rpcs3/rpcs3/Emu/RSX/GL/GLHelpers.cpp

555 lines
15 KiB
C++

#include "stdafx.h"
#include "GLHelpers.h"
#include "Utilities/Log.h"
namespace gl
{
blitter *g_hw_blitter = nullptr;
capabilities g_driver_caps;
const fbo screen{};
GLenum draw_mode(rsx::primitive_type in)
{
switch (in)
{
case rsx::primitive_type::points: return GL_POINTS;
case rsx::primitive_type::lines: return GL_LINES;
case rsx::primitive_type::line_loop: return GL_LINE_LOOP;
case rsx::primitive_type::line_strip: return GL_LINE_STRIP;
case rsx::primitive_type::triangles: return GL_TRIANGLES;
case rsx::primitive_type::triangle_strip: return GL_TRIANGLE_STRIP;
case rsx::primitive_type::triangle_fan: return GL_TRIANGLE_FAN;
case rsx::primitive_type::quads: return GL_TRIANGLES;
case rsx::primitive_type::quad_strip: return GL_TRIANGLE_STRIP;
case rsx::primitive_type::polygon: return GL_TRIANGLES;
}
fmt::throw_exception("unknow primitive type" HERE);
}
#ifdef WIN32
void APIENTRY dbgFunc(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei lenght, const GLchar* message,
const void* userParam)
{
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
LOG_ERROR(RSX, "%s", message);
return;
default:
LOG_WARNING(RSX, "%s", message);
return;
}
}
#endif
void enable_debugging()
{
#ifdef WIN32
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(static_cast<GLDEBUGPROC>(dbgFunc), nullptr);
#endif
}
capabilities &get_driver_caps()
{
if (!g_driver_caps.initialized)
g_driver_caps.initialize();
return g_driver_caps;
}
void fbo::create()
{
glGenFramebuffers(1, &m_id);
}
void fbo::bind() const
{
glBindFramebuffer(GL_FRAMEBUFFER, m_id);
}
void fbo::blit(const fbo& dst, areai src_area, areai dst_area, buffers buffers_, filter filter_) const
{
bind_as(target::read_frame_buffer);
dst.bind_as(target::draw_frame_buffer);
__glcheck glBlitFramebuffer(
src_area.x1, src_area.y1, src_area.x2, src_area.y2,
dst_area.x1, dst_area.y1, dst_area.x2, dst_area.y2,
(GLbitfield)buffers_, (GLenum)filter_);
}
void fbo::bind_as(target target_) const
{
glBindFramebuffer((int)target_, id());
}
void fbo::remove()
{
glDeleteFramebuffers(1, &m_id);
m_id = 0;
}
bool fbo::created() const
{
return m_id != 0;
}
bool fbo::check() const
{
save_binding_state save(*this);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
LOG_ERROR(RSX, "FBO check failed: 0x%04x", status);
return false;
}
return true;
}
void fbo::recreate()
{
if (created())
remove();
create();
}
void fbo::draw_buffer(const attachment& buffer) const
{
save_binding_state save(*this);
GLenum buf = buffer.id();
__glcheck glDrawBuffers(1, &buf);
}
void fbo::draw_buffers(const std::initializer_list<attachment>& indexes) const
{
save_binding_state save(*this);
std::vector<GLenum> ids;
ids.reserve(indexes.size());
for (auto &index : indexes)
ids.push_back(index.id());
__glcheck glDrawBuffers((GLsizei)ids.size(), ids.data());
}
void fbo::read_buffer(const attachment& buffer) const
{
save_binding_state save(*this);
GLenum buf = buffer.id();
__glcheck glReadBuffer(buf);
}
void fbo::draw_arrays(rsx::primitive_type mode, GLsizei count, GLint first) const
{
save_binding_state save(*this);
__glcheck glDrawArrays(draw_mode(mode), first, count);
}
void fbo::draw_arrays(const buffer& buffer, rsx::primitive_type mode, GLsizei count, GLint first) const
{
buffer.bind(buffer::target::array);
draw_arrays(mode, count, first);
}
void fbo::draw_arrays(const vao& buffer, rsx::primitive_type mode, GLsizei count, GLint first) const
{
buffer.bind();
draw_arrays(mode, count, first);
}
void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, indices_type type, const GLvoid *indices) const
{
save_binding_state save(*this);
__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, indices);
}
void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, indices_type type, const GLvoid *indices) const
{
buffer.bind(buffer::target::array);
__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, indices);
}
void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, indices_type type, const buffer& indices, size_t indices_buffer_offset) const
{
indices.bind(buffer::target::element_array);
__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, (GLvoid*)indices_buffer_offset);
}
void fbo::draw_elements(const buffer& buffer_, rsx::primitive_type mode, GLsizei count, indices_type type, const buffer& indices, size_t indices_buffer_offset) const
{
buffer_.bind(buffer::target::array);
draw_elements(mode, count, type, indices, indices_buffer_offset);
}
void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLubyte *indices) const
{
draw_elements(mode, count, indices_type::ubyte, indices);
}
void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLubyte *indices) const
{
draw_elements(buffer, mode, count, indices_type::ubyte, indices);
}
void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLushort *indices) const
{
draw_elements(mode, count, indices_type::ushort, indices);
}
void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLushort *indices) const
{
draw_elements(buffer, mode, count, indices_type::ushort, indices);
}
void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLuint *indices) const
{
draw_elements(mode, count, indices_type::uint, indices);
}
void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLuint *indices) const
{
draw_elements(buffer, mode, count, indices_type::uint, indices);
}
void fbo::clear(buffers buffers_) const
{
save_binding_state save(*this);
glClear((GLbitfield)buffers_);
}
void fbo::clear(buffers buffers_, color4f color_value, double depth_value, u8 stencil_value) const
{
save_binding_state save(*this);
glClearColor(color_value.r, color_value.g, color_value.b, color_value.a);
glClearDepth(depth_value);
glClearStencil(stencil_value);
clear(buffers_);
}
void fbo::copy_from(const void* pixels, sizei size, gl::texture::format format_, gl::texture::type type_, class pixel_unpack_settings pixel_settings) const
{
save_binding_state save(*this);
pixel_settings.apply();
glDrawPixels(size.width, size.height, (GLenum)format_, (GLenum)type_, pixels);
}
void fbo::copy_from(const buffer& buf, sizei size, gl::texture::format format_, gl::texture::type type_, class pixel_unpack_settings pixel_settings) const
{
save_binding_state save(*this);
buffer::save_binding_state save_buffer(buffer::target::pixel_unpack, buf);
pixel_settings.apply();
glDrawPixels(size.width, size.height, (GLenum)format_, (GLenum)type_, nullptr);
}
void fbo::copy_to(void* pixels, coordi coord, gl::texture::format format_, gl::texture::type type_, class pixel_pack_settings pixel_settings) const
{
save_binding_state save(*this);
pixel_settings.apply();
glReadPixels(coord.x, coord.y, coord.width, coord.height, (GLenum)format_, (GLenum)type_, pixels);
}
void fbo::copy_to(const buffer& buf, coordi coord, gl::texture::format format_, gl::texture::type type_, class pixel_pack_settings pixel_settings) const
{
save_binding_state save(*this);
buffer::save_binding_state save_buffer(buffer::target::pixel_pack, buf);
pixel_settings.apply();
glReadPixels(coord.x, coord.y, coord.width, coord.height, (GLenum)format_, (GLenum)type_, nullptr);
}
fbo fbo::get_binded_draw_buffer()
{
GLint value;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &value);
return{ (GLuint)value };
}
fbo fbo::get_binded_read_buffer()
{
GLint value;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &value);
return{ (GLuint)value };
}
fbo fbo::get_binded_buffer()
{
GLint value;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
return{ (GLuint)value };
}
GLuint fbo::id() const
{
return m_id;
}
void fbo::set_id(GLuint id)
{
m_id = id;
}
void texture::settings::apply(const texture &texture) const
{
save_binding_state save(texture);
texture.pixel_unpack_settings().apply();
if (compressed_format(m_internal_format))
{
int compressed_image_size = m_compressed_image_size;
if (!compressed_image_size)
{
switch (m_internal_format)
{
case texture::internal_format::compressed_rgb_s3tc_dxt1:
compressed_image_size = ((m_width + 2) / 3) * ((m_height + 2) / 3) * 6;
break;
case texture::internal_format::compressed_rgba_s3tc_dxt1:
compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 8;
break;
case texture::internal_format::compressed_rgba_s3tc_dxt3:
case texture::internal_format::compressed_rgba_s3tc_dxt5:
compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 16;
break;
}
}
__glcheck glCompressedTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, compressed_image_size, m_pixels);
}
else
{
__glcheck glTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
}
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LEVEL, m_max_level);
if (m_pixels)
{
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_GENERATE_MIPMAP, m_generate_mipmap ? GL_TRUE : GL_FALSE);
}
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_S, (GLint)m_wrap_s);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_T, (GLint)m_wrap_t);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_R, (GLint)m_wrap_r);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_MODE, (GLint)m_compare_mode);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_FUNC, (GLint)m_compare_func);
__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_LOD, m_max_lod);
__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LOD, m_min_lod);
__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_LOD_BIAS, m_lod);
__glcheck glTexParameterfv((GLenum)m_parent->get_target(), GL_TEXTURE_BORDER_COLOR, m_border_color.rgba);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_FILTER, (GLint)m_min_filter);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAG_FILTER, (GLint)m_mag_filter);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_R, (GLint)m_swizzle_r);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_G, (GLint)m_swizzle_g);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_B, (GLint)m_swizzle_b);
__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_A, (GLint)m_swizzle_a);
__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_ANISOTROPY_EXT, m_aniso);
}
void texture::settings::apply()
{
if (m_parent)
{
apply(*m_parent);
m_parent = nullptr;
}
}
texture::settings& texture::settings::swizzle(texture::channel r, texture::channel g, texture::channel b, texture::channel a)
{
m_swizzle_r = r;
m_swizzle_g = g;
m_swizzle_b = b;
m_swizzle_a = a;
return *this;
}
texture::settings& texture::settings::format(texture::format format)
{
m_format = format;
return *this;
}
texture::settings& texture::settings::type(texture::type type)
{
m_type = type;
return *this;
}
texture::settings& texture::settings::internal_format(texture::internal_format format)
{
m_internal_format = format;
return *this;
}
texture::settings& texture::settings::filter(min_filter min_filter, gl::filter mag_filter)
{
m_min_filter = min_filter;
m_mag_filter = mag_filter;
return *this;
}
texture::settings& texture::settings::width(uint width)
{
m_width = width;
return *this;
}
texture::settings& texture::settings::height(uint height)
{
m_height = height;
return *this;
}
texture::settings& texture::settings::size(sizei size)
{
return width(size.width).height(size.height);
}
texture::settings& texture::settings::level(int value)
{
m_level = value;
return *this;
}
texture::settings& texture::settings::compressed_image_size(int size)
{
m_compressed_image_size = size;
return *this;
}
texture::settings& texture::settings::pixels(const void* pixels)
{
m_pixels = pixels;
return *this;
}
texture::settings& texture::settings::aniso(float value)
{
m_aniso = value;
return *this;
}
texture::settings& texture::settings::compare_mode(texture::compare_mode value)
{
m_compare_mode = value;
return *this;
}
texture::settings& texture::settings::compare_func(texture::compare_func value)
{
m_compare_func = value;
return *this;
}
texture::settings& texture::settings::compare(texture::compare_func func, texture::compare_mode mode)
{
return compare_func(func).compare_mode(mode);
}
texture::settings& texture::settings::wrap_s(texture::wrap value)
{
m_wrap_s = value;
return *this;
}
texture::settings& texture::settings::wrap_t(texture::wrap value)
{
m_wrap_t = value;
return *this;
}
texture::settings& texture::settings::wrap_r(texture::wrap value)
{
m_wrap_r = value;
return *this;
}
texture::settings& texture::settings::wrap(texture::wrap s, texture::wrap t, texture::wrap r)
{
return wrap_s(s).wrap_t(t).wrap_r(r);
}
texture::settings& texture::settings::max_lod(float value)
{
m_max_lod = value;
return *this;
}
texture::settings& texture::settings::min_lod(float value)
{
m_min_lod = value;
return *this;
}
texture::settings& texture::settings::lod(float value)
{
m_lod = value;
return *this;
}
texture::settings& texture::settings::max_level(int value)
{
m_max_level = value;
return *this;
}
texture::settings& texture::settings::generate_mipmap(bool value)
{
m_generate_mipmap = value;
return *this;
}
texture::settings& texture::settings::mipmap(int level, int max_level, float lod, float min_lod, float max_lod, bool generate)
{
return this->level(level).max_level(max_level).lod(lod).min_lod(min_lod).max_lod(max_lod).generate_mipmap(generate);
}
texture::settings& texture::settings::border_color(color4f value)
{
m_border_color = value;
return *this;
}
texture_view texture::with_level(int level)
{
return{ get_target(), id() };
}
texture::settings texture::config()
{
return{ this };
}
void texture::config(const settings& settings_)
{
settings_.apply(*this);
}
bool is_primitive_native(rsx::primitive_type in)
{
switch (in)
{
case rsx::primitive_type::points:
case rsx::primitive_type::lines:
case rsx::primitive_type::line_loop:
case rsx::primitive_type::line_strip:
case rsx::primitive_type::triangles:
case rsx::primitive_type::triangle_strip:
case rsx::primitive_type::triangle_fan:
case rsx::primitive_type::quad_strip:
return true;
case rsx::primitive_type::quads:
case rsx::primitive_type::polygon:
return false;
}
fmt::throw_exception("unknown primitive type" HERE);
}
}