rpcs3/rpcs3/rpcs3qt/game_list_grid_delegate.cpp
2020-02-10 17:38:19 +01:00

71 lines
2.1 KiB
C++

#include "game_list_grid_delegate.h"
game_list_grid_delegate::game_list_grid_delegate(const QSize& size, const qreal& margin_factor, const qreal& text_factor, QObject *parent)
: QStyledItemDelegate(parent), m_size(size), m_margin_factor(margin_factor), m_text_factor(text_factor)
{
}
game_list_grid_delegate::~game_list_grid_delegate()
{
}
void game_list_grid_delegate::initStyleOption(QStyleOptionViewItem * option, const QModelIndex & index) const
{
Q_UNUSED(index);
// Remove the focus frame around selected items
option->state &= ~QStyle::State_HasFocus;
// Call initStyleOption without a model index, since we want to paint the relevant data ourselves
QStyledItemDelegate::initStyleOption(option, QModelIndex());
}
void game_list_grid_delegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QRect r = option.rect;
painter->setRenderHints(QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
painter->eraseRect(r);
// Get title and image
QPixmap image = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
const QString title = index.data(Qt::DisplayRole).toString();
// Paint from our stylesheet
QStyledItemDelegate::paint(painter, option, index);
// image
if (image.isNull() == false)
{
painter->drawPixmap(option.rect, image);
}
const int h = r.height() / (1 + m_margin_factor + m_margin_factor * m_text_factor);
const int height = r.height() - h - h * m_margin_factor;
const int top = r.bottom() - height;
// title
if (option.state & QStyle::State_Selected)
{
painter->setPen(QPen(option.palette.color(QPalette::HighlightedText), 1, Qt::SolidLine));
}
else
{
painter->setPen(QPen(option.palette.color(QPalette::WindowText), 1, Qt::SolidLine));
}
painter->setFont(option.font);
painter->drawText(QRect(r.left(), top, r.width(), height), Qt::TextWordWrap | Qt::AlignCenter, title);
}
QSize game_list_grid_delegate::sizeHint(const QStyleOptionViewItem & option, const QModelIndex & index) const
{
Q_UNUSED(option);
Q_UNUSED(index);
return m_size;
}
void game_list_grid_delegate::setItemSize(const QSize & size)
{
m_size = size;
}