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678 lines
22 KiB
C++
678 lines
22 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/generic/renderg.cpp
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// Purpose: generic implementation of wxRendererNative (for any platform)
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.07.2003
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// RCS-ID: $Id: renderg.cpp 45498 2007-04-16 13:03:05Z VZ $
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/renderer.h"
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/dc.h"
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#include "wx/settings.h"
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#include "wx/gdicmn.h"
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#include "wx/module.h"
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#endif //WX_PRECOMP
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#include "wx/splitter.h"
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#include "wx/dcmirror.h"
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// ----------------------------------------------------------------------------
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// wxRendererGeneric: our wxRendererNative implementation
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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{
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public:
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wxRendererGeneric();
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virtual int DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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virtual int DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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virtual int GetHeaderButtonHeight(wxWindow *win);
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int flags = 0);
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virtual void DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawCheckBox(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawPushButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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virtual wxRendererVersion GetVersion() const
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{
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return wxRendererVersion(wxRendererVersion::Current_Version,
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wxRendererVersion::Current_Age);
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}
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// Cleanup by deleting standard renderer
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static void Cleanup();
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// Get the generic object
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static wxRendererGeneric* DoGetGeneric();
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protected:
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// draw the rectange using the first pen for the left and top sides and
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// the second one for the bottom and right ones
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void DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2);
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// the standard pens
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wxPen m_penBlack,
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m_penDarkGrey,
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m_penLightGrey,
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m_penHighlight;
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static wxRendererGeneric* sm_rendererGeneric;
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};
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// ============================================================================
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// wxRendererGeneric implementation
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// ============================================================================
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// Get the generic object
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wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
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{
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if (!sm_rendererGeneric)
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sm_rendererGeneric = new wxRendererGeneric;
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return sm_rendererGeneric;
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}
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// ----------------------------------------------------------------------------
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// wxRendererGeneric creation
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// ----------------------------------------------------------------------------
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/* static */
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wxRendererNative& wxRendererNative::GetGeneric()
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{
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return * wxRendererGeneric::DoGetGeneric();
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}
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void wxRendererGeneric::Cleanup()
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{
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if (sm_rendererGeneric)
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delete sm_rendererGeneric;
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sm_rendererGeneric = NULL;
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}
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wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
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wxRendererGeneric::wxRendererGeneric()
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: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
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m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
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m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
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m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
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{
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}
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// ----------------------------------------------------------------------------
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// wxRendererGeneric helpers
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawShadedRect(wxDC& dc,
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wxRect *rect,
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const wxPen& pen1,
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const wxPen& pen2)
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{
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// draw the rectangle
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dc.SetPen(pen1);
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dc.DrawLine(rect->GetLeft(), rect->GetTop(),
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rect->GetLeft(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
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rect->GetRight(), rect->GetTop());
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dc.SetPen(pen2);
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dc.DrawLine(rect->GetRight(), rect->GetTop(),
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rect->GetRight(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
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rect->GetRight() + 1, rect->GetBottom());
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// adjust the rect
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rect->Inflate(-1);
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}
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// ----------------------------------------------------------------------------
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// tree/list ctrl drawing
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// ----------------------------------------------------------------------------
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int
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wxRendererGeneric::DrawHeaderButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderSortIconType sortArrow,
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wxHeaderButtonParams* params)
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{
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const int CORNER = 1;
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const wxCoord x = rect.x,
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y = rect.y,
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w = rect.width,
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h = rect.height;
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(m_penBlack);
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dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
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dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
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dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
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dc.SetPen(m_penHighlight);
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dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
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dc.DrawRectangle( x, y, 1, h ); // left (outer)
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dc.DrawLine( x, y+h-1, x+1, y+h-1 );
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dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
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}
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int
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wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderSortIconType sortArrow,
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wxHeaderButtonParams* params)
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{
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int labelWidth = 0;
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// Mark this item as selected. For the generic version we'll just draw an
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// underline
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if ( flags & wxCONTROL_SELECTED )
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{
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// draw a line at the bottom of the header button, overlaying the
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// native hot-tracking line (on XP)
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const int penwidth = 3;
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int y = rect.y + rect.height + 1 - penwidth;
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wxColour c = (params && params->m_selectionColour.Ok()) ?
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params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
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wxPen pen(c, penwidth);
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pen.SetCap(wxCAP_BUTT);
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dc.SetPen(pen);
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dc.DrawLine(rect.x, y, rect.x + rect.width, y);
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}
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// Draw an up or down arrow
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int arrowSpace = 0;
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if (sortArrow != wxHDR_SORT_ICON_NONE )
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{
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wxRect ar = rect;
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// make a rect for the arrow
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ar.height = 4;
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ar.width = 8;
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ar.y += (rect.height - ar.height)/2;
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ar.x = ar.x + rect.width - 3*ar.width/2;
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arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
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wxPoint triPt[3];
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if ( sortArrow & wxHDR_SORT_ICON_UP )
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{
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triPt[0].x = ar.width / 2;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = ar.height;
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triPt[2].x = 0;
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triPt[2].y = ar.height;
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}
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else
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{
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triPt[0].x = 0;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = 0;
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triPt[2].x = ar.width / 2;
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triPt[2].y = ar.height;
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}
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wxColour c = (params && params->m_arrowColour.Ok()) ?
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params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
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dc.SetPen(wxPen(c));
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dc.SetBrush(wxBrush(c));
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dc.DrawPolygon( 3, triPt, ar.x, ar.y);
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}
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labelWidth += arrowSpace;
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const int margin = 5; // number of pixels to reserve on either side of the label
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int bmpWidth = 0;
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int txtEnd = 0;
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if ( params && params->m_labelBitmap.Ok() )
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bmpWidth = params->m_labelBitmap.GetWidth() + 2;
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labelWidth += bmpWidth + 2*margin;
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// Draw a label if one is given
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if ( params && !params->m_labelText.empty() )
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{
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wxFont font = params->m_labelFont.Ok() ?
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params->m_labelFont : win->GetFont();
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wxColour clr = params->m_labelColour.Ok() ?
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params->m_labelColour : win->GetForegroundColour();
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wxString label( params->m_labelText );
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dc.SetFont(font);
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dc.SetTextForeground(clr);
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dc.SetBackgroundMode(wxTRANSPARENT);
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int tw, th, td, x, y;
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dc.GetTextExtent( label, &tw, &th, &td);
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labelWidth += tw;
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y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
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// truncate and add an ellipsis (...) if the text is too wide.
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int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
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if ( tw > targetWidth )
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{
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int ellipsisWidth;
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dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
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do {
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label.Truncate( label.length() - 1 );
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dc.GetTextExtent( label, &tw, &th);
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} while (tw + ellipsisWidth > targetWidth && label.length() );
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label.append( wxT("...") );
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tw += ellipsisWidth;
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}
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
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break;
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}
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dc.DrawText(label, x, y);
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txtEnd = x + tw + 2;
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}
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// draw the bitmap if there is one
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if ( params && params->m_labelBitmap.Ok() )
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{
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int w, h, x, y;
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w = params->m_labelBitmap.GetWidth();
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h = params->m_labelBitmap.GetHeight();
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y = rect.y + wxMax(1, (rect.height - h) / 2);
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// if there is a text label, then put the bitmap at the end of the label
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if ( txtEnd != 0 )
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{
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x = txtEnd;
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}
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// otherwise use the alignment flags
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else
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{
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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x = rect.x + margin;
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break;
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case wxALIGN_CENTER:
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x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
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break;
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case wxALIGN_RIGHT:
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x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
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break;
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}
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}
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dc.DrawBitmap(params->m_labelBitmap, x, y, true);
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}
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return labelWidth;
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}
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int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
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{
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// Copied and adapted from src/generic/listctrl.cpp
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const int HEADER_OFFSET_Y = 1;
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const int EXTRA_HEIGHT = 4;
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int w=0, h=14, d=0;
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if (win)
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win->GetTextExtent(wxT("Hg"), &w, &h, &d);
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return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
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}
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// draw the plus or minus sign
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void
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wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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// store settings
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wxDCPenChanger penChanger(dc, *wxGREY_PEN);
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wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
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dc.DrawRectangle(rect);
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// black lines
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const wxCoord xMiddle = rect.x + rect.width/2;
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const wxCoord yMiddle = rect.y + rect.height/2;
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// half of the length of the horz lines in "-" and "+"
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const wxCoord halfWidth = rect.width/2 - 2;
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dc.SetPen(*wxBLACK_PEN);
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dc.DrawLine(xMiddle - halfWidth, yMiddle,
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xMiddle + halfWidth + 1, yMiddle);
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if ( !(flags & wxCONTROL_EXPANDED) )
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{
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// turn "-" into "+"
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const wxCoord halfHeight = rect.height/2 - 2;
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dc.DrawLine(xMiddle, yMiddle - halfHeight,
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xMiddle, yMiddle + halfHeight + 1);
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}
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}
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// ----------------------------------------------------------------------------
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// sash drawing
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// ----------------------------------------------------------------------------
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wxSplitterRenderParams
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wxRendererGeneric::GetSplitterParams(const wxWindow *win)
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{
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// see below
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wxCoord sashWidth,
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border;
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if ( win->HasFlag(wxSP_3DSASH) )
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sashWidth = 7;
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else if ( win->HasFlag(wxSP_NOSASH) )
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sashWidth = 0;
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else // no 3D effect
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sashWidth = 3;
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if ( win->HasFlag(wxSP_3DBORDER) )
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border = 2;
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else // no 3D effect
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border = 0;
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return wxSplitterRenderParams(sashWidth, border, false);
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}
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void
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wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rectOrig,
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int WXUNUSED(falgs))
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{
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if ( win->HasFlag(wxSP_3DBORDER) )
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{
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wxRect rect = rectOrig;
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DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
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DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
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}
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}
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void
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wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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wxDC& dcReal,
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const wxSize& sizeReal,
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wxCoord position,
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wxOrientation orient,
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int WXUNUSED(flags))
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{
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// to avoid duplicating the same code for horizontal and vertical sashes,
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// simply mirror the DC instead if needed (i.e. if horz splitter)
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wxMirrorDC dc(dcReal, orient != wxVERTICAL);
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wxSize size = dc.Reflect(sizeReal);
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// we draw a Win32-like grey sash with possible 3D border here:
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//
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// ---- this is position
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// /
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// v
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// dWGGGDd
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// GWGGGDB
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// GWGGGDB where G is light grey (face)
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// GWGGGDB W white (light)
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// GWGGGDB D dark grey (shadow)
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// GWGGGDB B black (dark shadow)
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// GWGGGDB
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// GWGGGDB and lower letters are our border (already drawn)
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// GWGGGDB
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// wWGGGDd
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//
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// only the middle 3 columns are drawn unless wxSP_3D is specified
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const wxCoord h = size.y;
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wxCoord offset = 0;
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// If we're drawing the border, draw the sash 3d lines shorter
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if ( win->HasFlag(wxSP_3DBORDER) )
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{
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offset = 1;
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}
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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if ( win->HasFlag(wxSP_3DSASH) )
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{
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// Draw the 3D sash
|
|
dc.DrawRectangle(position + 2, 0, 3, h);
|
|
|
|
dc.SetPen(m_penLightGrey);
|
|
dc.DrawLine(position, offset, position, h - offset);
|
|
|
|
dc.SetPen(m_penHighlight);
|
|
dc.DrawLine(position + 1, 0, position + 1, h);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(position + 5, 0, position + 5, h);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine(position + 6, offset, position + 6, h - offset);
|
|
}
|
|
else
|
|
{
|
|
// Draw a flat sash
|
|
dc.DrawRectangle(position, 0, 3, h);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// button drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void
|
|
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
DrawPushButton(win,dc,rect,flags);
|
|
DrawDropArrow(win,dc,rect,flags);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawDropArrow(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int WXUNUSED(flags))
|
|
{
|
|
// This generic implementation should be good
|
|
// enough for Windows platforms (including XP).
|
|
|
|
int arrowHalf = rect.width/5;
|
|
int rectMid = rect.width / 2;
|
|
int arrowTopY = (rect.height/2) - (arrowHalf/2);
|
|
|
|
// This should always result in arrow with odd width.
|
|
wxPoint pt[] =
|
|
{
|
|
wxPoint(rectMid - arrowHalf, arrowTopY),
|
|
wxPoint(rectMid + arrowHalf, arrowTopY),
|
|
wxPoint(rectMid, arrowTopY + arrowHalf)
|
|
};
|
|
dc.SetBrush(wxBrush(win->GetForegroundColour()));
|
|
dc.SetPen(wxPen(win->GetForegroundColour()));
|
|
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
|
|
dc.SetBrush( *wxTRANSPARENT_BRUSH );
|
|
dc.DrawRectangle(rect);
|
|
|
|
if ( flags & wxCONTROL_CHECKED )
|
|
{
|
|
dc.DrawCheckMark(rect.Deflate(2, 2));
|
|
}
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawPushButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// Don't try anything too fancy. It'll just turn out looking
|
|
// out-of-place on most platforms.
|
|
wxColour bgCol = flags & wxCONTROL_DISABLED ?
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
|
|
win->GetBackgroundColour();
|
|
dc.SetBrush(wxBrush(bgCol));
|
|
dc.SetPen(wxPen(bgCol));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxBrush brush;
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
|
|
}
|
|
else // !focused
|
|
{
|
|
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
|
|
}
|
|
}
|
|
else // !selected
|
|
{
|
|
brush = *wxTRANSPARENT_BRUSH;
|
|
}
|
|
|
|
dc.SetBrush(brush);
|
|
dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
|
|
|
|
dc.DrawRectangle( rect );
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// A module to allow cleanup of generic renderer.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxGenericRendererModule: public wxModule
|
|
{
|
|
DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
|
|
public:
|
|
wxGenericRendererModule() {}
|
|
bool OnInit() { return true; }
|
|
void OnExit() { wxRendererGeneric::Cleanup(); }
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
|