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* Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
#pragma once
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#include "Emu/Io/PadHandler.h"
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#include <Windows.h>
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#include <mmsystem.h>
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#include "Utilities/Config.h"
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class mm_joystick_handler final : public PadHandlerBase
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{
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// Unique names for the config files and our pad settings dialog
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const std::unordered_map<u64, std::string> button_list =
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{
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{ JOY_BUTTON1 , "Button 1" },
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{ JOY_BUTTON2 , "Button 2" },
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{ JOY_BUTTON3 , "Button 3" },
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{ JOY_BUTTON4 , "Button 4" },
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{ JOY_BUTTON5 , "Button 5" },
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{ JOY_BUTTON6 , "Button 6" },
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{ JOY_BUTTON7 , "Button 7" },
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{ JOY_BUTTON8 , "Button 8" },
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{ JOY_BUTTON9 , "Button 9" },
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{ JOY_BUTTON10, "Button 10" },
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{ JOY_BUTTON11, "Button 11" },
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{ JOY_BUTTON12, "Button 12" },
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{ JOY_BUTTON13, "Button 13" },
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{ JOY_BUTTON14, "Button 14" },
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{ JOY_BUTTON15, "Button 15" },
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{ JOY_BUTTON16, "Button 16" },
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{ JOY_BUTTON17, "Button 17" },
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{ JOY_BUTTON18, "Button 18" },
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{ JOY_BUTTON19, "Button 19" },
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{ JOY_BUTTON20, "Button 20" },
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{ JOY_BUTTON21, "Button 21" },
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{ JOY_BUTTON22, "Button 22" },
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{ JOY_BUTTON23, "Button 23" },
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{ JOY_BUTTON24, "Button 24" },
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{ JOY_BUTTON25, "Button 25" },
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{ JOY_BUTTON26, "Button 26" },
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{ JOY_BUTTON27, "Button 27" },
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{ JOY_BUTTON28, "Button 28" },
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{ JOY_BUTTON29, "Button 29" },
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{ JOY_BUTTON30, "Button 30" },
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{ JOY_BUTTON31, "Button 31" },
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{ JOY_BUTTON32, "Button 32" },
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};
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// Unique names for the config files and our pad settings dialog
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const std::unordered_map<u64, std::string> pov_list =
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{
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{ JOY_POVFORWARD, "POV Up" },
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{ JOY_POVRIGHT, "POV Right" },
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{ JOY_POVBACKWARD, "POV Down" },
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{ JOY_POVLEFT, "POV Left" },
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};
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enum mmjoy_axis
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{
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joy_x_pos = 9700,
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joy_x_neg,
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joy_y_pos,
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joy_y_neg,
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joy_z_pos,
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joy_z_neg,
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joy_r_pos,
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joy_r_neg,
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joy_u_pos,
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joy_u_neg,
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joy_v_pos,
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joy_v_neg,
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};
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// Unique names for the config files and our pad settings dialog
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const std::unordered_map<u64, std::string> axis_list =
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{
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{ joy_x_pos, "X+" },
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{ joy_x_neg, "X-" },
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{ joy_y_pos, "Y+" },
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{ joy_y_neg, "Y-" },
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{ joy_z_pos, "Z+" },
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{ joy_z_neg, "Z-" },
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{ joy_r_pos, "R+" },
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{ joy_r_neg, "R-" },
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{ joy_u_pos, "U+" },
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{ joy_u_neg, "U-" },
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{ joy_v_pos, "V+" },
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{ joy_v_neg, "V-" },
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};
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public:
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mm_joystick_handler();
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~mm_joystick_handler();
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bool Init() override;
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std::vector<std::string> ListDevices() override;
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bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
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void ThreadProc() override;
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void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, int[])>& callback) override;
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private:
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void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
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std::unordered_map<u64, u16> GetButtonValues();
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bool is_init;
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u32 supportedJoysticks;
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JOYINFOEX js_info;
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JOYCAPS js_caps;
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std::vector<std::shared_ptr<Pad>> bindings;
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std::array<bool, 7> last_connection_status = {};
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};
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