rpcs3/rpcs3/Gui/MainFrame.h
Alexandro Sánchez Bach 5e1a958ee6 New debugging features, cellGame & minor changes
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString

New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)

Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna

Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.

NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
2013-11-23 05:47:19 +01:00

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#pragma once
#include "GameViewer.h"
#include "wx/aui/aui.h"
class MainFrame : public FrameBase
{
GameViewer* m_game_viewer;
wxAuiManager m_aui_mgr;
AppConnector m_app_connector;
bool m_sys_menu_opened;
public:
MainFrame();
~MainFrame();
void AddPane(wxWindow* wind, const wxString& caption, int flags);
void DoSettings(bool load);
private:
void OnQuit(wxCloseEvent& event);
void BootGame(wxCommandEvent& event);
void BootPkg(wxCommandEvent& event);
void BootElf(wxCommandEvent& event);
void BootSelf(wxCommandEvent& event);
void Pause(wxCommandEvent& event);
void Stop(wxCommandEvent& event);
void SendExit(wxCommandEvent& event);
void SendOpenCloseSysMenu(wxCommandEvent& event);
void Config(wxCommandEvent& event);
void ConfigVFS(wxCommandEvent& event);
void ConfigVHDD(wxCommandEvent& event);
void OpenELFCompiler(wxCommandEvent& evt);
void OpenMemoryViewer(wxCommandEvent& evt);
void AboutDialogHandler(wxCommandEvent& event);
void UpdateUI(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
DECLARE_EVENT_TABLE()
};