rpcs3/rpcs3/rpcs3qt/gui_settings.h
2017-09-28 01:46:20 +03:00

221 lines
9 KiB
C++

#pragma once
#include "Utilities/Log.h"
#include <QSettings>
#include <QDir>
#include <QVariant>
#include <QSize>
#include <QColor>
#include <QBitmap>
#include <QLabel>
struct GUI_SAVE
{
QString key;
QString name;
QVariant def;
GUI_SAVE()
{
key = "";
name = "";
def = QVariant();
};
GUI_SAVE(const QString& k, const QString& n, const QVariant& d)
{
key = k;
name = n;
def = d;
};
};
typedef std::map<std::string, const QString> q_from_char;
typedef QPair<QString, QString> q_string_pair;
typedef QPair<QString, QSize> q_size_pair;
typedef QList<q_string_pair> q_pair_list;
typedef QList<q_size_pair> q_size_list;
namespace GUI
{
static QString stylesheet;
const QSize gl_icon_size_min = QSize(40, 22);
const QSize gl_icon_size_small = QSize(80, 44);
const QSize gl_icon_size_medium = QSize(160, 88);
const QSize gl_icon_size_max = QSize(320, 176);
const int gl_max_slider_pos = 100;
inline int get_Index(const QSize& current)
{
int size_delta = gl_icon_size_max.width() - gl_icon_size_min.width();
int current_delta = current.width() - gl_icon_size_min.width();
return gl_max_slider_pos * current_delta / size_delta;
};
inline QColor get_Label_Color(const QString& objectName, QPalette::ColorRole colorRole = QPalette::Foreground)
{
QLabel dummy_color;
dummy_color.setObjectName(objectName);
dummy_color.ensurePolished();
return dummy_color.palette().color(colorRole);
};
inline QString get_Single_Line(const QString& multi_line_string)
{
QString single_line_string = multi_line_string;
single_line_string.replace("\n"," ");
return single_line_string;
}
inline q_string_pair Recent_Game(const QString& path, const QString& title)
{
return q_string_pair(path, get_Single_Line(title));
}
const QString Default = QObject::tr("default");
const QString main_window = "main_window";
const QString game_list = "GameList";
const QString logger = "Logger";
const QString debugger = "Debugger";
const QString meta = "Meta";
const QString fs = "FileSystem";
const QString gs_frame = "GSFrame";
const QColor mw_tool_bar_color = QColor(227, 227, 227, 255);
const QColor mw_tool_icon_color = QColor(64, 64, 64, 255);
const QColor gl_icon_color = QColor(209, 209, 209, 255);
const QColor gl_tool_icon_color = QColor(0, 100, 231, 255);
const GUI_SAVE rg_freeze = GUI_SAVE(main_window, "recentGamesFrozen", false);
const GUI_SAVE rg_entries = GUI_SAVE(main_window, "recentGamesNames", QVariant::fromValue(q_pair_list()));
const GUI_SAVE ib_pkg_success = GUI_SAVE( main_window, "infoBoxEnabledInstallPKG", true );
const GUI_SAVE ib_pup_success = GUI_SAVE( main_window, "infoBoxEnabledInstallPUP", true );
const GUI_SAVE ib_show_welcome = GUI_SAVE( main_window, "infoBoxEnabledWelcome", true );
const GUI_SAVE fd_install_pkg = GUI_SAVE( main_window, "lastExplorePathPKG", "" );
const GUI_SAVE fd_install_pup = GUI_SAVE( main_window, "lastExplorePathPUP", "" );
const GUI_SAVE fd_boot_elf = GUI_SAVE( main_window, "lastExplorePathELF", "" );
const GUI_SAVE fd_boot_game = GUI_SAVE( main_window, "lastExplorePathGAME", "" );
const GUI_SAVE fd_decrypt_sprx = GUI_SAVE( main_window, "lastExplorePathSPRX", "" );
const GUI_SAVE fd_cg_disasm = GUI_SAVE( main_window, "lastExplorePathCGD", "" );
const GUI_SAVE mw_debugger = GUI_SAVE( main_window, "debuggerVisible", false );
const GUI_SAVE mw_logger = GUI_SAVE( main_window, "loggerVisible", true );
const GUI_SAVE mw_gamelist = GUI_SAVE( main_window, "gamelistVisible", true );
const GUI_SAVE mw_toolBarVisible = GUI_SAVE( main_window, "toolBarVisible", true );
const GUI_SAVE mw_toolBarColor = GUI_SAVE( main_window, "toolBarColor", mw_tool_bar_color);
const GUI_SAVE mw_toolIconColor = GUI_SAVE( main_window, "toolIconColor", mw_tool_icon_color);
const GUI_SAVE mw_geometry = GUI_SAVE( main_window, "geometry", QByteArray() );
const GUI_SAVE mw_windowState = GUI_SAVE( main_window, "windowState", QByteArray() );
const GUI_SAVE mw_mwState = GUI_SAVE( main_window, "wwState", QByteArray() );
const GUI_SAVE cat_hdd_game = GUI_SAVE( game_list, "categoryVisibleHDDGame", true );
const GUI_SAVE cat_disc_game = GUI_SAVE( game_list, "categoryVisibleDiscGame", true );
const GUI_SAVE cat_home = GUI_SAVE( game_list, "categoryVisibleHome", true );
const GUI_SAVE cat_audio_video = GUI_SAVE( game_list, "categoryVisibleAudioVideo", true );
const GUI_SAVE cat_game_data = GUI_SAVE( game_list, "categoryVisibleGameData", false );
const GUI_SAVE cat_unknown = GUI_SAVE( game_list, "categoryVisibleUnknown", true );
const GUI_SAVE cat_other = GUI_SAVE( game_list, "categoryVisibleOther", true );
const GUI_SAVE gl_sortAsc = GUI_SAVE( game_list, "sortAsc", true );
const GUI_SAVE gl_sortCol = GUI_SAVE( game_list, "sortCol", 1 );
const GUI_SAVE gl_state = GUI_SAVE( game_list, "state", QByteArray() );
const GUI_SAVE gl_iconSize = GUI_SAVE( game_list, "iconSize", get_Index(gl_icon_size_small));
const GUI_SAVE gl_iconColor = GUI_SAVE( game_list, "iconColor", gl_icon_color);
const GUI_SAVE gl_listMode = GUI_SAVE( game_list, "listMode", true );
const GUI_SAVE gl_textFactor = GUI_SAVE( game_list, "textFactor", (qreal) 2.0 );
const GUI_SAVE gl_marginFactor = GUI_SAVE( game_list, "marginFactor", (qreal) 0.09 );
const GUI_SAVE gl_toolBarVisible = GUI_SAVE( game_list, "toolBarVisible", false);
const GUI_SAVE gl_toolIconColor = GUI_SAVE( game_list, "toolIconColor", gl_tool_icon_color);
const GUI_SAVE fs_emulator_dir_list = GUI_SAVE(fs, "emulator_dir_list", QStringList());
const GUI_SAVE fs_dev_hdd0_list = GUI_SAVE(fs, "dev_hdd0_list", QStringList());
const GUI_SAVE fs_dev_hdd1_list = GUI_SAVE(fs, "dev_hdd1_list", QStringList());
const GUI_SAVE fs_dev_flash_list = GUI_SAVE(fs, "dev_flash_list", QStringList());
const GUI_SAVE fs_dev_usb000_list = GUI_SAVE(fs, "dev_usb000_list", QStringList());
const GUI_SAVE l_tty = GUI_SAVE( logger, "TTY", true );
const GUI_SAVE l_level = GUI_SAVE( logger, "level", (uint)(logs::level::success) );
const GUI_SAVE l_stack = GUI_SAVE( logger, "stack", false );
const GUI_SAVE d_splitterState = GUI_SAVE( debugger, "splitterState", QByteArray());
const GUI_SAVE m_currentConfig = GUI_SAVE(meta, "currentConfig", QObject::tr("CurrentSettings"));
const GUI_SAVE m_currentStylesheet = GUI_SAVE(meta, "currentStylesheet", Default);
const GUI_SAVE m_saveNotes = GUI_SAVE(meta, "saveNotes", QVariantMap());
const GUI_SAVE m_showDebugTab = GUI_SAVE(meta, "showDebugTab", false);
const GUI_SAVE m_enableUIColors = GUI_SAVE(meta, "enableUIColors", false);
const GUI_SAVE gs_disableMouse = GUI_SAVE(gs_frame, "disableMouse", false);
const GUI_SAVE gs_resize = GUI_SAVE(gs_frame, "resize", false);
const GUI_SAVE gs_width = GUI_SAVE(gs_frame, "width", 1280);
const GUI_SAVE gs_height = GUI_SAVE(gs_frame, "height", 720);
}
/** Class for GUI settings..
*/
class gui_settings : public QObject
{
Q_OBJECT
public:
explicit gui_settings(QObject* parent = nullptr);
~gui_settings();
QString GetSettingsDir();
/** Changes the settings file to the destination preset*/
void ChangeToConfig(const QString& destination);
bool GetCategoryVisibility(int cat);
QVariant GetValue(const GUI_SAVE& entry);
QVariant List2Var(const q_pair_list& list);
q_pair_list Var2List(const QVariant &var);
void ShowInfoBox(const GUI_SAVE& entry, const QString& title, const QString& text, QWidget* parent = 0);
logs::level GetLogLevel();
bool GetGamelistColVisibility(int col);
QColor GetCustomColor(int col);
QStringList GetConfigEntries();
QString GetCurrentStylesheetPath();
QStringList GetStylesheetEntries();
QStringList GetGameListCategoryFilters();
/**
Creates a custom colored QIcon based on another QIcon
@param icon the icon to colorize
@param oldColor the current color of icon
@param newColor the desired color for the new icon
@param useSpecialMasks only used for icons with white parts and disc game icon
*/
static QIcon colorizedIcon(const QIcon& icon, const QColor& oldColor, const QColor& newColor, bool useSpecialMasks = false, bool colorizeAll = false);
static QPixmap colorizedPixmap(const QPixmap& old_pixmap, const QColor& oldColor, const QColor& newColor, bool useSpecialMasks = false, bool colorizeAll = false);
static QImage GetOpaqueImageArea(const QString& path);
public Q_SLOTS:
void Reset(bool removeMeta = false);
/** Write value to entry */
void SetValue(const GUI_SAVE& entry, const QVariant& value);
/** Sets the visibility of the chosen category. */
void SetCategoryVisibility(int cat, const bool& val);
void SetGamelistColVisibility(int col, bool val);
void SetCustomColor(int col, const QColor& val);
void SaveCurrentConfig(const QString& friendlyName);
private:
QString ComputeSettingsDir();
void BackupSettingsToTarget(const QString& destination);
QSettings m_settings;
QDir m_settingsDir;
};