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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "Utilities/Config.h"
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#include <array>
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struct cfg_ps_move final : cfg::node
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{
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cfg_ps_move() : cfg::node() {}
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cfg_ps_move(cfg::node* owner, std::string name) : cfg::node(owner, std::move(name)) {}
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cfg::uint<0, 255> r{ this, "Color R", 0, true };
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cfg::uint<0, 255> g{ this, "Color G", 0, true };
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cfg::uint<0, 255> b{ this, "Color B", 0, true };
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cfg::uint<0, 359> hue{ this, "Hue", 0, true };
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cfg::uint<0, 180> hue_threshold{ this, "Hue Threshold", 10, true };
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cfg::uint<0, 255> saturation_threshold{ this, "Saturation Threshold", 10, true };
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};
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struct cfg_ps_moves final : cfg::node
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{
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cfg_ps_moves();
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cfg_ps_move move1{ this, "PS Move 1" };
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cfg_ps_move move2{ this, "PS Move 2" };
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cfg_ps_move move3{ this, "PS Move 3" };
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cfg_ps_move move4{ this, "PS Move 4" };
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cfg::_float<0, 50> min_radius{ this, "Minimum Radius", 1.0f, true }; // Percentage of image width
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cfg::_float<0, 50> max_radius{ this, "Maximum Radius", 10.0f, true }; // Percentage of image width
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std::array<cfg_ps_move*, 4> move{ &move1, &move2, &move3, &move4 };
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const std::string path;
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bool load();
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void save() const;
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};
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extern cfg_ps_moves g_cfg_move;
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