rpcs3/rpcs3/Emu/CPU/CPUThread.h
Alexandro Sánchez Bach 5e1a958ee6 New debugging features, cellGame & minor changes
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString

New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)

Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna

Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.

NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
2013-11-23 05:47:19 +01:00

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4.1 KiB
C++

#pragma once
#include "Emu/Memory/MemoryBlock.h"
#include "Emu/Cell/PPCDecoder.h"
enum CPUThreadType
{
CPU_THREAD_PPU,
CPU_THREAD_SPU,
CPU_THREAD_RAW_SPU,
CPU_THREAD_ARMv7,
};
enum CPUThreadStatus
{
CPUThread_Ready,
CPUThread_Running,
CPUThread_Paused,
CPUThread_Stopped,
CPUThread_Sleeping,
CPUThread_Break,
CPUThread_Step,
};
class CPUThread : public ThreadBase
{
protected:
u32 m_status;
u32 m_error;
u32 m_id;
u64 m_prio;
u64 m_offset;
CPUThreadType m_type;
bool m_joinable;
bool m_joining;
bool m_free_data;
bool m_is_step;
u64 m_stack_addr;
u64 m_stack_size;
u64 m_stack_point;
u32 m_exit_status;
CPUDecoder* m_dec;
public:
virtual void InitRegs()=0;
virtual void InitStack()=0;
virtual void CloseStack();
u64 GetStackAddr() const { return m_stack_addr; }
u64 GetStackSize() const { return m_stack_size; }
virtual u64 GetFreeStackSize() const=0;
void SetStackAddr(u64 stack_addr) { m_stack_addr = stack_addr; }
void SetStackSize(u64 stack_size) { m_stack_size = stack_size; }
virtual void SetArg(const uint pos, const u64 arg) = 0;
void SetId(const u32 id);
void SetName(const wxString& name);
void SetPrio(const u64 prio) { m_prio = prio; }
void SetOffset(const u64 offset) { m_offset = offset; }
void SetExitStatus(const u32 status) { m_exit_status = status; }
u64 GetOffset() const { return m_offset; }
u32 GetExitStatus() const { return m_exit_status; }
u64 GetPrio() const { return m_prio; }
wxString GetName() const { return m_name; }
wxString GetFName() const
{
return
wxString::Format("%s[%d] Thread%s",
GetTypeString(),
m_id,
(GetName().IsEmpty() ? "" : " (" + GetName() + ")")
);
}
static wxString CPUThreadTypeToString(CPUThreadType type)
{
switch(type)
{
case CPU_THREAD_PPU: return "PPU";
case CPU_THREAD_SPU: return "SPU";
case CPU_THREAD_RAW_SPU: return "RawSPU";
case CPU_THREAD_ARMv7: return "ARMv7";
}
return "Unknown";
}
wxString GetTypeString() const { return CPUThreadTypeToString(m_type); }
virtual wxString GetThreadName() const
{
return GetFName() + wxString::Format("[0x%08llx]", PC);
}
public:
u64 entry;
u64 PC;
u64 nPC;
u64 cycle;
bool m_is_branch;
protected:
CPUThread(CPUThreadType type);
public:
~CPUThread();
u32 m_wait_thread_id;
wxCriticalSection m_cs_sync;
bool m_sync_wait;
void Wait(bool wait);
void Wait(const CPUThread& thr);
bool Sync();
template<typename T>
void WaitFor(T func)
{
while(func(ThreadStatus()))
{
Sleep(1);
}
}
int ThreadStatus();
void NextPc(u8 instr_size);
void SetBranch(const u64 pc);
void SetPc(const u64 pc);
void SetEntry(const u64 entry);
void SetError(const u32 error);
static wxArrayString ErrorToString(const u32 error);
wxArrayString ErrorToString() { return ErrorToString(m_error); }
bool IsOk() const { return m_error == 0; }
bool IsRunning() const { return m_status == Running; }
bool IsPaused() const { return m_status == Paused; }
bool IsStopped() const { return m_status == Stopped; }
bool IsJoinable() const { return m_joinable; }
bool IsJoining() const { return m_joining; }
void SetJoinable(bool joinable) { m_joinable = joinable; }
void SetJoining(bool joining) { m_joining = joining; }
u32 GetError() const { return m_error; }
u32 GetId() const { return m_id; }
CPUThreadType GetType() const { return m_type; }
void Reset();
void Close();
void Run();
void Pause();
void Resume();
void Stop();
virtual void AddArgv(const wxString& arg) {}
virtual wxString RegsToString() = 0;
virtual wxString ReadRegString(wxString reg) = 0;
virtual bool WriteRegString(wxString reg, wxString value) = 0;
virtual void Exec();
void ExecOnce();
Stack<u64> m_call_stack;
wxString CallStackToString()
{
wxString ret = "Call Stack:\n==========\n";
for(uint i=0; i<m_call_stack.GetCount(); ++i)
ret += wxString::Format("0x%llx\n", m_call_stack.Get(i));
return ret;
}
protected:
virtual void DoReset()=0;
virtual void DoRun()=0;
virtual void DoPause()=0;
virtual void DoResume()=0;
virtual void DoStop()=0;
protected:
virtual void Step() {}
virtual void Task();
};
CPUThread* GetCurrentCPUThread();