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29 lines
679 B
C++
29 lines
679 B
C++
#pragma once
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#include "GLProgram.h"
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struct GLBufferInfo
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{
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u32 prog_id;
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u32 fp_id;
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u32 vp_id;
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std::vector<u8> fp_data;
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std::vector<u32> vp_data;
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std::string fp_shader;
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std::string vp_shader;
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};
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struct GLProgramBuffer
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{
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std::vector<GLBufferInfo> m_buf;
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int SearchFp(const RSXShaderProgram& rsx_fp, GLShaderProgram& gl_fp);
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int SearchVp(const RSXVertexProgram& rsx_vp, GLVertexProgram& gl_vp);
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bool CmpVP(const u32 a, const u32 b) const;
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bool CmpFP(const u32 a, const u32 b) const;
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u32 GetProg(u32 fp, u32 vp) const;
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void Add(GLProgram& prog, GLShaderProgram& gl_fp, RSXShaderProgram& rsx_fp, GLVertexProgram& gl_vp, RSXVertexProgram& rsx_vp);
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void Clear();
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};
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