rpcs3/rpcs3/Input/basic_mouse_handler.cpp

255 lines
7.1 KiB
C++

#include <QApplication>
#include <QCursor>
#include "util/types.hpp"
#include "util/logs.hpp"
#include "basic_mouse_handler.h"
#include "keyboard_pad_handler.h"
#include "rpcs3qt/gs_frame.h"
#include "Emu/Io/interception.h"
#include "Emu/Io/mouse_config.h"
mouse_config g_cfg_mouse;
void basic_mouse_handler::Init(const u32 max_connect)
{
if (m_info.max_connect > 0)
{
// Already initialized
return;
}
if (!g_cfg_mouse.load())
{
input_log.notice("basic_mouse_handler: Could not load basic mouse config. Using defaults.");
}
reload_config();
m_mice.clear();
m_mice.emplace_back(Mouse());
m_info = {};
m_info.max_connect = max_connect;
m_info.now_connect = std::min(::size32(m_mice), max_connect);
m_info.info = input::g_mice_intercepted ? CELL_MOUSE_INFO_INTERCEPTED : 0; // Ownership of mouse data: 0=Application, 1=System
for (u32 i = 1; i < max_connect; i++)
{
m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
m_info.mode[i] = CELL_MOUSE_INFO_TABLET_MOUSE_MODE;
m_info.tablet_is_supported[i] = CELL_MOUSE_INFO_TABLET_NOT_SUPPORTED;
}
m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
m_info.vendor_id[0] = 0x1234;
m_info.product_id[0] = 0x1234;
type = mouse_handler::basic;
}
void basic_mouse_handler::reload_config()
{
input_log.notice("Basic mouse config=\n%s", g_cfg_mouse.to_string());
m_buttons[CELL_MOUSE_BUTTON_1] = get_mouse_button(g_cfg_mouse.mouse_button_1);
m_buttons[CELL_MOUSE_BUTTON_2] = get_mouse_button(g_cfg_mouse.mouse_button_2);
m_buttons[CELL_MOUSE_BUTTON_3] = get_mouse_button(g_cfg_mouse.mouse_button_3);
m_buttons[CELL_MOUSE_BUTTON_4] = get_mouse_button(g_cfg_mouse.mouse_button_4);
m_buttons[CELL_MOUSE_BUTTON_5] = get_mouse_button(g_cfg_mouse.mouse_button_5);
m_buttons[CELL_MOUSE_BUTTON_6] = get_mouse_button(g_cfg_mouse.mouse_button_6);
m_buttons[CELL_MOUSE_BUTTON_7] = get_mouse_button(g_cfg_mouse.mouse_button_7);
m_buttons[CELL_MOUSE_BUTTON_8] = get_mouse_button(g_cfg_mouse.mouse_button_8);
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void basic_mouse_handler::SetTargetWindow(QWindow* target)
{
if (target)
{
m_target = target;
target->installEventFilter(this);
}
else
{
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
QApplication::instance()->installEventFilter(this);
input_log.error("Trying to set mouse handler to a null target window.");
}
}
bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
{
if (m_info.max_connect == 0)
{
// Not initialized
return false;
}
if (!ev) [[unlikely]]
{
return false;
}
if (input::g_active_mouse_and_keyboard != input::active_mouse_and_keyboard::emulated)
{
return false;
}
// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || target == m_target)
{
if (g_cfg_mouse.reload_requested.exchange(false))
{
reload_config();
}
switch (ev->type())
{
case QEvent::MouseButtonPress:
MouseButton(static_cast<QMouseEvent*>(ev), true);
break;
case QEvent::MouseButtonRelease:
MouseButton(static_cast<QMouseEvent*>(ev), false);
break;
case QEvent::MouseMove:
MouseMove(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
MouseScroll(static_cast<QWheelEvent*>(ev));
break;
case QEvent::KeyPress:
Key(static_cast<QKeyEvent*>(ev), true);
break;
case QEvent::KeyRelease:
Key(static_cast<QKeyEvent*>(ev), false);
break;
default:
return false;
}
}
return false;
}
void basic_mouse_handler::Key(QKeyEvent* event, bool pressed)
{
if (!event) [[unlikely]]
{
return;
}
const int key = event->key();
if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [key](const auto& entry){ return entry.second.code == key && entry.second.is_key; });
it != m_buttons.cend())
{
MouseHandlerBase::Button(0, it->first, pressed);
}
}
void basic_mouse_handler::MouseButton(QMouseEvent* event, bool pressed)
{
if (!event) [[unlikely]]
{
return;
}
const int button = event->button();
if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [button](const auto& entry){ return entry.second.code == button && !entry.second.is_key; });
it != m_buttons.cend())
{
MouseHandlerBase::Button(0, it->first, pressed);
}
}
void basic_mouse_handler::MouseScroll(QWheelEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
const QPoint delta = event->angleDelta();
const s8 x = std::clamp(delta.x() / 120, -128, 127);
const s8 y = std::clamp(delta.y() / 120, -128, 127);
MouseHandlerBase::Scroll(0, x, y);
}
bool basic_mouse_handler::get_mouse_lock_state() const
{
if (auto game_frame = dynamic_cast<gs_frame*>(m_target))
return game_frame->get_mouse_lock_state();
return false;
}
basic_mouse_handler::mouse_button basic_mouse_handler::get_mouse_button(const cfg::string& button)
{
const std::string name = button.to_string();
const auto it = std::find_if(mouse_list.cbegin(), mouse_list.cend(), [&name](const auto& entry){ return entry.second == name; });
if (it != mouse_list.cend())
{
return mouse_button{
.code = static_cast<int>(it->first),
.is_key = false
};
}
if (const u32 key = keyboard_pad_handler::GetKeyCode(QString::fromStdString(name)))
{
return mouse_button{
.code = static_cast<int>(key),
.is_key = true
};
}
return mouse_button{
.code = Qt::MouseButton::NoButton,
.is_key = false
};
}
void basic_mouse_handler::MouseMove(QMouseEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
if (is_time_for_update())
{
// get the screen dimensions
const QSize screen = m_target->size();
const QPoint e_pos = event->pos();
if (m_target && m_target->isActive() && get_mouse_lock_state())
{
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// reset the mouse to the center for consistent results since edge movement won't be registered
QCursor::setPos(m_target->screen(), p_center);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// current mouse position, starting at the center
static QPoint p_real(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = e_pos - p_center;
// update the current position without leaving the screen borders
p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width()));
p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height()));
// pass the 'real' position and the current delta to the screen center
MouseHandlerBase::Move(0, p_real.x(), p_real.y(), screen.width(), screen.height(), true, p_delta.x(), p_delta.y());
}
else
{
// pass the absolute position
MouseHandlerBase::Move(0, e_pos.x(), e_pos.y(), screen.width(), screen.height());
}
}
}