rpcs3/rpcs3/Emu/Io/KeyboardHandler.h

114 lines
2.2 KiB
C++

#pragma once
#include "Keyboard.h"
#include <mutex>
#include <vector>
#include "util/init_mutex.hpp"
extern u16 cellKbCnvRawCode(u32 arrange, u32 mkey, u32 led, u16 rawcode); // (TODO: Can it be problematic to place SysCalls in middle of nowhere?)
enum QtKeys
{
Key_Shift = 0x01000020,
Key_Control = 0x01000021,
Key_Meta = 0x01000022,
Key_Alt = 0x01000023,
Key_CapsLock = 0x01000024,
Key_NumLock = 0x01000025,
Key_ScrollLock = 0x01000026,
Key_Super_L = 0x01000053,
Key_Super_R = 0x01000054
};
struct KbInfo
{
u32 max_connect;
u32 now_connect;
u32 info;
u8 status[CELL_KB_MAX_KEYBOARDS];
};
struct KbData
{
u32 led; // Active led lights
u32 mkey; // Active key modifiers
s32 len; // Number of key codes (0 means no data available)
std::pair<u16, u32> keycode[CELL_KB_MAX_KEYCODES];
KbData()
: led(0)
, mkey(0)
, len(0)
{ // (TODO: Set initial state of led)
}
};
struct KbConfig
{
u32 arrange;
u32 read_mode;
u32 code_type;
KbConfig()
: arrange(CELL_KB_MAPPING_101)
, read_mode(CELL_KB_RMODE_INPUTCHAR)
, code_type(CELL_KB_CODETYPE_ASCII)
{
}
};
struct KbButton
{
u32 m_keyCode;
u32 m_outKeyCode;
bool m_pressed = false;
KbButton(u32 keyCode, u32 outKeyCode)
: m_keyCode(keyCode)
, m_outKeyCode(outKeyCode)
{
}
};
struct Keyboard
{
bool m_key_repeat = false; // for future use
KbData m_data;
KbConfig m_config;
std::vector<KbButton> m_buttons;
Keyboard()
{
}
};
class KeyboardHandlerBase
{
public:
std::mutex m_mutex;
virtual void Init(const u32 max_connect) = 0;
virtual ~KeyboardHandlerBase() = default;
void Key(u32 code, bool pressed);
void SetIntercepted(bool intercepted);
static bool IsMetaKey(u32 code);
KbInfo& GetInfo() { return m_info; }
std::vector<Keyboard>& GetKeyboards() { return m_keyboards; }
std::vector<KbButton>& GetButtons(const u32 keyboard) { return m_keyboards[keyboard].m_buttons; }
KbData& GetData(const u32 keyboard) { return m_keyboards[keyboard].m_data; }
KbConfig& GetConfig(const u32 keyboard) { return m_keyboards[keyboard].m_config; }
stx::init_mutex init;
protected:
void ReleaseAllKeys();
KbInfo m_info;
std::vector<Keyboard> m_keyboards;
};