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146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
#pragma once
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#include "RSXVertexProgram.h"
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#include <vector>
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#include <stack>
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#include "ShaderParam.h"
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/**
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* This class is used to translate RSX Vertex program to GLSL/HLSL code
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* Backend with text based shader can subclass this class and implement :
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* - virtual std::string getFloatTypeName(usz elementCount) = 0;
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* - virtual std::string getFunction(enum class FUNCTION) = 0;
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* - virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) = 0;
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* - virtual void insertHeader(std::stringstream &OS) = 0;
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* - virtual void insertInputs(std::stringstream &OS) = 0;
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* - virtual void insertOutputs(std::stringstream &OS) = 0;
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* - virtual void insertConstants(std::stringstream &OS) = 0;
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* - virtual void insertMainStart(std::stringstream &OS) = 0;
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* - virtual void insertMainEnd(std::stringstream &OS) = 0;
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*/
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struct VertexProgramDecompiler
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{
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D0 d0;
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D1 d1;
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D2 d2;
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D3 d3;
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SRC src[3];
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enum
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{
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lt = 0x1,
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eq = 0x2,
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gt = 0x4,
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};
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struct FuncInfo
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{
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u32 offset;
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std::string name;
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};
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struct Instruction
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{
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std::vector<std::string> body;
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int open_scopes;
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int close_scopes;
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int put_close_scopes;
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int do_count;
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void reset()
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{
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body.clear();
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put_close_scopes = open_scopes = close_scopes = do_count = 0;
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}
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};
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Instruction m_instructions[rsx::max_vertex_program_instructions];
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Instruction* m_cur_instr;
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usz m_instr_count;
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std::vector<std::string> m_body;
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std::stack<u32> m_call_stack;
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const RSXVertexProgram& m_prog;
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ParamArray m_parr;
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std::set<u16> m_constant_ids;
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static std::string NotZeroPositive(const std::string& code);
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std::string GetMask(bool is_sca) const;
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std::string GetVecMask();
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std::string GetScaMask();
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std::string GetDST(bool is_sca = false);
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std::string GetSRC(u32 n);
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std::string GetTex();
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std::string GetRawCond();
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std::string GetCond();
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std::string GetOptionalBranchCond() const; //Conditional branch expression modified externally at runtime
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std::string AddAddrReg();
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std::string AddCondReg();
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u32 GetAddr() const;
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std::string Format(const std::string& code);
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void AddCodeCond(const std::string& lhs, const std::string& rhs);
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void AddCode(const std::string& code);
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void SetDST(bool is_sca, std::string value);
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void SetDSTVec(const std::string& code);
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void SetDSTSca(const std::string& code);
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std::string BuildCode();
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protected:
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/** returns the type name of float vectors.
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*/
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virtual std::string getFloatTypeName(usz elementCount) = 0;
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/** returns the type name of int vectors.
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*/
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virtual std::string getIntTypeName(usz elementCount) = 0;
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/** returns string calling function where arguments are passed via
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* $0 $1 $2 substring.
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*/
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virtual std::string getFunction(FUNCTION) = 0;
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/** returns string calling comparison function on 2 args passed as strings.
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*/
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virtual std::string compareFunction(COMPARE, const std::string &, const std::string &, bool scalar = false) = 0;
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/** Insert header of shader file (eg #version, "system constants"...)
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*/
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virtual void insertHeader(std::stringstream &OS) = 0;
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/** Insert vertex declaration.
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*/
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virtual void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs) = 0;
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/** insert global declaration of vertex shader outputs.
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*/
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virtual void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants) = 0;
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/** insert declaration of shader constants.
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*/
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virtual void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs) = 0;
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/** insert beginning of main (signature, temporary declaration...)
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*/
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virtual void insertMainStart(std::stringstream &OS) = 0;
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/** insert end of main function (return value, output copy...)
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*/
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virtual void insertMainEnd(std::stringstream &OS) = 0;
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public:
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struct
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{
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// Configuration properties (in)
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// None
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// Decoded properties (out)
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bool has_lit_op = false;
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bool has_indexed_constants = false;
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}
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properties;
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VertexProgramDecompiler(const RSXVertexProgram& prog);
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std::string Decompile();
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};
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