mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-10 08:51:28 +12:00
165 lines
No EOL
2.9 KiB
C++
165 lines
No EOL
2.9 KiB
C++
#pragma once
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#include "GLShaderParam.h"
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#include "Emu/GS/RSXFragmentProgram.h"
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struct GLFragmentDecompilerThread : public ThreadBase
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{
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union OPDEST
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{
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u32 HEX;
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struct
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{
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u32 end : 1;
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u32 dest_reg : 6;
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u32 fp16 : 1;
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u32 set_cond : 1;
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u32 mask_x : 1;
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u32 mask_y : 1;
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u32 mask_z : 1;
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u32 mask_w : 1;
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u32 src_attr_reg_num : 4;
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u32 tex_num : 4;
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u32 exp_tex : 1;
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u32 prec : 2;
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u32 opcode : 6;
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u32 no_dest : 1;
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u32 saturate : 1;
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};
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} dst;
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union SRC0
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{
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u32 HEX;
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struct
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{
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u32 reg_type : 2;
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u32 tmp_reg_index : 6;
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u32 fp16 : 1;
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u32 swizzle_x : 2;
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u32 swizzle_y : 2;
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u32 swizzle_z : 2;
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u32 swizzle_w : 2;
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u32 neg : 1;
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u32 exec_if_lt : 1;
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u32 exec_if_eq : 1;
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u32 exec_if_gr : 1;
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u32 cond_swizzle_x : 2;
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u32 cond_swizzle_y : 2;
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u32 cond_swizzle_z : 2;
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u32 cond_swizzle_w : 2;
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u32 abs : 1;
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u32 cond_mod_reg_index : 1;
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u32 cond_reg_index : 1;
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};
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} src0;
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union SRC1
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{
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u32 HEX;
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struct
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{
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u32 reg_type : 2;
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u32 tmp_reg_index : 6;
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u32 fp16 : 1;
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u32 swizzle_x : 2;
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u32 swizzle_y : 2;
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u32 swizzle_z : 2;
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u32 swizzle_w : 2;
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u32 neg : 1;
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u32 abs : 1;
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u32 input_mod_src0 : 3;
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u32 : 6;
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u32 scale : 3;
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u32 opcode_is_branch : 1;
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};
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} src1;
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union SRC2
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{
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u32 HEX;
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struct
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{
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u32 reg_type : 2;
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u32 tmp_reg_index : 6;
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u32 fp16 : 1;
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u32 swizzle_x : 2;
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u32 swizzle_y : 2;
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u32 swizzle_z : 2;
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u32 swizzle_w : 2;
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u32 neg : 1;
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u32 abs : 1;
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u32 addr_reg : 11;
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u32 use_index_reg : 1;
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u32 perspective_corr: 1;
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};
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} src2;
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std::string main;
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std::string& m_shader;
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GLParamArray& m_parr;
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u32 m_addr;
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u32& m_size;
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u32 m_const_index;
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u32 m_offset;
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u32 m_location;
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u32 m_ctrl;
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GLFragmentDecompilerThread(std::string& shader, GLParamArray& parr, u32 addr, u32& size, u32 ctrl)
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: ThreadBase(false, "Fragment Shader Decompiler Thread")
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, m_shader(shader)
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, m_parr(parr)
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, m_addr(addr)
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, m_size(size)
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, m_const_index(0)
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, m_location(0)
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, m_ctrl(ctrl)
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{
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m_size = 0;
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}
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std::string GetMask();
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void AddCode(std::string code, bool append_mask = true);
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std::string AddReg(u32 index, int fp16);
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bool HasReg(u32 index, int fp16);
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std::string AddCond(int fp16);
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std::string AddConst();
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std::string AddTex();
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template<typename T> std::string GetSRC(T src);
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std::string BuildCode();
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virtual void Task();
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u32 GetData(const u32 d) const { return d << 16 | d >> 16; }
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};
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struct GLShaderProgram
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{
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GLShaderProgram();
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~GLShaderProgram();
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GLFragmentDecompilerThread* m_decompiler_thread;
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GLParamArray parr;
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std::string shader;
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u32 id;
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void Wait()
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{
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if(m_decompiler_thread && m_decompiler_thread->IsAlive())
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{
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m_decompiler_thread->Wait();
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}
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}
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void Decompile(RSXShaderProgram& prog);
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void Compile();
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void Delete();
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}; |