mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-03 13:31:27 +12:00
647 lines
No EOL
19 KiB
C++
647 lines
No EOL
19 KiB
C++
#include "stdafx.h"
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#include "VKHelpers.h"
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namespace vk
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{
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namespace glsl
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{
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program::program()
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{
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memset(&pstate, 0, sizeof(pstate));
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}
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program::program(vk::render_device &renderer)
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{
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memset(&pstate, 0, sizeof(pstate));
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init_pipeline();
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device = &renderer;
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}
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program::program(program&& other)
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{
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//This object does not yet exist in a valid state. Clear the original
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memset(&pstate, 0, sizeof(pstate));
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pipeline_state tmp;
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memcpy(&tmp, &pstate, sizeof pstate);
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memcpy(&pstate, &other.pstate, sizeof pstate);
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memcpy(&other.pstate, &tmp, sizeof pstate);
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std::vector<program_input> tmp_uniforms = uniforms;
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uniforms = other.uniforms;
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other.uniforms = tmp_uniforms;
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vk::descriptor_pool tmp_pool;
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descriptor_pool = other.descriptor_pool;
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other.descriptor_pool = tmp_pool;
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vk::render_device *tmp_dev = device;
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device = other.device;
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other.device = tmp_dev;
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bool _uniforms_changed = uniforms_changed;
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uniforms_changed = other.uniforms_changed;
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other.uniforms_changed = _uniforms_changed;
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}
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program& program::operator = (program&& other)
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{
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pipeline_state tmp;
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memcpy(&tmp, &pstate, sizeof pstate);
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memcpy(&pstate, &other.pstate, sizeof pstate);
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memcpy(&other.pstate, &tmp, sizeof pstate);
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std::vector<program_input> tmp_uniforms = uniforms;
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uniforms = other.uniforms;
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other.uniforms = tmp_uniforms;
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vk::descriptor_pool tmp_pool;
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descriptor_pool = other.descriptor_pool;
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other.descriptor_pool = tmp_pool;
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vk::render_device *tmp_dev = device;
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device = other.device;
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other.device = tmp_dev;
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bool _uniforms_changed = uniforms_changed;
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uniforms_changed = other.uniforms_changed;
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other.uniforms_changed = _uniforms_changed;
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return *this;
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}
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void program::init_pipeline()
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{
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pstate.dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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pstate.dynamic_state.pDynamicStates = pstate.dynamic_state_descriptors;
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pstate.pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pstate.pipeline.layout = nullptr;
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pstate.vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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pstate.ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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pstate.ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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pstate.rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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pstate.rs.polygonMode = VK_POLYGON_MODE_FILL;
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pstate.rs.cullMode = VK_CULL_MODE_NONE;
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pstate.rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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pstate.rs.depthClampEnable = VK_FALSE;
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pstate.rs.rasterizerDiscardEnable = VK_FALSE;
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pstate.rs.depthBiasEnable = VK_FALSE;
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pstate.cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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pstate.cb.attachmentCount = 1;
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pstate.cb.pAttachments = pstate.att_state;
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for (int i = 0; i < 4; ++i)
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{
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pstate.att_state[i].colorWriteMask = 0xf;
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pstate.att_state[i].blendEnable = VK_FALSE;
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}
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pstate.vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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pstate.vp.viewportCount = 1;
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pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
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pstate.vp.scissorCount = 1;
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pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
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pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_LINE_WIDTH;
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pstate.ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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pstate.ds.depthTestEnable = VK_FALSE;
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pstate.ds.depthWriteEnable = VK_TRUE;
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pstate.ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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pstate.ds.depthBoundsTestEnable = VK_FALSE;
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pstate.ds.back.failOp = VK_STENCIL_OP_KEEP;
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pstate.ds.back.passOp = VK_STENCIL_OP_KEEP;
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pstate.ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
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pstate.ds.stencilTestEnable = VK_FALSE;
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pstate.ds.front = pstate.ds.back;
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pstate.ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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pstate.ms.pSampleMask = NULL;
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pstate.ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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pstate.fs = nullptr;
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pstate.vs = nullptr;
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pstate.dirty = true;
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pstate.pipeline.stageCount = 2;
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pstate.shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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pstate.shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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pstate.shader_stages[0].module = nullptr;
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pstate.shader_stages[0].pName = "main";
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pstate.shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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pstate.shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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pstate.shader_stages[1].module = nullptr;
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pstate.shader_stages[1].pName = "main";
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pstate.pipeline_cache_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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}
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program::~program()
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{
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LOG_ERROR(RSX, "Program destructor invoked!");
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destroy();
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}
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program& program::attach_device(vk::render_device &dev)
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{
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if (!device)
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init_pipeline();
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device = &dev;
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return *this;
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}
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program& program::attachFragmentProgram(VkShaderModule prog)
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{
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pstate.fs = prog;
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return *this;
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}
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program& program::attachVertexProgram(VkShaderModule prog)
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{
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pstate.vs = prog;
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return *this;
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}
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void program::make()
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{
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if (pstate.fs == nullptr || pstate.vs == nullptr)
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throw EXCEPTION("Missing shader stage!");
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pstate.shader_stages[0].module = pstate.vs;
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pstate.shader_stages[1].module = pstate.fs;
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CHECK_RESULT(vkCreatePipelineCache((*device), &pstate.pipeline_cache_desc, nullptr, &pstate.pipeline_cache));
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}
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void program::set_depth_compare_op(VkCompareOp op)
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{
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if (pstate.ds.depthCompareOp != op)
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{
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pstate.ds.depthCompareOp = op;
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pstate.dirty = true;
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}
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}
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void program::set_depth_write_mask(VkBool32 write_enable)
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{
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if (pstate.ds.depthWriteEnable != write_enable)
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{
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pstate.ds.depthWriteEnable = write_enable;
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pstate.dirty = true;
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}
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}
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void program::set_depth_test_enable(VkBool32 state)
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{
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if (pstate.ds.depthTestEnable != state)
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{
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pstate.ds.depthTestEnable = state;
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pstate.dirty = true;
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}
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}
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void program::set_primitive_topology(VkPrimitiveTopology topology)
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{
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if (pstate.ia.topology != topology)
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{
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pstate.ia.topology = topology;
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pstate.dirty = true;
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}
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}
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void program::set_color_mask(int num_targets, u8* targets, VkColorComponentFlags* flags)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].colorWriteMask != flags[idx])
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{
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pstate.att_state[id].colorWriteMask = flags[idx];
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_blend_state(int num_targets, u8* targets, VkBool32* enable)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].blendEnable != enable[idx])
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{
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pstate.att_state[id].blendEnable = enable[idx];
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_blend_state(int num_targets, u8 *targets, VkBool32 enable)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].blendEnable != enable)
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{
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pstate.att_state[id].blendEnable = enable;
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pstate.dirty = true;
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}
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}
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}
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void program::set_blend_func(int num_targets, u8* targets, VkBlendFactor* src_color, VkBlendFactor* dst_color, VkBlendFactor* src_alpha, VkBlendFactor* dst_alpha)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].srcColorBlendFactor != src_color[idx])
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{
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pstate.att_state[id].srcColorBlendFactor = src_color[idx];
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pstate.dirty = true;
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}
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if (pstate.att_state[id].dstColorBlendFactor != dst_color[idx])
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{
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pstate.att_state[id].dstColorBlendFactor = dst_color[idx];
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pstate.dirty = true;
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}
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if (pstate.att_state[id].srcAlphaBlendFactor != src_alpha[idx])
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{
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pstate.att_state[id].srcAlphaBlendFactor = src_alpha[idx];
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pstate.dirty = true;
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}
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if (pstate.att_state[id].dstAlphaBlendFactor != dst_alpha[idx])
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{
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pstate.att_state[id].dstAlphaBlendFactor = dst_alpha[idx];
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_blend_func(int num_targets, u8* targets, VkBlendFactor src_color, VkBlendFactor dst_color, VkBlendFactor src_alpha, VkBlendFactor dst_alpha)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].srcColorBlendFactor != src_color)
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{
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pstate.att_state[id].srcColorBlendFactor = src_color;
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pstate.dirty = true;
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}
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if (pstate.att_state[id].dstColorBlendFactor != dst_color)
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{
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pstate.att_state[id].dstColorBlendFactor = dst_color;
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pstate.dirty = true;
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}
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if (pstate.att_state[id].srcAlphaBlendFactor != src_alpha)
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{
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pstate.att_state[id].srcAlphaBlendFactor = src_alpha;
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pstate.dirty = true;
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}
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if (pstate.att_state[id].dstAlphaBlendFactor != dst_alpha)
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{
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pstate.att_state[id].dstAlphaBlendFactor = dst_alpha;
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_blend_op(int num_targets, u8* targets, VkBlendOp* color_ops, VkBlendOp* alpha_ops)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].colorBlendOp != color_ops[idx])
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{
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pstate.att_state[id].colorBlendOp = color_ops[idx];
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pstate.dirty = true;
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}
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if (pstate.att_state[id].alphaBlendOp != alpha_ops[idx])
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{
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pstate.att_state[id].alphaBlendOp = alpha_ops[idx];
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_blend_op(int num_targets, u8* targets, VkBlendOp color_op, VkBlendOp alpha_op)
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{
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if (num_targets)
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{
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for (u8 idx = 0; idx < num_targets; ++idx)
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{
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u8 &id = targets[idx];
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if (pstate.att_state[id].colorBlendOp != color_op)
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{
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pstate.att_state[id].colorBlendOp = color_op;
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pstate.dirty = true;
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}
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if (pstate.att_state[id].alphaBlendOp != alpha_op)
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{
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pstate.att_state[id].alphaBlendOp = alpha_op;
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pstate.dirty = true;
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}
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}
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}
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}
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void program::set_primitive_restart(VkBool32 state)
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{
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if (pstate.ia.primitiveRestartEnable != state)
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{
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pstate.ia.primitiveRestartEnable = state;
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pstate.dirty = true;
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}
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}
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namespace
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{
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std::tuple<VkPipelineLayout, VkDescriptorSetLayout> get_shared_pipeline_layout(VkDevice dev)
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{
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std::array<VkDescriptorSetLayoutBinding, 35> bindings = {};
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size_t idx = 0;
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// Vertex buffer
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for (int i = 0; i < 16; i++)
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{
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bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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bindings[idx].descriptorCount = 1;
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bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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bindings[idx].binding = VERTEX_BUFFERS_FIRST_BIND_SLOT + i;
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idx++;
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}
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bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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bindings[idx].descriptorCount = 1;
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bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings[idx].binding = FRAGMENT_CONSTANT_BUFFERS_BIND_SLOT;
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idx++;
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bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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bindings[idx].descriptorCount = 1;
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bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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bindings[idx].binding = VERTEX_CONSTANT_BUFFERS_BIND_SLOT;
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idx++;
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for (int i = 0; i < 16; i++)
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{
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bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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bindings[idx].descriptorCount = 1;
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bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings[idx].binding = TEXTURES_FIRST_BIND_SLOT + i;
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idx++;
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}
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bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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bindings[idx].descriptorCount = 1;
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bindings[idx].stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
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bindings[idx].binding = SCALE_OFFSET_BIND_SLOT;
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VkDescriptorSetLayoutCreateInfo infos = {};
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infos.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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infos.pBindings = bindings.data();
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infos.bindingCount = bindings.size();
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VkDescriptorSetLayout set_layout;
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CHECK_RESULT(vkCreateDescriptorSetLayout(dev, &infos, nullptr, &set_layout));
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = &set_layout;
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VkPipelineLayout result;
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CHECK_RESULT(vkCreatePipelineLayout(dev, &layout_info, nullptr, &result));
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return std::make_tuple(result, set_layout);
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}
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}
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void program::init_descriptor_layout()
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{
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if (descriptor_pool.valid())
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descriptor_pool.destroy();
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std::tie(pstate.pipeline_layout, pstate.descriptor_layouts) = get_shared_pipeline_layout(*device);
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VkDescriptorPoolSize uniform_buffer_pool = { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 3};
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VkDescriptorPoolSize uniform_texel_pool = { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER , 16};
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VkDescriptorPoolSize texture_pool = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 16 };
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std::vector<VkDescriptorPoolSize> sizes{ uniform_buffer_pool, uniform_texel_pool, texture_pool };
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descriptor_pool.create((*device), sizes.data(), sizes.size());
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.descriptorPool = descriptor_pool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &pstate.descriptor_layouts;
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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CHECK_RESULT(vkAllocateDescriptorSets((*device), &alloc_info, &pstate.descriptor_sets));
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}
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void program::destroy_descriptors()
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{
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if (pstate.descriptor_sets)
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vkFreeDescriptorSets((*device), descriptor_pool, 1, &pstate.descriptor_sets);
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if (pstate.pipeline_layout)
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vkDestroyPipelineLayout((*device), pstate.pipeline_layout, nullptr);
|
|
|
|
if (pstate.descriptor_layouts)
|
|
vkDestroyDescriptorSetLayout((*device), pstate.descriptor_layouts, nullptr);
|
|
|
|
descriptor_pool.destroy();
|
|
}
|
|
|
|
void program::set_draw_buffer_count(u8 draw_buffers)
|
|
{
|
|
if (pstate.num_targets != draw_buffers)
|
|
{
|
|
pstate.num_targets = draw_buffers;
|
|
pstate.dirty = true;
|
|
}
|
|
}
|
|
|
|
program& program::load_uniforms(program_domain domain, std::vector<program_input>& inputs)
|
|
{
|
|
std::vector<program_input> store = uniforms;
|
|
uniforms.resize(0);
|
|
|
|
for (auto &item : store)
|
|
{
|
|
uniforms.push_back(item);
|
|
}
|
|
|
|
for (auto &item : inputs)
|
|
uniforms.push_back(item);
|
|
|
|
return *this;
|
|
}
|
|
|
|
void program::use(vk::command_buffer& commands, VkRenderPass pass, u32 subpass)
|
|
{
|
|
if (/*uniforms_changed*/true)
|
|
{
|
|
uniforms_changed = false;
|
|
}
|
|
|
|
if (pstate.dirty)
|
|
{
|
|
if (pstate.pipeline_handle)
|
|
vkDestroyPipeline((*device), pstate.pipeline_handle, nullptr);
|
|
|
|
pstate.dynamic_state.pDynamicStates = pstate.dynamic_state_descriptors;
|
|
pstate.cb.pAttachments = pstate.att_state;
|
|
pstate.cb.attachmentCount = pstate.num_targets;
|
|
|
|
//Reconfigure this..
|
|
pstate.pipeline.pVertexInputState = &pstate.vi;
|
|
pstate.pipeline.pInputAssemblyState = &pstate.ia;
|
|
pstate.pipeline.pRasterizationState = &pstate.rs;
|
|
pstate.pipeline.pColorBlendState = &pstate.cb;
|
|
pstate.pipeline.pMultisampleState = &pstate.ms;
|
|
pstate.pipeline.pViewportState = &pstate.vp;
|
|
pstate.pipeline.pDepthStencilState = &pstate.ds;
|
|
pstate.pipeline.pStages = pstate.shader_stages;
|
|
pstate.pipeline.pDynamicState = &pstate.dynamic_state;
|
|
pstate.pipeline.layout = pstate.pipeline_layout;
|
|
pstate.pipeline.basePipelineIndex = -1;
|
|
pstate.pipeline.basePipelineHandle = VK_NULL_HANDLE;
|
|
|
|
pstate.pipeline.renderPass = pass;
|
|
|
|
CHECK_RESULT(vkCreateGraphicsPipelines((*device), nullptr, 1, &pstate.pipeline, NULL, &pstate.pipeline_handle));
|
|
pstate.dirty = false;
|
|
}
|
|
|
|
vkCmdBindPipeline(commands, VK_PIPELINE_BIND_POINT_GRAPHICS, pstate.pipeline_handle);
|
|
vkCmdBindDescriptorSets(commands, VK_PIPELINE_BIND_POINT_GRAPHICS, pstate.pipeline_layout, 0, 1, &pstate.descriptor_sets, 0, nullptr);
|
|
}
|
|
|
|
bool program::has_uniform(std::string uniform_name)
|
|
{
|
|
for (auto &uniform : uniforms)
|
|
{
|
|
if (uniform.name == uniform_name)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void program::bind_uniform(VkDescriptorImageInfo image_descriptor, std::string uniform_name)
|
|
{
|
|
if (!pstate.descriptor_layouts)
|
|
init_descriptor_layout();
|
|
for (auto &uniform : uniforms)
|
|
{
|
|
if (uniform.name == uniform_name)
|
|
{
|
|
VkWriteDescriptorSet descriptor_writer = {};
|
|
descriptor_writer.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_writer.dstSet = pstate.descriptor_sets;
|
|
descriptor_writer.descriptorCount = 1;
|
|
descriptor_writer.pImageInfo = &image_descriptor;
|
|
descriptor_writer.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
descriptor_writer.dstArrayElement = 0;
|
|
descriptor_writer.dstBinding = uniform.location + TEXTURES_FIRST_BIND_SLOT;
|
|
|
|
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
throw EXCEPTION("texture not found");
|
|
}
|
|
|
|
void program::bind_uniform(VkDescriptorBufferInfo buffer_descriptor, uint32_t binding_point)
|
|
{
|
|
if (!pstate.descriptor_layouts)
|
|
init_descriptor_layout();
|
|
VkWriteDescriptorSet descriptor_writer = {};
|
|
descriptor_writer.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_writer.dstSet = pstate.descriptor_sets;
|
|
descriptor_writer.descriptorCount = 1;
|
|
descriptor_writer.pBufferInfo = &buffer_descriptor;
|
|
descriptor_writer.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
descriptor_writer.dstArrayElement = 0;
|
|
descriptor_writer.dstBinding = binding_point;
|
|
|
|
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
|
}
|
|
|
|
void program::bind_uniform(const VkBufferView &buffer_view, const std::string &binding_name)
|
|
{
|
|
if (!pstate.descriptor_layouts)
|
|
init_descriptor_layout();
|
|
|
|
for (auto &uniform : uniforms)
|
|
{
|
|
if (uniform.name == binding_name)
|
|
{
|
|
VkWriteDescriptorSet descriptor_writer = {};
|
|
descriptor_writer.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_writer.dstSet = pstate.descriptor_sets;
|
|
descriptor_writer.descriptorCount = 1;
|
|
descriptor_writer.pTexelBufferView = &buffer_view;
|
|
descriptor_writer.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
descriptor_writer.dstArrayElement = 0;
|
|
descriptor_writer.dstBinding = uniform.location + VERTEX_BUFFERS_FIRST_BIND_SLOT;
|
|
|
|
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
throw EXCEPTION("vertex buffer not found");
|
|
}
|
|
|
|
void program::destroy()
|
|
{
|
|
if (device)
|
|
{
|
|
destroy_descriptors();
|
|
uniforms.resize(0);
|
|
|
|
if (pstate.pipeline_handle)
|
|
vkDestroyPipeline((*device), pstate.pipeline_handle, nullptr);
|
|
|
|
if (pstate.pipeline_cache)
|
|
vkDestroyPipelineCache((*device), pstate.pipeline_cache, nullptr);
|
|
}
|
|
|
|
memset(&pstate, 0, sizeof pstate);
|
|
device = nullptr;
|
|
}
|
|
}
|
|
} |