mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-04 14:01:25 +12:00
963 lines
27 KiB
C++
963 lines
27 KiB
C++
#include "stdafx.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/Cell/PPUModule.h"
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#include "cellSysutil.h"
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#include "cellMsgDialog.h"
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#include "cellGame.h"
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#include "Loader/PSF.h"
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#include "Utilities/StrUtil.h"
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#include <thread>
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logs::channel cellGame("cellGame");
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template<>
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void fmt_class_string<CellGameError>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](auto error)
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{
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switch (error)
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{
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STR_CASE(CELL_GAME_ERROR_NOTFOUND);
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STR_CASE(CELL_GAME_ERROR_BROKEN);
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STR_CASE(CELL_GAME_ERROR_INTERNAL);
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STR_CASE(CELL_GAME_ERROR_PARAM);
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STR_CASE(CELL_GAME_ERROR_NOAPP);
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STR_CASE(CELL_GAME_ERROR_ACCESS_ERROR);
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STR_CASE(CELL_GAME_ERROR_NOSPACE);
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STR_CASE(CELL_GAME_ERROR_NOTSUPPORTED);
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STR_CASE(CELL_GAME_ERROR_FAILURE);
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STR_CASE(CELL_GAME_ERROR_BUSY);
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STR_CASE(CELL_GAME_ERROR_IN_SHUTDOWN);
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STR_CASE(CELL_GAME_ERROR_INVALID_ID);
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STR_CASE(CELL_GAME_ERROR_EXIST);
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STR_CASE(CELL_GAME_ERROR_NOTPATCH);
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STR_CASE(CELL_GAME_ERROR_INVALID_THEME_FILE);
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STR_CASE(CELL_GAME_ERROR_BOOTPATH);
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}
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return unknown;
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});
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}
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template<>
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void fmt_class_string<CellGameDataError>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](auto error)
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{
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switch (error)
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{
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STR_CASE(CELL_GAMEDATA_ERROR_CBRESULT);
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STR_CASE(CELL_GAMEDATA_ERROR_ACCESS_ERROR);
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STR_CASE(CELL_GAMEDATA_ERROR_INTERNAL);
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STR_CASE(CELL_GAMEDATA_ERROR_PARAM);
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STR_CASE(CELL_GAMEDATA_ERROR_NOSPACE);
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STR_CASE(CELL_GAMEDATA_ERROR_BROKEN);
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STR_CASE(CELL_GAMEDATA_ERROR_FAILURE);
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}
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return unknown;
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});
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}
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template<>
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void fmt_class_string<CellDiscGameError>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](auto error)
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{
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switch (error)
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{
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STR_CASE(CELL_DISCGAME_ERROR_INTERNAL);
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STR_CASE(CELL_DISCGAME_ERROR_NOT_DISCBOOT);
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STR_CASE(CELL_DISCGAME_ERROR_PARAM);
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}
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return unknown;
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});
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}
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// If dir is empty:
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// contentInfo = "/dev_bdvd/PS3_GAME"
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// usrdir = "/dev_bdvd/PS3_GAME/USRDIR"
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// Temporary content directory (dir is not empty):
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// contentInfo = "/dev_hdd0/game/_GDATA_" + time_since_epoch
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// usrdir = "/dev_hdd0/game/_GDATA_" + time_since_epoch + "/USRDIR"
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// Normal content directory (dir is not empty):
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// contentInfo = "/dev_hdd0/game/" + dir
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// usrdir = "/dev_hdd0/game/" + dir + "/USRDIR"
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struct content_permission final
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{
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// Content directory name or path
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const std::string dir;
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// SFO file
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psf::registry sfo;
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// Temporary directory path
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std::string temp;
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bool can_create = false;
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template <typename Dir, typename Sfo>
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content_permission(Dir&& dir, Sfo&& sfo)
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: dir(std::forward<Dir>(dir))
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, sfo(std::forward<Sfo>(sfo))
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{
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}
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~content_permission()
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{
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try
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{
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if (temp.size() > 1)
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{
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fs::remove_all(temp);
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}
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}
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catch (...)
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{
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cellGame.fatal("Failed to clean directory '%s'", temp);
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catch_all_exceptions();
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}
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}
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};
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s32 cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellHddGameStatCallback> funcStat, u32 container)
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{
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cellGame.error("cellHddGameCheck(version=%d, dirName=%s, errDialog=%d, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
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std::string dir = dirName.get_ptr();
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if (dir.size() != 9)
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{
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return (s32)CELL_HDDGAME_ERROR_PARAM;
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}
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vm::var<CellHddGameCBResult> result;
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vm::var<CellHddGameStatGet> get;
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vm::var<CellHddGameStatSet> set;
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get->hddFreeSizeKB = 40 * 1024 * 1024; // 40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST;
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get->sysSizeKB = 0; // TODO
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get->atime = 0; // TODO
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get->ctime = 0; // TODO
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get->mtime = 0; // TODO
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get->sizeKB = CELL_HDDGAME_SIZEKB_NOTCALC;
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strcpy_trunc(get->contentInfoPath, "/dev_hdd0/game/" + dir);
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strcpy_trunc(get->hddGamePath, "/dev_hdd0/game/" + dir + "/USRDIR");
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vm::var<CellHddGameSystemFileParam> setParam;
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set->setParam = setParam;
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const std::string& local_dir = vfs::get("/dev_hdd0/game/" + dir);
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if (!fs::is_dir(local_dir))
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{
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get->isNewData = CELL_HDDGAME_ISNEWDATA_NODIR;
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get->getParam = {};
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}
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else
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{
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// TODO: Is cellHddGameCheck really responsible for writing the information in get->getParam ? (If not, delete this else)
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const auto& psf = psf::load_object(fs::file(local_dir +"/PARAM.SFO"));
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// Some following fields may be zero in old FW 1.00 version PARAM.SFO
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if (psf.count("PARENTAL_LEVEL") != 0) get->getParam.parentalLevel = psf.at("PARENTAL_LEVEL").as_integer();
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if (psf.count("ATTRIBUTE") != 0) get->getParam.attribute = psf.at("ATTRIBUTE").as_integer();
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if (psf.count("RESOLUTION") != 0) get->getParam.resolution = psf.at("RESOLUTION").as_integer();
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if (psf.count("SOUND_FORMAT") != 0) get->getParam.soundFormat = psf.at("SOUND_FORMAT").as_integer();
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if (psf.count("TITLE") != 0) strcpy_trunc(get->getParam.title, psf.at("TITLE").as_string());
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if (psf.count("APP_VER") != 0) strcpy_trunc(get->getParam.dataVersion, psf.at("APP_VER").as_string());
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if (psf.count("TITLE_ID") != 0) strcpy_trunc(get->getParam.titleId, psf.at("TITLE_ID").as_string());
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for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
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{
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strcpy_trunc(get->getParam.titleLang[i], psf::get_string(psf, fmt::format("TITLE_%02d", i)));
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}
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}
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// TODO ?
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funcStat(ppu, result, get, set);
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if (result->result != CELL_HDDGAME_CBRESULT_OK && result->result != CELL_HDDGAME_CBRESULT_OK_CANCEL)
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{
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return (s32)CELL_HDDGAME_ERROR_CBRESULT;
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}
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// TODO ?
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return CELL_OK;
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}
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s32 cellHddGameCheck2()
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{
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fmt::throw_exception("Unimplemented" HERE);
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}
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s32 cellHddGameGetSizeKB(vm::ptr<u32> size)
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{
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cellGame.warning("cellHddGameGetSizeKB(size=*0x%x)", size);
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const std::string local_dir = vfs::get(Emu.GetDir());
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if (!fs::is_dir(local_dir))
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{
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return (s32)CELL_HDDGAME_ERROR_FAILURE;
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}
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*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
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return CELL_OK;
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}
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s32 cellHddGameSetSystemVer()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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s32 cellHddGameExitBroken()
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{
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fmt::throw_exception("Unimplemented" HERE);
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}
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s32 cellGameDataGetSizeKB(vm::ptr<u32> size)
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{
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cellGame.warning("cellGameDataGetSizeKB(size=*0x%x)", size);
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const std::string local_dir = vfs::get(Emu.GetDir());
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if (!fs::is_dir(local_dir))
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{
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return CELL_GAMEDATA_ERROR_FAILURE;
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}
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*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
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return CELL_OK;
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}
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s32 cellGameDataSetSystemVer()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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s32 cellGameDataExitBroken()
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{
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fmt::throw_exception("Unimplemented" HERE);
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}
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error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGameContentSize> size, vm::ptr<char[CELL_GAME_DIRNAME_SIZE]> dirName)
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{
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cellGame.warning("cellGameBootCheck(type=*0x%x, attributes=*0x%x, size=*0x%x, dirName=*0x%x)", type, attributes, size, dirName);
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; // 40 GB
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// TODO: Calculate data size for HG and DG games, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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}
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if (!type)
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{
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return CELL_GAME_ERROR_PARAM;
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}
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if (Emu.GetCat() == "DG")
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{
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = 0; // TODO
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// TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction)
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if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (Emu.GetCat() == "GD")
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{
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
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if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ???
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if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else
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{
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*type = CELL_GAME_GAMETYPE_HDD;
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*attributes = 0; // TODO
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if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
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if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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return CELL_OK;
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}
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error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> reserved)
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{
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cellGame.warning("cellGamePatchCheck(size=*0x%x, reserved=*0x%x)", size, reserved);
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; // 40 GB
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// TODO: Calculate data size for patch data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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}
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if (Emu.GetCat() != "GD")
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{
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return CELL_GAME_ERROR_NOTPATCH;
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}
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if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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return CELL_OK;
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}
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error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameContentSize> size)
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{
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cellGame.warning("cellGameDataCheck(type=%d, dirName=%s, size=*0x%x)", type, dirName, size);
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if ((type - 1) >= 3 || (type != CELL_GAME_GAMETYPE_DISC && !dirName))
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{
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return {CELL_GAME_ERROR_PARAM, type};
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}
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; //40 GB
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// TODO: Calculate data size for game data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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}
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// TODO: not sure what should be checked there
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const auto prm = fxm::make<content_permission>(type == CELL_GAME_GAMETYPE_DISC ? "" : dirName.get_ptr(), psf::registry{});
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if (!prm)
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{
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return CELL_GAME_ERROR_BUSY;
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}
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if (type == CELL_GAME_GAMETYPE_GAMEDATA)
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{
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prm->can_create = true;
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}
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const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
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if (!fs::is_dir(vfs::get(dir)))
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{
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cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir);
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return not_an_error(CELL_GAME_RET_NONE);
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}
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prm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
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return CELL_OK;
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}
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error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> usrdirPath)
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{
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cellGame.warning("cellGameContentPermit(contentInfoPath=*0x%x, usrdirPath=*0x%x)", contentInfoPath, usrdirPath);
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if (!contentInfoPath && !usrdirPath)
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{
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return CELL_GAME_ERROR_PARAM;
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}
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const auto prm = fxm::get<content_permission>();
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if (!prm)
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{
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return CELL_GAME_ERROR_FAILURE;
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}
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if (prm->can_create && prm->temp.empty())
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{
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verify(HERE), fxm::remove<content_permission>();
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return CELL_OK;
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}
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const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
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if (!prm->temp.empty())
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{
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// Make temporary directory persistent
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const auto vdir = vfs::get(dir);
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if (fs::rename(prm->temp, vdir, false))
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{
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cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir);
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}
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else
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{
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cellGame.error("cellGameContentPermit(): failed to initialize directory '%s' (%s)", dir, fs::g_tls_error);
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strcpy_trunc(*contentInfoPath, dir);
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strcpy_trunc(*usrdirPath, dir + "/USRDIR");
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verify(HERE), fxm::remove<content_permission>();
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return CELL_OK;
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}
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// Create PARAM.SFO
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psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), prm->sfo);
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// Disable deletion
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prm->temp.clear();
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}
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strcpy_trunc(*contentInfoPath, dir);
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strcpy_trunc(*usrdirPath, dir + "/USRDIR");
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verify(HERE), fxm::remove<content_permission>();
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return CELL_OK;
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}
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error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
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{
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cellGame.error("cellGameDataCheckCreate2(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
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//older sdk. it might not care about game type.
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if (version != CELL_GAMEDATA_VERSION_CURRENT || errDialog > 1)
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{
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return CELL_GAMEDATA_ERROR_PARAM;
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}
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// TODO: output errors (errDialog)
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const std::string dir = "/dev_hdd0/game/"s + dirName.get_ptr();
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vm::var<CellGameDataCBResult> cbResult;
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vm::var<CellGameDataStatGet> cbGet;
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vm::var<CellGameDataStatSet> cbSet;
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cbGet->isNewData = fs::is_dir(vfs::get(dir)) ? CELL_GAMEDATA_ISNEWDATA_NO : CELL_GAMEDATA_ISNEWDATA_YES;
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vm::var<CellGameDataSystemFileParam> setParam;
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cbSet->setParam = setParam;
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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cbGet->hddFreeSizeKB = 40000000; //40 GB
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strcpy_trunc(cbGet->contentInfoPath, dir);
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strcpy_trunc(cbGet->gameDataPath, dir + "/USRDIR");
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// TODO: set correct time
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cbGet->st_atime_ = 0;
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cbGet->st_ctime_ = 0;
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cbGet->st_mtime_ = 0;
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// TODO: calculate data size, if necessary
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cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC;
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cbGet->sysSizeKB = 0;
|
|
|
|
psf::registry sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
|
|
|
|
cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL;
|
|
cbGet->getParam.parentalLevel = psf::get_integer(sfo, "PARENTAL_LEVEL", 0);
|
|
strcpy_trunc(cbGet->getParam.dataVersion, psf::get_string(sfo, "APP_VER", ""));
|
|
strcpy_trunc(cbGet->getParam.titleId, psf::get_string(sfo, "TITLE_ID", ""));
|
|
strcpy_trunc(cbGet->getParam.title, psf::get_string(sfo, "TITLE", ""));
|
|
for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
|
|
{
|
|
strcpy_trunc(cbGet->getParam.titleLang[i], psf::get_string(sfo, fmt::format("TITLE_%02d", i)));
|
|
}
|
|
|
|
funcStat(ppu, cbResult, cbGet, cbSet);
|
|
|
|
switch ((s32)cbResult->result)
|
|
{
|
|
case CELL_GAMEDATA_CBRESULT_OK_CANCEL:
|
|
{
|
|
// TODO: do not process game data(directory)
|
|
cellGame.warning("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_OK_CANCEL");
|
|
return CELL_OK;
|
|
}
|
|
|
|
case CELL_GAMEDATA_CBRESULT_OK:
|
|
{
|
|
// Game confirmed that it wants to create directory
|
|
const std::string usrdir = dir + "/USRDIR";
|
|
const std::string vusrdir = vfs::get(usrdir);
|
|
|
|
if (!fs::is_dir(vusrdir) && !fs::create_path(vusrdir))
|
|
{
|
|
return {CELL_GAME_ERROR_ACCESS_ERROR, usrdir};
|
|
}
|
|
|
|
if (cbSet->setParam)
|
|
{
|
|
psf::assign(sfo, "CATEGORY", psf::string(3, "GD"));
|
|
psf::assign(sfo, "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, cbSet->setParam->titleId));
|
|
psf::assign(sfo, "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->title));
|
|
psf::assign(sfo, "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, cbSet->setParam->dataVersion));
|
|
psf::assign(sfo, "PARENTAL_LEVEL", cbSet->setParam->parentalLevel.value());
|
|
|
|
for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
|
|
{
|
|
if (!cbSet->setParam->titleLang[i][0])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
psf::assign(sfo, fmt::format("TITLE_%02d", i), psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->titleLang[i]));
|
|
}
|
|
|
|
const auto vdir = vfs::get(dir);
|
|
|
|
if (!fs::is_dir(vdir))
|
|
{
|
|
return {CELL_GAME_ERROR_INTERNAL, dir};
|
|
}
|
|
|
|
psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), sfo);
|
|
}
|
|
|
|
return CELL_OK;
|
|
}
|
|
case CELL_GAMEDATA_CBRESULT_ERR_NOSPACE: // TODO: process errors, error message and needSizeKB result
|
|
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NOSPACE");
|
|
return CELL_GAMEDATA_ERROR_CBRESULT;
|
|
|
|
case CELL_GAMEDATA_CBRESULT_ERR_BROKEN:
|
|
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_BROKEN");
|
|
return CELL_GAMEDATA_ERROR_CBRESULT;
|
|
|
|
case CELL_GAMEDATA_CBRESULT_ERR_NODATA:
|
|
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA");
|
|
return CELL_GAMEDATA_ERROR_CBRESULT;
|
|
|
|
case CELL_GAMEDATA_CBRESULT_ERR_INVALID:
|
|
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_INVALID");
|
|
return CELL_GAMEDATA_ERROR_CBRESULT;
|
|
|
|
default:
|
|
cellGame.error("cellGameDataCheckCreate2(): callback returned unknown error (code=0x%x)");
|
|
return CELL_GAMEDATA_ERROR_CBRESULT;
|
|
}
|
|
}
|
|
|
|
s32 cellGameDataCheckCreate(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
|
|
{
|
|
cellGame.warning("cellGameDataCheckCreate(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
|
|
|
|
// TODO: almost identical, the only difference is that this function will always calculate the size of game data
|
|
return cellGameDataCheckCreate2(ppu, version, dirName, errDialog, funcStat, container);
|
|
}
|
|
|
|
error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_usrdirPath)
|
|
{
|
|
cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
|
|
|
|
const auto prm = fxm::get<content_permission>();
|
|
|
|
if (!prm || prm->dir.empty())
|
|
{
|
|
return CELL_GAME_ERROR_FAILURE;
|
|
}
|
|
|
|
if (!prm->can_create)
|
|
{
|
|
return CELL_GAME_ERROR_NOTSUPPORTED;
|
|
}
|
|
|
|
std::string dirname = "_GDATA_" + std::to_string(steady_clock::now().time_since_epoch().count());
|
|
std::string tmp_contentInfo = "/dev_hdd0/game/" + dirname;
|
|
std::string tmp_usrdir = "/dev_hdd0/game/" + dirname + "/USRDIR";
|
|
|
|
if (!fs::create_dir(vfs::get(tmp_contentInfo)))
|
|
{
|
|
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_contentInfo);
|
|
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
|
|
}
|
|
|
|
if (!fs::create_dir(vfs::get(tmp_usrdir)))
|
|
{
|
|
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_usrdir);
|
|
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
|
|
}
|
|
|
|
// cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement
|
|
strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo);
|
|
strcpy_trunc(*tmp_usrdirPath, tmp_usrdir);
|
|
|
|
prm->temp = vfs::get(tmp_contentInfo);
|
|
cellGame.success("cellGameCreateGameData(): temporary directory '%s' has been created", tmp_contentInfo);
|
|
|
|
// Initial PARAM.SFO parameters (overwrite)
|
|
prm->sfo =
|
|
{
|
|
{ "CATEGORY", psf::string(3, "GD") },
|
|
{ "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, init->titleId) },
|
|
{ "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, init->title) },
|
|
{ "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, init->version) },
|
|
};
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameDeleteGameData()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
error_code cellGameGetParamInt(s32 id, vm::ptr<s32> value)
|
|
{
|
|
cellGame.warning("cellGameGetParamInt(id=%d, value=*0x%x)", id, value);
|
|
|
|
const auto prm = fxm::get<content_permission>();
|
|
|
|
if (!prm)
|
|
{
|
|
return CELL_GAME_ERROR_FAILURE;
|
|
}
|
|
|
|
std::string key;
|
|
|
|
switch(id)
|
|
{
|
|
case CELL_GAME_PARAMID_PARENTAL_LEVEL: key = "PARENTAL_LEVEL"; break;
|
|
case CELL_GAME_PARAMID_RESOLUTION: key = "RESOLUTION"; break;
|
|
case CELL_GAME_PARAMID_SOUND_FORMAT: key = "SOUND_FORMAT"; break;
|
|
default:
|
|
{
|
|
return CELL_GAME_ERROR_INVALID_ID;
|
|
}
|
|
}
|
|
|
|
*value = psf::get_integer(prm->sfo, key, 0);
|
|
return CELL_OK;
|
|
}
|
|
|
|
static const char* get_param_string_key(s32 id)
|
|
{
|
|
switch (id)
|
|
{
|
|
case CELL_GAME_PARAMID_TITLE: return "TITLE"; // TODO: Is this value correct?
|
|
case CELL_GAME_PARAMID_TITLE_DEFAULT: return "TITLE";
|
|
case CELL_GAME_PARAMID_TITLE_JAPANESE: return "TITLE_00";
|
|
case CELL_GAME_PARAMID_TITLE_ENGLISH: return "TITLE_01";
|
|
case CELL_GAME_PARAMID_TITLE_FRENCH: return "TITLE_02";
|
|
case CELL_GAME_PARAMID_TITLE_SPANISH: return "TITLE_03";
|
|
case CELL_GAME_PARAMID_TITLE_GERMAN: return "TITLE_04";
|
|
case CELL_GAME_PARAMID_TITLE_ITALIAN: return "TITLE_05";
|
|
case CELL_GAME_PARAMID_TITLE_DUTCH: return "TITLE_06";
|
|
case CELL_GAME_PARAMID_TITLE_PORTUGUESE: return "TITLE_07";
|
|
case CELL_GAME_PARAMID_TITLE_RUSSIAN: return "TITLE_08";
|
|
case CELL_GAME_PARAMID_TITLE_KOREAN: return "TITLE_09";
|
|
case CELL_GAME_PARAMID_TITLE_CHINESE_T: return "TITLE_10";
|
|
case CELL_GAME_PARAMID_TITLE_CHINESE_S: return "TITLE_11";
|
|
case CELL_GAME_PARAMID_TITLE_FINNISH: return "TITLE_12";
|
|
case CELL_GAME_PARAMID_TITLE_SWEDISH: return "TITLE_13";
|
|
case CELL_GAME_PARAMID_TITLE_DANISH: return "TITLE_14";
|
|
case CELL_GAME_PARAMID_TITLE_NORWEGIAN: return "TITLE_15";
|
|
case CELL_GAME_PARAMID_TITLE_POLISH: return "TITLE_16";
|
|
case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL: return "TITLE_17";
|
|
case CELL_GAME_PARAMID_TITLE_ENGLISH_UK: return "TITLE_18";
|
|
case CELL_GAME_PARAMID_TITLE_TURKISH: return "TITLE_19";
|
|
|
|
case CELL_GAME_PARAMID_TITLE_ID: return "TITLE_ID";
|
|
case CELL_GAME_PARAMID_VERSION: return "VERSION";
|
|
case CELL_GAME_PARAMID_PS3_SYSTEM_VER: return "PS3_SYSTEM_VER";
|
|
case CELL_GAME_PARAMID_APP_VER: return "APP_VER";
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
error_code cellGameGetParamString(s32 id, vm::ptr<char> buf, u32 bufsize)
|
|
{
|
|
cellGame.warning("cellGameGetParamString(id=%d, buf=*0x%x, bufsize=%d)", id, buf, bufsize);
|
|
|
|
if (!buf || bufsize == 0)
|
|
{
|
|
return CELL_GAME_ERROR_PARAM;
|
|
}
|
|
|
|
const auto prm = fxm::get<content_permission>();
|
|
|
|
if (!prm)
|
|
{
|
|
return CELL_GAME_ERROR_FAILURE;
|
|
}
|
|
|
|
const auto key = get_param_string_key(id);
|
|
|
|
if (!key)
|
|
{
|
|
return CELL_GAME_ERROR_INVALID_ID;
|
|
}
|
|
|
|
std::string value = psf::get_string(prm->sfo, key);
|
|
value.resize(bufsize - 1);
|
|
|
|
std::memcpy(buf.get_ptr(), value.c_str(), bufsize);
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
error_code cellGameSetParamString(s32 id, vm::cptr<char> buf)
|
|
{
|
|
cellGame.warning("cellGameSetParamString(id=%d, buf=*0x%x)", id, buf);
|
|
|
|
if (!buf)
|
|
{
|
|
return CELL_GAME_ERROR_PARAM;
|
|
}
|
|
|
|
const auto prm = fxm::get<content_permission>();
|
|
|
|
if (!prm)
|
|
{
|
|
return CELL_GAME_ERROR_FAILURE;
|
|
}
|
|
|
|
const auto key = get_param_string_key(id);
|
|
|
|
if (!key)
|
|
{
|
|
return CELL_GAME_ERROR_INVALID_ID;
|
|
}
|
|
|
|
u32 max_size = CELL_GAME_SYSP_TITLE_SIZE;
|
|
|
|
switch (id)
|
|
{
|
|
case CELL_GAME_PARAMID_TITLE_ID: max_size = CELL_GAME_SYSP_TITLEID_SIZE; break;
|
|
case CELL_GAME_PARAMID_VERSION: max_size = CELL_GAME_SYSP_VERSION_SIZE; break;
|
|
case CELL_GAME_PARAMID_PS3_SYSTEM_VER: max_size = CELL_GAME_SYSP_PS3_SYSTEM_VER_SIZE; break;
|
|
case CELL_GAME_PARAMID_APP_VER: max_size = CELL_GAME_SYSP_APP_VER_SIZE; break;
|
|
}
|
|
|
|
psf::assign(prm->sfo, key, psf::string(max_size, buf.get_ptr()));
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
error_code cellGameGetSizeKB(vm::ptr<s32> size)
|
|
{
|
|
cellGame.warning("cellGameGetSizeKB(size=*0x%x)", size);
|
|
|
|
const auto prm = fxm::get<content_permission>();
|
|
|
|
if (!prm)
|
|
{
|
|
return CELL_GAME_ERROR_FAILURE;
|
|
}
|
|
|
|
const std::string local_dir = !prm->temp.empty() ? prm->temp : vfs::get("/dev_hdd0/game/" + prm->dir);
|
|
|
|
if (!fs::is_dir(local_dir))
|
|
{
|
|
return CELL_GAME_ERROR_ACCESS_ERROR;
|
|
}
|
|
|
|
*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameGetDiscContentInfoUpdatePath()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameGetLocalWebContentPath()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char> dirName)
|
|
{
|
|
cellGame.warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName=%s)", type, errNeedSizeKB, dirName);
|
|
|
|
std::string errorName;
|
|
switch (type)
|
|
{
|
|
case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
|
|
case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
|
|
case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
|
|
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
|
|
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
|
|
case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
|
|
default: return CELL_GAME_ERROR_PARAM;
|
|
}
|
|
|
|
std::string errorMsg;
|
|
if (type == CELL_GAME_ERRDIALOG_NOSPACE || type == CELL_GAME_ERRDIALOG_NOSPACE_EXIT)
|
|
{
|
|
errorMsg = fmt::format("ERROR: %s\nSpace needed: %d KB", errorName, errNeedSizeKB);
|
|
}
|
|
else
|
|
{
|
|
errorMsg = fmt::format("ERROR: %s", errorName);
|
|
}
|
|
|
|
if (dirName)
|
|
{
|
|
errorMsg += fmt::format("\nDirectory name: %s", dirName);
|
|
}
|
|
|
|
const auto dlg = Emu.GetCallbacks().get_msg_dialog();
|
|
|
|
dlg->type.bg_invisible = true;
|
|
dlg->type.button_type = 2; // OK
|
|
dlg->type.disable_cancel = true;
|
|
|
|
atomic_t<bool> result(false);
|
|
|
|
dlg->on_close = [&](s32 status)
|
|
{
|
|
result = true;
|
|
};
|
|
|
|
Emu.CallAfter([&]()
|
|
{
|
|
dlg->Create(errorMsg);
|
|
});
|
|
|
|
while (!result)
|
|
{
|
|
thread_ctrl::wait_for(1000);
|
|
}
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameThemeInstall()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameThemeInstallFromBuffer()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
|
|
s32 cellDiscGameGetBootDiscInfo(vm::ptr<CellDiscGameSystemFileParam> getParam)
|
|
{
|
|
cellGame.warning("cellDiscGameGetBootDiscInfo(getParam=*0x%x)", getParam);
|
|
|
|
if (!getParam)
|
|
return CELL_DISCGAME_ERROR_PARAM;
|
|
|
|
// This is also called by non-disc games, see NPUB90029
|
|
const std::string dir = "/dev_bdvd/PS3_GAME"s;
|
|
|
|
if (!fs::is_dir(vfs::get(dir)))
|
|
{
|
|
getParam->parentalLevel = 0;
|
|
strcpy_trunc(getParam->titleId, "0");
|
|
|
|
return CELL_DISCGAME_ERROR_NOT_DISCBOOT;
|
|
}
|
|
|
|
const auto& psf = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
|
|
|
|
if (psf.count("PARENTAL_LEVEL") != 0) getParam->parentalLevel = psf.at("PARENTAL_LEVEL").as_integer();
|
|
if (psf.count("TITLE_ID") != 0) strcpy_trunc(getParam->titleId, psf.at("TITLE_ID").as_string());
|
|
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellDiscGameRegisterDiscChangeCallback()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellDiscGameUnregisterDiscChangeCallback()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameRegisterDiscChangeCallback()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
s32 cellGameUnregisterDiscChangeCallback()
|
|
{
|
|
UNIMPLEMENTED_FUNC(cellGame);
|
|
return CELL_OK;
|
|
}
|
|
|
|
|
|
void cellSysutil_GameData_init()
|
|
{
|
|
REG_FUNC(cellSysutil, cellHddGameCheck);
|
|
REG_FUNC(cellSysutil, cellHddGameCheck2);
|
|
REG_FUNC(cellSysutil, cellHddGameGetSizeKB);
|
|
REG_FUNC(cellSysutil, cellHddGameSetSystemVer);
|
|
REG_FUNC(cellSysutil, cellHddGameExitBroken);
|
|
|
|
REG_FUNC(cellSysutil, cellGameDataGetSizeKB);
|
|
REG_FUNC(cellSysutil, cellGameDataSetSystemVer);
|
|
REG_FUNC(cellSysutil, cellGameDataExitBroken);
|
|
|
|
REG_FUNC(cellSysutil, cellGameDataCheckCreate);
|
|
REG_FUNC(cellSysutil, cellGameDataCheckCreate2);
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|
|
|
REG_FUNC(cellSysutil, cellDiscGameGetBootDiscInfo);
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|
REG_FUNC(cellSysutil, cellDiscGameRegisterDiscChangeCallback);
|
|
REG_FUNC(cellSysutil, cellDiscGameUnregisterDiscChangeCallback);
|
|
REG_FUNC(cellSysutil, cellGameRegisterDiscChangeCallback);
|
|
REG_FUNC(cellSysutil, cellGameUnregisterDiscChangeCallback);
|
|
}
|
|
|
|
DECLARE(ppu_module_manager::cellGame)("cellGame", []()
|
|
{
|
|
REG_FUNC(cellGame, cellGameBootCheck);
|
|
REG_FUNC(cellGame, cellGamePatchCheck);
|
|
REG_FUNC(cellGame, cellGameDataCheck);
|
|
REG_FUNC(cellGame, cellGameContentPermit);
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|
|
|
REG_FUNC(cellGame, cellGameCreateGameData);
|
|
REG_FUNC(cellGame, cellGameDeleteGameData);
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|
|
|
REG_FUNC(cellGame, cellGameGetParamInt);
|
|
REG_FUNC(cellGame, cellGameGetParamString);
|
|
REG_FUNC(cellGame, cellGameSetParamString);
|
|
REG_FUNC(cellGame, cellGameGetSizeKB);
|
|
REG_FUNC(cellGame, cellGameGetDiscContentInfoUpdatePath);
|
|
REG_FUNC(cellGame, cellGameGetLocalWebContentPath);
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|
|
|
REG_FUNC(cellGame, cellGameContentErrorDialog);
|
|
|
|
REG_FUNC(cellGame, cellGameThemeInstall);
|
|
REG_FUNC(cellGame, cellGameThemeInstallFromBuffer);
|
|
});
|