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Two cellGame functions partially implemented: - cellGameGetParamInt - cellGameGetParamString New debugging features: - Call Stack viewer added - Memory Viewer rewritten (Not finished yet) Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with other compilers: Thanks @krofna Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer" entry added. NOTE: To "quickly" browse the memory using the Memory Viewer you can use the scrollbar. Notice the irony of the word 'quickly' since the memory viewer is actually slow as fuck. I will fix that soon. As you can see, I'd like to add a Raw image viewer in the future in order to "see" textures directly from memory.
195 lines
No EOL
4.1 KiB
C++
195 lines
No EOL
4.1 KiB
C++
#pragma once
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#include "Emu/Memory/MemoryBlock.h"
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#include "Emu/Cell/PPCDecoder.h"
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enum CPUThreadType
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{
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CPU_THREAD_PPU,
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CPU_THREAD_SPU,
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CPU_THREAD_RAW_SPU,
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CPU_THREAD_ARMv7,
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};
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enum CPUThreadStatus
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{
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CPUThread_Ready,
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CPUThread_Running,
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CPUThread_Paused,
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CPUThread_Stopped,
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CPUThread_Sleeping,
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CPUThread_Break,
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CPUThread_Step,
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};
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class CPUThread : public ThreadBase
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{
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protected:
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u32 m_status;
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u32 m_error;
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u32 m_id;
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u64 m_prio;
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u64 m_offset;
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CPUThreadType m_type;
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bool m_joinable;
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bool m_joining;
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bool m_free_data;
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bool m_is_step;
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u64 m_stack_addr;
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u64 m_stack_size;
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u64 m_stack_point;
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u32 m_exit_status;
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CPUDecoder* m_dec;
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public:
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virtual void InitRegs()=0;
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virtual void InitStack()=0;
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virtual void CloseStack();
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u64 GetStackAddr() const { return m_stack_addr; }
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u64 GetStackSize() const { return m_stack_size; }
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virtual u64 GetFreeStackSize() const=0;
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void SetStackAddr(u64 stack_addr) { m_stack_addr = stack_addr; }
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void SetStackSize(u64 stack_size) { m_stack_size = stack_size; }
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virtual void SetArg(const uint pos, const u64 arg) = 0;
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void SetId(const u32 id);
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void SetName(const wxString& name);
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void SetPrio(const u64 prio) { m_prio = prio; }
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void SetOffset(const u64 offset) { m_offset = offset; }
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void SetExitStatus(const u32 status) { m_exit_status = status; }
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u64 GetOffset() const { return m_offset; }
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u32 GetExitStatus() const { return m_exit_status; }
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u64 GetPrio() const { return m_prio; }
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wxString GetName() const { return m_name; }
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wxString GetFName() const
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{
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return
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wxString::Format("%s[%d] Thread%s",
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GetTypeString(),
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m_id,
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(GetName().IsEmpty() ? "" : " (" + GetName() + ")")
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);
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}
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static wxString CPUThreadTypeToString(CPUThreadType type)
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{
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switch(type)
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{
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case CPU_THREAD_PPU: return "PPU";
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case CPU_THREAD_SPU: return "SPU";
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case CPU_THREAD_RAW_SPU: return "RawSPU";
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case CPU_THREAD_ARMv7: return "ARMv7";
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}
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return "Unknown";
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}
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wxString GetTypeString() const { return CPUThreadTypeToString(m_type); }
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virtual wxString GetThreadName() const
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{
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return GetFName() + wxString::Format("[0x%08llx]", PC);
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}
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public:
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u64 entry;
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u64 PC;
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u64 nPC;
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u64 cycle;
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bool m_is_branch;
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protected:
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CPUThread(CPUThreadType type);
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public:
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~CPUThread();
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u32 m_wait_thread_id;
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wxCriticalSection m_cs_sync;
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bool m_sync_wait;
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void Wait(bool wait);
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void Wait(const CPUThread& thr);
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bool Sync();
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template<typename T>
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void WaitFor(T func)
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{
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while(func(ThreadStatus()))
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{
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Sleep(1);
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}
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}
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int ThreadStatus();
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void NextPc(u8 instr_size);
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void SetBranch(const u64 pc);
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void SetPc(const u64 pc);
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void SetEntry(const u64 entry);
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void SetError(const u32 error);
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static wxArrayString ErrorToString(const u32 error);
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wxArrayString ErrorToString() { return ErrorToString(m_error); }
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bool IsOk() const { return m_error == 0; }
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bool IsRunning() const { return m_status == Running; }
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bool IsPaused() const { return m_status == Paused; }
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bool IsStopped() const { return m_status == Stopped; }
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bool IsJoinable() const { return m_joinable; }
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bool IsJoining() const { return m_joining; }
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void SetJoinable(bool joinable) { m_joinable = joinable; }
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void SetJoining(bool joining) { m_joining = joining; }
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u32 GetError() const { return m_error; }
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u32 GetId() const { return m_id; }
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CPUThreadType GetType() const { return m_type; }
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void Reset();
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void Close();
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void Run();
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void Pause();
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void Resume();
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void Stop();
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virtual void AddArgv(const wxString& arg) {}
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virtual wxString RegsToString() = 0;
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virtual wxString ReadRegString(wxString reg) = 0;
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virtual bool WriteRegString(wxString reg, wxString value) = 0;
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virtual void Exec();
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void ExecOnce();
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Stack<u64> m_call_stack;
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wxString CallStackToString()
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{
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wxString ret = "Call Stack:\n==========\n";
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for(uint i=0; i<m_call_stack.GetCount(); ++i)
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ret += wxString::Format("0x%llx\n", m_call_stack.Get(i));
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return ret;
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}
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protected:
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virtual void DoReset()=0;
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virtual void DoRun()=0;
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virtual void DoPause()=0;
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virtual void DoResume()=0;
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virtual void DoStop()=0;
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protected:
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virtual void Step() {}
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virtual void Task();
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};
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CPUThread* GetCurrentCPUThread(); |