rpcs3/rpcs3/Emu/RSX/VK/vkutils/memory.h
kd-11 99db73a34f
Some checks failed
Generate Translation Template / Generate Translation Template (push) Failing after 43s
Build RPCS3 / RPCS3 Linux ubuntu-24.04 gcc (push) Has been skipped
Build RPCS3 / RPCS3 Linux ubuntu-24.04 clang (push) Has been skipped
Build RPCS3 / RPCS3 Linux ubuntu-24.04-arm clang (push) Has been cancelled
Build RPCS3 / RPCS3 Mac Intel (push) Has been cancelled
Build RPCS3 / RPCS3 Mac Apple Silicon (push) Has been cancelled
Build RPCS3 / RPCS3 Windows (push) Has been cancelled
Update VMA vulkan version to 1.2
2025-06-02 17:06:23 +03:00

200 lines
6.1 KiB
C++

#pragma once
#include "../VulkanAPI.h"
#include "../../rsx_utils.h"
#include "shared.h"
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wnullability-completeness"
#endif
#define VMA_VULKAN_VERSION 1002000
#include "3rdparty/GPUOpen/VulkanMemoryAllocator/include/vk_mem_alloc.h"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
namespace vk
{
namespace vmm_allocation_pool_ // Workaround for clang < 13 not supporting enum imports
{
enum vmm_allocation_pool
{
VMM_ALLOCATION_POOL_UNDEFINED = 0,
VMM_ALLOCATION_POOL_SYSTEM,
VMM_ALLOCATION_POOL_SURFACE_CACHE,
VMM_ALLOCATION_POOL_TEXTURE_CACHE,
VMM_ALLOCATION_POOL_SWAPCHAIN,
VMM_ALLOCATION_POOL_SCRATCH,
VMM_ALLOCATION_POOL_SAMPLER,
};
}
using namespace vk::vmm_allocation_pool_;
class render_device;
class memory_type_info
{
std::vector<u32> type_ids;
std::vector<u64> type_sizes;
public:
memory_type_info() = default;
memory_type_info(u32 index, u64 size);
void push(u32 index, u64 size);
using iterator = u32*;
using const_iterator = const u32*;
const_iterator begin() const;
const_iterator end() const;
u32 first() const;
size_t count() const;
operator bool() const;
bool operator == (const memory_type_info& other) const;
memory_type_info get(const render_device& dev, u32 access_flags, u32 type_mask) const;
void rebalance();
};
class mem_allocator_base
{
public:
using mem_handle_t = void*;
mem_allocator_base(const vk::render_device& dev, VkPhysicalDevice pdev);
virtual ~mem_allocator_base() = default;
virtual void destroy() = 0;
virtual mem_handle_t alloc(u64 block_sz, u64 alignment, const memory_type_info& memory_type, vmm_allocation_pool pool, bool throw_on_fail) = 0;
virtual void free(mem_handle_t mem_handle) = 0;
virtual void* map(mem_handle_t mem_handle, u64 offset, u64 size) = 0;
virtual void unmap(mem_handle_t mem_handle) = 0;
virtual VkDeviceMemory get_vk_device_memory(mem_handle_t mem_handle) = 0;
virtual u64 get_vk_device_memory_offset(mem_handle_t mem_handle) = 0;
virtual f32 get_memory_usage() = 0;
virtual void set_safest_allocation_flags() {}
virtual void set_fastest_allocation_flags() {}
protected:
VkDevice m_device;
VkFlags m_allocation_flags;
};
// Memory Allocator - Vulkan Memory Allocator
// https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
class mem_allocator_vma : public mem_allocator_base
{
public:
mem_allocator_vma(const vk::render_device& dev, VkPhysicalDevice pdev, VkInstance inst);
~mem_allocator_vma() override = default;
void destroy() override;
mem_handle_t alloc(u64 block_sz, u64 alignment, const memory_type_info& memory_type, vmm_allocation_pool pool, bool throw_on_fail) override;
void free(mem_handle_t mem_handle) override;
void* map(mem_handle_t mem_handle, u64 offset, u64 /*size*/) override;
void unmap(mem_handle_t mem_handle) override;
VkDeviceMemory get_vk_device_memory(mem_handle_t mem_handle) override;
u64 get_vk_device_memory_offset(mem_handle_t mem_handle) override;
f32 get_memory_usage() override;
void set_safest_allocation_flags() override;
void set_fastest_allocation_flags() override;
private:
VmaAllocator m_allocator;
std::array<VmaBudget, VK_MAX_MEMORY_HEAPS> stats;
};
// Memory Allocator - built-in Vulkan device memory allocate/free
class mem_allocator_vk : public mem_allocator_base
{
public:
mem_allocator_vk(const vk::render_device& dev, VkPhysicalDevice pdev) : mem_allocator_base(dev, pdev) {}
~mem_allocator_vk() override = default;
void destroy() override {}
mem_handle_t alloc(u64 block_sz, u64 /*alignment*/, const memory_type_info& memory_type, vmm_allocation_pool pool, bool throw_on_fail) override;
void free(mem_handle_t mem_handle) override;
void* map(mem_handle_t mem_handle, u64 offset, u64 size) override;
void unmap(mem_handle_t mem_handle) override;
VkDeviceMemory get_vk_device_memory(mem_handle_t mem_handle) override;
u64 get_vk_device_memory_offset(mem_handle_t /*mem_handle*/) override;
f32 get_memory_usage() override;
};
struct memory_block
{
memory_block(VkDevice dev, u64 block_sz, u64 alignment, const memory_type_info& memory_type, vmm_allocation_pool pool, bool nullable = false);
virtual ~memory_block();
virtual VkDeviceMemory get_vk_device_memory();
virtual u64 get_vk_device_memory_offset();
virtual void* map(u64 offset, u64 size);
virtual void unmap();
u64 size() const;
memory_block(const memory_block&) = delete;
memory_block(memory_block&&) = delete;
protected:
memory_block() = default;
private:
VkDevice m_device;
vk::mem_allocator_base* m_mem_allocator = nullptr;
mem_allocator_base::mem_handle_t m_mem_handle;
u64 m_size;
};
struct memory_block_host : public memory_block
{
memory_block_host(VkDevice dev, void* host_pointer, u64 size, const memory_type_info& memory_type);
~memory_block_host();
VkDeviceMemory get_vk_device_memory() override;
u64 get_vk_device_memory_offset() override;
void* map(u64 offset, u64 size) override;
void unmap() override;
memory_block_host(const memory_block_host&) = delete;
memory_block_host(memory_block_host&&) = delete;
memory_block_host() = delete;
private:
VkDevice m_device;
VkDeviceMemory m_mem_handle;
void* m_host_pointer;
};
// Tracking for memory usage. Constrained largely by amount of VRAM + shared video memory.
void vmm_notify_memory_allocated(void* handle, u32 memory_type, u64 memory_size, vmm_allocation_pool pool);
void vmm_notify_memory_freed(void* handle);
void vmm_reset();
void vmm_check_memory_usage();
u64 vmm_get_application_memory_usage(const memory_type_info& memory_type);
u64 vmm_get_application_pool_usage(vmm_allocation_pool pool);
bool vmm_handle_memory_pressure(rsx::problem_severity severity);
rsx::problem_severity vmm_determine_memory_load_severity();
// Tracking for host memory objects. Allocated count is more important than actual memory amount.
void vmm_notify_object_allocated(vmm_allocation_pool pool);
void vmm_notify_object_freed(vmm_allocation_pool pool);
mem_allocator_base* get_current_mem_allocator();
}