rpcs3/rpcs3/Emu/RSX/VK/vkutils/mem_allocator.cpp
2020-12-31 22:57:17 +03:00

186 lines
4.9 KiB
C++

#include "mem_allocator.h"
#include "util/logs.hpp"
#include "../VKHelpers.h"
namespace vk
{
extern const render_device* g_current_renderer;
mem_allocator_vma::mem_allocator_vma(VkDevice dev, VkPhysicalDevice pdev) : mem_allocator_base(dev, pdev)
{
// Initialize stats pool
std::fill(stats.begin(), stats.end(), VmaBudget{});
VmaAllocatorCreateInfo allocatorInfo = {};
allocatorInfo.physicalDevice = pdev;
allocatorInfo.device = dev;
vmaCreateAllocator(&allocatorInfo, &m_allocator);
}
void mem_allocator_vma::destroy()
{
vmaDestroyAllocator(m_allocator);
}
mem_allocator_vk::mem_handle_t mem_allocator_vma::alloc(u64 block_sz, u64 alignment, u32 memory_type_index)
{
VmaAllocation vma_alloc;
VkMemoryRequirements mem_req = {};
VmaAllocationCreateInfo create_info = {};
mem_req.memoryTypeBits = 1u << memory_type_index;
mem_req.size = block_sz;
mem_req.alignment = alignment;
create_info.memoryTypeBits = 1u << memory_type_index;
if (VkResult result = vmaAllocateMemory(m_allocator, &mem_req, &create_info, &vma_alloc, nullptr);
result != VK_SUCCESS)
{
if (result == VK_ERROR_OUT_OF_DEVICE_MEMORY &&
vmm_handle_memory_pressure(rsx::problem_severity::fatal))
{
// If we just ran out of VRAM, attempt to release resources and try again
result = vmaAllocateMemory(m_allocator, &mem_req, &create_info, &vma_alloc, nullptr);
}
if (result != VK_SUCCESS)
{
die_with_error(result);
}
else
{
rsx_log.warning("Renderer ran out of video memory but successfully recovered.");
}
}
vmm_notify_memory_allocated(vma_alloc, memory_type_index, block_sz);
return vma_alloc;
}
void mem_allocator_vma::free(mem_handle_t mem_handle)
{
vmm_notify_memory_freed(mem_handle);
vmaFreeMemory(m_allocator, static_cast<VmaAllocation>(mem_handle));
}
void* mem_allocator_vma::map(mem_handle_t mem_handle, u64 offset, u64 /*size*/)
{
void *data = nullptr;
CHECK_RESULT(vmaMapMemory(m_allocator, static_cast<VmaAllocation>(mem_handle), &data));
// Add offset
data = static_cast<u8 *>(data) + offset;
return data;
}
void mem_allocator_vma::unmap(mem_handle_t mem_handle)
{
vmaUnmapMemory(m_allocator, static_cast<VmaAllocation>(mem_handle));
}
VkDeviceMemory mem_allocator_vma::get_vk_device_memory(mem_handle_t mem_handle)
{
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(m_allocator, static_cast<VmaAllocation>(mem_handle), &alloc_info);
return alloc_info.deviceMemory;
}
u64 mem_allocator_vma::get_vk_device_memory_offset(mem_handle_t mem_handle)
{
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(m_allocator, static_cast<VmaAllocation>(mem_handle), &alloc_info);
return alloc_info.offset;
}
f32 mem_allocator_vma::get_memory_usage()
{
vmaGetBudget(m_allocator, stats.data());
float max_usage = 0.f;
for (const auto& info : stats)
{
if (!info.budget)
{
break;
}
const float this_usage = (info.usage * 100.f) / info.budget;
max_usage = std::max(max_usage, this_usage);
}
return max_usage;
}
mem_allocator_vk::mem_handle_t mem_allocator_vk::alloc(u64 block_sz, u64 /*alignment*/, u32 memory_type_index)
{
VkDeviceMemory memory;
VkMemoryAllocateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.allocationSize = block_sz;
info.memoryTypeIndex = memory_type_index;
if (VkResult result = vkAllocateMemory(m_device, &info, nullptr, &memory); result != VK_SUCCESS)
{
if (result == VK_ERROR_OUT_OF_DEVICE_MEMORY && vmm_handle_memory_pressure(rsx::problem_severity::fatal))
{
// If we just ran out of VRAM, attempt to release resources and try again
result = vkAllocateMemory(m_device, &info, nullptr, &memory);
}
if (result != VK_SUCCESS)
{
die_with_error(result);
}
else
{
rsx_log.warning("Renderer ran out of video memory but successfully recovered.");
}
}
vmm_notify_memory_allocated(memory, memory_type_index, block_sz);
return memory;
}
void mem_allocator_vk::free(mem_handle_t mem_handle)
{
vmm_notify_memory_freed(mem_handle);
vkFreeMemory(m_device, static_cast<VkDeviceMemory>(mem_handle), nullptr);
}
void* mem_allocator_vk::map(mem_handle_t mem_handle, u64 offset, u64 size)
{
void* data = nullptr;
CHECK_RESULT(vkMapMemory(m_device, static_cast<VkDeviceMemory>(mem_handle), offset, std::max<u64>(size, 1u), 0, &data));
return data;
}
void mem_allocator_vk::unmap(mem_handle_t mem_handle)
{
vkUnmapMemory(m_device, static_cast<VkDeviceMemory>(mem_handle));
}
VkDeviceMemory mem_allocator_vk::get_vk_device_memory(mem_handle_t mem_handle)
{
return static_cast<VkDeviceMemory>(mem_handle);
}
u64 mem_allocator_vk::get_vk_device_memory_offset(mem_handle_t /*mem_handle*/)
{
return 0;
}
f32 mem_allocator_vk::get_memory_usage()
{
return 0.f;
}
mem_allocator_base* get_current_mem_allocator()
{
ensure(g_current_renderer);
return g_current_renderer->get_allocator();
}
}