rpcs3/rpcs3/Emu/RSX/D3D12/D3D12CommonDecompiler.cpp
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00

96 lines
2.7 KiB
C++

#include "stdafx.h"
#include "stdafx_d3d12.h"
#ifdef _MSC_VER
#include "D3D12CommonDecompiler.h"
std::string getFloatTypeNameImp(size_t elementCount)
{
switch (elementCount)
{
default:
abort();
case 1:
return "float";
case 2:
return "float2";
case 3:
return "float3";
case 4:
return "float4";
}
}
std::string getFunctionImp(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "dot($0.xy, $1.xy).xxxx";
case FUNCTION::FUNCTION_DP2A:
return "(dot($0.xy, $1.xy) + $2.x).xxxx";
case FUNCTION::FUNCTION_DP3:
return "dot($0.xyz, $1.xyz).xxxx";
case FUNCTION::FUNCTION_DP4:
return "dot($0, $1).xxxx";
case FUNCTION::FUNCTION_DPH:
return "dot(float4($0.xyz, 1.0), $1).xxxx";
case FUNCTION::FUNCTION_SFL:
return "float4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "float4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "frac($0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D:
return "$t.Sample($tsampler, $0.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ:
return "$t.Sample($tsampler, ($0.x / $0.w))";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD:
return "$t.SampleLevel($tsampler, $0.x, $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D:
return "$t.Sample($tsampler, $0.xy * $t_scale)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ:
return "$t.Sample($tsampler, ($0.xy / $0.w) * $t_scale)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD:
return "$t.SampleLevel($tsampler, $0.xy * $t_scale, $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE:
return "$t.Sample($tsampler, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ:
return "$t.Sample($tsampler, ($0.xyz / $0.w))";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
return "$t.SampleLevel($tsampler, $0.xyz, $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
return "$t.Sample($tsampler, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
return "$t.Sample($tsampler, ($0.xyz / $0.w))";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD:
return "$t.SampleLevel($tsampler, $0.xyz, $1)";
case FUNCTION::FUNCTION_DFDX:
return "ddx($0)";
case FUNCTION::FUNCTION_DFDY:
return "ddy($0)";
}
}
std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::string &Op1)
{
switch (f)
{
default:
abort();
case COMPARE::FUNCTION_SEQ:
return "(" + Op0 + " == " + Op1 + ")";
case COMPARE::FUNCTION_SGE:
return "(" + Op0 + " >= " + Op1 + ")";
case COMPARE::FUNCTION_SGT:
return "(" + Op0 + " > " + Op1 + ")";
case COMPARE::FUNCTION_SLE:
return "(" + Op0 + " <= " + Op1 + ")";
case COMPARE::FUNCTION_SLT:
return "(" + Op0 + " < " + Op1 + ")";
case COMPARE::FUNCTION_SNE:
return "(" + Op0 + " != " + Op1 + ")";
}
}
#endif