rpcs3/rpcs3/pad_thread.cpp
Lassi Hämäläinen 7aef811ff7 CMake: Refactor CMake build (#5032)
* CMake: Refactor build to multiple libraries

- Refactor CMake build system by creating separate libraries for
  different components
- Create interface libraries for most dependencies and add 3rdparty::*
  ALIAS targets for ease of use and use them to try specifying correct
  dependencies for each target
- Prefer 3rdparty:: ALIAS when linking dependencies
- Exclude xxHash subdirectory from ALL build target
- Add USE_SYSTEM_ZLIB option to select between using included ZLib and
  the ZLib in CMake search path

* Add cstring include to Log.cpp

* CMake: Add 3rdparty::glew interface target

* Add Visual Studio CMakeSettings.json to gitignore

* CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script

- LLVM is now built under 3rdparty/ directory in the binary directory

* CMake: Move finding Qt5 to 3rdparty/qt5.cmake script

- Script has to be included in rpcs3/CMakeLists.txt because it defines
  Qt5::moc target which isn't available in that folder if it is
  included in 3rdparty directory
- Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3
  and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so
  those properties are not defined for all targets under rpcs3 dir

* CMake: Remove redundant code from rpcs3/CMakeLists.txt

* CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check

- Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling
  usage of the LLVM submodule.
- Move option definitions to root CMakeLists

* CMake: Remove separate Emu subtargets

- Based on discussion in pull request #5032, I decided to combine
  subtargets under Emu folder back to a single rpcs3_emu target

* CMake: Remove utilities, loader and crypto targets: merge them to Emu

- Removed separate targets and merged them into rpcs3_emu target as
  recommended in pull request (#5032) conversations. Separating targets
  probably later in a separate pull request

* Fix relative includes in pad_thread.cpp

* Fix Travis-CI cloning all submodules needlessly
2018-09-18 13:07:33 +03:00

126 lines
3.3 KiB
C++

#include "pad_thread.h"
#include "ds4_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "keyboard_pad_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
pad_thread::pad_thread(void *_curthread, void *_curwindow) : curthread(_curthread), curwindow(_curwindow)
{
}
pad_thread::~pad_thread()
{
active = false;
thread->join();
handlers.clear();
}
void pad_thread::Init(const u32 max_connect)
{
std::memset(&m_info, 0, sizeof(m_info));
m_info.max_connect = std::min(max_connect, (u32)7); // max 7 pads
m_info.now_connect = 0;
g_cfg_input.load();
std::shared_ptr<keyboard_pad_handler> keyptr;
//Always have a Null Pad Handler
std::shared_ptr<NullPadHandler> nullpad = std::make_shared<NullPadHandler>();
handlers.emplace(pad_handler::null, nullpad);
for (u32 i = 0; i < m_info.max_connect; i++)
{
std::shared_ptr<PadHandlerBase> cur_pad_handler;
const auto &handler_type = g_cfg_input.player[i]->handler;
if (handlers.count(handler_type) != 0)
{
cur_pad_handler = handlers[handler_type];
}
else
{
switch (handler_type)
{
case pad_handler::keyboard:
keyptr = std::make_shared<keyboard_pad_handler>();
keyptr->moveToThread((QThread *)curthread);
keyptr->SetTargetWindow((QWindow *)curwindow);
cur_pad_handler = keyptr;
break;
case pad_handler::ds4:
cur_pad_handler = std::make_shared<ds4_pad_handler>();
break;
#ifdef _WIN32
case pad_handler::xinput:
cur_pad_handler = std::make_shared<xinput_pad_handler>();
break;
case pad_handler::mm:
cur_pad_handler = std::make_shared<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
cur_pad_handler = std::make_shared<evdev_joystick_handler>();
break;
#endif
default:
break;
}
handlers.emplace(handler_type, cur_pad_handler);
}
cur_pad_handler->Init();
m_pads.push_back(std::make_shared<Pad>(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR,
CELL_PAD_DEV_TYPE_STANDARD));
if (cur_pad_handler->bindPadToDevice(m_pads.back(), g_cfg_input.player[i]->device.to_string()) == false)
{
//Failed to bind the device to cur_pad_handler so binds to NullPadHandler
LOG_ERROR(GENERAL, "Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type.to_string());
nullpad->bindPadToDevice(m_pads.back(), g_cfg_input.player[i]->device.to_string());
}
}
thread = std::make_shared<std::thread>(&pad_thread::ThreadFunc, this);
}
void pad_thread::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor)
{
if (pad > m_pads.size())
return;
if (m_pads[pad]->m_vibrateMotors.size() >= 2)
{
m_pads[pad]->m_vibrateMotors[0].m_value = largeMotor;
m_pads[pad]->m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
}
}
void pad_thread::ThreadFunc()
{
active = true;
while (active)
{
u32 connected = 0;
for (auto& cur_pad_handler : handlers)
{
cur_pad_handler.second->ThreadProc();
connected += cur_pad_handler.second->connected;
}
m_info.now_connect = connected;
std::this_thread::sleep_for(1ms);
}
}