rpcs3/rpcs3/rpcs3qt/gui_application.cpp

530 lines
15 KiB
C++

#include "gui_application.h"
#include "qt_utils.h"
#include "welcome_dialog.h"
#include "main_window.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "persistent_settings.h"
#include "gs_frame.h"
#include "gl_gs_frame.h"
#include "display_sleep_control.h"
#ifdef WITH_DISCORD_RPC
#include "_discord_utils.h"
#endif
#include "Emu/Cell/Modules/cellAudio.h"
#include "Emu/RSX/Overlays/overlay_perf_metrics.h"
#include "trophy_notification_helper.h"
#include "save_data_dialog.h"
#include "msg_dialog_frame.h"
#include "osk_dialog_frame.h"
#include "stylesheets.h"
#include <QScreen>
#include <QFontDatabase>
#include <QLibraryInfo>
#include <QDirIterator>
#include <clocale>
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
LOG_CHANNEL(gui_log, "GUI");
gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
{
}
gui_application::~gui_application()
{
#ifdef WITH_DISCORD_RPC
discord::shutdown();
#endif
}
void gui_application::Init()
{
setWindowIcon(QIcon(":/rpcs3.ico"));
m_emu_settings.reset(new emu_settings());
m_gui_settings.reset(new gui_settings());
m_persistent_settings.reset(new persistent_settings());
// Get deprecated active user (before August 2nd 2020)
QString active_user = m_gui_settings->GetValue(gui::um_active_user).toString();
// Get active user with deprecated active user as fallback
active_user = m_persistent_settings->GetCurrentUser(active_user.isEmpty() ? "00000001" : active_user);
// Force init the emulator
InitializeEmulator(active_user.toStdString(), true, m_show_gui);
// Create the main window
if (m_show_gui)
{
m_main_window = new main_window(m_gui_settings, m_emu_settings, m_persistent_settings, nullptr);
const auto codes = GetAvailableLanguageCodes();
const auto language = m_gui_settings->GetValue(gui::loc_language).toString();
const auto index = codes.indexOf(language);
LoadLanguage(index < 0 ? QLocale(QLocale::English).bcp47Name() : codes.at(index));
}
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
if (m_main_window)
{
m_main_window->Init();
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
}
void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code)
{
// remove the old translator
removeTranslator(&translator);
const QString lang_path = QLibraryInfo::location(QLibraryInfo::TranslationsPath) + QStringLiteral("/");
const QString file_path = lang_path + filename;
if (QFileInfo(file_path).isFile())
{
// load the new translator
if (translator.load(file_path))
{
installTranslator(&translator);
}
}
else if (const QString default_code = QLocale(QLocale::English).bcp47Name(); language_code != default_code)
{
// show error, but ignore default case "en", since it is handled in source code
gui_log.error("No translation file found in: %s", file_path.toStdString());
// reset current language to default "en"
m_language_code = default_code;
}
}
void gui_application::LoadLanguage(const QString& language_code)
{
if (m_language_code == language_code)
{
return;
}
m_language_code = language_code;
const QLocale locale = QLocale(language_code);
const QString locale_name = QLocale::languageToString(locale.language());
QLocale::setDefault(locale);
// Idk if this is overruled by the QLocale default, so I'll change it here just to be sure.
// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
SwitchTranslator(m_translator, QStringLiteral("rpcs3_%1.qm").arg(language_code), language_code);
if (m_main_window)
{
const QString default_code = QLocale(QLocale::English).bcp47Name();
QStringList language_codes = GetAvailableLanguageCodes();
if (!language_codes.contains(default_code))
{
language_codes.prepend(default_code);
}
m_main_window->RetranslateUI(language_codes, m_language_code);
}
m_gui_settings->SetValue(gui::loc_language, m_language_code);
gui_log.notice("Current language changed to %s (%s)", locale_name.toStdString(), language_code.toStdString());
}
QStringList gui_application::GetAvailableLanguageCodes()
{
QStringList language_codes;
const QString language_path = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
if (QFileInfo(language_path).isDir())
{
const QDir dir(language_path);
const QStringList filenames = dir.entryList(QStringList("*.qm"));
for (const auto& filename : filenames)
{
QString language_code = filename; // "rpcs3_en.qm"
language_code.truncate(language_code.lastIndexOf('.')); // "rpcs3_en"
language_code.remove(0, language_code.indexOf('_') + 1); // "en"
language_codes << language_code;
}
}
return language_codes;
}
void gui_application::InitializeConnects()
{
connect(&m_timer, &QTimer::timeout, this, &gui_application::UpdatePlaytime);
connect(this, &gui_application::OnEmulatorRun, this, &gui_application::StartPlaytime);
connect(this, &gui_application::OnEmulatorStop, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorPause, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorResume, this, &gui_application::StartPlaytime);
if (m_main_window)
{
connect(m_main_window, &main_window::RequestLanguageChange, this, &gui_application::LoadLanguage);
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
connect(m_main_window, &main_window::NotifyEmuSettingsChange, this, &gui_application::OnEmuSettingsChange);
connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
}
#ifdef WITH_DISCORD_RPC
connect(this, &gui_application::OnEmulatorRun, [this](bool /*start_playtime*/)
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
}
});
connect(this, &gui_application::OnEmulatorStop, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(m_gui_settings->GetValue(gui::m_discordState).toString().toStdString());
}
});
#endif
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &gui_application::RequestCallAfter, this, &gui_application::HandleCallAfter);
}
std::unique_ptr<gs_frame> gui_application::get_gs_frame()
{
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution);
int w = size.first;
int h = size.second;
if (m_gui_settings->GetValue(gui::gs_resize).toBool())
{
w = m_gui_settings->GetValue(gui::gs_width).toInt();
h = m_gui_settings->GetValue(gui::gs_height).toInt();
}
const auto screen_geometry = m_main_window ? m_main_window->geometry() : primaryScreen()->geometry();
const auto frame_geometry = gui::utils::create_centered_window_geometry(screen_geometry, w, h);
const auto app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
gs_frame* frame;
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::opengl:
{
frame = new gl_gs_frame(frame_geometry, app_icon, m_gui_settings);
break;
}
case video_renderer::null:
case video_renderer::vulkan:
{
frame = new gs_frame(frame_geometry, app_icon, m_gui_settings);
break;
}
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
m_game_window = frame;
return std::unique_ptr<gs_frame>(frame);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void gui_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.exit = [this](bool force_quit) -> bool
{
// Close rpcs3 if closed in no-gui mode
if (force_quit || !m_main_window)
{
if (m_main_window)
{
// Close main window in order to save its window state
m_main_window->close();
}
quit();
return true;
}
return false;
};
callbacks.call_after = [this](std::function<void()> func)
{
RequestCallAfter(std::move(func));
};
callbacks.init_gs_render = []()
{
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
g_fxo->init<rsx::thread, named_thread<NullGSRender>>();
break;
}
case video_renderer::opengl:
{
g_fxo->init<rsx::thread, named_thread<GLGSRender>>();
break;
}
#if defined(_WIN32) || defined(HAVE_VULKAN)
case video_renderer::vulkan:
{
g_fxo->init<rsx::thread, named_thread<VKGSRender>>();
break;
}
#endif
default:
{
fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
}
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return m_show_gui ? std::make_shared<msg_dialog_frame>() : nullptr; };
callbacks.get_osk_dialog = [this]() -> std::shared_ptr<OskDialogBase> { return m_show_gui ? std::make_shared<osk_dialog_frame>() : nullptr; };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
callbacks.on_run = [this](bool start_playtime) { OnEmulatorRun(start_playtime); };
callbacks.on_pause = [this]() { OnEmulatorPause(); };
callbacks.on_resume = [this]() { OnEmulatorResume(true); };
callbacks.on_stop = [this]() { OnEmulatorStop(); };
callbacks.on_ready = [this]() { OnEmulatorReady(); };
callbacks.handle_taskbar_progress = [this](s32 type, s32 value)
{
if (m_game_window)
{
switch (type)
{
case 0: static_cast<gs_frame*>(m_game_window)->progress_reset(value); break;
case 1: static_cast<gs_frame*>(m_game_window)->progress_increment(value); break;
case 2: static_cast<gs_frame*>(m_game_window)->progress_set_limit(value); break;
default: gui_log.fatal("Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
}
}
};
Emu.SetCallbacks(std::move(callbacks));
}
void gui_application::StartPlaytime(bool start_playtime = true)
{
if (!start_playtime)
{
return;
}
const QString serial = qstr(Emu.GetTitleID());
if (serial.isEmpty())
{
return;
}
m_persistent_settings->SetLastPlayed(serial, QDate::currentDate().toString(gui::persistent::last_played_date_format));
m_timer_playtime.start();
m_timer.start(10000); // Update every 10 seconds in case the emulation crashes
}
void gui_application::UpdatePlaytime()
{
if (!m_timer_playtime.isValid())
{
m_timer.stop();
return;
}
const QString serial = qstr(Emu.GetTitleID());
if (serial.isEmpty())
{
m_timer_playtime.invalidate();
m_timer.stop();
return;
}
const qint64 playtime = m_persistent_settings->GetPlaytime(serial) + m_timer_playtime.restart();
m_persistent_settings->SetPlaytime(serial, playtime);
m_persistent_settings->SetLastPlayed(serial, QDate::currentDate().toString(gui::persistent::last_played_date_format));
}
void gui_application::StopPlaytime()
{
m_timer.stop();
if (!m_timer_playtime.isValid())
return;
const QString serial = qstr(Emu.GetTitleID());
if (serial.isEmpty())
{
m_timer_playtime.invalidate();
return;
}
const qint64 playtime = m_persistent_settings->GetPlaytime(serial) + m_timer_playtime.elapsed();
m_persistent_settings->SetPlaytime(serial, playtime);
m_persistent_settings->SetLastPlayed(serial, QDate::currentDate().toString(gui::persistent::last_played_date_format));
m_timer_playtime.invalidate();
}
/*
* Handle a request to change the stylesheet. May consider adding reporting of errors in future.
* Empty string means default.
*/
void gui_application::OnChangeStyleSheetRequest(const QString& path)
{
// skip stylesheets on first repaint if a style was set from command line
if (m_use_cli_style && gui::stylesheet.isEmpty())
{
gui::stylesheet = styleSheet().isEmpty() ? "/* style set by command line arg */" : styleSheet();
if (m_main_window)
{
m_main_window->RepaintGui();
}
return;
}
QFile file(path);
// If we can't open the file, try the /share or /Resources folder
#if !defined(_WIN32)
#ifdef __APPLE__
QString share_dir = QCoreApplication::applicationDirPath() + "/../Resources/";
#else
QString share_dir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/";
#endif
QFile share_file(share_dir + "GuiConfigs/" + QFileInfo(file.fileName()).fileName());
#endif
if (path == "")
{
setStyleSheet(gui::stylesheets::default_style_sheet);
}
else if (path == "-")
{
setStyleSheet("/* none */");
}
else if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QString config_dir = qstr(fs::get_config_dir());
// Remove old fonts
QFontDatabase::removeAllApplicationFonts();
// Add PS3 fonts
QDirIterator ps3_font_it(qstr(g_cfg.vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Set root for stylesheets
QDir::setCurrent(config_dir);
setStyleSheet(file.readAll());
file.close();
}
#if !defined(_WIN32)
else if (share_file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QDir::setCurrent(share_dir);
setStyleSheet(share_file.readAll());
share_file.close();
}
#endif
else
{
setStyleSheet(gui::stylesheets::default_style_sheet);
}
gui::stylesheet = styleSheet();
if (m_main_window)
{
m_main_window->RepaintGui();
}
}
void gui_application::OnEmuSettingsChange()
{
if (Emu.IsRunning())
{
if (g_cfg.misc.prevent_display_sleep)
{
enable_display_sleep();
}
else
{
disable_display_sleep();
}
}
Emu.ConfigureLogs();
audio::configure_audio();
rsx::overlays::reset_performance_overlay();
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void gui_application::HandleCallAfter(const std::function<void()>& func)
{
func();
}