mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-03 13:31:27 +12:00
- Added cellSysutil module. - Improved OpenGL renderer. - Added cube & hello world homebrews. - Implemented more GCM syscalls.
107 lines
No EOL
2 KiB
C++
107 lines
No EOL
2 KiB
C++
#include "stdafx.h"
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#include "PPCThreadManager.h"
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#include "PPUThread.h"
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#include "SPUThread.h"
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#include "RawSPUThread.h"
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PPCThreadManager::PPCThreadManager()
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{
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}
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PPCThreadManager::~PPCThreadManager()
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{
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Close();
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}
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void PPCThreadManager::Close()
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{
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while(m_threads.GetCount()) RemoveThread(m_threads[0].GetId());
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}
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PPCThread& PPCThreadManager::AddThread(PPCThreadType type)
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{
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std::lock_guard<std::mutex> lock(m_mtx_thread);
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PPCThread* new_thread;
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char* name;
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switch(type)
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{
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case PPC_THREAD_PPU: new_thread = new PPUThread(); name = "PPU"; break;
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case PPC_THREAD_SPU: new_thread = new SPUThread(); name = "SPU"; break;
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case PPC_THREAD_RAW_SPU: new_thread = new RawSPUThread(); name = "RawSPU"; break;
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default: assert(0);
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}
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new_thread->SetId(Emu.GetIdManager().GetNewID(wxString::Format("%s Thread", name), new_thread));
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m_threads.Add(new_thread);
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wxGetApp().SendDbgCommand(DID_CREATE_THREAD, new_thread);
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return *new_thread;
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}
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void PPCThreadManager::RemoveThread(const u32 id)
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{
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std::lock_guard<std::mutex> lock(m_mtx_thread);
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for(u32 i=0; i<m_threads.GetCount(); ++i)
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{
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if(m_threads[i].m_wait_thread_id == id)
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{
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m_threads[i].Wait(false);
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m_threads[i].m_wait_thread_id = -1;
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}
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if(m_threads[i].GetId() != id) continue;
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PPCThread* thr = &m_threads[i];
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wxGetApp().SendDbgCommand(DID_REMOVE_THREAD, thr);
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if(thr->IsAlive())
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{
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thr->Close();
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}
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else
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{
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thr->Close();
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delete thr;
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}
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m_threads.RemoveFAt(i);
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i--;
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}
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Emu.GetIdManager().RemoveID(id, false);
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Emu.CheckStatus();
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}
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s32 PPCThreadManager::GetThreadNumById(PPCThreadType type, u32 id)
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{
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s32 num = 0;
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for(u32 i=0; i<m_threads.GetCount(); ++i)
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{
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if(m_threads[i].GetId() == id) return num;
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if(m_threads[i].GetType() == type) num++;
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}
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return -1;
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}
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PPCThread* PPCThreadManager::GetThread(u32 id)
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{
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for(u32 i=0; i<m_threads.GetCount(); ++i)
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{
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if(m_threads[i].GetId() == id) return &m_threads[i];
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}
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return nullptr;
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}
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void PPCThreadManager::Exec()
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{
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for(u32 i=0; i<m_threads.GetCount(); ++i)
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{
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m_threads[i].Exec();
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}
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} |