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524 lines
17 KiB
C++
524 lines
17 KiB
C++
#include "trophy_manager_dialog.h"
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#include "trophy_tree_widget_item.h"
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#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Utilities/StrUtil.h"
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#include "rpcs3/Emu/VFS.h"
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#include "Emu/System.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/Cell/Modules/sceNpTrophy.h"
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#include "yaml-cpp/yaml.h"
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#include <QHeaderView>
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#include <QVBoxLayout>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QGroupBox>
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#include <QPixmap>
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#include <QTableWidget>
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#include <QDesktopWidget>
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#include <QLabel>
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#include <QDir>
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#include <QMenu>
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#include <QDirIterator>
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#include <QDesktopServices>
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#include <QUrl>
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static const char* m_TROPHY_DIR = "/dev_hdd0/home/00000001/trophy/";
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namespace
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{
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constexpr auto qstr = QString::fromStdString;
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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}
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trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_settings)
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: QWidget(), m_sort_column(0), m_col_sort_order(Qt::AscendingOrder), m_gui_settings(gui_settings)
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{
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// Nonspecific widget settings
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setWindowTitle(tr("Trophy Manager"));
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setObjectName("trophy_manager");
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m_icon_height = m_gui_settings->GetValue(gui::tr_icon_height).toInt();
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m_show_locked_trophies = m_gui_settings->GetValue(gui::tr_show_locked).toBool();
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m_show_unlocked_trophies = m_gui_settings->GetValue(gui::tr_show_unlocked).toBool();
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m_show_hidden_trophies = m_gui_settings->GetValue(gui::tr_show_hidden).toBool();
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m_show_bronze_trophies = m_gui_settings->GetValue(gui::tr_show_bronze).toBool();
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m_show_silver_trophies = m_gui_settings->GetValue(gui::tr_show_silver).toBool();
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m_show_gold_trophies = m_gui_settings->GetValue(gui::tr_show_gold).toBool();
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m_show_platinum_trophies = m_gui_settings->GetValue(gui::tr_show_platinum).toBool();
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// HACK: dev_hdd0 must be mounted for vfs to work for loading trophies.
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vfs::mount("dev_hdd0", Emu.GetHddDir());
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// Trophy Tree
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m_trophy_tree = new QTreeWidget();
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m_trophy_tree->setColumnCount(6);
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QStringList column_names;
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column_names << tr("Icon") << tr("Name") << tr("Description") << tr("Type") << tr("Status") << tr("ID");
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m_trophy_tree->setHeaderLabels(column_names);
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m_trophy_tree->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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m_trophy_tree->header()->setStretchLastSection(false);
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m_trophy_tree->setSortingEnabled(true);
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m_trophy_tree->setContextMenuPolicy(Qt::CustomContextMenu);
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// Populate the trophy database
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QDirIterator dir_iter(qstr(vfs::get(m_TROPHY_DIR)));
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while (dir_iter.hasNext())
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{
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dir_iter.next();
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if (dir_iter.fileName() == "." || dir_iter.fileName() == ".." || dir_iter.fileName() == ".gitignore")
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{
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continue;
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}
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std::string dirName = sstr(dir_iter.fileName());
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LOG_TRACE(GENERAL, "Loading trophy dir: %s", dirName);
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LoadTrophyFolderToDB(dirName);
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}
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PopulateUI();
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ApplyFilter();
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// Checkboxes to control dialog
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QCheckBox* check_lock_trophy = new QCheckBox(tr("Show Locked Trophies"));
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check_lock_trophy->setCheckable(true);
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check_lock_trophy->setChecked(m_show_locked_trophies);
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QCheckBox* check_unlock_trophy = new QCheckBox(tr("Show Unlocked Trophies"));
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check_unlock_trophy->setCheckable(true);
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check_unlock_trophy->setChecked(m_show_unlocked_trophies);
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QCheckBox* check_hidden_trophy = new QCheckBox(tr("Show Hidden Trophies"));
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check_hidden_trophy->setCheckable(true);
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check_hidden_trophy->setChecked(m_show_hidden_trophies);
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QCheckBox* check_bronze_trophy = new QCheckBox(tr("Show Bronze Trophies"));
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check_bronze_trophy->setCheckable(true);
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check_bronze_trophy->setChecked(m_show_bronze_trophies);
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QCheckBox* check_silver_trophy = new QCheckBox(tr("Show Silver Trophies"));
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check_silver_trophy->setCheckable(true);
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check_silver_trophy->setChecked(m_show_silver_trophies);
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QCheckBox* check_gold_trophy = new QCheckBox(tr("Show Gold Trophies"));
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check_gold_trophy->setCheckable(true);
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check_gold_trophy->setChecked(m_show_gold_trophies);
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QCheckBox* check_platinum_trophy = new QCheckBox(tr("Show Platinum Trophies"));
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check_platinum_trophy->setCheckable(true);
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check_platinum_trophy->setChecked(m_show_platinum_trophies);
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QLabel* slider_label = new QLabel();
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slider_label->setText(tr("Icon Size: %0").arg(m_icon_height));
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m_icon_slider = new QSlider(Qt::Horizontal);
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m_icon_slider->setRange(25, 225);
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m_icon_slider->setValue(m_icon_height);
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// LAYOUTS
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QGroupBox* show_settings = new QGroupBox(tr("Trophy View Options"));
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show_settings->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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QVBoxLayout* settings_layout = new QVBoxLayout();
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settings_layout->addWidget(check_lock_trophy);
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settings_layout->addWidget(check_unlock_trophy);
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settings_layout->addWidget(check_hidden_trophy);
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settings_layout->addWidget(check_bronze_trophy);
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settings_layout->addWidget(check_silver_trophy);
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settings_layout->addWidget(check_gold_trophy);
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settings_layout->addWidget(check_platinum_trophy);
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show_settings->setLayout(settings_layout);
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QGroupBox* icon_settings = new QGroupBox(tr("Trophy Icon Options"));
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QVBoxLayout* slider_layout = new QVBoxLayout();
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slider_layout->addWidget(slider_label);
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slider_layout->addWidget(m_icon_slider);
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icon_settings->setLayout(slider_layout);
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QVBoxLayout* options_layout = new QVBoxLayout();
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options_layout->addStretch();
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options_layout->addWidget(show_settings);
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options_layout->addWidget(icon_settings);
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options_layout->addStretch();
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QHBoxLayout* all_layout = new QHBoxLayout(this);
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all_layout->addLayout(options_layout);
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all_layout->addWidget(m_trophy_tree);
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all_layout->setStretch(1, 1);
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setLayout(all_layout);
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if (!restoreGeometry(m_gui_settings->GetValue(gui::tr_geometry).toByteArray()))
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resize(QDesktopWidget().availableGeometry().size() * 0.7);
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// Make connects
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connect(m_icon_slider, &QSlider::valueChanged, this, [=](int val)
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{
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slider_label->setText(tr("Icon Size: %0").arg(val));
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ResizeTrophyIcons(val);
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if (m_save_icon_height)
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{
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m_save_icon_height = false;
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m_gui_settings->SetValue(gui::tr_icon_height, val);
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}
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});
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connect(m_icon_slider, &QSlider::sliderReleased, this, [&]()
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{
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m_gui_settings->SetValue(gui::tr_icon_height, m_icon_slider->value());
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});
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connect(m_icon_slider, &QSlider::actionTriggered, [&](int action)
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{
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if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
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{ // we only want to save on mouseclicks or slider release (the other connect handles this)
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m_save_icon_height = true; // actionTriggered happens before the value was changed
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}
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});
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connect(check_lock_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_locked_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_locked, checked);
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});
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connect(check_unlock_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_unlocked_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_unlocked, checked);
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});
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connect(check_hidden_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_hidden_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_hidden, checked);
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});
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connect(check_bronze_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_bronze_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_bronze, checked);
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});
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connect(check_silver_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_silver_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_silver, checked);
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});
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connect(check_gold_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_gold_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_gold, checked);
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});
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connect(check_platinum_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_platinum_trophies = checked;
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ApplyFilter();
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m_gui_settings->SetValue(gui::tr_show_platinum, checked);
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});
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connect(m_trophy_tree->header(), &QHeaderView::sectionClicked, this, &trophy_manager_dialog::OnColClicked);
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connect(m_trophy_tree, &QTableWidget::customContextMenuRequested, this, &trophy_manager_dialog::ShowContextMenu);
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}
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bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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{
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std::string trophyPath = m_TROPHY_DIR + trop_name;
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// Populate GameTrophiesData
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std::unique_ptr<GameTrophiesData> game_trophy_data = std::make_unique<GameTrophiesData>();
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game_trophy_data->path = vfs::get(trophyPath + "/");
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game_trophy_data->trop_usr.reset(new TROPUSRLoader());
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std::string trophyUsrPath = trophyPath + "/TROPUSR.DAT";
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std::string trophyConfPath = trophyPath + "/TROPCONF.SFM";
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bool success = game_trophy_data->trop_usr->Load(trophyUsrPath, trophyConfPath);
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fs::file config(vfs::get(trophyConfPath));
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if (!success || !config)
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{
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LOG_ERROR(GENERAL, "Failed to load trophy database for %s", trop_name);
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return false;
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}
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if (game_trophy_data->trop_usr->GetTrophiesCount() == 0)
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{
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LOG_ERROR(GENERAL, "Warning game %s in trophy folder %s usr file reports zero trophies. Cannot load in trophy manager.", game_trophy_data->game_name, game_trophy_data->path);
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return false;
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}
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for (u32 trophy_id = 0; trophy_id < game_trophy_data->trop_usr->GetTrophiesCount(); ++trophy_id)
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{
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// Figure out how many zeros are needed for padding. (either 0, 1, or 2)
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QString padding = "";
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if (trophy_id < 10)
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{
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padding = "00";
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}
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else if (trophy_id < 100)
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{
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padding = "0";
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}
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QPixmap trophy_icon;
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QString path = qstr(game_trophy_data->path) + "TROP" + padding + QString::number(trophy_id) + ".PNG";
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if (!trophy_icon.load(path))
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{
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LOG_ERROR(GENERAL, "Failed to load trophy icon for trophy %n %s", trophy_id, game_trophy_data->path);
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}
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game_trophy_data->trophy_images.emplace_back(std::move(trophy_icon));
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}
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// Get game name
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game_trophy_data->trop_config.Read(config.to_string());
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std::shared_ptr<rXmlNode> trophy_base = game_trophy_data->trop_config.GetRoot();
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if (trophy_base->GetChildren()->GetName() == "trophyconf")
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{
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trophy_base = trophy_base->GetChildren();
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}
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for (std::shared_ptr<rXmlNode> n = trophy_base->GetChildren(); n; n = n->GetNext())
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{
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if (n->GetName() == "title-name")
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{
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game_trophy_data->game_name = n->GetNodeContent();
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break;
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}
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}
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m_trophies_db.push_back(std::move(game_trophy_data));
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config.release();
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return true;
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}
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void trophy_manager_dialog::OnColClicked(int col)
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{
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if (col == 0) return; // Don't "sort" icons.
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if (col == m_sort_column)
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{
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m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
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}
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else
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{
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m_col_sort_order = Qt::AscendingOrder;
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}
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m_sort_column = col;
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m_trophy_tree->sortByColumn(m_sort_column, m_col_sort_order);
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}
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void trophy_manager_dialog::ResizeTrophyIcons(int size)
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{
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for (int i = 0; i < m_trophy_tree->topLevelItemCount(); ++i)
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{
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auto* game = m_trophy_tree->topLevelItem(i);
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int db_pos = game->data(1, Qt::UserRole).toInt();
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for (int j = 0; j < game->childCount(); ++j)
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{
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auto* node = game->child(j);
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int trophy_id = node->text(TrophyColumns::Id).toInt();
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node->setData(TrophyColumns::Icon, Qt::DecorationRole, m_trophies_db[db_pos]->trophy_images[trophy_id].scaledToHeight(size, Qt::SmoothTransformation));
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node->setSizeHint(TrophyColumns::Icon, QSize(-1, size));
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}
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}
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}
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void trophy_manager_dialog::ApplyFilter()
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{
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for (int i = 0; i < m_trophy_tree->topLevelItemCount(); ++i)
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{
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auto* game = m_trophy_tree->topLevelItem(i);
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int db_pos = game->data(1, Qt::UserRole).toInt();
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for (int j = 0; j < game->childCount(); ++j)
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{
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auto* node = game->child(j);
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int trophy_id = node->text(TrophyColumns::Id).toInt();
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QString trophy_type = node->text(TrophyColumns::Type);
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// I could use boolean logic and reduce this to something much shorter and also much more confusing...
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bool hidden = node->data(TrophyColumns::Hidden, Qt::UserRole).toBool();
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bool trophy_unlocked = m_trophies_db[db_pos]->trop_usr->GetTrophyUnlockState(trophy_id);
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bool hide = false;
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if (trophy_unlocked && !m_show_unlocked_trophies)
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{
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hide = true;
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}
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if (!trophy_unlocked && !m_show_locked_trophies)
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{
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hide = true;
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}
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if (hidden && !trophy_unlocked && !m_show_hidden_trophies)
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{
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hide = true;
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}
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if ((trophy_type == Bronze && !m_show_bronze_trophies)
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|| (trophy_type == Silver && !m_show_silver_trophies)
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|| (trophy_type == Gold && !m_show_gold_trophies)
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|| (trophy_type == Platinum && !m_show_platinum_trophies))
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{
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hide = true;
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}
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// Special override to show *just* hidden trophies.
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if (!m_show_unlocked_trophies && !m_show_locked_trophies && m_show_hidden_trophies)
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{
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hide = !hidden;
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}
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node->setHidden(hide);
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}
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}
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}
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void trophy_manager_dialog::ShowContextMenu(const QPoint& loc)
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{
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QPoint globalPos = m_trophy_tree->mapToGlobal(loc);
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QMenu* menu = new QMenu();
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QTreeWidgetItem* item = m_trophy_tree->currentItem();
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if (!item)
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{
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return;
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}
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QAction* show_trophy_dir = new QAction(tr("Open Trophy Dir"), menu);
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// Only two levels in this tree (ignoring root). So getting the index as such works.
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int db_ind;
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bool is_game_node = m_trophy_tree->indexOfTopLevelItem(item) != -1;
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if (is_game_node)
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{
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db_ind = item->data(1, Qt::UserRole).toInt();
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}
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else
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{
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db_ind = item->parent()->data(1, Qt::UserRole).toInt();
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}
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connect(show_trophy_dir, &QAction::triggered, [=]()
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{
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QString path = qstr(m_trophies_db[db_ind]->path);
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QDesktopServices::openUrl(QUrl("file:///" + path));
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});
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menu->addAction(show_trophy_dir);
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menu->exec(globalPos);
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}
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void trophy_manager_dialog::PopulateUI()
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{
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for (int i = 0; i < m_trophies_db.size(); ++i)
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{
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auto& data = m_trophies_db[i];
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LOG_TRACE(GENERAL, "Populating Trophy Manager UI with %s %s", data->game_name, data->path);
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std::shared_ptr<rXmlNode> trophy_base = data->trop_config.GetRoot();
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if (trophy_base->GetChildren()->GetName() == "trophyconf")
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{
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trophy_base = trophy_base->GetChildren();
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}
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else
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{
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LOG_ERROR(GENERAL, "Root name does not match trophyconf in trophy. Name received: %s", trophy_base->GetChildren()->GetName());
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continue;
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}
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QTreeWidgetItem* game_root = new QTreeWidgetItem(m_trophy_tree);
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// Name is set later to include the trophy locked/unlocked count.
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game_root->setData(1, Qt::UserRole, i);
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m_trophy_tree->addTopLevelItem(game_root);
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int unlocked_trophies = 0;
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for (std::shared_ptr<rXmlNode> n = trophy_base->GetChildren(); n; n = n->GetNext())
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{
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// Only show trophies.
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if (n->GetName() != "trophy")
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{
|
|
continue;
|
|
}
|
|
|
|
s32 trophy_id = atoi(n->GetAttribute("id").c_str());
|
|
|
|
// Don't show hidden trophies
|
|
bool hidden = n->GetAttribute("hidden")[0] == 'y';
|
|
|
|
// Get data (stolen graciously from sceNpTrophy.cpp)
|
|
SceNpTrophyDetails details;
|
|
details.trophyId = trophy_id;
|
|
QString trophy_type = "";
|
|
|
|
switch (n->GetAttribute("ttype")[0])
|
|
{
|
|
case 'B': details.trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; trophy_type = Bronze; break;
|
|
case 'S': details.trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; trophy_type = Silver; break;
|
|
case 'G': details.trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; trophy_type = Gold; break;
|
|
case 'P': details.trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; trophy_type = Platinum; break;
|
|
}
|
|
|
|
switch (n->GetAttribute("hidden")[0])
|
|
{
|
|
case 'y': details.hidden = true; break;
|
|
case 'n': details.hidden = false; break;
|
|
}
|
|
|
|
for (std::shared_ptr<rXmlNode> n2 = n->GetChildren(); n2; n2 = n2->GetNext())
|
|
{
|
|
if (n2->GetName() == "name")
|
|
{
|
|
std::string name = n2->GetNodeContent();
|
|
memcpy(details.name, name.c_str(), std::min((size_t)SCE_NP_TROPHY_NAME_MAX_SIZE, name.length() + 1));
|
|
}
|
|
if (n2->GetName() == "detail")
|
|
{
|
|
std::string detail = n2->GetNodeContent();
|
|
memcpy(details.description, detail.c_str(), std::min((size_t)SCE_NP_TROPHY_DESCR_MAX_SIZE, detail.length() + 1));
|
|
}
|
|
}
|
|
|
|
bool unlocked = data->trop_usr->GetTrophyUnlockState(trophy_id);
|
|
if (unlocked)
|
|
{
|
|
++unlocked_trophies;
|
|
}
|
|
|
|
trophy_tree_widget_item* trophy_item = new trophy_tree_widget_item(game_root);
|
|
trophy_item->setData(TrophyColumns::Icon, Qt::DecorationRole, data->trophy_images[trophy_id].scaledToHeight(m_icon_height, Qt::SmoothTransformation));
|
|
trophy_item->setSizeHint(TrophyColumns::Icon, QSize(-1, m_icon_height));
|
|
trophy_item->setText(TrophyColumns::Name, qstr(details.name));
|
|
trophy_item->setText(TrophyColumns::Description, qstr(details.description));
|
|
trophy_item->setText(TrophyColumns::Type, trophy_type);
|
|
trophy_item->setText(TrophyColumns::IsUnlocked, unlocked ? "Unlocked" : "Locked");
|
|
trophy_item->setText(TrophyColumns::Id, QString::number(trophy_id));
|
|
trophy_item->setData(TrophyColumns::Hidden, Qt::UserRole, hidden);
|
|
|
|
game_root->addChild(trophy_item);
|
|
}
|
|
|
|
int all_trophies = data->trop_usr->GetTrophiesCount();
|
|
int percentage = 100 * unlocked_trophies / all_trophies;
|
|
game_root->setText(0, qstr(data->game_name) + QString(" : %1% (%2/%3)").arg(percentage).arg(unlocked_trophies).arg(all_trophies));
|
|
}
|
|
}
|
|
|
|
void trophy_manager_dialog::closeEvent(QCloseEvent * event)
|
|
{
|
|
// Save gui settings
|
|
m_gui_settings->SetValue(gui::tr_geometry, saveGeometry());
|
|
}
|