rpcs3/rpcs3/rpcs3qt/main_window.cpp
Megamouse 5b95cfda40 Qt: Improve Check Config utility
Warn if the user selects a weird file.
Allow more file types and show them all by default.
2022-12-22 23:51:32 +01:00

3250 lines
96 KiB
C++

#include "main_window.h"
#include "qt_utils.h"
#include "vfs_dialog.h"
#include "save_manager_dialog.h"
#include "trophy_manager_dialog.h"
#include "user_manager_dialog.h"
#include "screenshot_manager_dialog.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
#include "log_frame.h"
#include "settings_dialog.h"
#include "rpcn_settings_dialog.h"
#include "auto_pause_settings_dialog.h"
#include "cg_disasm_window.h"
#include "log_viewer.h"
#include "memory_string_searcher.h"
#include "memory_viewer_panel.h"
#include "rsx_debugger.h"
#include "about_dialog.h"
#include "pad_settings_dialog.h"
#include "progress_dialog.h"
#include "skylander_dialog.h"
#include "cheat_manager.h"
#include "patch_manager_dialog.h"
#include "patch_creator_dialog.h"
#include "pkg_install_dialog.h"
#include "category.h"
#include "gui_settings.h"
#include "input_dialog.h"
#include "camera_settings_dialog.h"
#include "ipc_settings_dialog.h"
#include "shortcut_utils.h"
#include "config_checker.h"
#include <thread>
#include <charconv>
#include <QScreen>
#include <QDirIterator>
#include <QMimeData>
#include <QMessageBox>
#include <QFileDialog>
#include <QFontDatabase>
#include <QBuffer>
#include <QTemporaryFile>
#include "rpcs3_version.h"
#include "Emu/IdManager.h"
#include "Emu/VFS.h"
#include "Emu/vfs_config.h"
#include "Emu/system_utils.hpp"
#include "Crypto/unpkg.h"
#include "Crypto/unself.h"
#include "Crypto/decrypt_binaries.h"
#include "Loader/PUP.h"
#include "Loader/TAR.h"
#include "Loader/PSF.h"
#include "Loader/mself.hpp"
#include "Utilities/Thread.h"
#include "util/sysinfo.hpp"
#include "ui_main_window.h"
LOG_CHANNEL(gui_log, "GUI");
extern atomic_t<bool> g_user_asked_for_frame_capture;
class CPUDisAsm;
std::shared_ptr<CPUDisAsm> make_basic_ppu_disasm();
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
extern void process_qt_events()
{
if (thread_ctrl::is_main())
{
// NOTE:
// I noticed that calling this from an Emu callback can cause the
// caller to get stuck for a while during newly opened Qt dialogs.
// Adding a timeout here doesn't seem to do anything in that case.
QApplication::processEvents();
}
}
main_window::main_window(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::main_window)
, m_gui_settings(std::move(gui_settings))
, m_emu_settings(std::move(emu_settings))
, m_persistent_settings(std::move(persistent_settings))
{
Q_INIT_RESOURCE(resources);
// We have to setup the ui before using a translation
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
main_window::~main_window()
{
SaveWindowState();
}
/* An init method is used so that RPCS3App can create the necessary connects before calling init (specifically the stylesheet connect).
* Simplifies logic a bit.
*/
bool main_window::Init([[maybe_unused]] bool with_cli_boot)
{
setAcceptDrops(true);
// add toolbar widgets (crappy Qt designer is not able to)
ui->toolBar->setObjectName("mw_toolbar");
ui->sizeSlider->setRange(0, gui::gl_max_slider_pos);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
CreateActions();
CreateDockWindows();
CreateConnects();
setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
setWindowTitle(QString::fromStdString("RPCS3 " + rpcs3::get_verbose_version()));
Q_EMIT RequestGlobalStylesheetChange();
ConfigureGuiFromSettings();
if (!rpcs3::is_release_build() && !rpcs3::is_local_build())
{
const std::string_view branch_name = rpcs3::get_full_branch();
gui_log.warning("Experimental Build Warning! Build origin: %s", branch_name);
QMessageBox msg;
msg.setWindowTitle(tr("Experimental Build Warning"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msg.setDefaultButton(QMessageBox::No);
msg.setText(QString(tr(
R"(
<p style="white-space: nowrap;">
Please understand that this build is not an official RPCS3 release.<br>
This build contains changes that may break games, or even <b>damage</b> your data.<br>
We recommend to download and use the official build from the <a href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
Build origin: %1<br>
Do you wish to use this build anyway?
</p>
)"
)).arg(Qt::convertFromPlainText(branch_name.data())));
msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
if (msg.exec() == QMessageBox::No)
{
return false;
}
}
show(); // needs to be done before creating the thumbnail toolbar
// enable play options if a recent game exists
const bool enable_play_last = !m_recent_game_acts.isEmpty() && m_recent_game_acts.first();
const QString start_tooltip = enable_play_last ? tr("Play %0").arg(m_recent_game_acts.first()->text()) : tr("Play");
if (enable_play_last)
{
ui->sysPauseAct->setText(tr("&Play last played game"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setToolTip(start_tooltip);
}
ui->sysPauseAct->setEnabled(enable_play_last);
ui->toolbar_start->setEnabled(enable_play_last);
// create tool buttons for the taskbar thumbnail
#ifdef _WIN32
m_thumb_bar = new QWinThumbnailToolBar(this);
m_thumb_bar->setWindow(windowHandle());
m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_playPause->setToolTip(start_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
m_thumb_playPause->setEnabled(enable_play_last);
m_thumb_stop = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_stop->setToolTip(tr("Stop"));
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_stop->setEnabled(false);
m_thumb_restart = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_restart->setToolTip(tr("Restart"));
m_thumb_restart->setIcon(m_icon_thumb_restart);
m_thumb_restart->setEnabled(false);
m_thumb_bar->addButton(m_thumb_playPause);
m_thumb_bar->addButton(m_thumb_stop);
m_thumb_bar->addButton(m_thumb_restart);
RepaintThumbnailIcons();
connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, this, []()
{
gui_log.notice("User clicked stop button on thumbnail toolbar");
Emu.GracefulShutdown(false, true);
});
connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, this, []()
{
gui_log.notice("User clicked restart button on thumbnail toolbar");
Emu.Restart();
});
connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, &main_window::OnPlayOrPause);
#endif
// Fix possible hidden game list columns. The game list has to be visible already. Use this after show()
m_game_list_frame->FixNarrowColumns();
// RPCS3 Updater
QMenu* download_menu = new QMenu(tr("Update Available!"));
QAction* download_action = new QAction(tr("Download Update"), download_menu);
connect(download_action, &QAction::triggered, this, [this]
{
m_updater.update(false);
});
download_menu->addAction(download_action);
#ifdef _WIN32
// Use a menu at the top right corner to indicate the new version.
QMenuBar *corner_bar = new QMenuBar(ui->menuBar);
m_download_menu_action = corner_bar->addMenu(download_menu);
ui->menuBar->setCornerWidget(corner_bar);
ui->menuBar->cornerWidget()->setVisible(false);
#else
// Append a menu to the right of the regular menus to indicate the new version.
// Some distros just can't handle corner widgets at the moment.
m_download_menu_action = ui->menuBar->addMenu(download_menu);
#endif
ensure(m_download_menu_action);
m_download_menu_action->setVisible(false);
connect(&m_updater, &update_manager::signal_update_available, this, [this](bool update_available)
{
if (m_download_menu_action)
{
m_download_menu_action->setVisible(update_available);
}
if (ui->menuBar && ui->menuBar->cornerWidget())
{
ui->menuBar->cornerWidget()->setVisible(update_available);
}
});
#if defined(_WIN32) || defined(__linux__)
if (const auto update_value = m_gui_settings->GetValue(gui::m_check_upd_start).toString(); update_value != gui::update_off)
{
const bool in_background = with_cli_boot || update_value == gui::update_bkg;
const bool auto_accept = !in_background && update_value == gui::update_auto;
m_updater.check_for_updates(true, in_background, auto_accept, this);
}
#endif
// Disable vsh if not present.
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self"));
return true;
}
QString main_window::GetCurrentTitle()
{
QString title = qstr(Emu.GetTitleAndTitleID());
if (title.isEmpty())
{
title = qstr(Emu.GetBoot());
}
return title;
}
// returns appIcon
QIcon main_window::GetAppIcon() const
{
return m_app_icon;
}
bool main_window::OnMissingFw()
{
const QString title = tr("Missing Firmware Detected!");
const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed."
"\n<br>For information about how to obtain the required firmware read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
QMessageBox mb(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint);
mb.setTextFormat(Qt::RichText);
mb.button(QMessageBox::Ok)->setText(tr("Locate PS3UPDAT.PUP"));
if (mb.exec() == QMessageBox::Ok)
{
InstallPup();
return true;
}
return false;
}
void main_window::ResizeIcons(int index)
{
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
}
if (m_save_slider_pos)
{
m_save_slider_pos = false;
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean member
SetIconSizeActions(index);
}
m_game_list_frame->ResizeIcons(index);
}
void main_window::OnPlayOrPause()
{
gui_log.notice("User triggered OnPlayOrPause");
switch (Emu.GetStatus())
{
case system_state::ready: Emu.Run(true); return;
case system_state::paused: Emu.Resume(); return;
case system_state::running: Emu.Pause(); return;
case system_state::stopped:
{
if (m_selected_game)
{
gui_log.notice("Booting from OnPlayOrPause...");
Boot(m_selected_game->info.path, m_selected_game->info.serial);
}
else if (const auto path = Emu.GetBoot(); !path.empty())
{
if (const auto error = Emu.Load(); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
}
else if (!m_recent_game_acts.isEmpty())
{
BootRecentAction(m_recent_game_acts.first());
}
return;
}
case system_state::starting: break;
default: fmt::throw_exception("Unreachable");
}
}
void main_window::show_boot_error(game_boot_result status)
{
QString message;
switch (status)
{
case game_boot_result::nothing_to_boot:
message = tr("No bootable content was found.");
break;
case game_boot_result::wrong_disc_location:
message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
break;
case game_boot_result::invalid_file_or_folder:
message = tr("The selected file or folder is invalid or corrupted.");
break;
case game_boot_result::invalid_bdvd_folder:
message = tr("The virtual dev_bdvd folder does not exist or is not empty.");
break;
case game_boot_result::install_failed:
message = tr("Additional content could not be installed.");
break;
case game_boot_result::decryption_error:
message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
break;
case game_boot_result::file_creation_error:
message = tr("The emulator could not create files required for booting.");
break;
case game_boot_result::unsupported_disc_type:
message = tr("This disc type is not supported yet.");
break;
case game_boot_result::savestate_corrupted:
message = tr("Savestate data is corrupted or it's not an RPCS3 savestate.");
break;
case game_boot_result::savestate_version_unsupported:
message = tr("Savestate versioning data differes from your RPCS3 build.");
break;
case game_boot_result::firmware_missing: // Handled elsewhere
case game_boot_result::no_errors:
return;
case game_boot_result::generic_error:
message = tr("Unknown error.");
break;
}
const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
QMessageBox msg;
msg.setWindowTitle(tr("Boot Failed"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Ok);
msg.setText(tr("Booting failed: %1 %2").arg(message).arg(link));
msg.exec();
}
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, cfg_mode config_mode, const std::string& config_path)
{
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
{
return;
}
Emu.GracefulShutdown(false);
m_app_icon = gui::utils::get_app_icon_from_path(path, title_id);
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, config_mode, config_path); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
else
{
gui_log.success("Boot successful.");
if (!add_only)
{
AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
}
}
m_game_list_frame->Refresh(true);
}
void main_window::BootElf()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_elf = m_gui_settings->GetValue(gui::fd_boot_elf).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_elf, tr(
"(S)ELF files (*BOOT.BIN *.elf *.self);;"
"ELF files (BOOT.BIN *.elf);;"
"SELF files (EBOOT.BIN *.self);;"
"BOOT files (*BOOT.BIN);;"
"BIN files (*.bin);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
m_gui_settings->SetValue(gui::fd_boot_elf, file_path);
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootElf...");
Boot(path, "", true);
}
void main_window::BootTest()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
#ifdef _WIN32
const QString path_tests = QString::fromStdString(fs::get_config_dir()) + "/test/";
#elif defined(__linux__)
const QString path_tests = QCoreApplication::applicationDirPath() + "/../share/rpcs3/test/";
#else
const QString path_tests = QCoreApplication::applicationDirPath() + "/../Resources/test/";
#endif
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_tests, tr(
"(S)ELF files (*.elf *.self);;"
"ELF files (*.elf);;"
"SELF files (*.self);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootTest...");
Boot(path, "", true);
}
void main_window::BootSavestate()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select Savestate To Boot"), qstr(fs::get_cache_dir() + "/savestates/"), tr(
"Savestate files (*.SAVESTAT);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootSavestate...");
Boot(path, "", true);
}
void main_window::BootGame()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_game = m_gui_settings->GetValue(gui::fd_boot_game).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(dir_path).path());
gui_log.notice("Booting from BootGame...");
Boot(sstr(dir_path));
}
void main_window::BootVSH()
{
gui_log.notice("Booting from BootVSH...");
Boot(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self");
}
void main_window::BootRsxCapture(std::string path)
{
if (path.empty())
{
bool is_stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
is_stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), qstr(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc *.RRC);;All files (*.*)"));
if (file_path.isEmpty())
{
if (is_stopped)
{
Emu.Resume();
}
return;
}
path = sstr(file_path);
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
if (!Emu.BootRsxCapture(path))
{
gui_log.error("Capture Boot Failed. path: %s", path);
}
else
{
gui_log.success("Capture Boot Success. path: %s", path);
}
}
bool main_window::InstallFileInExData(const std::string& extension, const QString& path, const std::string& filename)
{
if (path.isEmpty() || filename.empty() || extension.empty())
{
return false;
}
// Copy file atomically with thread/process-safe error checking for file size
const std::string to_path = rpcs3::utils::get_hdd0_dir() + "/home/" + Emu.GetUsr() + "/exdata/" + filename.substr(0, filename.find_last_of('.'));
fs::pending_file to(to_path + "." + extension);
fs::file from(sstr(path));
if (!to.file || !from)
{
return false;
}
to.file.write(from.to_vector<u8>());
from.close();
if (to.file.size() < 0x10)
{
// Not a RAP file
return false;
}
#ifdef _WIN32
// In the case of an unexpected crash during the operation, the temporary file can be used as the deleted file
// See below
to.file.sync();
// In case we want to rename upper-case file to lower-case
// Windows will ignore such rename operation if the file exists
// So delete it
fs::remove_file(to_path + "." + fmt::to_upper(extension));
#endif
return to.commit();
}
void main_window::InstallPackages(QStringList file_paths)
{
if (file_paths.isEmpty())
{
// If this function was called without a path, ask the user for files to install.
const QString path_last_pkg = m_gui_settings->GetValue(gui::fd_install_pkg).toString();
const QStringList paths = QFileDialog::getOpenFileNames(this, tr("Select packages and/or rap files to install"),
path_last_pkg, tr("All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*)"));
if (paths.isEmpty())
{
return;
}
file_paths.append(paths);
const QFileInfo file_info(file_paths[0]);
m_gui_settings->SetValue(gui::fd_install_pkg, file_info.path());
}
if (file_paths.count() == 1 && file_paths.front().endsWith(".pkg", Qt::CaseInsensitive))
{
const QString file_path = file_paths.front();
const QFileInfo file_info(file_path);
compat::package_info info = game_compatibility::GetPkgInfo(file_path, m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr);
if (!info.is_valid)
{
QMessageBox::warning(this, tr("Invalid package!"), tr("The selected package is invalid!\n\nPath:\n%0").arg(file_path));
return;
}
if (info.type != compat::package_type::other)
{
if (info.type == compat::package_type::dlc)
{
info.local_cat = tr("\nDLC", "Block for package type (DLC)");
}
else
{
info.local_cat = tr("\nUpdate", "Block for package type (Update)");
}
}
else if (!info.local_cat.isEmpty())
{
info.local_cat = tr("\n%0", "Block for package type").arg(info.local_cat);
}
if (!info.title_id.isEmpty())
{
info.title_id = tr("\n%0", "Block for Title ID").arg(info.title_id);
}
if (!info.version.isEmpty())
{
info.version = tr("\nVersion %0", "Block for Version").arg(info.version);
}
if (!info.changelog.isEmpty())
{
info.changelog = tr("\n\nChangelog:\n%0", "Block for Changelog").arg(info.changelog);
}
const QString info_string = QStringLiteral("%0\n\n%1%2%3%4%5").arg(file_info.fileName()).arg(info.title).arg(info.local_cat)
.arg(info.title_id).arg(info.version).arg(info.changelog);
if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Do you want to install this package?\n\n%0").arg(info_string),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("PKG: Cancelled installation from drop.\n%s", sstr(info_string));
return;
}
}
if (!m_gui_settings->GetBootConfirmation(this))
{
// Last chance to cancel the operation
return;
}
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
// Install rap files if available
int installed_rap_and_edat_count = 0;
const auto install_filetype = [&installed_rap_and_edat_count, &file_paths](const std::string extension)
{
const QString pattern = QString(".*\\.%1").arg(QString::fromStdString(extension));
for (const auto& file : file_paths.filter(QRegularExpression(pattern, QRegularExpression::PatternOption::CaseInsensitiveOption)))
{
const QFileInfo file_info(file);
const std::string filename = sstr(file_info.fileName());
if (InstallFileInExData(extension, file, filename))
{
gui_log.success("Successfully copied %s file: %s", extension, filename);
installed_rap_and_edat_count++;
}
else
{
gui_log.error("Could not copy %s file: %s", extension, filename);
}
}
};
install_filetype("rap");
install_filetype("edat");
if (installed_rap_and_edat_count > 0)
{
// Refresh game list since we probably unlocked some games now.
m_game_list_frame->Refresh(true);
}
// Find remaining package files
file_paths = file_paths.filter(QRegularExpression(".*\\.pkg", QRegularExpression::PatternOption::CaseInsensitiveOption));
if (!file_paths.isEmpty())
{
// Handle further installations with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, paths = std::move(file_paths)]()
{
HandlePackageInstallation(paths);
});
}
}
void main_window::HandlePackageInstallation(QStringList file_paths)
{
if (file_paths.empty())
{
return;
}
std::vector<compat::package_info> packages;
game_compatibility* compat = m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr;
if (file_paths.size() > 1)
{
// Let the user choose the packages to install and select the order in which they shall be installed.
pkg_install_dialog dlg(file_paths, compat, this);
connect(&dlg, &QDialog::accepted, this, [&packages, &dlg]()
{
packages = dlg.GetPathsToInstall();
});
dlg.exec();
}
else
{
packages.push_back(game_compatibility::GetPkgInfo(file_paths.front(), compat));
}
if (packages.empty())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
progress_dialog pdlg(tr("RPCS3 Package Installer"), tr("Installing package, please wait..."), tr("Cancel"), 0, 1000, false, this);
pdlg.setAutoClose(false);
pdlg.show();
// Synchronization variable
atomic_t<double> progress(0.);
package_error error = package_error::no_error;
bool cancelled = false;
std::map<std::string, QString> bootable_paths_installed; // -> title id
for (usz i = 0, count = packages.size(); i < count; i++)
{
progress = 0.;
const compat::package_info& package = ::at32(packages, i);
QString app_info = package.title; // This should always be non-empty
if (!package.title_id.isEmpty() || !package.version.isEmpty())
{
app_info += QStringLiteral("\n");
if (!package.title_id.isEmpty())
{
app_info += package.title_id;
}
if (!package.version.isEmpty())
{
if (!package.title_id.isEmpty())
{
app_info += " ";
}
app_info += tr("v.%0", "Package version for install progress dialog").arg(package.version);
}
}
pdlg.SetValue(0);
pdlg.setLabelText(tr("Installing package (%0/%1), please wait...\n\n%2").arg(i + 1).arg(count).arg(app_info));
pdlg.show();
const QFileInfo file_info(package.path);
const std::string path = sstr(package.path);
const std::string file_name = sstr(file_info.fileName());
std::string bootable_path;
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [path, &progress, &error, &bootable_path]
{
package_reader reader(path);
error = reader.check_target_app_version();
if (error == package_error::no_error)
{
if (reader.extract_data(progress))
{
bootable_path = reader.try_get_bootable_file_path_if_created_new();
return true;
}
}
return false;
});
// Wait for the completion
while (worker <= thread_state::aborting)
{
std::this_thread::sleep_for(5ms);
if (pdlg.wasCanceled())
{
cancelled = true;
progress -= 1.;
break;
}
// Update progress window
double pval = progress;
if (pval < 0.) pval += 1.;
pdlg.SetValue(static_cast<int>(pval * pdlg.maximum()));
QCoreApplication::processEvents();
}
if (worker())
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
else
{
pdlg.hide();
pdlg.SignalFailure();
}
if (worker())
{
m_game_list_frame->Refresh(true);
gui_log.success("Successfully installed %s (title_id=%s, title=%s, version=%s).", file_name, sstr(package.title_id), sstr(package.title), sstr(package.version));
if (!bootable_path.empty())
{
bootable_paths_installed[bootable_path] = package.title_id;
}
if (i == (count - 1))
{
pdlg.hide();
bool create_desktop_shortcuts = false;
bool create_app_shortcut = false;
if (bootable_paths_installed.empty())
{
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this);
}
else
{
auto dlg = new QDialog(this);
dlg->setWindowTitle(tr("Success!"));
QVBoxLayout* vlayout = new QVBoxLayout(dlg);
QCheckBox* desk_check = new QCheckBox(tr("Add desktop shortcut(s)"));
#ifdef _WIN32
QCheckBox* quick_check = new QCheckBox(tr("Add Start menu shortcut(s)"));
#elif defined(__APPLE__)
QCheckBox* quick_check = new QCheckBox(tr("Add dock shortcut(s)"));
#else
QCheckBox* quick_check = new QCheckBox(tr("Add launcher shortcut(s)"));
#endif
QLabel* label = new QLabel(tr("Successfully installed software from package(s)!\nWould you like to install shortcuts to the installed software? (%1 new software detected)\n\n").arg(bootable_paths_installed.size()), dlg);
vlayout->addWidget(label);
vlayout->addStretch(10);
vlayout->addWidget(desk_check);
vlayout->addStretch(3);
vlayout->addWidget(quick_check);
vlayout->addStretch(3);
QDialogButtonBox* btn_box = new QDialogButtonBox(QDialogButtonBox::Ok);
vlayout->addWidget(btn_box);
dlg->setLayout(vlayout);
connect(btn_box, &QDialogButtonBox::accepted, this, [&]()
{
create_desktop_shortcuts = desk_check->isChecked();
create_app_shortcut = quick_check->isChecked();
dlg->accept();
});
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->exec();
}
std::set<gui::utils::shortcut_location> locations;
#ifdef _WIN32
locations.insert(gui::utils::shortcut_location::rpcs3_shortcuts);
#endif
if (create_desktop_shortcuts)
{
locations.insert(gui::utils::shortcut_location::desktop);
}
if (create_app_shortcut)
{
locations.insert(gui::utils::shortcut_location::applications);
}
for (const auto& [boot_path, title_id] : bootable_paths_installed)
{
for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
{
if (gameinfo && gameinfo->info.bootable && gameinfo->info.serial == sstr(title_id) && boot_path.starts_with(gameinfo->info.path))
{
m_game_list_frame->CreateShortcuts(gameinfo, locations);
break;
}
}
}
}
}
else
{
if (!cancelled)
{
if (error == package_error::app_version)
{
gui_log.error("Cannot install %s.", file_name);
QMessageBox::warning(this, tr("Warning!"), tr("The following package cannot be installed on top of the current data:\n%1!").arg(package.path));
}
else
{
gui_log.error("Failed to install %s.", file_name);
QMessageBox::critical(this, tr("Failure!"), tr("Failed to install software from package:\n%1!"
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software.").arg(package.path));
}
}
return;
}
// return if the thread was still running after cancel
if (cancelled)
{
return;
}
}
}
void main_window::ExtractMSELF()
{
const QString path_last_mself = m_gui_settings->GetValue(gui::fd_ext_mself).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select MSELF To extract"), path_last_mself, tr("All mself files (*.mself *.MSELF);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
m_gui_settings->SetValue(gui::fd_ext_mself, QFileInfo(file_path).path());
extract_mself(sstr(file_path), sstr(dir) + '/');
}
}
void main_window::InstallPup(QString file_path)
{
if (file_path.isEmpty())
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
}
else
{
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Install firmware: %1?").arg(file_path),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("Firmware: Cancelled installation from drop. File: %s", sstr(file_path));
return;
}
}
if (!file_path.isEmpty())
{
// Handle the actual installation with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, file_path]()
{
HandlePupInstallation(file_path);
});
}
}
void main_window::ExtractPup()
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To extract"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
HandlePupInstallation(file_path, dir);
}
}
void main_window::ExtractTar()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
const QString path_last_tar = m_gui_settings->GetValue(gui::fd_ext_tar).toString();
QStringList files = QFileDialog::getOpenFileNames(this, tr("Select TAR To extract"), path_last_tar, tr("All tar files (*.tar *.TAR *.tar.aa.* *.TAR.AA.*);;All files (*.*)"));
if (files.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_ext_tar, QFileInfo(files[0]).path());
progress_dialog pdlg(tr("TAR Extraction"), tr("Extracting encrypted TARs\nPlease wait..."), tr("Cancel"), 0, files.size(), false, this);
pdlg.show();
QString error;
for (const QString& file : files)
{
if (pdlg.wasCanceled())
{
break;
}
// Do not abort on failure here, in case the user selected a wrong file in multi-selection while the rest are valid
if (!extract_tar(sstr(file), sstr(dir) + '/'))
{
if (error.isEmpty())
{
error = tr("The following TAR file(s) could not be extracted:");
}
error += "\n";
error += file;
}
pdlg.SetValue(pdlg.value() + 1);
QApplication::processEvents();
}
if (!error.isEmpty())
{
pdlg.hide();
QMessageBox::critical(this, tr("Tar extraction failed"), error);
}
}
void main_window::HandlePupInstallation(const QString& file_path, const QString& dir_path)
{
const auto critical = [this](QString str)
{
Emu.CallFromMainThread([this, str = std::move(str)]()
{
QMessageBox::critical(this, tr("Firmware Installation Failed"), str);
}, nullptr, false);
};
if (file_path.isEmpty())
{
gui_log.error("Error while installing firmware: provided path is empty.");
critical(tr("Firmware installation failed: The provided path is empty."));
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
m_gui_settings->SetValue(gui::fd_install_pup, QFileInfo(file_path).path());
const std::string path = sstr(file_path);
fs::file pup_f(path);
if (!pup_f)
{
gui_log.error("Error opening PUP file %s (%s)", path, fs::g_tls_error);
critical(tr("Firmware installation failed: The selected firmware file couldn't be opened."));
return;
}
pup_object pup(std::move(pup_f));
switch (pup.operator pup_error())
{
case pup_error::header_read:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is empty."));
return;
}
case pup_error::header_magic:
{
gui_log.error("Error while installing firmware: provided file is not a PUP file.");
critical(tr("Firmware installation failed: The provided file is not a PUP file."));
return;
}
case pup_error::expected_size:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is incomplete. Try redownloading it."));
return;
}
case pup_error::header_file_count:
case pup_error::file_entries:
case pup_error::stream:
{
std::string error = "Error while installing firmware: PUP file is invalid.";
if (!pup.get_formatted_error().empty())
{
fmt::append(error, "\n%s", pup.get_formatted_error());
}
gui_log.error("%s", error);
critical(tr("Firmware installation failed: The provided file is corrupted."));
return;
}
case pup_error::hash_mismatch:
{
gui_log.error("Error while installing firmware: Hash check failed.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
case pup_error::ok: break;
}
fs::file update_files_f = pup.get_file(0x300);
if (!update_files_f)
{
gui_log.error("Error while installing firmware: Couldn't find installation packages database.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
tar_object update_files(update_files_f);
if (!dir_path.isEmpty())
{
// Extract only mode, extract direct TAR entries to a user directory
if (!vfs::mount("/pup_extract", sstr(dir_path) + '/'))
{
gui_log.error("Error while extracting firmware: Failed to mount '%s'", sstr(dir_path));
critical(tr("Firmware extraction failed: VFS mounting failed."));
return;
}
if (!update_files.extract("/pup_extract", true))
{
gui_log.error("Error while installing firmware: TAR contents are invalid.");
critical(tr("Firmware installation failed: Firmware contents could not be extracted."));
}
gui_log.success("Extracted PUP file to %s", sstr(dir_path));
return;
}
// In regular installation we select specfic entries from the main TAR which are prefixed with "dev_flash_"
// Those entries are TAR as well, we extract their packed files from them and that's what installed in /dev_flash
auto update_filenames = update_files.get_filenames();
update_filenames.erase(std::remove_if(
update_filenames.begin(), update_filenames.end(), [](const std::string& s) { return s.find("dev_flash_") == umax; }),
update_filenames.end());
if (update_filenames.empty())
{
gui_log.error("Error while installing firmware: No dev_flash_* packages were found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
static constexpr std::string_view cur_version = "4.89";
std::string version_string;
if (fs::file version = pup.get_file(0x100))
{
version_string = version.to_string();
}
if (const usz version_pos = version_string.find('\n'); version_pos != umax)
{
version_string.erase(version_pos);
}
if (version_string.empty())
{
gui_log.error("Error while installing firmware: No version data was found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
if (version_string < cur_version &&
QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Old firmware detected.\nThe newest firmware version is %1 and you are trying to install version %2\nContinue installation?").arg(QString::fromUtf8(cur_version.data(), ::size32(cur_version)), qstr(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
return;
}
if (std::string installed = utils::get_firmware_version(); !installed.empty())
{
gui_log.warning("Reinstalling firmware: old=%s, new=%s", installed, version_string);
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Firmware of version %1 has already been installed.\nOverwrite current installation with version %2?").arg(qstr(installed), qstr(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
gui_log.warning("Reinstallation of firmware aborted.");
return;
}
}
// Remove possibly PS3 fonts from database
QFontDatabase::removeAllApplicationFonts();
progress_dialog pdlg(tr("RPCS3 Firmware Installer"), tr("Installing firmware version %1\nPlease wait...").arg(qstr(version_string)), tr("Cancel"), 0, static_cast<int>(update_filenames.size()), false, this);
pdlg.show();
// Used by tar_object::extract() as destination directory
vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
// Synchronization variable
atomic_t<uint> progress(0);
{
// Run asynchronously
named_thread worker("Firmware Installer", [&]
{
for (const auto& update_filename : update_filenames)
{
fs::file update_file = update_files.get_file(update_filename);
SCEDecrypter self_dec(update_file);
self_dec.LoadHeaders();
self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
self_dec.DecryptData();
auto dev_flash_tar_f = self_dec.MakeFile();
if (dev_flash_tar_f.size() < 3)
{
gui_log.error("Error while installing firmware: PUP contents are invalid.");
critical(tr("Firmware installation failed: Firmware could not be decompressed"));
progress = -1;
return;
}
tar_object dev_flash_tar(dev_flash_tar_f[2]);
if (!dev_flash_tar.extract())
{
gui_log.error("Error while installing firmware: TAR contents are invalid. (package=%s)", update_filename);
critical(tr("The firmware contents could not be extracted."
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software."));
progress = -1;
return;
}
if (!progress.try_inc(::narrow<uint>(update_filenames.size())))
{
// Installation was cancelled
return;
}
}
});
// Wait for the completion
for (uint value = progress.load(); value < update_filenames.size(); std::this_thread::sleep_for(5ms), value = progress)
{
if (pdlg.wasCanceled())
{
progress = -1;
break;
}
// Update progress window
pdlg.SetValue(static_cast<int>(value));
QCoreApplication::processEvents();
}
// Join thread
worker();
}
update_files_f.close();
if (progress == update_filenames.size())
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
// Update with newly installed PS3 fonts
Q_EMIT RequestGlobalStylesheetChange();
// Unmount
Emu.Init();
if (progress == update_filenames.size())
{
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self"));
gui_log.success("Successfully installed PS3 firmware version %s.", version_string);
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this);
CreateFirmwareCache();
}
}
// This is ugly, but PS3 headers shall not be included there.
extern s32 sysutil_send_system_cmd(u64 status, u64 param);
void main_window::DecryptSPRXLibraries()
{
QString path_last_sprx = m_gui_settings->GetValue(gui::fd_decrypt_sprx).toString();
if (!fs::is_dir(sstr(path_last_sprx)))
{
// Default: redirect to userland firmware SPRX directory
path_last_sprx = qstr(g_cfg_vfs.get_dev_flash() + "sys/external");
}
const QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select binary files"), path_last_sprx, tr("All Binaries (*.bin *.BIN *.self *.SELF *.sprx *.SPRX *.sdat *.SDAT *.edat *.EDAT);;"
"BIN files (*.bin *.BIN);;SELF files (*.self *.SELF);;SPRX files (*.sprx *.SPRX);;SDAT/EDAT files (*.sdat *.SDAT *.edat *.EDAT);;All files (*.*)"));
if (modules.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_decrypt_sprx, QFileInfo(modules.first()).path());
std::vector<std::string> vec_modules;
for (const QString& mod : modules)
{
vec_modules.push_back(mod.toStdString());
}
const auto input_cb = [this](std::string old_path, std::string path, bool tried) -> std::string
{
const QString hint = tr("Hint: KLIC (KLicense key) is a 16-byte long string. (32 hexadecimal characters)"
"\nAnd is logged with some sceNpDrm* functions when the game/application which owns \"%0\" is running.").arg(qstr(path));
if (tried)
{
gui_log.error("Failed to decrypt %s with specfied KLIC, retrying.\n%s", old_path, sstr(hint));
}
input_dialog dlg(32, "", tr("Enter KLIC of %0").arg(qstr(path)),
tried ? tr("Decryption failed with provided KLIC.\n%0").arg(hint) : tr("Hexadecimal only."), "00000000000000000000000000000000", this);
QFont mono = QFontDatabase::systemFont(QFontDatabase::FixedFont);
mono.setPointSize(8);
dlg.set_input_font(mono, true, '0');
dlg.set_clear_button_enabled(false);
dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, false);
dlg.set_validator(new QRegularExpressionValidator(QRegularExpression("^[a-fA-F0-9]*$"))); // HEX only
connect(&dlg, &input_dialog::text_changed, &dlg, [&dlg](const QString& text)
{
dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() == 32);
});
if (dlg.exec() == QDialog::Accepted)
{
return sstr(dlg.get_input_text());
}
return {};
};
decrypt_sprx_libraries(vec_modules, input_cb);
}
/** Needed so that when a backup occurs of window state in gui_settings, the state is current.
* Also, so that on close, the window state is preserved.
*/
void main_window::SaveWindowState() const
{
// Save gui settings
m_gui_settings->SetValue(gui::mw_geometry, saveGeometry());
m_gui_settings->SetValue(gui::mw_windowState, saveState());
m_gui_settings->SetValue(gui::mw_mwState, m_mw->saveState());
// Save column settings
m_game_list_frame->SaveSettings();
// Save splitter state
m_debugger_frame->SaveSettings();
}
void main_window::RepaintThumbnailIcons()
{
[[maybe_unused]] const QColor new_color = gui::utils::get_label_color("thumbnail_icon_color");
[[maybe_unused]] const auto icon = [&new_color](const QString& path)
{
return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), Qt::black, new_color);
};
#ifdef _WIN32
if (!m_thumb_bar) return;
m_icon_thumb_play = icon(":/Icons/play.png");
m_icon_thumb_pause = icon(":/Icons/pause.png");
m_icon_thumb_stop = icon(":/Icons/stop.png");
m_icon_thumb_restart = icon(":/Icons/restart.png");
m_thumb_playPause->setIcon(Emu.IsRunning() || Emu.IsStarting() ? m_icon_thumb_pause : m_icon_thumb_play);
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_restart->setIcon(m_icon_thumb_restart);
#endif
}
void main_window::RepaintToolBarIcons()
{
std::map<QIcon::Mode, QColor> new_colors{};
new_colors[QIcon::Normal] = gui::utils::get_label_color("toolbar_icon_color");
const QString sheet = static_cast<QApplication *>(QCoreApplication::instance())->styleSheet();
if (sheet.contains("toolbar_icon_color_disabled"))
{
new_colors[QIcon::Disabled] = gui::utils::get_label_color("toolbar_icon_color_disabled");
}
if (sheet.contains("toolbar_icon_color_active"))
{
new_colors[QIcon::Active] = gui::utils::get_label_color("toolbar_icon_color_active");
}
if (sheet.contains("toolbar_icon_color_selected"))
{
new_colors[QIcon::Selected] = gui::utils::get_label_color("toolbar_icon_color_selected");
}
const auto icon = [&new_colors](const QString& path)
{
return gui::utils::get_colorized_icon(QIcon(path), Qt::black, new_colors);
};
m_icon_play = icon(":/Icons/play.png");
m_icon_pause = icon(":/Icons/pause.png");
m_icon_restart = icon(":/Icons/restart.png");
m_icon_fullscreen_on = icon(":/Icons/fullscreen.png");
m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png");
ui->toolbar_config ->setIcon(icon(":/Icons/configure.png"));
ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png"));
ui->toolbar_open ->setIcon(icon(":/Icons/open.png"));
ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png"));
ui->toolbar_list ->setIcon(icon(":/Icons/list.png"));
ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png"));
ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png"));
ui->sysStopAct->setIcon(icon(":/Icons/stop.png"));
ui->sysRebootAct->setIcon(m_icon_restart);
if (Emu.IsRunning())
{
ui->toolbar_start->setIcon(m_icon_pause);
ui->sysPauseAct->setIcon(m_icon_pause);
}
else if (Emu.IsStopped() && !Emu.GetBoot().empty())
{
ui->toolbar_start->setIcon(m_icon_restart);
ui->sysPauseAct->setIcon(m_icon_restart);
}
else
{
ui->toolbar_start->setIcon(m_icon_play);
ui->sysPauseAct->setIcon(m_icon_play);
}
if (isFullScreen())
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
else
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
const QColor& new_color = new_colors[QIcon::Normal];
ui->sizeSlider->setStyleSheet(ui->sizeSlider->styleSheet().append("QSlider::handle:horizontal{ background: rgba(%1, %2, %3, %4); }")
.arg(new_color.red()).arg(new_color.green()).arg(new_color.blue()).arg(new_color.alpha()));
// resize toolbar elements
// for highdpi resize toolbar icons and height dynamically
// choose factors to mimic Gui-Design in main_window.ui
// TODO: delete this in case Qt::AA_EnableHighDpiScaling is enabled in main.cpp
#ifdef _WIN32
const int tool_icon_height = menuBar()->sizeHint().height() * 1.5;
ui->toolBar->setIconSize(QSize(tool_icon_height, tool_icon_height));
#endif
const int tool_bar_height = ui->toolBar->sizeHint().height();
for (const auto& act : ui->toolBar->actions())
{
if (act->isSeparator())
{
continue;
}
ui->toolBar->widgetForAction(act)->setMinimumWidth(tool_bar_height);
}
ui->sizeSliderContainer->setFixedWidth(tool_bar_height * 4);
ui->mw_searchbar->setFixedWidth(tool_bar_height * 5);
}
void main_window::OnEmuRun(bool /*start_playtime*/) const
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
m_debugger_frame->EnableButtons(true);
#ifdef _WIN32
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+P"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
EnableMenus(true);
}
void main_window::OnEmuResume() const
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
#ifdef _WIN32
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+P"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
}
void main_window::OnEmuPause() const
{
const QString title = GetCurrentTitle();
const QString resume_tooltip = tr("Resume %0").arg(title);
#ifdef _WIN32
m_thumb_playPause->setToolTip(resume_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(tr("&Resume"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(resume_tooltip);
// Refresh game list in order to update time played
if (m_game_list_frame)
{
m_game_list_frame->Refresh();
}
}
void main_window::OnEmuStop()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title);
m_debugger_frame->UpdateUI();
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play") : tr("&Resume"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R"));
ui->sysPauseAct->setIcon(m_icon_play);
#ifdef _WIN32
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
EnableMenus(false);
if (title.isEmpty())
{
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
}
else
{
const QString restart_tooltip = tr("Restart %0").arg(title);
ui->toolbar_start->setEnabled(true);
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
ui->toolbar_start->setToolTip(restart_tooltip);
ui->sysRebootAct->setEnabled(true);
#ifdef _WIN32
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_restart->setEnabled(true);
#endif
}
ui->actionManage_Users->setEnabled(true);
ui->confCamerasAct->setEnabled(true);
if (std::exchange(m_sys_menu_opened, false))
{
ui->sysSendOpenMenuAct->setText(tr("Send open system menu cmd"));
}
// Refresh game list in order to update time played
if (m_game_list_frame)
{
m_game_list_frame->Refresh();
}
// Close kernel explorer if running
if (m_kernel_explorer)
{
m_kernel_explorer->close();
}
}
void main_window::OnEmuReady() const
{
const QString title = GetCurrentTitle();
const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title);
m_debugger_frame->EnableButtons(true);
#ifdef _WIN32
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play") : tr("&Resume"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
EnableMenus(true);
ui->actionManage_Users->setEnabled(false);
ui->confCamerasAct->setEnabled(false);
}
void main_window::EnableMenus(bool enabled) const
{
// Thumbnail Buttons
#ifdef _WIN32
m_thumb_playPause->setEnabled(enabled);
m_thumb_stop->setEnabled(enabled);
m_thumb_restart->setEnabled(enabled);
#endif
// Toolbar
ui->toolbar_start->setEnabled(enabled);
ui->toolbar_stop->setEnabled(enabled);
// Emulation
ui->sysPauseAct->setEnabled(enabled);
ui->sysStopAct->setEnabled(enabled);
ui->sysRebootAct->setEnabled(enabled);
// PS3 Commands
ui->sysSendOpenMenuAct->setEnabled(enabled);
// Tools
ui->toolskernel_explorerAct->setEnabled(enabled);
ui->toolsmemory_viewerAct->setEnabled(enabled);
ui->toolsRsxDebuggerAct->setEnabled(enabled);
ui->toolsStringSearchAct->setEnabled(enabled);
ui->actionCreate_RSX_Capture->setEnabled(enabled);
ui->actionCreate_Savestate->setEnabled(enabled);
}
void main_window::OnEnableDiscEject(bool enabled) const
{
ui->ejectDiscAct->setEnabled(enabled);
}
void main_window::OnEnableDiscInsert(bool enabled) const
{
ui->insertDiscAct->setEnabled(enabled);
}
void main_window::BootRecentAction(const QAction* act)
{
if (Emu.IsRunning())
{
return;
}
const QString pth = act->data().toString();
const std::string path = sstr(pth);
QString name;
bool contains_path = false;
int idx = -1;
for (int i = 0; i < m_rg_entries.count(); i++)
{
if (::at32(m_rg_entries, i).first == pth)
{
idx = i;
contains_path = true;
name = ::at32(m_rg_entries, idx).second;
break;
}
}
// path is invalid: remove action from list return
if ((contains_path && name.isEmpty()) || (!QFileInfo(pth).isDir() && !QFileInfo(pth).isFile()))
{
if (contains_path)
{
// clear menu of actions
for (auto action : m_recent_game_acts)
{
ui->bootRecentMenu->removeAction(action);
}
// remove action from list
m_rg_entries.removeAt(idx);
m_recent_game_acts.removeAt(idx);
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path);
// refill menu with actions
for (int i = 0; i < m_recent_game_acts.count(); i++)
{
m_recent_game_acts[i]->setShortcut(tr("Ctrl+%1").arg(i + 1));
m_recent_game_acts[i]->setToolTip(::at32(m_rg_entries, i).second);
ui->bootRecentMenu->addAction(m_recent_game_acts[i]);
}
gui_log.warning("Boot Recent list refreshed");
return;
}
gui_log.error("Path invalid and not in m_rg_paths: %s", path);
return;
}
gui_log.notice("Booting from recent games list...");
Boot(path, "", true);
}
QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint& sc_idx)
{
// if path is not valid remove from list
if (entry.second.isEmpty() || (!QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile()))
{
if (m_rg_entries.contains(entry))
{
gui_log.warning("Recent Game not valid, removing from Boot Recent list: %s", sstr(entry.first));
const int idx = m_rg_entries.indexOf(entry);
m_rg_entries.removeAt(idx);
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
}
return nullptr;
}
// if name is a path get filename
QString shown_name = entry.second;
if (QFileInfo(entry.second).isFile())
{
shown_name = entry.second.section('/', -1);
}
// create new action
QAction* act = new QAction(shown_name, this);
act->setData(entry.first);
act->setToolTip(entry.second);
act->setShortcut(tr("Ctrl+%1").arg(sc_idx));
// truncate if too long
if (shown_name.length() > 60)
{
act->setText(shown_name.left(27) + "(....)" + shown_name.right(27));
}
// connect boot
connect(act, &QAction::triggered, this, [act, this]() {BootRecentAction(act); });
return act;
}
void main_window::AddRecentAction(const q_string_pair& entry)
{
// don't change list on freeze
if (ui->freezeRecentAct->isChecked())
{
return;
}
// create new action, return if not valid
QAction* act = CreateRecentAction(entry, 1);
if (!act)
{
return;
}
// clear menu of actions
for (auto action : m_recent_game_acts)
{
ui->bootRecentMenu->removeAction(action);
}
// If path already exists, remove it in order to get it to beginning. Also remove duplicates.
for (int i = m_rg_entries.count() - 1; i >= 0; --i)
{
if (m_rg_entries[i].first == entry.first)
{
m_rg_entries.removeAt(i);
m_recent_game_acts.removeAt(i);
}
}
// remove oldest action at the end if needed
if (m_rg_entries.count() == 9)
{
m_rg_entries.removeLast();
m_recent_game_acts.removeLast();
}
else if (m_rg_entries.count() > 9)
{
gui_log.error("Recent games entrylist too big");
}
if (m_rg_entries.count() < 9)
{
// add new action at the beginning
m_rg_entries.prepend(entry);
m_recent_game_acts.prepend(act);
}
// refill menu with actions
for (int i = 0; i < m_recent_game_acts.count(); i++)
{
m_recent_game_acts[i]->setShortcut(tr("Ctrl+%1").arg(i + 1));
m_recent_game_acts[i]->setToolTip(::at32(m_rg_entries, i).second);
ui->bootRecentMenu->addAction(m_recent_game_acts[i]);
}
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
}
void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
{
ui->languageMenu->clear();
for (const auto& code : language_codes)
{
const QLocale locale = QLocale(code);
const QString locale_name = QLocale::languageToString(locale.language());
// create new action
QAction* act = new QAction(locale_name, this);
act->setData(code);
act->setToolTip(locale_name);
act->setCheckable(true);
act->setChecked(code == language_code);
// connect to language changer
connect(act, &QAction::triggered, this, [this, code]()
{
RequestLanguageChange(code);
});
ui->languageMenu->addAction(act);
}
}
void main_window::RepaintGui()
{
if (m_game_list_frame)
{
m_game_list_frame->RepaintIcons(true);
}
if (m_log_frame)
{
m_log_frame->RepaintTextColors();
}
if (m_debugger_frame)
{
m_debugger_frame->ChangeColors();
}
RepaintToolBarIcons();
RepaintThumbnailIcons();
Q_EMIT RequestTrophyManagerRepaint();
}
void main_window::RetranslateUI(const QStringList& language_codes, const QString& language)
{
UpdateLanguageActions(language_codes, language);
ui->retranslateUi(this);
if (m_game_list_frame)
{
m_game_list_frame->Refresh(true);
}
}
void main_window::ShowTitleBars(bool show) const
{
m_game_list_frame->SetTitleBarVisible(show);
m_debugger_frame->SetTitleBarVisible(show);
m_log_frame->SetTitleBarVisible(show);
}
void main_window::CreateActions()
{
ui->exitAct->setShortcuts(QKeySequence::Quit);
ui->toolbar_start->setEnabled(false);
ui->toolbar_stop->setEnabled(false);
m_category_visible_act_group = new QActionGroup(this);
m_category_visible_act_group->addAction(ui->showCatHDDGameAct);
m_category_visible_act_group->addAction(ui->showCatDiscGameAct);
m_category_visible_act_group->addAction(ui->showCatPS1GamesAct);
m_category_visible_act_group->addAction(ui->showCatPS2GamesAct);
m_category_visible_act_group->addAction(ui->showCatPSPGamesAct);
m_category_visible_act_group->addAction(ui->showCatHomeAct);
m_category_visible_act_group->addAction(ui->showCatAudioVideoAct);
m_category_visible_act_group->addAction(ui->showCatGameDataAct);
m_category_visible_act_group->addAction(ui->showCatUnknownAct);
m_category_visible_act_group->addAction(ui->showCatOtherAct);
m_category_visible_act_group->setExclusive(false);
m_icon_size_act_group = new QActionGroup(this);
m_icon_size_act_group->addAction(ui->setIconSizeTinyAct);
m_icon_size_act_group->addAction(ui->setIconSizeSmallAct);
m_icon_size_act_group->addAction(ui->setIconSizeMediumAct);
m_icon_size_act_group->addAction(ui->setIconSizeLargeAct);
m_list_mode_act_group = new QActionGroup(this);
m_list_mode_act_group->addAction(ui->setlistModeListAct);
m_list_mode_act_group->addAction(ui->setlistModeGridAct);
}
void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootTestAct, &QAction::triggered, this, &main_window::BootTest);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->bootVSHAct, &QAction::triggered, this, &main_window::BootVSH);
connect(ui->actionopen_rsx_capture, &QAction::triggered, this, [this](){ BootRsxCapture(); });
connect(ui->actionCreate_RSX_Capture, &QAction::triggered, this, []()
{
g_user_asked_for_frame_capture = true;
});
connect(ui->actionCreate_Savestate, &QAction::triggered, this, []()
{
gui_log.notice("User triggered savestate creation from utilities.");
Emu.Kill(false, true);
});
connect(ui->bootSavestateAct, &QAction::triggered, this, &main_window::BootSavestate);
connect(ui->addGamesAct, &QAction::triggered, this, [this]()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
QStringList paths;
// Only select one folder for now
paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!paths.isEmpty())
{
Emu.GracefulShutdown(false);
for (const QString& path : paths)
{
AddGamesFromDir(path);
}
m_game_list_frame->Refresh(true);
}
});
connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]()
{
// Enable/Disable Recent Games List
const bool stopped = Emu.IsStopped();
for (auto act : ui->bootRecentMenu->actions())
{
if (act != ui->freezeRecentAct && act != ui->clearRecentAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->clearRecentAct, &QAction::triggered, this, [this]()
{
if (ui->freezeRecentAct->isChecked())
{
return;
}
m_rg_entries.clear();
for (auto act : m_recent_game_acts)
{
ui->bootRecentMenu->removeAction(act);
}
m_recent_game_acts.clear();
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(q_pair_list()));
});
connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::rg_freeze, checked);
});
connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] {InstallPackages(); });
connect(ui->bootInstallPupAct, &QAction::triggered, this, [this] {InstallPup(); });
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->batchCreatePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchCreatePPUCaches);
connect(ui->batchRemovePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemovePPUCaches);
connect(ui->batchRemoveSPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveSPUCaches);
connect(ui->batchRemoveShaderCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveShaderCaches);
connect(ui->batchRemoveCustomConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomConfigurations);
connect(ui->batchRemoveCustomPadConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomPadConfigurations);
connect(ui->removeDiskCacheAct, &QAction::triggered, this, &main_window::RemoveDiskCache);
connect(ui->removeFirmwareCacheAct, &QAction::triggered, this, &main_window::RemoveFirmwareCache);
connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache);
connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->sysStopAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in menu bar");
Emu.GracefulShutdown(false, true);
});
connect(ui->sysRebootAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered restart action in menu bar");
Emu.Restart();
});
connect(ui->ejectDiscAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered eject disc action in menu bar");
Emu.EjectDisc();
});
connect(ui->insertDiscAct, &QAction::triggered, this, [this]()
{
gui_log.notice("User triggered insert disc action in menu bar");
const QString path_last_game = m_gui_settings->GetValue(gui::fd_insert_disc).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Disc Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
return;
}
const game_boot_result result = Emu.InsertDisc(dir_path.toStdString());
if (result != game_boot_result::no_errors)
{
QMessageBox::warning(this, tr("Failed to insert disc"), tr("Make sure that the emulation is running and that the selected path belongs to a valid disc game."));
return;
}
m_gui_settings->SetValue(gui::fd_insert_disc, QFileInfo(dir_path).path());
});
connect(ui->sysSendOpenMenuAct, &QAction::triggered, this, [this]()
{
if (Emu.IsStopped()) return;
gui_log.notice("User triggered \"Send %s system menu command\" action in menu bar", m_sys_menu_opened ? "close" : "open");
sysutil_send_system_cmd(m_sys_menu_opened ? 0x0132 /* CELL_SYSUTIL_SYSTEM_MENU_CLOSE */ : 0x0131 /* CELL_SYSUTIL_SYSTEM_MENU_OPEN */, 0);
m_sys_menu_opened ^= true;
ui->sysSendOpenMenuAct->setText(tr("Send &%0 system menu cmd").arg(m_sys_menu_opened ? tr("close") : tr("open")));
});
const auto open_settings = [this](int tabIndex)
{
settings_dialog dlg(m_gui_settings, m_emu_settings, tabIndex, this);
connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(&dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui);
connect(&dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange);
connect(&dlg, &settings_dialog::EmuSettingsApplied, m_log_frame, &log_frame::LoadSettings);
dlg.exec();
};
connect(ui->confCPUAct, &QAction::triggered, this, [open_settings]() { open_settings(0); });
connect(ui->confGPUAct, &QAction::triggered, this, [open_settings]() { open_settings(1); });
connect(ui->confAudioAct, &QAction::triggered, this, [open_settings]() { open_settings(2); });
connect(ui->confIOAct, &QAction::triggered, this, [open_settings]() { open_settings(3); });
connect(ui->confSystemAct, &QAction::triggered, this, [open_settings]() { open_settings(4); });
connect(ui->confAdvAct, &QAction::triggered, this, [open_settings]() { open_settings(6); });
connect(ui->confEmuAct, &QAction::triggered, this, [open_settings]() { open_settings(7); });
connect(ui->confGuiAct, &QAction::triggered, this, [open_settings]() { open_settings(8); });
const auto open_pad_settings = [this]
{
pad_settings_dialog dlg(m_gui_settings, this);
dlg.exec();
};
connect(ui->confPadsAct, &QAction::triggered, this, open_pad_settings);
connect(ui->confCamerasAct, &QAction::triggered, this, [this]()
{
camera_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
{
rpcn_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confIPCAct, &QAction::triggered, this, [this]()
{
ipc_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
{
auto_pause_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confVFSDialogAct, &QAction::triggered, this, [this]()
{
vfs_dialog dlg(m_gui_settings, this);
dlg.exec();
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self")); // dev_flash may have changed. Disable vsh if not present.
m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
{
save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
save_manager->show();
});
connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this]
{
trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
trop_manager->show();
});
connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this]
{
skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
sky_diag->show();
});
connect(ui->actionManage_Cheats, &QAction::triggered, this, [this]
{
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
cheat_manager->show();
});
connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this]
{
std::unordered_map<std::string, std::set<std::string>> games;
if (m_game_list_frame)
{
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game)
{
games[game->info.serial].insert(game_list_frame::GetGameVersion(game));
}
}
}
patch_manager_dialog patch_manager(m_gui_settings, games, "", "", this);
patch_manager.exec();
});
connect(ui->patchCreatorAct, &QAction::triggered, this, [this]
{
patch_creator_dialog patch_creator(this);
patch_creator.exec();
});
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
{
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
user_manager.exec();
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
{
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
screenshot_manager->show();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
{
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
cgdw->show();
});
connect(ui->actionLog_Viewer, &QAction::triggered, this, [this]
{
log_viewer* viewer = new log_viewer(m_gui_settings);
viewer->show();
viewer->show_log();
});
connect(ui->toolsCheckConfigAct, &QAction::triggered, this, [this]
{
const QString path_last_cfg = m_gui_settings->GetValue(gui::fd_cfg_check).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select rpcs3.log or config.yml"), path_last_cfg, tr("Log or Config files (*.log *.txt *.yml);;Log files (*.log);;Config Files (*.yml);;Text Files (*.txt);;All files (*.*)"));
if (file_path.isEmpty())
{
// Aborted
return;
}
const QFileInfo file_info(file_path);
if (file_info.isExecutable() || !(file_path.endsWith(".log") || file_path.endsWith(".txt") || file_path.endsWith(".yml")))
{
if (QMessageBox::question(this, tr("Weird file!"), tr("This file seems to have an unexpected type:\n%0\n\nCheck anyway?").arg(file_path)) != QMessageBox::Yes)
{
return;
}
}
QFile file(file_path);
if (!file.exists() || !file.open(QIODevice::ReadOnly))
{
QMessageBox::warning(this, tr("Failed to open file"), tr("The file could not be opened:\n%0").arg(file_path));
return;
}
m_gui_settings->SetValue(gui::fd_cfg_check, file_info.path());
config_checker* dlg = new config_checker(this, file.readAll(), file_path.endsWith(".log"));
dlg->exec();
});
connect(ui->toolskernel_explorerAct, &QAction::triggered, this, [this]
{
if (!m_kernel_explorer)
{
m_kernel_explorer = new kernel_explorer(this);
connect(m_kernel_explorer, &QDialog::finished, this, [this]() { m_kernel_explorer = nullptr; });
}
m_kernel_explorer->show();
});
connect(ui->toolsmemory_viewerAct, &QAction::triggered, this, [this]
{
if (!Emu.IsStopped())
idm::make<memory_viewer_handle>(this);
});
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, this, [this]
{
rsx_debugger* rsx = new rsx_debugger(m_gui_settings);
rsx->show();
});
connect(ui->toolsStringSearchAct, &QAction::triggered, this, [this]
{
if (!Emu.IsStopped())
idm::make<memory_searcher_handle>(this, make_basic_ppu_disasm());
});
connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF);
connect(ui->toolsExtractPUPAct, &QAction::triggered, this, &main_window::ExtractPup);
connect(ui->toolsExtractTARAct, &QAction::triggered, this, &main_window::ExtractTar);
connect(ui->showDebuggerAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_debugger_frame->show() : m_debugger_frame->hide();
m_gui_settings->SetValue(gui::mw_debugger, checked);
});
connect(ui->showLogAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_log_frame->show() : m_log_frame->hide();
m_gui_settings->SetValue(gui::mw_logger, checked);
});
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
m_gui_settings->SetValue(gui::mw_gamelist, checked);
});
connect(ui->showTitleBarsAct, &QAction::triggered, this, [this](bool checked)
{
ShowTitleBars(checked);
m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked);
});
connect(ui->showToolBarAct, &QAction::triggered, this, [this](bool checked)
{
ui->toolBar->setVisible(checked);
m_gui_settings->SetValue(gui::mw_toolBarVisible, checked);
});
connect(ui->showHiddenEntriesAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::gl_show_hidden, checked);
m_game_list_frame->SetShowHidden(checked);
m_game_list_frame->Refresh();
});
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid);
connect(ui->refreshGameListAct, &QAction::triggered, this, [this]
{
m_game_list_frame->Refresh(true);
});
const auto get_cats = [this](QAction* act, int& id) -> QStringList
{
QStringList categories;
if (act == ui->showCatHDDGameAct) { categories += cat::cat_hdd_game; id = Category::HDD_Game; }
else if (act == ui->showCatDiscGameAct) { categories += cat::cat_disc_game; id = Category::Disc_Game; }
else if (act == ui->showCatPS1GamesAct) { categories += cat::cat_ps1_game; id = Category::PS1_Game; }
else if (act == ui->showCatPS2GamesAct) { categories += cat::ps2_games; id = Category::PS2_Game; }
else if (act == ui->showCatPSPGamesAct) { categories += cat::psp_games; id = Category::PSP_Game; }
else if (act == ui->showCatHomeAct) { categories += cat::cat_home; id = Category::Home; }
else if (act == ui->showCatAudioVideoAct) { categories += cat::media; id = Category::Media; }
else if (act == ui->showCatGameDataAct) { categories += cat::data; id = Category::Data; }
else if (act == ui->showCatUnknownAct) { categories += cat::cat_unknown; id = Category::Unknown_Cat; }
else if (act == ui->showCatOtherAct) { categories += cat::others; id = Category::Others; }
else { gui_log.warning("categoryVisibleActGroup: category action not found"); }
return categories;
};
connect(m_category_visible_act_group, &QActionGroup::triggered, this, [this, get_cats](QAction* act)
{
int id = 0;
const QStringList categories = get_cats(act, id);
if (!categories.isEmpty())
{
const bool checked = act->isChecked();
m_game_list_frame->ToggleCategoryFilter(categories, checked);
m_gui_settings->SetCategoryVisibility(id, checked);
}
});
connect(ui->menuGame_Categories, &QMenu::aboutToShow, ui->menuGame_Categories, [this, get_cats]()
{
const auto set_cat_count = [&](QAction* act, const QString& text)
{
int count = 0;
int id = 0; // Unused
const QStringList categories = get_cats(act, id);
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game && categories.contains(qstr(game->info.category))) count++;
}
act->setText(QString("%0 (%1)").arg(text).arg(count));
};
set_cat_count(ui->showCatHDDGameAct, tr("HDD Games"));
set_cat_count(ui->showCatDiscGameAct, tr("Disc Games"));
set_cat_count(ui->showCatPS1GamesAct, tr("PS1 Games"));
set_cat_count(ui->showCatPS2GamesAct, tr("PS2 Games"));
set_cat_count(ui->showCatPSPGamesAct, tr("PSP Games"));
set_cat_count(ui->showCatHomeAct, tr("Home"));
set_cat_count(ui->showCatAudioVideoAct, tr("Audio/Video"));
set_cat_count(ui->showCatGameDataAct, tr("Game Data"));
set_cat_count(ui->showCatUnknownAct, tr("Unknown"));
set_cat_count(ui->showCatOtherAct, tr("Other"));
});
connect(ui->updateAct, &QAction::triggered, this, [this]()
{
#if !defined(_WIN32) && !defined(__linux__)
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater isn't available for your OS currently."));
return;
#endif
m_updater.check_for_updates(false, false, false, this);
});
connect(ui->aboutAct, &QAction::triggered, this, [this]
{
about_dialog dlg(this);
dlg.exec();
});
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::gl_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect(ui->showCustomIconsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCustomIcons);
connect(ui->playHoverGifsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPlayHoverGifs);
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](const int& val)
{
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
const bool is_list_act = act == ui->setlistModeListAct;
if (is_list_act == m_is_list_mode)
return;
const int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_game_list_frame->SetListMode(m_is_list_mode);
m_category_visible_act_group->setEnabled(m_is_list_mode);
});
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, this, [this]() { m_game_list_frame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in toolbar");
Emu.GracefulShutdown(false);
});
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->toolbar_fullscreen, &QAction::triggered, this, [this]
{
if (isFullScreen())
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
else
{
showFullScreen();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
});
connect(ui->toolbar_controls, &QAction::triggered, this, open_pad_settings);
connect(ui->toolbar_config, &QAction::triggered, this, [=]() { open_settings(0); });
connect(ui->toolbar_list, &QAction::triggered, this, [this]() { ui->setlistModeListAct->trigger(); });
connect(ui->toolbar_grid, &QAction::triggered, this, [this]() { ui->setlistModeGridAct->trigger(); });
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this]
{
const int index = ui->sizeSlider->value();
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action)
{
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
}
void main_window::CreateDockWindows()
{
// new mainwindow widget because existing seems to be bugged for now
m_mw = new QMainWindow();
m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw);
m_game_list_frame->setObjectName("gamelist");
m_debugger_frame = new debugger_frame(m_gui_settings, m_mw);
m_debugger_frame->setObjectName("debugger");
m_log_frame = new log_frame(m_gui_settings, m_mw);
m_log_frame->setObjectName("logger");
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame);
m_mw->addDockWidget(Qt::RightDockWidgetArea, m_debugger_frame);
m_mw->setDockNestingEnabled(true);
m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
setCentralWidget(m_mw);
connect(m_log_frame, &log_frame::LogFrameClosed, this, [this]()
{
if (ui->showLogAct->isChecked())
{
ui->showLogAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_logger, false);
}
});
connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, this, [this]()
{
if (ui->showDebuggerAct->isChecked())
{
ui->showDebuggerAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_debugger, false);
}
});
connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, this, [this]()
{
if (ui->showGameListAct->isChecked())
{
ui->showGameListAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_gamelist, false);
}
});
connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, this, [this](const game_info& game)
{
// Only change the button logic while the emulator is stopped.
if (Emu.IsStopped())
{
QString tooltip;
bool enable_play_buttons = true;
if (game) // A game was selected
{
const std::string title_and_title_id = game->info.name + " [" + game->info.serial + "]";
if (title_and_title_id == Emu.GetTitleAndTitleID()) // This should usually not cause trouble, but feel free to improve.
{
tooltip = tr("Restart %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else
{
tooltip = tr("Play %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
}
}
else if (m_selected_game) // No game was selected. Check if a game was selected before.
{
if (Emu.IsReady()) // Prefer games that are about to be booted ("Automatically start games" was set to off)
{
tooltip = tr("Play %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_play);
}
else if (const auto& path = Emu.GetBoot(); !path.empty()) // Restartable games
{
tooltip = tr("Restart %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else if (!m_recent_game_acts.isEmpty()) // Get last played game
{
tooltip = tr("Play %0").arg(m_recent_game_acts.first()->text());
}
else
{
enable_play_buttons = false;
}
}
else
{
enable_play_buttons = false;
}
ui->toolbar_start->setEnabled(enable_play_buttons);
ui->sysPauseAct->setEnabled(enable_play_buttons);
#ifdef _WIN32
m_thumb_playPause->setEnabled(enable_play_buttons);
#endif
if (!tooltip.isEmpty())
{
ui->toolbar_start->setToolTip(tooltip);
#ifdef _WIN32
m_thumb_playPause->setToolTip(tooltip);
#endif
}
}
m_selected_game = game;
});
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path, const std::string& savestate)
{
Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, false, config_mode, config_path);
});
connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
}
void main_window::ConfigureGuiFromSettings()
{
// Restore GUI state if needed. We need to if they exist.
if (!restoreGeometry(m_gui_settings->GetValue(gui::mw_geometry).toByteArray()))
{
// By default, set the window to 70% of the screen and the debugger frame is hidden.
m_debugger_frame->hide();
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
restoreState(m_gui_settings->GetValue(gui::mw_windowState).toByteArray());
m_mw->restoreState(m_gui_settings->GetValue(gui::mw_mwState).toByteArray());
ui->freezeRecentAct->setChecked(m_gui_settings->GetValue(gui::rg_freeze).toBool());
m_rg_entries = m_gui_settings->Var2List(m_gui_settings->GetValue(gui::rg_entries));
// clear recent games menu of actions
for (auto act : m_recent_game_acts)
{
ui->bootRecentMenu->removeAction(act);
}
m_recent_game_acts.clear();
// Fill the recent games menu
for (int i = 0; i < m_rg_entries.count(); i++)
{
// adjust old unformatted entries (avoid duplication)
m_rg_entries[i] = gui::Recent_Game(m_rg_entries[i].first, m_rg_entries[i].second);
// create new action
QAction* act = CreateRecentAction(m_rg_entries[i], i + 1);
// add action to menu
if (act)
{
m_recent_game_acts.append(act);
ui->bootRecentMenu->addAction(act);
}
else
{
i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries
}
}
ui->showLogAct->setChecked(m_gui_settings->GetValue(gui::mw_logger).toBool());
ui->showGameListAct->setChecked(m_gui_settings->GetValue(gui::mw_gamelist).toBool());
ui->showDebuggerAct->setChecked(m_gui_settings->GetValue(gui::mw_debugger).toBool());
ui->showToolBarAct->setChecked(m_gui_settings->GetValue(gui::mw_toolBarVisible).toBool());
ui->showTitleBarsAct->setChecked(m_gui_settings->GetValue(gui::mw_titleBarsVisible).toBool());
m_debugger_frame->setVisible(ui->showDebuggerAct->isChecked());
m_log_frame->setVisible(ui->showLogAct->isChecked());
m_game_list_frame->setVisible(ui->showGameListAct->isChecked());
ui->toolBar->setVisible(ui->showToolBarAct->isChecked());
ShowTitleBars(ui->showTitleBarsAct->isChecked());
ui->showHiddenEntriesAct->setChecked(m_gui_settings->GetValue(gui::gl_show_hidden).toBool());
m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings
ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool());
ui->showCustomIconsAct->setChecked(m_gui_settings->GetValue(gui::gl_custom_icon).toBool());
ui->playHoverGifsAct->setChecked(m_gui_settings->GetValue(gui::gl_hover_gifs).toBool());
ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game));
ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game));
ui->showCatPS1GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS1_Game));
ui->showCatPS2GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS2_Game));
ui->showCatPSPGamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PSP_Game));
ui->showCatHomeAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Home));
ui->showCatAudioVideoAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Media));
ui->showCatGameDataAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Data));
ui->showCatUnknownAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Unknown_Cat));
ui->showCatOtherAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Others));
// handle icon size options
m_is_list_mode = m_gui_settings->GetValue(gui::gl_listMode).toBool();
if (m_is_list_mode)
ui->setlistModeListAct->setChecked(true);
else
ui->setlistModeGridAct->setChecked(true);
m_category_visible_act_group->setEnabled(m_is_list_mode);
const int icon_size_index = m_gui_settings->GetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
m_other_slider_pos = m_gui_settings->GetValue(!m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
ui->sizeSlider->setSliderPosition(icon_size_index);
SetIconSizeActions(icon_size_index);
// Handle log settings
m_log_frame->LoadSettings();
// Gamelist
m_game_list_frame->LoadSettings();
}
void main_window::SetIconSizeActions(int idx) const
{
static const int threshold_tiny = gui::get_Index((gui::gl_icon_size_small + gui::gl_icon_size_min) / 2);
static const int threshold_small = gui::get_Index((gui::gl_icon_size_medium + gui::gl_icon_size_small) / 2);
static const int threshold_medium = gui::get_Index((gui::gl_icon_size_max + gui::gl_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void main_window::RemoveDiskCache()
{
const std::string cache_dir = rpcs3::utils::get_hdd1_dir() + "/caches";
if (fs::remove_all(cache_dir, false))
{
QMessageBox::information(this, tr("Cache Cleared"), tr("Disk cache was cleared successfully"));
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Could not remove disk cache"));
}
}
void main_window::RemoveFirmwareCache()
{
const std::string cache_dir = rpcs3::utils::get_cache_dir();
if (!fs::is_dir(cache_dir))
return;
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove firmware cache?")) != QMessageBox::Yes)
return;
u32 caches_removed = 0;
u32 caches_total = 0;
const QStringList filter{ QStringLiteral("ppu-*-lib*.sprx")};
QDirIterator dir_iter(qstr(cache_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot);
while (dir_iter.hasNext())
{
const QString path = dir_iter.next();
if (QDir(path).removeRecursively())
{
++caches_removed;
gui_log.notice("Removed firmware cache: %s", sstr(path));
}
else
{
gui_log.warning("Could not remove firmware cache: %s", sstr(path));
}
++caches_total;
}
const bool success = caches_total == caches_removed;
if (success)
gui_log.success("Removed firmware cache in %s", cache_dir);
else
gui_log.fatal("Only %d/%d firmware caches could be removed in %s", caches_removed, caches_total, cache_dir);
return;
}
void main_window::CreateFirmwareCache()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
Emu.SetForceBoot(true);
if (const game_boot_result error = Emu.BootGame(g_cfg_vfs.get_dev_flash() + "sys", "", true);
error != game_boot_result::no_errors)
{
gui_log.error("Creating firmware cache failed: reason: %s", error);
}
}
void main_window::keyPressEvent(QKeyEvent *keyEvent)
{
if (keyEvent->isAutoRepeat())
{
return;
}
if (((keyEvent->modifiers() & Qt::AltModifier) && keyEvent->key() == Qt::Key_Return) || (isFullScreen() && keyEvent->key() == Qt::Key_Escape))
{
ui->toolbar_fullscreen->trigger();
}
}
void main_window::mouseDoubleClickEvent(QMouseEvent *event)
{
if (isFullScreen())
{
if (event->button() == Qt::LeftButton)
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
}
}
/** Override the Qt close event to have the emulator stop and the application die.
*/
void main_window::closeEvent(QCloseEvent* closeEvent)
{
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_exit))
{
closeEvent->ignore();
return;
}
// Cleanly stop and quit the emulator.
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
Emu.Quit(true);
}
/**
Add valid disc games to gamelist (games.yml)
@param path = dir path to scan for game
*/
void main_window::AddGamesFromDir(const QString& path)
{
if (!QFileInfo(path).isDir())
{
return;
}
Emu.AddGamesFromDir(sstr(path));
}
/**
Check data for valid file types and cache their paths if necessary
@param md = data containing file urls
@param drop_paths = flag for path caching
@returns validity of file type
*/
main_window::drop_type main_window::IsValidFile(const QMimeData& md, QStringList* drop_paths)
{
auto drop_type = drop_type::drop_error;
const QList<QUrl> list = md.urls(); // get list of all the dropped file urls
for (auto&& url : list) // check each file in url list for valid type
{
const QString path = url.toLocalFile(); // convert url to filepath
const QFileInfo info(path);
// check for directories first, only valid if all other paths led to directories until now.
if (info.isDir())
{
if (drop_type != drop_type::drop_dir && drop_type != drop_type::drop_error)
{
return drop_type::drop_error;
}
drop_type = drop_type::drop_dir;
}
else if (info.suffix() == "PUP")
{
if (list.size() != 1)
{
return drop_type::drop_error;
}
drop_type = drop_type::drop_pup;
}
else if (info.fileName().toLower() == "param.sfo")
{
if (drop_type != drop_type::drop_psf && drop_type != drop_type::drop_error)
{
return drop_type::drop_error;
}
drop_type = drop_type::drop_psf;
}
else if (info.suffix().toLower() == "pkg")
{
if (drop_type != drop_type::drop_pkg && drop_type != drop_type::drop_error)
{
return drop_type::drop_error;
}
drop_type = drop_type::drop_pkg;
}
else if (info.suffix().toLower() == "rap" || info.suffix().toLower() == "edat")
{
if (info.size() < 0x10 || (drop_type != drop_type::drop_rap_edat && drop_type != drop_type::drop_error))
{
return drop_type::drop_error;
}
drop_type = drop_type::drop_rap_edat;
}
else if (list.size() == 1)
{
if (info.suffix() == "rrc")
{
drop_type = drop_type::drop_rrc;
}
else
{
drop_type = drop_type::drop_game;
}
}
else
{
return drop_type::drop_error;
}
if (drop_paths) // we only need to know the paths on drop
{
drop_paths->append(path);
}
}
return drop_type;
}
void main_window::dropEvent(QDropEvent* event)
{
QStringList drop_paths;
switch (IsValidFile(*event->mimeData(), &drop_paths)) // get valid file paths and drop type
{
case drop_type::drop_error:
{
break;
}
case drop_type::drop_pkg: // install the packages
{
InstallPackages(drop_paths);
break;
}
case drop_type::drop_pup: // install the firmware
{
InstallPup(drop_paths.first());
break;
}
case drop_type::drop_rap_edat: // import rap files to exdata dir
{
int installed_count = 0;
for (const auto& path : drop_paths)
{
const QFileInfo file_info = path;
const std::string extension = file_info.suffix().toLower().toStdString();
const std::string filename = sstr(file_info.fileName());
if (InstallFileInExData(extension, path, filename))
{
gui_log.success("Successfully copied %s file by drop: %s", extension, filename);
installed_count++;
}
else
{
gui_log.error("Could not copy %s file by drop: %s", extension, filename);
}
}
if (installed_count > 0)
{
// Refresh game list since we probably unlocked some games now.
m_game_list_frame->Refresh(true);
}
break;
}
case drop_type::drop_psf: // Display PARAM.SFO content
{
for (const auto& psf : drop_paths)
{
const std::string psf_path = sstr(psf);
std::string info = fmt::format("Dropped PARAM.SFO '%s':\n\n%s", psf_path, psf::load(psf_path).sfo);
gui_log.success("%s", info);
info.erase(info.begin(), info.begin() + info.find_first_of('\''));
QMessageBox mb(QMessageBox::Information, tr("PARAM.SFO Information"), qstr(info), QMessageBox::Ok, this);
mb.setTextInteractionFlags(Qt::TextSelectableByMouse);
mb.exec();
}
break;
}
case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
for (const auto& path : drop_paths)
{
Emu.GracefulShutdown(false);
AddGamesFromDir(path);
}
m_game_list_frame->Refresh(true);
break;
}
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
if (const auto error = Emu.BootGame(sstr(drop_paths.first()), "", true); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, sstr(drop_paths.first()));
show_boot_error(error);
}
else
{
gui_log.success("Elf Boot from drag and drop done: %s", sstr(drop_paths.first()));
m_game_list_frame->Refresh(true);
}
break;
}
case drop_type::drop_rrc: // replay a rsx capture file
{
BootRsxCapture(sstr(drop_paths.first()));
break;
}
}
}
void main_window::dragEnterEvent(QDragEnterEvent* event)
{
if (IsValidFile(*event->mimeData()) != drop_type::drop_error)
{
event->accept();
}
}
void main_window::dragMoveEvent(QDragMoveEvent* event)
{
if (IsValidFile(*event->mimeData()) != drop_type::drop_error)
{
event->accept();
}
}
void main_window::dragLeaveEvent(QDragLeaveEvent* event)
{
event->accept();
}