rpcs3/rpcs3/Emu/Cell/Modules/cellGame.cpp

963 lines
27 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/Cell/PPUModule.h"
#include "cellSysutil.h"
#include "cellMsgDialog.h"
#include "cellGame.h"
#include "Loader/PSF.h"
#include "Utilities/StrUtil.h"
#include <thread>
logs::channel cellGame("cellGame");
template<>
void fmt_class_string<CellGameError>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](auto error)
{
switch (error)
{
STR_CASE(CELL_GAME_ERROR_NOTFOUND);
STR_CASE(CELL_GAME_ERROR_BROKEN);
STR_CASE(CELL_GAME_ERROR_INTERNAL);
STR_CASE(CELL_GAME_ERROR_PARAM);
STR_CASE(CELL_GAME_ERROR_NOAPP);
STR_CASE(CELL_GAME_ERROR_ACCESS_ERROR);
STR_CASE(CELL_GAME_ERROR_NOSPACE);
STR_CASE(CELL_GAME_ERROR_NOTSUPPORTED);
STR_CASE(CELL_GAME_ERROR_FAILURE);
STR_CASE(CELL_GAME_ERROR_BUSY);
STR_CASE(CELL_GAME_ERROR_IN_SHUTDOWN);
STR_CASE(CELL_GAME_ERROR_INVALID_ID);
STR_CASE(CELL_GAME_ERROR_EXIST);
STR_CASE(CELL_GAME_ERROR_NOTPATCH);
STR_CASE(CELL_GAME_ERROR_INVALID_THEME_FILE);
STR_CASE(CELL_GAME_ERROR_BOOTPATH);
}
return unknown;
});
}
template<>
void fmt_class_string<CellGameDataError>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](auto error)
{
switch (error)
{
STR_CASE(CELL_GAMEDATA_ERROR_CBRESULT);
STR_CASE(CELL_GAMEDATA_ERROR_ACCESS_ERROR);
STR_CASE(CELL_GAMEDATA_ERROR_INTERNAL);
STR_CASE(CELL_GAMEDATA_ERROR_PARAM);
STR_CASE(CELL_GAMEDATA_ERROR_NOSPACE);
STR_CASE(CELL_GAMEDATA_ERROR_BROKEN);
STR_CASE(CELL_GAMEDATA_ERROR_FAILURE);
}
return unknown;
});
}
template<>
void fmt_class_string<CellDiscGameError>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](auto error)
{
switch (error)
{
STR_CASE(CELL_DISCGAME_ERROR_INTERNAL);
STR_CASE(CELL_DISCGAME_ERROR_NOT_DISCBOOT);
STR_CASE(CELL_DISCGAME_ERROR_PARAM);
}
return unknown;
});
}
// If dir is empty:
// contentInfo = "/dev_bdvd/PS3_GAME"
// usrdir = "/dev_bdvd/PS3_GAME/USRDIR"
// Temporary content directory (dir is not empty):
// contentInfo = "/dev_hdd0/game/_GDATA_" + time_since_epoch
// usrdir = "/dev_hdd0/game/_GDATA_" + time_since_epoch + "/USRDIR"
// Normal content directory (dir is not empty):
// contentInfo = "/dev_hdd0/game/" + dir
// usrdir = "/dev_hdd0/game/" + dir + "/USRDIR"
struct content_permission final
{
// Content directory name or path
const std::string dir;
// SFO file
psf::registry sfo;
// Temporary directory path
std::string temp;
bool can_create = false;
template <typename Dir, typename Sfo>
content_permission(Dir&& dir, Sfo&& sfo)
: dir(std::forward<Dir>(dir))
, sfo(std::forward<Sfo>(sfo))
{
}
~content_permission()
{
try
{
if (temp.size() > 1)
{
fs::remove_all(temp);
}
}
catch (...)
{
cellGame.fatal("Failed to clean directory '%s'", temp);
catch_all_exceptions();
}
}
};
s32 cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellHddGameStatCallback> funcStat, u32 container)
{
cellGame.error("cellHddGameCheck(version=%d, dirName=%s, errDialog=%d, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
std::string dir = dirName.get_ptr();
if (dir.size() != 9)
{
return (s32)CELL_HDDGAME_ERROR_PARAM;
}
vm::var<CellHddGameCBResult> result;
vm::var<CellHddGameStatGet> get;
vm::var<CellHddGameStatSet> set;
get->hddFreeSizeKB = 40 * 1024 * 1024; // 40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST;
get->sysSizeKB = 0; // TODO
get->atime = 0; // TODO
get->ctime = 0; // TODO
get->mtime = 0; // TODO
get->sizeKB = CELL_HDDGAME_SIZEKB_NOTCALC;
strcpy_trunc(get->contentInfoPath, "/dev_hdd0/game/" + dir);
strcpy_trunc(get->hddGamePath, "/dev_hdd0/game/" + dir + "/USRDIR");
vm::var<CellHddGameSystemFileParam> setParam;
set->setParam = setParam;
const std::string& local_dir = vfs::get("/dev_hdd0/game/" + dir);
if (!fs::is_dir(local_dir))
{
get->isNewData = CELL_HDDGAME_ISNEWDATA_NODIR;
get->getParam = {};
}
else
{
// TODO: Is cellHddGameCheck really responsible for writing the information in get->getParam ? (If not, delete this else)
const auto& psf = psf::load_object(fs::file(local_dir +"/PARAM.SFO"));
// Some following fields may be zero in old FW 1.00 version PARAM.SFO
if (psf.count("PARENTAL_LEVEL") != 0) get->getParam.parentalLevel = psf.at("PARENTAL_LEVEL").as_integer();
if (psf.count("ATTRIBUTE") != 0) get->getParam.attribute = psf.at("ATTRIBUTE").as_integer();
if (psf.count("RESOLUTION") != 0) get->getParam.resolution = psf.at("RESOLUTION").as_integer();
if (psf.count("SOUND_FORMAT") != 0) get->getParam.soundFormat = psf.at("SOUND_FORMAT").as_integer();
if (psf.count("TITLE") != 0) strcpy_trunc(get->getParam.title, psf.at("TITLE").as_string());
if (psf.count("APP_VER") != 0) strcpy_trunc(get->getParam.dataVersion, psf.at("APP_VER").as_string());
if (psf.count("TITLE_ID") != 0) strcpy_trunc(get->getParam.titleId, psf.at("TITLE_ID").as_string());
for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
{
strcpy_trunc(get->getParam.titleLang[i], psf::get_string(psf, fmt::format("TITLE_%02d", i)));
}
}
// TODO ?
funcStat(ppu, result, get, set);
if (result->result != CELL_HDDGAME_CBRESULT_OK && result->result != CELL_HDDGAME_CBRESULT_OK_CANCEL)
{
return (s32)CELL_HDDGAME_ERROR_CBRESULT;
}
// TODO ?
return CELL_OK;
}
s32 cellHddGameCheck2()
{
fmt::throw_exception("Unimplemented" HERE);
}
s32 cellHddGameGetSizeKB(vm::ptr<u32> size)
{
cellGame.warning("cellHddGameGetSizeKB(size=*0x%x)", size);
const std::string local_dir = vfs::get(Emu.GetDir());
if (!fs::is_dir(local_dir))
{
return (s32)CELL_HDDGAME_ERROR_FAILURE;
}
*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
return CELL_OK;
}
s32 cellHddGameSetSystemVer()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellHddGameExitBroken()
{
fmt::throw_exception("Unimplemented" HERE);
}
s32 cellGameDataGetSizeKB(vm::ptr<u32> size)
{
cellGame.warning("cellGameDataGetSizeKB(size=*0x%x)", size);
const std::string local_dir = vfs::get(Emu.GetDir());
if (!fs::is_dir(local_dir))
{
return CELL_GAMEDATA_ERROR_FAILURE;
}
*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
return CELL_OK;
}
s32 cellGameDataSetSystemVer()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellGameDataExitBroken()
{
fmt::throw_exception("Unimplemented" HERE);
}
error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGameContentSize> size, vm::ptr<char[CELL_GAME_DIRNAME_SIZE]> dirName)
{
cellGame.warning("cellGameBootCheck(type=*0x%x, attributes=*0x%x, size=*0x%x, dirName=*0x%x)", type, attributes, size, dirName);
if (size)
{
// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
size->hddFreeSizeKB = 40000000; // 40 GB
// TODO: Calculate data size for HG and DG games, if necessary.
size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
size->sysSizeKB = 0;
}
if (!type)
{
return CELL_GAME_ERROR_PARAM;
}
if (Emu.GetCat() == "DG")
{
*type = CELL_GAME_GAMETYPE_DISC;
*attributes = 0; // TODO
// TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction)
if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")))))
{
return CELL_GAME_ERROR_BUSY;
}
}
else if (Emu.GetCat() == "GD")
{
*type = CELL_GAME_GAMETYPE_DISC;
*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ???
if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
{
return CELL_GAME_ERROR_BUSY;
}
}
else
{
*type = CELL_GAME_GAMETYPE_HDD;
*attributes = 0; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
{
return CELL_GAME_ERROR_BUSY;
}
}
return CELL_OK;
}
error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> reserved)
{
cellGame.warning("cellGamePatchCheck(size=*0x%x, reserved=*0x%x)", size, reserved);
if (size)
{
// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
size->hddFreeSizeKB = 40000000; // 40 GB
// TODO: Calculate data size for patch data, if necessary.
size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
size->sysSizeKB = 0;
}
if (Emu.GetCat() != "GD")
{
return CELL_GAME_ERROR_NOTPATCH;
}
if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")))))
{
return CELL_GAME_ERROR_BUSY;
}
return CELL_OK;
}
error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameContentSize> size)
{
cellGame.warning("cellGameDataCheck(type=%d, dirName=%s, size=*0x%x)", type, dirName, size);
if ((type - 1) >= 3 || (type != CELL_GAME_GAMETYPE_DISC && !dirName))
{
return {CELL_GAME_ERROR_PARAM, type};
}
if (size)
{
// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
size->hddFreeSizeKB = 40000000; //40 GB
// TODO: Calculate data size for game data, if necessary.
size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
size->sysSizeKB = 0;
}
// TODO: not sure what should be checked there
const auto prm = fxm::make<content_permission>(type == CELL_GAME_GAMETYPE_DISC ? "" : dirName.get_ptr(), psf::registry{});
if (!prm)
{
return CELL_GAME_ERROR_BUSY;
}
if (type == CELL_GAME_GAMETYPE_GAMEDATA)
{
prm->can_create = true;
}
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
if (!fs::is_dir(vfs::get(dir)))
{
cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir);
return not_an_error(CELL_GAME_RET_NONE);
}
prm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
return CELL_OK;
}
error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> usrdirPath)
{
cellGame.warning("cellGameContentPermit(contentInfoPath=*0x%x, usrdirPath=*0x%x)", contentInfoPath, usrdirPath);
if (!contentInfoPath && !usrdirPath)
{
return CELL_GAME_ERROR_PARAM;
}
const auto prm = fxm::get<content_permission>();
if (!prm)
{
return CELL_GAME_ERROR_FAILURE;
}
if (prm->can_create && prm->temp.empty())
{
verify(HERE), fxm::remove<content_permission>();
return CELL_OK;
}
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
if (!prm->temp.empty())
{
// Make temporary directory persistent
const auto vdir = vfs::get(dir);
if (fs::rename(prm->temp, vdir, false))
{
cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir);
}
else
{
cellGame.error("cellGameContentPermit(): failed to initialize directory '%s' (%s)", dir, fs::g_tls_error);
strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR");
verify(HERE), fxm::remove<content_permission>();
return CELL_OK;
}
// Create PARAM.SFO
psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), prm->sfo);
// Disable deletion
prm->temp.clear();
}
strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR");
verify(HERE), fxm::remove<content_permission>();
return CELL_OK;
}
error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
{
cellGame.error("cellGameDataCheckCreate2(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
//older sdk. it might not care about game type.
if (version != CELL_GAMEDATA_VERSION_CURRENT || errDialog > 1)
{
return CELL_GAMEDATA_ERROR_PARAM;
}
// TODO: output errors (errDialog)
const std::string dir = "/dev_hdd0/game/"s + dirName.get_ptr();
vm::var<CellGameDataCBResult> cbResult;
vm::var<CellGameDataStatGet> cbGet;
vm::var<CellGameDataStatSet> cbSet;
cbGet->isNewData = fs::is_dir(vfs::get(dir)) ? CELL_GAMEDATA_ISNEWDATA_NO : CELL_GAMEDATA_ISNEWDATA_YES;
vm::var<CellGameDataSystemFileParam> setParam;
cbSet->setParam = setParam;
// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
cbGet->hddFreeSizeKB = 40000000; //40 GB
strcpy_trunc(cbGet->contentInfoPath, dir);
strcpy_trunc(cbGet->gameDataPath, dir + "/USRDIR");
// TODO: set correct time
cbGet->st_atime_ = 0;
cbGet->st_ctime_ = 0;
cbGet->st_mtime_ = 0;
// TODO: calculate data size, if necessary
cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC;
cbGet->sysSizeKB = 0;
psf::registry sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL;
cbGet->getParam.parentalLevel = psf::get_integer(sfo, "PARENTAL_LEVEL", 0);
strcpy_trunc(cbGet->getParam.dataVersion, psf::get_string(sfo, "APP_VER", ""));
strcpy_trunc(cbGet->getParam.titleId, psf::get_string(sfo, "TITLE_ID", ""));
strcpy_trunc(cbGet->getParam.title, psf::get_string(sfo, "TITLE", ""));
for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
{
strcpy_trunc(cbGet->getParam.titleLang[i], psf::get_string(sfo, fmt::format("TITLE_%02d", i)));
}
funcStat(ppu, cbResult, cbGet, cbSet);
switch ((s32)cbResult->result)
{
case CELL_GAMEDATA_CBRESULT_OK_CANCEL:
{
// TODO: do not process game data(directory)
cellGame.warning("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_OK_CANCEL");
return CELL_OK;
}
case CELL_GAMEDATA_CBRESULT_OK:
{
// Game confirmed that it wants to create directory
const std::string usrdir = dir + "/USRDIR";
const std::string vusrdir = vfs::get(usrdir);
if (!fs::is_dir(vusrdir) && !fs::create_path(vusrdir))
{
return {CELL_GAME_ERROR_ACCESS_ERROR, usrdir};
}
if (cbSet->setParam)
{
psf::assign(sfo, "CATEGORY", psf::string(3, "GD"));
psf::assign(sfo, "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, cbSet->setParam->titleId));
psf::assign(sfo, "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->title));
psf::assign(sfo, "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, cbSet->setParam->dataVersion));
psf::assign(sfo, "PARENTAL_LEVEL", cbSet->setParam->parentalLevel.value());
for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++)
{
if (!cbSet->setParam->titleLang[i][0])
{
continue;
}
psf::assign(sfo, fmt::format("TITLE_%02d", i), psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->titleLang[i]));
}
const auto vdir = vfs::get(dir);
if (!fs::is_dir(vdir))
{
return {CELL_GAME_ERROR_INTERNAL, dir};
}
psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), sfo);
}
return CELL_OK;
}
case CELL_GAMEDATA_CBRESULT_ERR_NOSPACE: // TODO: process errors, error message and needSizeKB result
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NOSPACE");
return CELL_GAMEDATA_ERROR_CBRESULT;
case CELL_GAMEDATA_CBRESULT_ERR_BROKEN:
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_BROKEN");
return CELL_GAMEDATA_ERROR_CBRESULT;
case CELL_GAMEDATA_CBRESULT_ERR_NODATA:
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA");
return CELL_GAMEDATA_ERROR_CBRESULT;
case CELL_GAMEDATA_CBRESULT_ERR_INVALID:
cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_INVALID");
return CELL_GAMEDATA_ERROR_CBRESULT;
default:
cellGame.error("cellGameDataCheckCreate2(): callback returned unknown error (code=0x%x)");
return CELL_GAMEDATA_ERROR_CBRESULT;
}
}
s32 cellGameDataCheckCreate(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
{
cellGame.warning("cellGameDataCheckCreate(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
// TODO: almost identical, the only difference is that this function will always calculate the size of game data
return cellGameDataCheckCreate2(ppu, version, dirName, errDialog, funcStat, container);
}
error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_usrdirPath)
{
cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
const auto prm = fxm::get<content_permission>();
if (!prm || prm->dir.empty())
{
return CELL_GAME_ERROR_FAILURE;
}
if (!prm->can_create)
{
return CELL_GAME_ERROR_NOTSUPPORTED;
}
std::string dirname = "_GDATA_" + std::to_string(steady_clock::now().time_since_epoch().count());
std::string tmp_contentInfo = "/dev_hdd0/game/" + dirname;
std::string tmp_usrdir = "/dev_hdd0/game/" + dirname + "/USRDIR";
if (!fs::create_dir(vfs::get(tmp_contentInfo)))
{
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_contentInfo);
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
}
if (!fs::create_dir(vfs::get(tmp_usrdir)))
{
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_usrdir);
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
}
// cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement
strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo);
strcpy_trunc(*tmp_usrdirPath, tmp_usrdir);
prm->temp = vfs::get(tmp_contentInfo);
cellGame.success("cellGameCreateGameData(): temporary directory '%s' has been created", tmp_contentInfo);
// Initial PARAM.SFO parameters (overwrite)
prm->sfo =
{
{ "CATEGORY", psf::string(3, "GD") },
{ "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, init->titleId) },
{ "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, init->title) },
{ "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, init->version) },
};
return CELL_OK;
}
s32 cellGameDeleteGameData()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
error_code cellGameGetParamInt(s32 id, vm::ptr<s32> value)
{
cellGame.warning("cellGameGetParamInt(id=%d, value=*0x%x)", id, value);
const auto prm = fxm::get<content_permission>();
if (!prm)
{
return CELL_GAME_ERROR_FAILURE;
}
std::string key;
switch(id)
{
case CELL_GAME_PARAMID_PARENTAL_LEVEL: key = "PARENTAL_LEVEL"; break;
case CELL_GAME_PARAMID_RESOLUTION: key = "RESOLUTION"; break;
case CELL_GAME_PARAMID_SOUND_FORMAT: key = "SOUND_FORMAT"; break;
default:
{
return CELL_GAME_ERROR_INVALID_ID;
}
}
*value = psf::get_integer(prm->sfo, key, 0);
return CELL_OK;
}
static const char* get_param_string_key(s32 id)
{
switch (id)
{
case CELL_GAME_PARAMID_TITLE: return "TITLE"; // TODO: Is this value correct?
case CELL_GAME_PARAMID_TITLE_DEFAULT: return "TITLE";
case CELL_GAME_PARAMID_TITLE_JAPANESE: return "TITLE_00";
case CELL_GAME_PARAMID_TITLE_ENGLISH: return "TITLE_01";
case CELL_GAME_PARAMID_TITLE_FRENCH: return "TITLE_02";
case CELL_GAME_PARAMID_TITLE_SPANISH: return "TITLE_03";
case CELL_GAME_PARAMID_TITLE_GERMAN: return "TITLE_04";
case CELL_GAME_PARAMID_TITLE_ITALIAN: return "TITLE_05";
case CELL_GAME_PARAMID_TITLE_DUTCH: return "TITLE_06";
case CELL_GAME_PARAMID_TITLE_PORTUGUESE: return "TITLE_07";
case CELL_GAME_PARAMID_TITLE_RUSSIAN: return "TITLE_08";
case CELL_GAME_PARAMID_TITLE_KOREAN: return "TITLE_09";
case CELL_GAME_PARAMID_TITLE_CHINESE_T: return "TITLE_10";
case CELL_GAME_PARAMID_TITLE_CHINESE_S: return "TITLE_11";
case CELL_GAME_PARAMID_TITLE_FINNISH: return "TITLE_12";
case CELL_GAME_PARAMID_TITLE_SWEDISH: return "TITLE_13";
case CELL_GAME_PARAMID_TITLE_DANISH: return "TITLE_14";
case CELL_GAME_PARAMID_TITLE_NORWEGIAN: return "TITLE_15";
case CELL_GAME_PARAMID_TITLE_POLISH: return "TITLE_16";
case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL: return "TITLE_17";
case CELL_GAME_PARAMID_TITLE_ENGLISH_UK: return "TITLE_18";
case CELL_GAME_PARAMID_TITLE_TURKISH: return "TITLE_19";
case CELL_GAME_PARAMID_TITLE_ID: return "TITLE_ID";
case CELL_GAME_PARAMID_VERSION: return "VERSION";
case CELL_GAME_PARAMID_PS3_SYSTEM_VER: return "PS3_SYSTEM_VER";
case CELL_GAME_PARAMID_APP_VER: return "APP_VER";
}
return nullptr;
}
error_code cellGameGetParamString(s32 id, vm::ptr<char> buf, u32 bufsize)
{
cellGame.warning("cellGameGetParamString(id=%d, buf=*0x%x, bufsize=%d)", id, buf, bufsize);
if (!buf || bufsize == 0)
{
return CELL_GAME_ERROR_PARAM;
}
const auto prm = fxm::get<content_permission>();
if (!prm)
{
return CELL_GAME_ERROR_FAILURE;
}
const auto key = get_param_string_key(id);
if (!key)
{
return CELL_GAME_ERROR_INVALID_ID;
}
std::string value = psf::get_string(prm->sfo, key);
value.resize(bufsize - 1);
std::memcpy(buf.get_ptr(), value.c_str(), bufsize);
return CELL_OK;
}
error_code cellGameSetParamString(s32 id, vm::cptr<char> buf)
{
cellGame.warning("cellGameSetParamString(id=%d, buf=*0x%x)", id, buf);
if (!buf)
{
return CELL_GAME_ERROR_PARAM;
}
const auto prm = fxm::get<content_permission>();
if (!prm)
{
return CELL_GAME_ERROR_FAILURE;
}
const auto key = get_param_string_key(id);
if (!key)
{
return CELL_GAME_ERROR_INVALID_ID;
}
u32 max_size = CELL_GAME_SYSP_TITLE_SIZE;
switch (id)
{
case CELL_GAME_PARAMID_TITLE_ID: max_size = CELL_GAME_SYSP_TITLEID_SIZE; break;
case CELL_GAME_PARAMID_VERSION: max_size = CELL_GAME_SYSP_VERSION_SIZE; break;
case CELL_GAME_PARAMID_PS3_SYSTEM_VER: max_size = CELL_GAME_SYSP_PS3_SYSTEM_VER_SIZE; break;
case CELL_GAME_PARAMID_APP_VER: max_size = CELL_GAME_SYSP_APP_VER_SIZE; break;
}
psf::assign(prm->sfo, key, psf::string(max_size, buf.get_ptr()));
return CELL_OK;
}
error_code cellGameGetSizeKB(vm::ptr<s32> size)
{
cellGame.warning("cellGameGetSizeKB(size=*0x%x)", size);
const auto prm = fxm::get<content_permission>();
if (!prm)
{
return CELL_GAME_ERROR_FAILURE;
}
const std::string local_dir = !prm->temp.empty() ? prm->temp : vfs::get("/dev_hdd0/game/" + prm->dir);
if (!fs::is_dir(local_dir))
{
return CELL_GAME_ERROR_ACCESS_ERROR;
}
*size = ::narrow<u32>(fs::get_dir_size(local_dir) / 1024);
return CELL_OK;
}
s32 cellGameGetDiscContentInfoUpdatePath()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellGameGetLocalWebContentPath()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char> dirName)
{
cellGame.warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName=%s)", type, errNeedSizeKB, dirName);
std::string errorName;
switch (type)
{
case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
default: return CELL_GAME_ERROR_PARAM;
}
std::string errorMsg;
if (type == CELL_GAME_ERRDIALOG_NOSPACE || type == CELL_GAME_ERRDIALOG_NOSPACE_EXIT)
{
errorMsg = fmt::format("ERROR: %s\nSpace needed: %d KB", errorName, errNeedSizeKB);
}
else
{
errorMsg = fmt::format("ERROR: %s", errorName);
}
if (dirName)
{
errorMsg += fmt::format("\nDirectory name: %s", dirName);
}
const auto dlg = Emu.GetCallbacks().get_msg_dialog();
dlg->type.bg_invisible = true;
dlg->type.button_type = 2; // OK
dlg->type.disable_cancel = true;
atomic_t<bool> result(false);
dlg->on_close = [&](s32 status)
{
result = true;
};
Emu.CallAfter([&]()
{
dlg->Create(errorMsg);
});
while (!result)
{
thread_ctrl::wait_for(1000);
}
return CELL_OK;
}
s32 cellGameThemeInstall()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellGameThemeInstallFromBuffer()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellDiscGameGetBootDiscInfo(vm::ptr<CellDiscGameSystemFileParam> getParam)
{
cellGame.warning("cellDiscGameGetBootDiscInfo(getParam=*0x%x)", getParam);
if (!getParam)
return CELL_DISCGAME_ERROR_PARAM;
// This is also called by non-disc games, see NPUB90029
const std::string dir = "/dev_bdvd/PS3_GAME"s;
if (!fs::is_dir(vfs::get(dir)))
{
getParam->parentalLevel = 0;
strcpy_trunc(getParam->titleId, "0");
return CELL_DISCGAME_ERROR_NOT_DISCBOOT;
}
const auto& psf = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
if (psf.count("PARENTAL_LEVEL") != 0) getParam->parentalLevel = psf.at("PARENTAL_LEVEL").as_integer();
if (psf.count("TITLE_ID") != 0) strcpy_trunc(getParam->titleId, psf.at("TITLE_ID").as_string());
return CELL_OK;
}
s32 cellDiscGameRegisterDiscChangeCallback()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellDiscGameUnregisterDiscChangeCallback()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellGameRegisterDiscChangeCallback()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
s32 cellGameUnregisterDiscChangeCallback()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
void cellSysutil_GameData_init()
{
REG_FUNC(cellSysutil, cellHddGameCheck);
REG_FUNC(cellSysutil, cellHddGameCheck2);
REG_FUNC(cellSysutil, cellHddGameGetSizeKB);
REG_FUNC(cellSysutil, cellHddGameSetSystemVer);
REG_FUNC(cellSysutil, cellHddGameExitBroken);
REG_FUNC(cellSysutil, cellGameDataGetSizeKB);
REG_FUNC(cellSysutil, cellGameDataSetSystemVer);
REG_FUNC(cellSysutil, cellGameDataExitBroken);
REG_FUNC(cellSysutil, cellGameDataCheckCreate);
REG_FUNC(cellSysutil, cellGameDataCheckCreate2);
REG_FUNC(cellSysutil, cellDiscGameGetBootDiscInfo);
REG_FUNC(cellSysutil, cellDiscGameRegisterDiscChangeCallback);
REG_FUNC(cellSysutil, cellDiscGameUnregisterDiscChangeCallback);
REG_FUNC(cellSysutil, cellGameRegisterDiscChangeCallback);
REG_FUNC(cellSysutil, cellGameUnregisterDiscChangeCallback);
}
DECLARE(ppu_module_manager::cellGame)("cellGame", []()
{
REG_FUNC(cellGame, cellGameBootCheck);
REG_FUNC(cellGame, cellGamePatchCheck);
REG_FUNC(cellGame, cellGameDataCheck);
REG_FUNC(cellGame, cellGameContentPermit);
REG_FUNC(cellGame, cellGameCreateGameData);
REG_FUNC(cellGame, cellGameDeleteGameData);
REG_FUNC(cellGame, cellGameGetParamInt);
REG_FUNC(cellGame, cellGameGetParamString);
REG_FUNC(cellGame, cellGameSetParamString);
REG_FUNC(cellGame, cellGameGetSizeKB);
REG_FUNC(cellGame, cellGameGetDiscContentInfoUpdatePath);
REG_FUNC(cellGame, cellGameGetLocalWebContentPath);
REG_FUNC(cellGame, cellGameContentErrorDialog);
REG_FUNC(cellGame, cellGameThemeInstall);
REG_FUNC(cellGame, cellGameThemeInstallFromBuffer);
});