rpcs3/rpcs3/Emu/RSX/GL/GLVertexProgram.cpp
2015-11-15 22:52:39 +01:00

248 lines
5.8 KiB
C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/System.h"
#include "GLVertexProgram.h"
#include "GLCommonDecompiler.h"
std::string GLVertexDecompilerThread::getFloatTypeName(size_t elementCount)
{
return getFloatTypeNameImpl(elementCount);
}
std::string GLVertexDecompilerThread::getIntTypeName(size_t elementCount)
{
return "ivec4";
}
std::string GLVertexDecompilerThread::getFunction(FUNCTION f)
{
return getFunctionImpl(f);
}
std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return compareFunctionImpl(f, Op0, Op1);
}
void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
OS << "#version 420" << std::endl << std::endl;
OS << "layout(std140, binding = 0) uniform ScaleOffsetBuffer" << std::endl;
OS << "{" << std::endl;
OS << " mat4 scaleOffsetMat;" << std::endl;
OS << "};" << std::endl;
}
void GLVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
{
for (const ParamType PT : inputs)
{
for (const ParamItem &PI : PT.items)
OS << /*"layout(location = " << PI.location << ") "*/ "in " << PT.type << " " << PI.name << ";" << std::endl;
}
}
void GLVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
for (const ParamType PT : constants)
{
for (const ParamItem &PI : PT.items)
OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl;
}
}
struct reg_info
{
std::string name;
bool need_declare;
std::string src_reg;
std::string src_reg_mask;
bool need_cast;
};
static const reg_info reg_table[] =
{
{ "gl_Position", false, "dst_reg0", "", false },
{ "diff_color", true, "dst_reg1", "", false },
{ "spec_color", true, "dst_reg2", "", false },
{ "front_diff_color", true, "dst_reg3", "", false },
{ "front_spec_color", true, "dst_reg4", "", false },
{ "fogc", true, "dst_reg5", ".x", true },
{ "gl_ClipDistance[0]", false, "dst_reg5", ".y", false },
{ "gl_ClipDistance[1]", false, "dst_reg5", ".z", false },
{ "gl_ClipDistance[2]", false, "dst_reg5", ".w", false },
{ "gl_PointSize", false, "dst_reg6", ".x", false },
{ "gl_ClipDistance[3]", false, "dst_reg6", ".y", false },
{ "gl_ClipDistance[4]", false, "dst_reg6", ".z", false },
{ "gl_ClipDistance[5]", false, "dst_reg6", ".w", false },
{ "tc0", true, "dst_reg7", "", false },
{ "tc1", true, "dst_reg8", "", false },
{ "tc2", true, "dst_reg9", "", false },
{ "tc3", true, "dst_reg10", "", false },
{ "tc4", true, "dst_reg11", "", false },
{ "tc5", true, "dst_reg12", "", false },
{ "tc6", true, "dst_reg13", "", false },
{ "tc7", true, "dst_reg14", "", false },
{ "tc8", true, "dst_reg15", "", false },
{ "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
};
void GLVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
{
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg) && i.need_declare)
{
if (i.name == "fogc")
OS << "out float " << i.name << ";" << std::endl;
else
OS << "out vec4 " << i.name << ";" << std::endl;
}
}
}
void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
{
OS << "void main()" << std::endl;
OS << "{" << std::endl;
// Declare inside main function
for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
{
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
OS << ";" << std::endl;
}
}
}
void GLVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
{
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg))
OS << " " << i.name << " = " << i.src_reg << i.src_reg_mask << ";" << std::endl;
}
OS << " gl_Position = gl_Position * scaleOffsetMat;" << std::endl;
OS << "}" << std::endl;
}
void GLVertexDecompilerThread::Task()
{
m_shader = Decompile();
}
GLVertexProgram::GLVertexProgram()
{
}
GLVertexProgram::~GLVertexProgram()
{
//if (m_decompiler_thread)
//{
// Wait();
// if (m_decompiler_thread->IsAlive())
// {
// m_decompiler_thread->Stop();
// }
// delete m_decompiler_thread;
// m_decompiler_thread = nullptr;
//}
Delete();
}
//void GLVertexProgram::Wait()
//{
// if (m_decompiler_thread && m_decompiler_thread->IsAlive())
// {
// m_decompiler_thread->Join();
// }
//}
void GLVertexProgram::Decompile(RSXVertexProgram& prog)
{
GLVertexDecompilerThread decompiler(prog.data, shader, parr);
decompiler.Task();
}
//void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
//{
// if (m_decompiler_thread)
// {
// Wait();
// if (m_decompiler_thread->IsAlive())
// {
// m_decompiler_thread->Stop();
// }
//
// delete m_decompiler_thread;
// m_decompiler_thread = nullptr;
// }
//
// m_decompiler_thread = new GLVertexDecompilerThread(prog.data, shader, parr);
// m_decompiler_thread->Start();
//}
void GLVertexProgram::Compile()
{
if (id)
{
glDeleteShader(id);
}
id = glCreateShader(GL_VERTEX_SHADER);
const char* str = shader.c_str();
const int strlen = shader.length();
glShaderSource(id, 1, &str, &strlen);
glCompileShader(id);
GLint r = GL_FALSE;
glGetShaderiv(id, GL_COMPILE_STATUS, &r);
if (r != GL_TRUE)
{
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r);
if (r)
{
char* buf = new char[r + 1]();
GLsizei len;
glGetShaderInfoLog(id, r, &len, buf);
LOG_ERROR(RSX, "Failed to compile vertex shader: %s", buf);
delete[] buf;
}
LOG_NOTICE(RSX, "%s", shader.c_str());
Emu.Pause();
}
//else LOG_WARNING(RSX, "Vertex shader compiled successfully!");
}
void GLVertexProgram::Delete()
{
shader.clear();
if (id)
{
if (Emu.IsStopped())
{
LOG_WARNING(RSX, "GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id);
}
else
{
glDeleteShader(id);
}
id = 0;
}
}