rpcs3/rpcs3/Emu/system_progress.hpp

107 lines
2.6 KiB
C++

#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
struct alignas(16) progress_dialog_string_t
{
const char* m_text;
u32 m_user_count;
u32 m_update_id;
operator const char*() const noexcept
{
return m_text;
}
};
extern atomic_t<progress_dialog_string_t> g_progr;
extern atomic_t<u32> g_progr_ftotal;
extern atomic_t<u32> g_progr_fdone;
extern atomic_t<u32> g_progr_ptotal;
extern atomic_t<u32> g_progr_pdone;
extern atomic_t<bool> g_system_progress_canceled;
extern atomic_t<bool> g_system_progress_stopping;
// Initialize progress dialog (can be recursive)
class scoped_progress_dialog final
{
// Saved previous value
const char* m_prev;
u32 m_prev_id;
u32 m_id;
public:
scoped_progress_dialog(const char* text) noexcept
{
std::tie(m_prev, m_prev_id, m_id) = g_progr.atomic_op([this, text = ensure(text)](progress_dialog_string_t& progr)
{
const char* old = progr.m_text;
progr.m_user_count++;
progr.m_update_id++;
progr.m_text = text;
ensure(progr.m_user_count > 1 || !old); // Ensure it was nullptr before first use
return std::make_tuple(old, progr.m_update_id - 1, progr.m_update_id);
});
}
scoped_progress_dialog(const scoped_progress_dialog&) = delete;
scoped_progress_dialog& operator=(const scoped_progress_dialog&) = delete;
scoped_progress_dialog& operator=(const char* text) noexcept
{
// This method is destroying the previous value and replacing it with a new one
std::tie(m_prev, m_prev_id, m_id) = g_progr.atomic_op([this, text = ensure(text)](progress_dialog_string_t& progr)
{
if (m_id == progr.m_update_id)
{
progr.m_update_id = m_prev_id;
progr.m_text = m_prev;
}
const char* old = progr.m_text;
progr.m_text = text;
progr.m_update_id++;
ensure(progr.m_user_count > 0);
return std::make_tuple(old, progr.m_update_id - 1, progr.m_update_id);
});
return *this;
}
~scoped_progress_dialog() noexcept
{
g_progr.atomic_op([this](progress_dialog_string_t& progr)
{
if (progr.m_user_count-- == 1)
{
// Clean text only on last user
progr.m_text = nullptr;
progr.m_update_id = 0;
}
else if (m_id == progr.m_update_id)
{
// Restore text only if no other updates were made by other threads
progr.m_text = ensure(m_prev);
progr.m_update_id = m_prev_id;
}
});
}
};
struct progress_dialog_server
{
void operator()();
~progress_dialog_server();
static constexpr auto thread_name = "Progress Dialog Server"sv;
};
struct progress_dialog_workaround
{
// We don't want to show the native dialog during gameplay.
atomic_t<bool> show_overlay_message_only = false;
};