rpcs3/rpcs3/Emu/SysCalls/Modules/cellGame.cpp
2014-02-13 20:59:13 +04:00

337 lines
9.9 KiB
C++

#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "Loader/PSF.h"
void cellGame_init();
Module cellGame(0x003e, cellGame_init);
// Return Codes
enum
{
CELL_GAME_RET_OK = 0,
CELL_GAME_RET_CANCEL = 1,
CELL_GAME_RET_NONE = 2,
CELL_GAME_ERROR_NOTFOUND = 0x8002cb04,
CELL_GAME_ERROR_BROKEN = 0x8002cb05,
CELL_GAME_ERROR_INTERNAL = 0x8002cb06,
CELL_GAME_ERROR_PARAM = 0x8002cb07,
CELL_GAME_ERROR_NOAPP = 0x8002cb08,
CELL_GAME_ERROR_ACCESS_ERROR = 0x8002cb09,
CELL_GAME_ERROR_NOSPACE = 0x8002cb20,
CELL_GAME_ERROR_NOTSUPPORTED = 0x8002cb21,
CELL_GAME_ERROR_FAILURE = 0x8002cb22,
CELL_GAME_ERROR_BUSY = 0x8002cb23,
CELL_GAME_ERROR_IN_SHUTDOWN = 0x8002cb24,
CELL_GAME_ERROR_INVALID_ID = 0x8002cb25,
CELL_GAME_ERROR_EXIST = 0x8002cb26,
CELL_GAME_ERROR_NOTPATCH = 0x8002cb27,
CELL_GAME_ERROR_INVALID_THEME_FILE = 0x8002cb28,
CELL_GAME_ERROR_BOOTPATH = 0x8002cb50,
};
// Definitions
enum
{
CELL_GAME_PATH_MAX = 128,
CELL_GAME_DIRNAME_SIZE = 32,
CELL_GAME_THEMEFILENAME_SIZE = 48,
CELL_GAME_SYSP_TITLE_SIZE = 128,
CELL_GAME_SYSP_TITLEID_SIZE = 10,
CELL_GAME_SYSP_VERSION_SIZE = 6,
CELL_GAME_SYSP_APP_VER_SIZE = 6,
CELL_GAME_GAMETYPE_DISC = 1,
CELL_GAME_GAMETYPE_HDD = 2,
CELL_GAME_SIZEKB_NOTCALC = -1,
CELL_GAME_ATTRIBUTE_PATCH = 0x1,
CELL_GAME_ATTRIBUTE_APP_HOME = 0x2,
CELL_GAME_ATTRIBUTE_DEBUG = 0x4,
CELL_GAME_ATTRIBUTE_XMBBUY = 0x8,
CELL_GAME_ATTRIBUTE_COMMERCE2_BROWSER = 0x10,
CELL_GAME_ATTRIBUTE_INVITE_MESSAGE = 0x20,
CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE = 0x40,
CELL_GAME_ATTRIBUTE_WEB_BROWSER = 0x100,
};
//Parameter IDs of PARAM.SFO
enum
{
//Integers
CELL_GAME_PARAMID_PARENTAL_LEVEL = 102,
CELL_GAME_PARAMID_RESOLUTION = 103,
CELL_GAME_PARAMID_SOUND_FORMAT = 104,
//Strings
CELL_GAME_PARAMID_TITLE = 0,
CELL_GAME_PARAMID_TITLE_DEFAULT = 1,
CELL_GAME_PARAMID_TITLE_JAPANESE = 2,
CELL_GAME_PARAMID_TITLE_ENGLISH = 3,
CELL_GAME_PARAMID_TITLE_FRENCH = 4,
CELL_GAME_PARAMID_TITLE_SPANISH = 5,
CELL_GAME_PARAMID_TITLE_GERMAN = 6,
CELL_GAME_PARAMID_TITLE_ITALIAN = 7,
CELL_GAME_PARAMID_TITLE_DUTCH = 8,
CELL_GAME_PARAMID_TITLE_PORTUGUESE = 9,
CELL_GAME_PARAMID_TITLE_RUSSIAN = 10,
CELL_GAME_PARAMID_TITLE_KOREAN = 11,
CELL_GAME_PARAMID_TITLE_CHINESE_T = 12,
CELL_GAME_PARAMID_TITLE_CHINESE_S = 13,
CELL_GAME_PARAMID_TITLE_FINNISH = 14,
CELL_GAME_PARAMID_TITLE_SWEDISH = 15,
CELL_GAME_PARAMID_TITLE_DANISH = 16,
CELL_GAME_PARAMID_TITLE_NORWEGIAN = 17,
CELL_GAME_PARAMID_TITLE_POLISH = 18,
CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL = 19,
CELL_GAME_PARAMID_TITLE_ENGLISH_UK = 20,
CELL_GAME_PARAMID_TITLE_ID = 100,
CELL_GAME_PARAMID_VERSION = 101,
CELL_GAME_PARAMID_APP_VER = 106,
};
//Error dialog types
enum
{
CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA = 0,
CELL_GAME_ERRDIALOG_BROKEN_HDDGAME = 1,
CELL_GAME_ERRDIALOG_NOSPACE = 2,
CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA = 100,
CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME = 101,
CELL_GAME_ERRDIALOG_NOSPACE_EXIT = 102,
};
struct CellGameContentSize
{
be_t<s32> hddFreeSizeKB;
be_t<s32> sizeKB;
be_t<s32> sysSizeKB;
};
int cellGameBootCheck(mem32_t type, mem32_t attributes, mem_ptr_t<CellGameContentSize> size, mem_list_ptr_t<u8> dirName)
{
cellGame.Warning("cellGameBootCheck(type_addr=0x%x, attributes_addr=0x%x, size_addr=0x%x, dirName_addr=0x%x)",
type.GetAddr(), attributes.GetAddr(), size.GetAddr(), dirName.GetAddr());
if (!type.IsGood() || !attributes.IsGood() || !size.IsGood() || !dirName.IsGood())
return CELL_GAME_ERROR_PARAM;
wxString dir ("/dev_hdd0/game/" + Emu.m_title_id + "/USRDIR");
type = CELL_GAME_GAMETYPE_DISC;
attributes = 0;
size->hddFreeSizeKB = 40000000; //40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
size->sysSizeKB = 0;
Memory.WriteString(dirName.GetAddr(), dir);
return CELL_OK;
}
int cellGamePatchCheck()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameDataCheck()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameContentPermit(mem_list_ptr_t<u8> contentInfoPath, mem_list_ptr_t<u8> usrdirPath)
{
cellGame.Warning("cellGameContentPermit(contentInfoPath_addr=0x%x, usrdirPath_addr=0x%x)",
contentInfoPath.GetAddr(), usrdirPath.GetAddr());
if (!contentInfoPath.IsGood() || !usrdirPath.IsGood())
return CELL_GAME_ERROR_PARAM;
return CELL_OK;
}
int cellGameCreateGameData()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameDeleteGameData()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameGetParamInt(u32 id, mem32_t value)
{
cellGame.Warning("cellGameGetParamInt(id=%d, value_addr=0x%x)", id, value.GetAddr());
if(!value.IsGood())
return CELL_GAME_ERROR_PARAM;
// TODO: Locate the PARAM.SFO. The following path is in most cases wrong.
vfsFile f("/app_home/PARAM.SFO");
PSFLoader psf(f);
if(!psf.Load(false))
return CELL_GAME_ERROR_FAILURE;
switch(id)
{
case CELL_GAME_PARAMID_PARENTAL_LEVEL: value = psf.m_info.parental_lvl; break;
case CELL_GAME_PARAMID_RESOLUTION: value = psf.m_info.resolution; break;
case CELL_GAME_PARAMID_SOUND_FORMAT: value = psf.m_info.sound_format; break;
default:
return CELL_GAME_ERROR_INVALID_ID;
}
return CELL_OK;
}
int cellGameGetParamString(u32 id, mem_list_ptr_t<u8> buf, u32 bufsize)
{
cellGame.Warning("cellGameGetParamString(id=%d, buf_addr=0x%x, bufsize=%d)", id, buf.GetAddr(), bufsize);
if(!buf.IsGood())
return CELL_GAME_ERROR_PARAM;
// TODO: Locate the PARAM.SFO. The following path is in most cases wrong.
vfsFile f("/app_home/PARAM.SFO");
PSFLoader psf(f);
if(!psf.Load(false))
return CELL_GAME_ERROR_FAILURE;
switch(id)
{
// WARNING: Is there any difference between all these "CELL_GAME_PARAMID_TITLE*" IDs?
case CELL_GAME_PARAMID_TITLE:
case CELL_GAME_PARAMID_TITLE_DEFAULT:
case CELL_GAME_PARAMID_TITLE_JAPANESE:
case CELL_GAME_PARAMID_TITLE_ENGLISH:
case CELL_GAME_PARAMID_TITLE_FRENCH:
case CELL_GAME_PARAMID_TITLE_SPANISH:
case CELL_GAME_PARAMID_TITLE_GERMAN:
case CELL_GAME_PARAMID_TITLE_ITALIAN:
case CELL_GAME_PARAMID_TITLE_DUTCH:
case CELL_GAME_PARAMID_TITLE_PORTUGUESE:
case CELL_GAME_PARAMID_TITLE_RUSSIAN:
case CELL_GAME_PARAMID_TITLE_KOREAN:
case CELL_GAME_PARAMID_TITLE_CHINESE_T:
case CELL_GAME_PARAMID_TITLE_CHINESE_S:
case CELL_GAME_PARAMID_TITLE_FINNISH:
case CELL_GAME_PARAMID_TITLE_SWEDISH:
case CELL_GAME_PARAMID_TITLE_DANISH:
case CELL_GAME_PARAMID_TITLE_NORWEGIAN:
case CELL_GAME_PARAMID_TITLE_POLISH:
case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL:
case CELL_GAME_PARAMID_TITLE_ENGLISH_UK:
Memory.WriteString(buf.GetAddr(), psf.m_info.name.Left(bufsize));
break;
case CELL_GAME_PARAMID_TITLE_ID:
Memory.WriteString(buf.GetAddr(), psf.m_info.serial.Left(bufsize));
break;
case CELL_GAME_PARAMID_VERSION:
Memory.WriteString(buf.GetAddr(), psf.m_info.fw.Left(bufsize));
break;
case CELL_GAME_PARAMID_APP_VER:
Memory.WriteString(buf.GetAddr(), psf.m_info.app_ver.Left(bufsize));
break;
default:
return CELL_GAME_ERROR_INVALID_ID;
}
return CELL_OK;
}
int cellGameSetParamString()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameGetSizeKB()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameGetDiscContentInfoUpdatePath()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameGetLocalWebContentPath()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, u32 dirName_addr)
{
cellGame.Warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName_addr=0x%x)", type, errNeedSizeKB, dirName_addr);
if (Memory.IsGoodAddr(dirName_addr))
return CELL_GAME_ERROR_PARAM;
char* dirName = (char*)Memory.VirtualToRealAddr(dirName_addr);
std::string errorName;
switch(type)
{
case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
default: return CELL_GAME_ERROR_PARAM;
}
std::string errorMsg = wxString::Format("%s\nSpace needed: %d KB\nDirectory name: %s",
wxString(errorName).wx_str(), errNeedSizeKB, wxString(dirName).wx_str());
wxMessageBox(errorMsg, wxGetApp().GetAppName(), wxICON_ERROR | wxOK);
return CELL_OK;
}
int cellGameThemeInstall()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
int cellGameThemeInstallFromBuffer()
{
UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
}
void cellGame_init()
{
// (TODO: Disc Exchange functions missing)
cellGame.AddFunc(0xf52639ea, cellGameBootCheck);
cellGame.AddFunc(0xce4374f6, cellGamePatchCheck);
cellGame.AddFunc(0xdb9819f3, cellGameDataCheck);
cellGame.AddFunc(0x70acec67, cellGameContentPermit);
cellGame.AddFunc(0x42a2e133, cellGameCreateGameData);
cellGame.AddFunc(0xb367c6e3, cellGameDeleteGameData);
cellGame.AddFunc(0xb7a45caf, cellGameGetParamInt);
//cellGame.AddFunc(, cellGameSetParamInt);
cellGame.AddFunc(0x3a5d726a, cellGameGetParamString);
cellGame.AddFunc(0xdaa5cd20, cellGameSetParamString);
cellGame.AddFunc(0xef9d42d5, cellGameGetSizeKB);
cellGame.AddFunc(0x2a8e6b92, cellGameGetDiscContentInfoUpdatePath);
cellGame.AddFunc(0xa80bf223, cellGameGetLocalWebContentPath);
cellGame.AddFunc(0xb0a1f8c6, cellGameContentErrorDialog);
cellGame.AddFunc(0xd24e3928, cellGameThemeInstall);
cellGame.AddFunc(0x87406734, cellGameThemeInstallFromBuffer);
//cellGame.AddFunc(, CellGameThemeInstallCallback);
}