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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html
308 lines
8.5 KiB
C++
308 lines
8.5 KiB
C++
#include "stdafx.h"
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#include "PadHandler.h"
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#include "pad_thread.h"
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cfg_input g_cfg_input;
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PadHandlerBase::PadHandlerBase(pad_handler type) : m_type(type)
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{
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}
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// Search an unordered map for a string value and return found keycode
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int PadHandlerBase::FindKeyCode(std::unordered_map<u32, std::string> map, const cfg::string& name, bool fallback)
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{
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std::string def = name.def;
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std::string nam = name.to_string();
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int def_code = -1;
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for (auto it = map.begin(); it != map.end(); ++it)
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{
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if (it->second == nam)
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return it->first;
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if (fallback && it->second == def)
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def_code = it->first;
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}
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if (fallback)
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{
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LOG_ERROR(HLE, "int FindKeyCode for [name = %s] returned with [def_code = %d] for [def = %s]", nam, def_code, def);
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if (def_code < 0)
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def_code = 0;
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}
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return def_code;
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}
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long PadHandlerBase::FindKeyCode(std::unordered_map<u64, std::string> map, const cfg::string& name, bool fallback)
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{
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std::string def = name.def;
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std::string nam = name.to_string();
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long def_code = -1;
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for (auto it = map.begin(); it != map.end(); ++it)
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{
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if (it->second == nam)
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return static_cast<long>(it->first);
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if (fallback && it->second == def)
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def_code = static_cast<long>(it->first);
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}
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if (fallback)
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{
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LOG_ERROR(HLE, "long FindKeyCode for [name = %s] returned with [def_code = %d] for [def = %s]", nam, def_code, def);
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if (def_code < 0)
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def_code = 0;
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}
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return def_code;
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}
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// Search an unordered map for a string value and return found keycode
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int PadHandlerBase::FindKeyCodeByString(std::unordered_map<u32, std::string> map, const std::string& name, bool fallback)
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{
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for (auto it = map.begin(); it != map.end(); ++it)
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{
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if (it->second == name)
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return it->first;
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}
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if (fallback)
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{
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LOG_ERROR(HLE, "long FindKeyCodeByString fohr [name = %s] returned with 0", name);
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return 0;
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}
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return -1;
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}
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// Search an unordered map for a string value and return found keycode
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long PadHandlerBase::FindKeyCodeByString(std::unordered_map<u64, std::string> map, const std::string& name, bool fallback)
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{
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for (auto it = map.begin(); it != map.end(); ++it)
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{
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if (it->second == name)
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return static_cast<long>(it->first);
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}
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if (fallback)
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{
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LOG_ERROR(HLE, "long FindKeyCodeByString fohr [name = %s] returned with 0", name);
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return 0;
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}
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return -1;
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}
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// Get new scaled value between 0 and 255 based on its minimum and maximum
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float PadHandlerBase::ScaleStickInput(s32 raw_value, int minimum, int maximum)
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{
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// value based on max range converted to [0, 1]
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float val = float(std::clamp(raw_value, minimum, maximum) - minimum) / float(abs(maximum) + abs(minimum));
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return 255.0f * val;
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}
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// Get new scaled value between -255 and 255 based on its minimum and maximum
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float PadHandlerBase::ScaleStickInput2(s32 raw_value, int minimum, int maximum)
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{
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// value based on max range converted to [0, 1]
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float val = float(std::clamp(raw_value, minimum, maximum) - minimum) / float(abs(maximum) + abs(minimum));
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return (510.0f * val) - 255.0f;
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}
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// Get normalized trigger value based on the range defined by a threshold
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u16 PadHandlerBase::NormalizeTriggerInput(u16 value, int threshold)
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{
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if (value <= threshold || threshold >= trigger_max)
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{
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return static_cast<u16>(0);
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}
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else if (threshold <= trigger_min)
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{
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return value;
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}
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else
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{
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return (u16)(float(trigger_max) * float(value - threshold) / float(trigger_max - threshold));
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}
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}
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// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
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// the input values must lie in 0+
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u16 PadHandlerBase::NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum)
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{
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if (threshold >= maximum || maximum <= 0)
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{
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return static_cast<u16>(0);
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}
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float val = float(std::clamp(raw_value, 0, maximum)) / float(maximum); // value based on max range converted to [0, 1]
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if (threshold <= 0)
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{
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return static_cast<u16>(255.0f * val);
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}
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else
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{
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float thresh = float(threshold) / float(maximum); // threshold converted to [0, 1]
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return static_cast<u16>(255.0f * std::min(1.0f, (val - thresh) / (1.0f - thresh)));
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}
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}
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u16 PadHandlerBase::NormalizeStickInput(u16 raw_value, int threshold, int multiplier, bool ignore_threshold)
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{
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const s32 scaled_value = (multiplier * raw_value) / 100;
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if (ignore_threshold)
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{
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return static_cast<u16>(ScaleStickInput(scaled_value, 0, thumb_max));
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}
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else
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{
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return NormalizeDirectedInput(scaled_value, threshold, thumb_max);
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}
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}
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// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13%
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// X and Y is expected to be in (-255) to 255 range, deadzone should be in terms of thumb stick range
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// return is new x and y values in 0-255 range
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std::tuple<u16, u16> PadHandlerBase::NormalizeStickDeadzone(s32 inX, s32 inY, u32 deadzone)
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{
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const float dzRange = deadzone / float((std::abs(thumb_max) + std::abs(thumb_min)));
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float X = inX / 255.0f;
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float Y = inY / 255.0f;
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if (dzRange > 0.f)
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{
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const float mag = std::min(sqrtf(X*X + Y*Y), 1.f);
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if (mag <= 0)
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{
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return std::tuple<u16, u16>(ConvertAxis(X), ConvertAxis(Y));
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}
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if (mag > dzRange) {
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float pos = lerp(0.13f, 1.f, (mag - dzRange) / (1 - dzRange));
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float scale = pos / mag;
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X = X * scale;
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Y = Y * scale;
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}
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else {
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float pos = lerp(0.f, 0.13f, mag / dzRange);
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float scale = pos / mag;
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X = X * scale;
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Y = Y * scale;
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}
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}
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return std::tuple<u16, u16>(ConvertAxis(X), ConvertAxis(Y));
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}
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// get clamped value between 0 and 255
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u16 PadHandlerBase::Clamp0To255(f32 input)
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{
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return static_cast<u16>(std::clamp(input, 0.0f, 255.0f));
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}
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// get clamped value between 0 and 1023
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u16 PadHandlerBase::Clamp0To1023(f32 input)
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{
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return static_cast<u16>(std::clamp(input, 0.0f, 1023.0f));
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}
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// input has to be [-1,1]. result will be [0,255]
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u16 PadHandlerBase::ConvertAxis(float value)
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{
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return static_cast<u16>((value + 1.0)*(255.0 / 2.0));
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}
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// The DS3, (and i think xbox controllers) give a 'square-ish' type response, so that the corners will give (almost)max x/y instead of the ~30x30 from a perfect circle
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// using a simple scale/sensitivity increase would *work* although it eats a chunk of our usable range in exchange
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// this might be the best for now, in practice it seems to push the corners to max of 20x20, with a squircle_factor of 8000
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// This function assumes inX and inY is already in 0-255
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std::tuple<u16, u16> PadHandlerBase::ConvertToSquirclePoint(u16 inX, u16 inY, int squircle_factor)
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{
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// convert inX and Y to a (-1, 1) vector;
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const f32 x = ((f32)inX - 127.5f) / 127.5f;
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const f32 y = ((f32)inY - 127.5f) / 127.5f;
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// compute angle and len of given point to be used for squircle radius
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const f32 angle = std::atan2(y, x);
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const f32 r = std::sqrt(std::pow(x, 2.f) + std::pow(y, 2.f));
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// now find len/point on the given squircle from our current angle and radius in polar coords
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// https://thatsmaths.com/2016/07/14/squircles/
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const f32 newLen = (1 + std::pow(std::sin(2 * angle), 2.f) / (float(squircle_factor) / 1000.f)) * r;
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// we now have len and angle, convert to cartesian
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const int newX = Clamp0To255(((newLen * std::cos(angle)) + 1) * 127.5f);
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const int newY = Clamp0To255(((newLen * std::sin(angle)) + 1) * 127.5f);
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return std::tuple<u16, u16>(newX, newY);
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}
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std::string PadHandlerBase::name_string()
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{
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return m_name_string;
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}
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int PadHandlerBase::max_devices()
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{
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return m_max_devices;
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}
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bool PadHandlerBase::has_config()
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{
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return b_has_config;
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}
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bool PadHandlerBase::has_rumble()
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{
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return b_has_rumble;
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}
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bool PadHandlerBase::has_deadzones()
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{
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return b_has_deadzones;
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}
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bool PadHandlerBase::has_led()
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{
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return b_has_led;
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}
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std::string PadHandlerBase::get_config_dir(pad_handler type, const std::string& title_id)
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{
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if (!title_id.empty())
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{
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return Emulator::GetCustomInputConfigDir(title_id) + fmt::format("%s", type) + "/";
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}
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return fs::get_config_dir() + "/InputConfigs/" + fmt::format("%s", type) + "/";
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}
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std::string PadHandlerBase::get_config_filename(int i, const std::string& title_id)
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{
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if (!title_id.empty() && fs::is_file(Emulator::GetCustomInputConfigPath(title_id)))
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{
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const std::string path = Emulator::GetCustomInputConfigDir(title_id) + g_cfg_input.player[i]->handler.to_string() + "/" + g_cfg_input.player[i]->profile.to_string() + ".yml";
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if (fs::is_file(path))
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{
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return path;
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}
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}
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return fs::get_config_dir() + "/InputConfigs/" + g_cfg_input.player[i]->handler.to_string() + "/" + g_cfg_input.player[i]->profile.to_string() + ".yml";
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}
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void PadHandlerBase::init_configs()
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{
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int index = 0;
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (g_cfg_input.player[i]->handler == m_type)
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{
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init_config(&m_pad_configs[index], get_config_filename(i, pad::g_title_id));
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index++;
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}
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}
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}
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