mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-06 23:11:25 +12:00
337 lines
9.9 KiB
C++
337 lines
9.9 KiB
C++
#include "stdafx.h"
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#include "Emu/SysCalls/SysCalls.h"
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#include "Emu/SysCalls/SC_FUNC.h"
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#include "Loader/PSF.h"
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void cellGame_init();
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Module cellGame(0x003e, cellGame_init);
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// Return Codes
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enum
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{
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CELL_GAME_RET_OK = 0,
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CELL_GAME_RET_CANCEL = 1,
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CELL_GAME_RET_NONE = 2,
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CELL_GAME_ERROR_NOTFOUND = 0x8002cb04,
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CELL_GAME_ERROR_BROKEN = 0x8002cb05,
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CELL_GAME_ERROR_INTERNAL = 0x8002cb06,
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CELL_GAME_ERROR_PARAM = 0x8002cb07,
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CELL_GAME_ERROR_NOAPP = 0x8002cb08,
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CELL_GAME_ERROR_ACCESS_ERROR = 0x8002cb09,
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CELL_GAME_ERROR_NOSPACE = 0x8002cb20,
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CELL_GAME_ERROR_NOTSUPPORTED = 0x8002cb21,
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CELL_GAME_ERROR_FAILURE = 0x8002cb22,
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CELL_GAME_ERROR_BUSY = 0x8002cb23,
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CELL_GAME_ERROR_IN_SHUTDOWN = 0x8002cb24,
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CELL_GAME_ERROR_INVALID_ID = 0x8002cb25,
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CELL_GAME_ERROR_EXIST = 0x8002cb26,
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CELL_GAME_ERROR_NOTPATCH = 0x8002cb27,
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CELL_GAME_ERROR_INVALID_THEME_FILE = 0x8002cb28,
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CELL_GAME_ERROR_BOOTPATH = 0x8002cb50,
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};
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// Definitions
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enum
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{
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CELL_GAME_PATH_MAX = 128,
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CELL_GAME_DIRNAME_SIZE = 32,
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CELL_GAME_THEMEFILENAME_SIZE = 48,
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CELL_GAME_SYSP_TITLE_SIZE = 128,
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CELL_GAME_SYSP_TITLEID_SIZE = 10,
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CELL_GAME_SYSP_VERSION_SIZE = 6,
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CELL_GAME_SYSP_APP_VER_SIZE = 6,
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CELL_GAME_GAMETYPE_DISC = 1,
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CELL_GAME_GAMETYPE_HDD = 2,
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CELL_GAME_SIZEKB_NOTCALC = -1,
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CELL_GAME_ATTRIBUTE_PATCH = 0x1,
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CELL_GAME_ATTRIBUTE_APP_HOME = 0x2,
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CELL_GAME_ATTRIBUTE_DEBUG = 0x4,
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CELL_GAME_ATTRIBUTE_XMBBUY = 0x8,
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CELL_GAME_ATTRIBUTE_COMMERCE2_BROWSER = 0x10,
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CELL_GAME_ATTRIBUTE_INVITE_MESSAGE = 0x20,
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CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE = 0x40,
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CELL_GAME_ATTRIBUTE_WEB_BROWSER = 0x100,
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};
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//Parameter IDs of PARAM.SFO
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enum
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{
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//Integers
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CELL_GAME_PARAMID_PARENTAL_LEVEL = 102,
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CELL_GAME_PARAMID_RESOLUTION = 103,
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CELL_GAME_PARAMID_SOUND_FORMAT = 104,
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//Strings
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CELL_GAME_PARAMID_TITLE = 0,
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CELL_GAME_PARAMID_TITLE_DEFAULT = 1,
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CELL_GAME_PARAMID_TITLE_JAPANESE = 2,
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CELL_GAME_PARAMID_TITLE_ENGLISH = 3,
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CELL_GAME_PARAMID_TITLE_FRENCH = 4,
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CELL_GAME_PARAMID_TITLE_SPANISH = 5,
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CELL_GAME_PARAMID_TITLE_GERMAN = 6,
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CELL_GAME_PARAMID_TITLE_ITALIAN = 7,
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CELL_GAME_PARAMID_TITLE_DUTCH = 8,
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CELL_GAME_PARAMID_TITLE_PORTUGUESE = 9,
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CELL_GAME_PARAMID_TITLE_RUSSIAN = 10,
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CELL_GAME_PARAMID_TITLE_KOREAN = 11,
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CELL_GAME_PARAMID_TITLE_CHINESE_T = 12,
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CELL_GAME_PARAMID_TITLE_CHINESE_S = 13,
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CELL_GAME_PARAMID_TITLE_FINNISH = 14,
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CELL_GAME_PARAMID_TITLE_SWEDISH = 15,
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CELL_GAME_PARAMID_TITLE_DANISH = 16,
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CELL_GAME_PARAMID_TITLE_NORWEGIAN = 17,
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CELL_GAME_PARAMID_TITLE_POLISH = 18,
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CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL = 19,
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CELL_GAME_PARAMID_TITLE_ENGLISH_UK = 20,
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CELL_GAME_PARAMID_TITLE_ID = 100,
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CELL_GAME_PARAMID_VERSION = 101,
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CELL_GAME_PARAMID_APP_VER = 106,
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};
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//Error dialog types
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enum
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{
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CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA = 0,
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CELL_GAME_ERRDIALOG_BROKEN_HDDGAME = 1,
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CELL_GAME_ERRDIALOG_NOSPACE = 2,
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CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA = 100,
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CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME = 101,
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CELL_GAME_ERRDIALOG_NOSPACE_EXIT = 102,
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};
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struct CellGameContentSize
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{
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be_t<s32> hddFreeSizeKB;
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be_t<s32> sizeKB;
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be_t<s32> sysSizeKB;
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};
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int cellGameBootCheck(mem32_t type, mem32_t attributes, mem_ptr_t<CellGameContentSize> size, mem_list_ptr_t<u8> dirName)
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{
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cellGame.Warning("cellGameBootCheck(type_addr=0x%x, attributes_addr=0x%x, size_addr=0x%x, dirName_addr=0x%x)",
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type.GetAddr(), attributes.GetAddr(), size.GetAddr(), dirName.GetAddr());
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if (!type.IsGood() || !attributes.IsGood() || !size.IsGood() || !dirName.IsGood())
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return CELL_GAME_ERROR_PARAM;
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wxString dir ("/dev_hdd0/game/" + Emu.m_title_id + "/USRDIR");
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type = CELL_GAME_GAMETYPE_DISC;
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attributes = 0;
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size->hddFreeSizeKB = 40000000; //40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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Memory.WriteString(dirName.GetAddr(), dir);
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return CELL_OK;
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}
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int cellGamePatchCheck()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameDataCheck()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameContentPermit(mem_list_ptr_t<u8> contentInfoPath, mem_list_ptr_t<u8> usrdirPath)
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{
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cellGame.Warning("cellGameContentPermit(contentInfoPath_addr=0x%x, usrdirPath_addr=0x%x)",
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contentInfoPath.GetAddr(), usrdirPath.GetAddr());
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if (!contentInfoPath.IsGood() || !usrdirPath.IsGood())
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return CELL_GAME_ERROR_PARAM;
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return CELL_OK;
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}
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int cellGameCreateGameData()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameDeleteGameData()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameGetParamInt(u32 id, mem32_t value)
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{
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cellGame.Warning("cellGameGetParamInt(id=%d, value_addr=0x%x)", id, value.GetAddr());
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if(!value.IsGood())
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return CELL_GAME_ERROR_PARAM;
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// TODO: Locate the PARAM.SFO. The following path is in most cases wrong.
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vfsFile f("/app_home/PARAM.SFO");
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PSFLoader psf(f);
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if(!psf.Load(false))
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return CELL_GAME_ERROR_FAILURE;
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switch(id)
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{
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case CELL_GAME_PARAMID_PARENTAL_LEVEL: value = psf.m_info.parental_lvl; break;
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case CELL_GAME_PARAMID_RESOLUTION: value = psf.m_info.resolution; break;
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case CELL_GAME_PARAMID_SOUND_FORMAT: value = psf.m_info.sound_format; break;
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default:
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return CELL_GAME_ERROR_INVALID_ID;
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}
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return CELL_OK;
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}
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int cellGameGetParamString(u32 id, mem_list_ptr_t<u8> buf, u32 bufsize)
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{
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cellGame.Warning("cellGameGetParamString(id=%d, buf_addr=0x%x, bufsize=%d)", id, buf.GetAddr(), bufsize);
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if(!buf.IsGood())
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return CELL_GAME_ERROR_PARAM;
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// TODO: Locate the PARAM.SFO. The following path is in most cases wrong.
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vfsFile f("/app_home/PARAM.SFO");
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PSFLoader psf(f);
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if(!psf.Load(false))
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return CELL_GAME_ERROR_FAILURE;
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switch(id)
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{
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// WARNING: Is there any difference between all these "CELL_GAME_PARAMID_TITLE*" IDs?
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case CELL_GAME_PARAMID_TITLE:
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case CELL_GAME_PARAMID_TITLE_DEFAULT:
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case CELL_GAME_PARAMID_TITLE_JAPANESE:
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case CELL_GAME_PARAMID_TITLE_ENGLISH:
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case CELL_GAME_PARAMID_TITLE_FRENCH:
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case CELL_GAME_PARAMID_TITLE_SPANISH:
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case CELL_GAME_PARAMID_TITLE_GERMAN:
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case CELL_GAME_PARAMID_TITLE_ITALIAN:
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case CELL_GAME_PARAMID_TITLE_DUTCH:
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case CELL_GAME_PARAMID_TITLE_PORTUGUESE:
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case CELL_GAME_PARAMID_TITLE_RUSSIAN:
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case CELL_GAME_PARAMID_TITLE_KOREAN:
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case CELL_GAME_PARAMID_TITLE_CHINESE_T:
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case CELL_GAME_PARAMID_TITLE_CHINESE_S:
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case CELL_GAME_PARAMID_TITLE_FINNISH:
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case CELL_GAME_PARAMID_TITLE_SWEDISH:
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case CELL_GAME_PARAMID_TITLE_DANISH:
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case CELL_GAME_PARAMID_TITLE_NORWEGIAN:
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case CELL_GAME_PARAMID_TITLE_POLISH:
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case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL:
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case CELL_GAME_PARAMID_TITLE_ENGLISH_UK:
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Memory.WriteString(buf.GetAddr(), psf.m_info.name.Left(bufsize));
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break;
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case CELL_GAME_PARAMID_TITLE_ID:
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Memory.WriteString(buf.GetAddr(), psf.m_info.serial.Left(bufsize));
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break;
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case CELL_GAME_PARAMID_VERSION:
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Memory.WriteString(buf.GetAddr(), psf.m_info.fw.Left(bufsize));
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break;
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case CELL_GAME_PARAMID_APP_VER:
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Memory.WriteString(buf.GetAddr(), psf.m_info.app_ver.Left(bufsize));
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break;
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default:
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return CELL_GAME_ERROR_INVALID_ID;
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}
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return CELL_OK;
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}
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int cellGameSetParamString()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameGetSizeKB()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameGetDiscContentInfoUpdatePath()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameGetLocalWebContentPath()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, u32 dirName_addr)
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{
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cellGame.Warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName_addr=0x%x)", type, errNeedSizeKB, dirName_addr);
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if (Memory.IsGoodAddr(dirName_addr))
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return CELL_GAME_ERROR_PARAM;
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char* dirName = (char*)Memory.VirtualToRealAddr(dirName_addr);
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std::string errorName;
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switch(type)
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{
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case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
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default: return CELL_GAME_ERROR_PARAM;
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}
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std::string errorMsg = wxString::Format("%s\nSpace needed: %d KB\nDirectory name: %s",
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wxString(errorName).wx_str(), errNeedSizeKB, wxString(dirName).wx_str());
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wxMessageBox(errorMsg, wxGetApp().GetAppName(), wxICON_ERROR | wxOK);
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return CELL_OK;
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}
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int cellGameThemeInstall()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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int cellGameThemeInstallFromBuffer()
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{
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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void cellGame_init()
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{
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// (TODO: Disc Exchange functions missing)
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cellGame.AddFunc(0xf52639ea, cellGameBootCheck);
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cellGame.AddFunc(0xce4374f6, cellGamePatchCheck);
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cellGame.AddFunc(0xdb9819f3, cellGameDataCheck);
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cellGame.AddFunc(0x70acec67, cellGameContentPermit);
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cellGame.AddFunc(0x42a2e133, cellGameCreateGameData);
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cellGame.AddFunc(0xb367c6e3, cellGameDeleteGameData);
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cellGame.AddFunc(0xb7a45caf, cellGameGetParamInt);
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//cellGame.AddFunc(, cellGameSetParamInt);
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cellGame.AddFunc(0x3a5d726a, cellGameGetParamString);
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cellGame.AddFunc(0xdaa5cd20, cellGameSetParamString);
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cellGame.AddFunc(0xef9d42d5, cellGameGetSizeKB);
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cellGame.AddFunc(0x2a8e6b92, cellGameGetDiscContentInfoUpdatePath);
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cellGame.AddFunc(0xa80bf223, cellGameGetLocalWebContentPath);
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cellGame.AddFunc(0xb0a1f8c6, cellGameContentErrorDialog);
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cellGame.AddFunc(0xd24e3928, cellGameThemeInstall);
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cellGame.AddFunc(0x87406734, cellGameThemeInstallFromBuffer);
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//cellGame.AddFunc(, CellGameThemeInstallCallback);
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}
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