rpcs3/rpcs3/Emu/Memory/vm_ref.h
2014-09-01 20:16:44 +04:00

92 lines
No EOL
2.8 KiB
C++

#pragma once
namespace vm
{
template<typename T, typename AT = u32>
class _ref_base
{
protected:
AT m_addr;
public:
typedef T type;
operator T&()
{
return get_ref<T>(m_addr);
}
operator const T&() const
{
return get_ref<const T>(m_addr);
}
AT addr() const
{
return m_addr;
}
static _ref_base make(AT addr)
{
return (_ref_base&)addr;
}
};
//BE reference to LE data
template<typename T, typename AT = u32> struct brefl : public _ref_base<T, typename to_be_t<AT>::type>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
//BE reference to BE data
template<typename T, typename AT = u32> struct brefb : public _ref_base<typename to_be_t<T>::type, typename to_be_t<AT>::type>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
//LE reference to BE data
template<typename T, typename AT = u32> struct lrefb : public _ref_base<typename to_be_t<T>::type, AT>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
//LE reference to LE data
template<typename T, typename AT = u32> struct lrefl : public _ref_base<T, AT>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
namespace ps3
{
//default reference for HLE functions (LE reference to BE data)
template<typename T, typename AT = u32> struct ref : public lrefb<T, AT>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
//default reference for HLE structures (BE reference to BE data)
template<typename T, typename AT = u32> struct bref : public brefb<T, AT>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
}
namespace psv
{
//default reference for HLE functions & structures (LE reference to LE data)
template<typename T, typename AT = u32> struct ref : public lrefl<T, AT>
{
_ref_base& operator = (typename T right) { get_ref<T>(m_addr) = right; return *this; }
const _ref_base& operator = (typename T right) const { get_ref<T>(m_addr) = right; return *this; }
};
}
//PS3 emulation is main now, so lets it be as default
using namespace ps3;
}