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24 lines
329 B
C
24 lines
329 B
C
#pragma once
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// Floating-point rounding mode (for both PPU and SPU)
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enum FPSCR_RN
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{
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FPSCR_RN_NEAR = 0,
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FPSCR_RN_ZERO = 1,
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FPSCR_RN_PINF = 2,
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FPSCR_RN_MINF = 3,
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};
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// Get the exponent of a float
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inline int fexpf(float x)
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{
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union
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{
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char data[4];
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u32 data32;
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float arg;
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};
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arg = x;
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return (data32 >> 23) & 0xFF;
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}
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