mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-10 17:01:24 +12:00
438 lines
15 KiB
C++
438 lines
15 KiB
C++
#include "stdafx.h"
|
|
#if defined(DX12_SUPPORT)
|
|
#include "D3D12GSRender.h"
|
|
// For clarity this code deals with texture but belongs to D3D12GSRender class
|
|
|
|
|
|
static
|
|
u32 LinearToSwizzleAddress(u32 x, u32 y, u32 z, u32 log2_width, u32 log2_height, u32 log2_depth)
|
|
{
|
|
u32 offset = 0;
|
|
u32 shift_count = 0;
|
|
while (log2_width | log2_height | log2_depth) {
|
|
if (log2_width)
|
|
{
|
|
offset |= (x & 0x01) << shift_count;
|
|
x >>= 1;
|
|
++shift_count;
|
|
--log2_width;
|
|
}
|
|
if (log2_height)
|
|
{
|
|
offset |= (y & 0x01) << shift_count;
|
|
y >>= 1;
|
|
++shift_count;
|
|
--log2_height;
|
|
}
|
|
if (log2_depth)
|
|
{
|
|
offset |= (z & 0x01) << shift_count;
|
|
z >>= 1;
|
|
++shift_count;
|
|
--log2_depth;
|
|
}
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
static D3D12_COMPARISON_FUNC ComparisonFunc[] =
|
|
{
|
|
D3D12_COMPARISON_FUNC_NEVER,
|
|
D3D12_COMPARISON_FUNC_LESS,
|
|
D3D12_COMPARISON_FUNC_EQUAL,
|
|
D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_COMPARISON_FUNC_GREATER,
|
|
D3D12_COMPARISON_FUNC_NOT_EQUAL,
|
|
D3D12_COMPARISON_FUNC_GREATER_EQUAL,
|
|
D3D12_COMPARISON_FUNC_ALWAYS
|
|
};
|
|
|
|
size_t D3D12GSRender::GetMaxAniso(size_t aniso)
|
|
{
|
|
switch (aniso)
|
|
{
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12;
|
|
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
D3D12_TEXTURE_ADDRESS_MODE D3D12GSRender::GetWrap(size_t wrap)
|
|
{
|
|
switch (wrap)
|
|
{
|
|
case CELL_GCM_TEXTURE_WRAP: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
case CELL_GCM_TEXTURE_MIRROR: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
|
|
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
case CELL_GCM_TEXTURE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
|
|
case CELL_GCM_TEXTURE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
|
|
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
|
|
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
|
|
}
|
|
|
|
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
}
|
|
|
|
size_t D3D12GSRender::UploadTextures()
|
|
{
|
|
size_t usedTexture = 0;
|
|
|
|
for (u32 i = 0; i < m_textures_count; ++i)
|
|
{
|
|
if (!m_textures[i].IsEnabled()) continue;
|
|
size_t w = m_textures[i].GetWidth(), h = m_textures[i].GetHeight();
|
|
|
|
const u32 texaddr = GetAddress(m_textures[i].GetOffset(), m_textures[i].GetLocation());
|
|
|
|
DXGI_FORMAT dxgiFormat;
|
|
size_t blockSizeInByte, blockWidthInPixel, blockHeightInPixel;
|
|
int format = m_textures[i].GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
|
|
|
|
bool is_swizzled = !(m_textures[i].GetFormat() & CELL_GCM_TEXTURE_LN);
|
|
switch (format)
|
|
{
|
|
case CELL_GCM_TEXTURE_A1R5G5B5:
|
|
case CELL_GCM_TEXTURE_G8B8:
|
|
case CELL_GCM_TEXTURE_R6G5B5:
|
|
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
|
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
|
|
case CELL_GCM_TEXTURE_DEPTH16:
|
|
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
|
|
case CELL_GCM_TEXTURE_X16:
|
|
case CELL_GCM_TEXTURE_Y16_X16:
|
|
case CELL_GCM_TEXTURE_R5G5B5A1:
|
|
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
|
|
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
|
|
case CELL_GCM_TEXTURE_X32_FLOAT:
|
|
case CELL_GCM_TEXTURE_D1R5G5B5:
|
|
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
|
|
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
|
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
|
default:
|
|
LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
|
|
break;
|
|
case CELL_GCM_TEXTURE_A4R4G4B4:
|
|
dxgiFormat = DXGI_FORMAT_B4G4R4A4_UNORM;
|
|
blockSizeInByte = 2;
|
|
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
|
break;
|
|
case CELL_GCM_TEXTURE_R5G6B5:
|
|
dxgiFormat = DXGI_FORMAT_B5G6R5_UNORM;
|
|
blockSizeInByte = 2;
|
|
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
|
break;
|
|
case CELL_GCM_TEXTURE_D8R8G8B8:
|
|
dxgiFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
blockSizeInByte = 4;
|
|
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
|
break;
|
|
case CELL_GCM_TEXTURE_A8R8G8B8:
|
|
dxgiFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
blockSizeInByte = 4;
|
|
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
|
|
dxgiFormat = DXGI_FORMAT_BC1_UNORM;
|
|
blockSizeInByte = 8;
|
|
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
|
|
dxgiFormat = DXGI_FORMAT_BC2_UNORM;
|
|
blockSizeInByte = 16;
|
|
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
|
|
dxgiFormat = DXGI_FORMAT_BC3_UNORM;
|
|
blockSizeInByte = 16;
|
|
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
|
break;
|
|
case CELL_GCM_TEXTURE_B8:
|
|
dxgiFormat = DXGI_FORMAT_R8_UNORM;
|
|
blockSizeInByte = 1;
|
|
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
|
dxgiFormat = DXGI_FORMAT_G8R8_G8B8_UNORM;
|
|
blockSizeInByte = 4;
|
|
blockWidthInPixel = 2, blockHeightInPixel = 2;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
|
dxgiFormat = DXGI_FORMAT_R8G8_B8G8_UNORM;
|
|
blockSizeInByte = 4;
|
|
blockWidthInPixel = 2, blockHeightInPixel = 2;
|
|
break;
|
|
}
|
|
|
|
ID3D12Resource *vramTexture;
|
|
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItRTT = m_rtts.m_renderTargets.find(texaddr);
|
|
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItCache = m_texturesCache.find(texaddr);
|
|
bool isRenderTarget = false;
|
|
if (ItRTT != m_rtts.m_renderTargets.end())
|
|
{
|
|
vramTexture = ItRTT->second;
|
|
isRenderTarget = true;
|
|
}
|
|
else if (ItCache != m_texturesCache.end())
|
|
{
|
|
vramTexture = ItCache->second;
|
|
}
|
|
else
|
|
{
|
|
// Upload at each iteration to take advantage of overlapping transfer
|
|
ID3D12GraphicsCommandList *commandList;
|
|
check(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_textureUploadCommandAllocator, nullptr, IID_PPV_ARGS(&commandList)));
|
|
|
|
size_t heightInBlocks = (m_textures[i].GetHeight() + blockHeightInPixel - 1) / blockHeightInPixel;
|
|
size_t widthInBlocks = (m_textures[i].GetWidth() + blockWidthInPixel - 1) / blockWidthInPixel;
|
|
// Multiple of 256
|
|
size_t rowPitch = blockSizeInByte * widthInBlocks;
|
|
rowPitch = (rowPitch + 255) & ~255;
|
|
|
|
ID3D12Resource *Texture;
|
|
size_t textureSize = rowPitch * heightInBlocks;
|
|
assert(m_textureUploadData.canAlloc(textureSize));
|
|
size_t heapOffset = m_textureUploadData.alloc(textureSize);
|
|
|
|
check(m_device->CreatePlacedResource(
|
|
m_textureUploadData.m_heap,
|
|
heapOffset,
|
|
&getBufferResourceDesc(textureSize),
|
|
D3D12_RESOURCE_STATE_GENERIC_READ,
|
|
nullptr,
|
|
IID_PPV_ARGS(&Texture)
|
|
));
|
|
m_textureUploadData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, textureSize, Texture));
|
|
|
|
auto pixels = vm::get_ptr<const u8>(texaddr);
|
|
void *textureData;
|
|
check(Texture->Map(0, nullptr, (void**)&textureData));
|
|
|
|
// Upload with correct rowpitch
|
|
for (unsigned row = 0; row < heightInBlocks; row++)
|
|
{
|
|
size_t m_texture_pitch = m_textures[i].m_pitch;
|
|
if (!m_texture_pitch) m_texture_pitch = rowPitch;
|
|
switch (format)
|
|
{
|
|
case CELL_GCM_TEXTURE_A8R8G8B8:
|
|
{
|
|
if (is_swizzled)
|
|
{
|
|
u32 *src, *dst;
|
|
u32 log2width, log2height;
|
|
|
|
src = (u32*)pixels;
|
|
dst = (u32*)textureData;
|
|
|
|
log2width = (u32)(logf(m_textures[i].GetWidth()) / logf(2.f));
|
|
log2height = (u32)(logf(m_textures[i].GetHeight()) / logf(2.f));
|
|
|
|
for (int j = 0; j < m_textures[i].GetWidth(); j++)
|
|
{
|
|
dst[(row * rowPitch / 4) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
|
|
}
|
|
}
|
|
else
|
|
streamBuffer((char*)textureData + row * rowPitch, (char*)pixels + row * m_texture_pitch, m_texture_pitch);
|
|
break;
|
|
}
|
|
case CELL_GCM_TEXTURE_A4R4G4B4:
|
|
case CELL_GCM_TEXTURE_R5G6B5:
|
|
{
|
|
unsigned short *dst = (unsigned short *)textureData, *src = (unsigned short *)pixels;
|
|
|
|
for (int j = 0; j < m_textures[i].GetWidth(); j++)
|
|
{
|
|
u16 tmp = src[row * m_texture_pitch / 2 + j];
|
|
dst[row * rowPitch / 2 + j] = (tmp >> 8) | (tmp << 8);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
streamBuffer((char*)textureData + row * rowPitch, (char*)pixels + row * m_texture_pitch, m_texture_pitch);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Texture->Unmap(0, nullptr);
|
|
|
|
size_t powerOf2Height = log2(heightInBlocks) + 1;
|
|
textureSize = rowPitch * (1 << powerOf2Height);
|
|
|
|
assert(m_textureData.canAlloc(textureSize));
|
|
size_t heapOffset2 = m_textureData.alloc(textureSize);
|
|
|
|
check(m_device->CreatePlacedResource(
|
|
m_textureData.m_heap,
|
|
heapOffset2,
|
|
&getTexture2DResourceDesc(m_textures[i].GetWidth(), m_textures[i].GetHeight(), dxgiFormat),
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
nullptr,
|
|
IID_PPV_ARGS(&vramTexture)
|
|
));
|
|
m_textureData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset2, textureSize, vramTexture));
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
|
|
dst.pResource = vramTexture;
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src.pResource = Texture;
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
src.PlacedFootprint.Footprint.Depth = 1;
|
|
src.PlacedFootprint.Footprint.Width = m_textures[i].GetWidth();
|
|
src.PlacedFootprint.Footprint.Height = m_textures[i].GetHeight();
|
|
src.PlacedFootprint.Footprint.RowPitch = (UINT)rowPitch;
|
|
src.PlacedFootprint.Footprint.Format = dxgiFormat;
|
|
|
|
commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = {};
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Transition.pResource = vramTexture;
|
|
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_GENERIC_READ;
|
|
commandList->ResourceBarrier(1, &barrier);
|
|
|
|
commandList->Close();
|
|
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList);
|
|
getCurrentResourceStorage().m_inflightCommandList.push_back(commandList);
|
|
m_texturesCache[texaddr] = vramTexture;
|
|
}
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srvDesc.Format = dxgiFormat;
|
|
srvDesc.Texture2D.MipLevels = 1;
|
|
|
|
switch (format)
|
|
{
|
|
case CELL_GCM_TEXTURE_A1R5G5B5:
|
|
case CELL_GCM_TEXTURE_G8B8:
|
|
case CELL_GCM_TEXTURE_R6G5B5:
|
|
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
|
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
|
|
case CELL_GCM_TEXTURE_DEPTH16:
|
|
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
|
|
case CELL_GCM_TEXTURE_X16:
|
|
case CELL_GCM_TEXTURE_Y16_X16:
|
|
case CELL_GCM_TEXTURE_R5G5B5A1:
|
|
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
|
|
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
|
|
case CELL_GCM_TEXTURE_X32_FLOAT:
|
|
case CELL_GCM_TEXTURE_D1R5G5B5:
|
|
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
|
|
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
|
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
|
default:
|
|
LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
|
|
break;
|
|
case CELL_GCM_TEXTURE_A4R4G4B4:
|
|
case CELL_GCM_TEXTURE_R5G6B5:
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
break;
|
|
case CELL_GCM_TEXTURE_D8R8G8B8:
|
|
{
|
|
const int RemapValue[4] =
|
|
{
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
|
|
};
|
|
|
|
u8 remap_a = m_textures[i].GetRemap() & 0x3;
|
|
u8 remap_r = (m_textures[i].GetRemap() >> 2) & 0x3;
|
|
u8 remap_g = (m_textures[i].GetRemap() >> 4) & 0x3;
|
|
u8 remap_b = (m_textures[i].GetRemap() >> 6) & 0x3;
|
|
|
|
srvDesc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
|
RemapValue[remap_a],
|
|
RemapValue[remap_r],
|
|
RemapValue[remap_g],
|
|
RemapValue[remap_b]);
|
|
break;
|
|
}
|
|
case CELL_GCM_TEXTURE_A8R8G8B8:
|
|
{
|
|
const int RemapValue[4] =
|
|
{
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
|
|
};
|
|
|
|
u8 remap_a = m_textures[i].GetRemap() & 0x3;
|
|
u8 remap_r = (m_textures[i].GetRemap() >> 2) & 0x3;
|
|
u8 remap_g = (m_textures[i].GetRemap() >> 4) & 0x3;
|
|
u8 remap_b = (m_textures[i].GetRemap() >> 6) & 0x3;
|
|
if (isRenderTarget)
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
else
|
|
srvDesc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
|
RemapValue[remap_a],
|
|
RemapValue[remap_r],
|
|
RemapValue[remap_g],
|
|
RemapValue[remap_b]);
|
|
|
|
break;
|
|
}
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
|
|
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
break;
|
|
case CELL_GCM_TEXTURE_B8:
|
|
srvDesc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0);
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
break;
|
|
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
break;
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE Handle = getCurrentResourceStorage().m_textureDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
|
|
Handle.ptr += (getCurrentResourceStorage().m_currentTextureIndex + usedTexture) * m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
m_device->CreateShaderResourceView(vramTexture, &srvDesc, Handle);
|
|
|
|
// TODO : Correctly define sampler
|
|
D3D12_SAMPLER_DESC samplerDesc = {};
|
|
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
samplerDesc.AddressU = GetWrap(m_textures[i].GetWrapS());
|
|
samplerDesc.AddressV = GetWrap(m_textures[i].GetWrapT());
|
|
samplerDesc.AddressW = GetWrap(m_textures[i].GetWrapR());
|
|
samplerDesc.ComparisonFunc = ComparisonFunc[m_textures[i].GetZfunc()];
|
|
samplerDesc.MaxAnisotropy = (UINT)GetMaxAniso(m_textures[i].GetMaxAniso());
|
|
samplerDesc.MipLODBias = m_textures[i].GetBias();
|
|
samplerDesc.BorderColor[4] = (FLOAT)m_textures[i].GetBorderColor();
|
|
samplerDesc.MinLOD = (FLOAT)(m_textures[i].GetMinLOD() >> 8);
|
|
samplerDesc.MaxLOD = (FLOAT)(m_textures[i].GetMaxLOD() >> 8);
|
|
Handle = getCurrentResourceStorage().m_samplerDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
Handle.ptr += (getCurrentResourceStorage().m_currentTextureIndex + usedTexture) * m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
|
m_device->CreateSampler(&samplerDesc, Handle);
|
|
|
|
usedTexture++;
|
|
}
|
|
|
|
return usedTexture;
|
|
}
|
|
|
|
#endif
|