mirror of
https://github.com/RPCS3/rpcs3.git
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119 lines
No EOL
1.8 KiB
C++
119 lines
No EOL
1.8 KiB
C++
#include "stdafx.h"
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#include "GLBuffers.h"
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#include "GLGSRender.h"
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GLBufferObject::GLBufferObject()
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{
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}
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GLBufferObject::GLBufferObject(u32 type)
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{
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Create(type);
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}
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GLBufferObject::~GLBufferObject()
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{
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Delete();
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}
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void GLBufferObject::Create(GLuint type, u32 count)
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{
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if(IsCreated()) return;
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m_id.InsertRoomEnd(count);
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glGenBuffers(count, &m_id[0]);
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m_type = type;
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}
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void GLBufferObject::Delete()
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{
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if(!IsCreated()) return;
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glDeleteBuffers(m_id.GetCount(), &m_id[0]);
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m_id.Clear();
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m_type = 0;
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}
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void GLBufferObject::Bind(u32 type, u32 num)
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{
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glBindBuffer(type, m_id[num]);
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}
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void GLBufferObject::UnBind(u32 type)
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{
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glBindBuffer(type, 0);
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}
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void GLBufferObject::Bind(u32 num)
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{
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Bind(m_type, num);
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}
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void GLBufferObject::UnBind()
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{
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UnBind(m_type);
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}
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void GLBufferObject::SetData(u32 type, const void* data, u32 size, u32 usage)
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{
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glBufferData(type, size, data, usage);
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}
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void GLBufferObject::SetData(const void* data, u32 size, u32 usage)
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{
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SetData(m_type, data, size, usage);
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}
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void GLBufferObject::SetAttribPointer(int location, int size, int type, int pointer, int stride, bool normalized)
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{
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if(location < 0) return;
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glVertexAttribPointer(location, size, type, normalized ? GL_TRUE : GL_FALSE, stride, (const GLvoid*)pointer);
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glEnableVertexAttribArray(location);
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}
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bool GLBufferObject::IsCreated() const
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{
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return m_id.GetCount() != 0;
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}
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GLvbo::GLvbo()
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{
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}
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void GLvbo::Create(u32 count)
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{
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GLBufferObject::Create(GL_ARRAY_BUFFER, count);
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}
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GLvao::GLvao() : m_id(0)
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{
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}
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GLvao::~GLvao()
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{
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Delete();
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}
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void GLvao::Create()
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{
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if(!IsCreated()) glGenVertexArrays(1, &m_id);
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}
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void GLvao::Bind() const
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{
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glBindVertexArray(m_id);
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}
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void GLvao::Delete()
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{
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if(!IsCreated()) return;
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glDeleteVertexArrays(1, &m_id);
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m_id = 0;
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}
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bool GLvao::IsCreated() const
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{
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return m_id != 0;
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} |