rpcs3/rpcs3/Emu/SysCalls/Modules/sceNpTrophy.cpp
2015-07-15 16:21:41 +03:00

487 lines
14 KiB
C++

#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/SysCalls/Modules.h"
#include "rpcs3/Ini.h"
#include "Utilities/rXml.h"
#include "Loader/TRP.h"
#include "Loader/TROPUSR.h"
#include "Emu/FS/VFS.h"
#include "Emu/FS/vfsDir.h"
#include "Emu/FS/vfsFileBase.h"
#include "sceNp.h"
#include "sceNpTrophy.h"
extern Module sceNpTrophy;
// Internal Structs
struct trophy_context_t
{
const u32 id;
std::string trp_name;
std::unique_ptr<vfsStream> trp_stream;
std::unique_ptr<TROPUSRLoader> tropusr;
trophy_context_t()
: id(Emu.GetIdManager().get_current_id())
{
}
};
struct trophy_handle_t
{
const u32 id;
trophy_handle_t()
: id(Emu.GetIdManager().get_current_id())
{
}
};
// Functions
s32 sceNpTrophyInit(vm::ptr<void> pool, u32 poolSize, u32 containerId, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyInit(pool=*0x%x, poolSize=0x%x, containerId=0x%x, options=0x%llx)", pool, poolSize, containerId, options);
return CELL_OK;
}
s32 sceNpTrophyTerm()
{
sceNpTrophy.Warning("sceNpTrophyTerm()");
return CELL_OK;
}
s32 sceNpTrophyCreateHandle(vm::ptr<u32> handle)
{
sceNpTrophy.Warning("sceNpTrophyCreateHandle(handle=*0x%x)", handle);
if (!handle)
{
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
*handle = Emu.GetIdManager().make<trophy_handle_t>();
return CELL_OK;
}
s32 sceNpTrophyDestroyHandle(u32 handle)
{
sceNpTrophy.Warning("sceNpTrophyDestroyHandle(handle=0x%x)", handle);
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
Emu.GetIdManager().remove<trophy_handle_t>(handle);
return CELL_OK;
}
s32 sceNpTrophyAbortHandle(u32 handle)
{
sceNpTrophy.Todo("sceNpTrophyAbortHandle(handle=0x%x)", handle);
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
return CELL_OK;
}
s32 sceNpTrophyCreateContext(vm::ptr<u32> context, vm::cptr<SceNpCommunicationId> commId, vm::cptr<SceNpCommunicationSignature> commSign, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyCreateContext(context=*0x%x, commId=*0x%x, commSign=*0x%x, options=0x%llx)", context, commId, commSign, options);
// rough checks for further fmt::format call
if (commId->term || commId->num > 99)
{
return SCE_NP_TROPHY_ERROR_INVALID_NP_COMM_ID;
}
// generate trophy context name
std::string name = fmt::format("%s_%02d", commId->data, commId->num);
// open trophy pack file
std::unique_ptr<vfsStream> stream(Emu.GetVFS().OpenFile("/app_home/../TROPDIR/" + name + "/TROPHY.TRP", vfsRead));
// check if exists and opened
if (!stream || !stream->IsOpened())
{
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
}
// create trophy context
const auto ctxt = Emu.GetIdManager().make_ptr<trophy_context_t>();
// set trophy context parameters (could be passed to constructor through make_ptr call)
ctxt->trp_name = std::move(name);
ctxt->trp_stream = std::move(stream);
*context = ctxt->id;
return CELL_OK;
}
s32 sceNpTrophyDestroyContext(u32 context)
{
sceNpTrophy.Warning("sceNpTrophyDestroyContext(context=0x%x)", context);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
Emu.GetIdManager().remove<trophy_context_t>(context);
return CELL_OK;
}
s32 sceNpTrophyRegisterContext(PPUThread& CPU, u32 context, u32 handle, vm::ptr<SceNpTrophyStatusCallback> statusCb, vm::ptr<u32> arg, u64 options)
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(context=0x%x, handle=0x%x, statusCb=*0x%x, arg=*0x%x, options=0x%llx)", context, handle, statusCb, arg, options);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(): SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT");
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(): SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE");
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
TRPLoader trp(*ctxt->trp_stream);
if (!trp.LoadHeader())
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(): SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE");
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
}
// Rename or discard certain entries based on the files found
const size_t kTargetBufferLength = 31;
char target[kTargetBufferLength + 1];
target[kTargetBufferLength] = 0;
strcpy_trunc(target, fmt::Format("TROP_%02d.SFM", Ini.SysLanguage.GetValue()));
if (trp.ContainsEntry(target))
{
trp.RemoveEntry("TROPCONF.SFM");
trp.RemoveEntry("TROP.SFM");
trp.RenameEntry(target, "TROPCONF.SFM");
}
else if (trp.ContainsEntry("TROP.SFM"))
{
trp.RemoveEntry("TROPCONF.SFM");
trp.RenameEntry("TROP.SFM", "TROPCONF.SFM");
}
else if (!trp.ContainsEntry("TROPCONF.SFM"))
{
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
}
// Discard unnecessary TROP_XX.SFM files
for (s32 i = 0; i <= 18; i++)
{
strcpy_trunc(target, fmt::Format("TROP_%02d.SFM", i));
if (i != Ini.SysLanguage.GetValue())
{
trp.RemoveEntry(target);
}
}
// TODO: Get the path of the current user
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name;
if (!trp.Install(trophyPath))
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(): SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE");
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
}
TROPUSRLoader* tropusr = new TROPUSRLoader();
std::string trophyUsrPath = trophyPath + "/TROPUSR.DAT";
std::string trophyConfPath = trophyPath + "/TROPCONF.SFM";
tropusr->Load(trophyUsrPath, trophyConfPath);
ctxt->tropusr.reset(tropusr);
// TODO: Callbacks
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_INSTALLED, 100, 100, arg);
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_PROCESSING_COMPLETE, 100, 100, arg);
return CELL_OK;
}
s32 sceNpTrophyGetRequiredDiskSpace(u32 context, u32 handle, vm::ptr<u64> reqspace, u64 options)
{
sceNpTrophy.Todo("sceNpTrophyGetRequiredDiskSpace(context=0x%x, handle=0x%x, reqspace*=0x%x, options=0x%llx)", context, handle, reqspace, options);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
// TODO: This is not accurate. It's just an approximation of the real value
*reqspace = ctxt->trp_stream->GetSize();
return CELL_OK;
}
s32 sceNpTrophySetSoundLevel(u32 context, u32 handle, u32 level, u64 options)
{
sceNpTrophy.Todo("sceNpTrophySetSoundLevel(context=0x%x, handle=0x%x, level=%d, options=0x%llx)", context, handle, level, options);
return CELL_OK;
}
s32 sceNpTrophyGetGameInfo(u32 context, u32 handle, vm::ptr<SceNpTrophyGameDetails> details, vm::ptr<SceNpTrophyGameData> data)
{
sceNpTrophy.Error("sceNpTrophyGetGameInfo(context=0x%x, handle=0x%x, details=*0x%x, data=*0x%x)", context, handle, details, data);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
std::string path;
rXmlDocument doc;
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string titleName;
std::string titleDetail;
for (std::shared_ptr<rXmlNode> n = doc.GetRoot()->GetChildren(); n; n = n->GetNext()) {
if (n->GetName() == "title-name")
titleName = n->GetNodeContent();
if (n->GetName() == "title-detail")
titleDetail = n->GetNodeContent();
if (n->GetName() == "trophy")
{
u32 trophy_id = atoi(n->GetAttribute("id").c_str());
details->numTrophies++;
switch (n->GetAttribute("ttype")[0]) {
case 'B': details->numBronze++; break;
case 'S': details->numSilver++; break;
case 'G': details->numGold++; break;
case 'P': details->numPlatinum++; break;
}
if (ctxt->tropusr->GetTrophyUnlockState(trophy_id))
{
data->unlockedTrophies++;
switch (n->GetAttribute("ttype")[0]) {
case 'B': data->unlockedBronze++; break;
case 'S': data->unlockedSilver++; break;
case 'G': data->unlockedGold++; break;
case 'P': data->unlockedPlatinum++; break;
}
}
}
}
strcpy_trunc(details->title, titleName);
strcpy_trunc(details->description, titleDetail);
return CELL_OK;
}
s32 sceNpTrophyUnlockTrophy(u32 context, u32 handle, s32 trophyId, vm::ptr<u32> platinumId)
{
sceNpTrophy.Error("sceNpTrophyUnlockTrophy(context=0x%x, handle=0x%x, trophyId=%d, platinumId=*0x%x)", context, handle, trophyId, platinumId);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
if (trophyId >= (s32)ctxt->tropusr->GetTrophiesCount())
return SCE_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (ctxt->tropusr->GetTrophyUnlockState(trophyId))
return SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED;
ctxt->tropusr->UnlockTrophy(trophyId, 0, 0); // TODO
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPUSR.DAT";
ctxt->tropusr->Save(trophyPath);
*platinumId = SCE_NP_TROPHY_INVALID_TROPHY_ID; // TODO
return CELL_OK;
}
s32 sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, vm::ptr<SceNpTrophyFlagArray> flags, vm::ptr<u32> count)
{
sceNpTrophy.Error("sceNpTrophyGetTrophyUnlockState(context=0x%x, handle=0x%x, flags=*0x%x, count=*0x%x)", context, handle, flags, count);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
u32 count_ = ctxt->tropusr->GetTrophiesCount();
*count = count_;
if (count_ > 128)
sceNpTrophy.Error("sceNpTrophyGetTrophyUnlockState: More than 128 trophies detected!");
// Pack up to 128 bools in u32 flag_bits[4]
for (u32 id = 0; id < count_; id++)
{
if (ctxt->tropusr->GetTrophyUnlockState(id))
flags->flag_bits[id/32] |= 1<<(id%32);
else
flags->flag_bits[id/32] &= ~(1<<(id%32));
}
return CELL_OK;
}
s32 sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, vm::ptr<SceNpTrophyDetails> details, vm::ptr<SceNpTrophyData> data)
{
sceNpTrophy.Warning("sceNpTrophyGetTrophyInfo(context=0x%x, handle=0x%x, trophyId=%d, details=*0x%x, data=*0x%x)", context, handle, trophyId, details, data);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
std::string path;
rXmlDocument doc;
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string name;
std::string detail;
for (std::shared_ptr<rXmlNode> n = doc.GetRoot()->GetChildren(); n; n = n->GetNext()) {
if (n->GetName() == "trophy" && (trophyId == atoi(n->GetAttribute("id").c_str())))
{
details->trophyId = trophyId;
switch (n->GetAttribute("ttype")[0]) {
case 'B': details->trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; break;
case 'S': details->trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; break;
case 'G': details->trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; break;
case 'P': details->trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; break;
}
switch (n->GetAttribute("ttype")[0]) {
case 'y': details->hidden = true; break;
case 'n': details->hidden = false; break;
}
for (std::shared_ptr<rXmlNode> n2 = n->GetChildren(); n2; n2 = n2->GetNext()) {
if (n2->GetName() == "name") name = n2->GetNodeContent();
if (n2->GetName() == "detail") detail = n2->GetNodeContent();
}
data->trophyId = trophyId;
data->unlocked = ctxt->tropusr->GetTrophyUnlockState(trophyId) != 0; // ???
data->timestamp = ctxt->tropusr->GetTrophyTimestamp(trophyId);
}
}
memcpy(details->name, name.c_str(), std::min((size_t) SCE_NP_TROPHY_NAME_MAX_SIZE, name.length() + 1));
memcpy(details->description, detail.c_str(), std::min((size_t) SCE_NP_TROPHY_DESCR_MAX_SIZE, detail.length() + 1));
return CELL_OK;
}
s32 sceNpTrophyGetGameProgress(u32 context, u32 handle, vm::ptr<s32> percentage)
{
sceNpTrophy.Todo("sceNpTrophyGetGameProgress(context=0x%x, handle=0x%x, percentage=*0x%x)", context, handle, percentage);
return CELL_OK;
}
s32 sceNpTrophyGetGameIcon(u32 context, u32 handle, vm::ptr<void> buffer, vm::ptr<u32> size)
{
sceNpTrophy.Todo("sceNpTrophyGetGameIcon(context=0x%x, handle=0x%x, buffer=*0x%x, size=*0x%x)", context, handle, buffer, size);
return CELL_OK;
}
s32 sceNpTrophyGetTrophyIcon(u32 context, u32 handle, s32 trophyId, vm::ptr<void> buffer, vm::ptr<u32> size)
{
sceNpTrophy.Todo("sceNpTrophyGetTrophyIcon(context=0x%x, handle=0x%x, trophyId=%d, buffer=*0x%x, size=*0x%x)", context, handle, trophyId, buffer, size);
return CELL_OK;
}
Module sceNpTrophy("sceNpTrophy", []()
{
REG_FUNC(sceNpTrophy, sceNpTrophyGetGameProgress);
REG_FUNC(sceNpTrophy, sceNpTrophyRegisterContext);
REG_FUNC(sceNpTrophy, sceNpTrophyCreateHandle);
REG_FUNC(sceNpTrophy, sceNpTrophySetSoundLevel);
REG_FUNC(sceNpTrophy, sceNpTrophyGetRequiredDiskSpace);
REG_FUNC(sceNpTrophy, sceNpTrophyDestroyContext);
REG_FUNC(sceNpTrophy, sceNpTrophyInit);
REG_FUNC(sceNpTrophy, sceNpTrophyAbortHandle);
REG_FUNC(sceNpTrophy, sceNpTrophyGetGameInfo);
REG_FUNC(sceNpTrophy, sceNpTrophyDestroyHandle);
REG_FUNC(sceNpTrophy, sceNpTrophyUnlockTrophy);
REG_FUNC(sceNpTrophy, sceNpTrophyTerm);
REG_FUNC(sceNpTrophy, sceNpTrophyGetTrophyUnlockState);
REG_FUNC(sceNpTrophy, sceNpTrophyGetTrophyIcon);
REG_FUNC(sceNpTrophy, sceNpTrophyCreateContext);
REG_FUNC(sceNpTrophy, sceNpTrophyGetTrophyInfo);
REG_FUNC(sceNpTrophy, sceNpTrophyGetGameIcon);
});