rpcs3/rpcs3/Emu/GS/GL/GLProgramBuffer.h
Bigpet 25c3aa8e19 fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
later)

Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00

29 lines
679 B
C++

#pragma once
#include "GLProgram.h"
struct GLBufferInfo
{
u32 prog_id;
u32 fp_id;
u32 vp_id;
std::vector<u8> fp_data;
std::vector<u32> vp_data;
std::string fp_shader;
std::string vp_shader;
};
struct GLProgramBuffer
{
std::vector<GLBufferInfo> m_buf;
int SearchFp(const RSXShaderProgram& rsx_fp, GLShaderProgram& gl_fp);
int SearchVp(const RSXVertexProgram& rsx_vp, GLVertexProgram& gl_vp);
bool CmpVP(const u32 a, const u32 b) const;
bool CmpFP(const u32 a, const u32 b) const;
u32 GetProg(u32 fp, u32 vp) const;
void Add(GLProgram& prog, GLShaderProgram& gl_fp, RSXShaderProgram& rsx_fp, GLVertexProgram& gl_vp, RSXVertexProgram& rsx_vp);
void Clear();
};