rpcs3/rpcs3/Emu/RSX/GL/GLGSRender.cpp
kd-11 52ac0a901a rsx: improve memory coherency
- Avoid tagging and rely on read/write barriers and the dirty flag mechanism. Testing is done with a weak 8-byte memory test
- Introducing new data when tagging breaks applications with race conditions where tags can overwrite flushed data
2019-01-06 10:44:40 +03:00

2032 lines
63 KiB
C++

#include "stdafx.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "GLGSRender.h"
#include "GLVertexProgram.h"
#include "../rsx_methods.h"
#include "../Common/BufferUtils.h"
#include "../rsx_utils.h"
#define DUMP_VERTEX_DATA 0
namespace
{
u32 get_max_depth_value(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 0xFFFF;
case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
}
fmt::throw_exception("Unknown depth format" HERE);
}
}
u64 GLGSRender::get_cycles()
{
return thread_ctrl::get_cycles(static_cast<named_thread<GLGSRender>&>(*this));
}
GLGSRender::GLGSRender() : GSRender()
{
m_shaders_cache.reset(new gl::shader_cache(m_prog_buffer, "opengl", "v1.6"));
if (g_cfg.video.disable_vertex_cache)
m_vertex_cache.reset(new gl::null_vertex_cache());
else
m_vertex_cache.reset(new gl::weak_vertex_cache());
supports_multidraw = true;
supports_native_ui = (bool)g_cfg.misc.use_native_interface;
}
extern CellGcmContextData current_context;
namespace
{
GLenum comparison_op(rsx::comparison_function op)
{
switch (op)
{
case rsx::comparison_function::never: return GL_NEVER;
case rsx::comparison_function::less: return GL_LESS;
case rsx::comparison_function::equal: return GL_EQUAL;
case rsx::comparison_function::less_or_equal: return GL_LEQUAL;
case rsx::comparison_function::greater: return GL_GREATER;
case rsx::comparison_function::not_equal: return GL_NOTEQUAL;
case rsx::comparison_function::greater_or_equal: return GL_GEQUAL;
case rsx::comparison_function::always: return GL_ALWAYS;
}
fmt::throw_exception("Unsupported comparison op 0x%X" HERE, (u32)op);;
}
GLenum stencil_op(rsx::stencil_op op)
{
switch (op)
{
case rsx::stencil_op::invert: return GL_INVERT;
case rsx::stencil_op::keep: return GL_KEEP;
case rsx::stencil_op::zero: return GL_ZERO;
case rsx::stencil_op::replace: return GL_REPLACE;
case rsx::stencil_op::incr: return GL_INCR;
case rsx::stencil_op::decr: return GL_DECR;
case rsx::stencil_op::incr_wrap: return GL_INCR_WRAP;
case rsx::stencil_op::decr_wrap: return GL_DECR_WRAP;
}
fmt::throw_exception("Unsupported stencil op 0x%X" HERE, (u32)op);
}
GLenum blend_equation(rsx::blend_equation op)
{
switch (op)
{
// Note : maybe add is signed on gl
case rsx::blend_equation::add_signed:
LOG_TRACE(RSX, "blend equation add_signed used. Emulating using FUNC_ADD");
case rsx::blend_equation::add: return GL_FUNC_ADD;
case rsx::blend_equation::min: return GL_MIN;
case rsx::blend_equation::max: return GL_MAX;
case rsx::blend_equation::substract: return GL_FUNC_SUBTRACT;
case rsx::blend_equation::reverse_substract_signed:
LOG_TRACE(RSX, "blend equation reverse_subtract_signed used. Emulating using FUNC_REVERSE_SUBTRACT");
case rsx::blend_equation::reverse_substract: return GL_FUNC_REVERSE_SUBTRACT;
case rsx::blend_equation::reverse_add_signed:
default:
LOG_ERROR(RSX, "Blend equation 0x%X is unimplemented!", (u32)op);
return GL_FUNC_ADD;
}
}
GLenum blend_factor(rsx::blend_factor op)
{
switch (op)
{
case rsx::blend_factor::zero: return GL_ZERO;
case rsx::blend_factor::one: return GL_ONE;
case rsx::blend_factor::src_color: return GL_SRC_COLOR;
case rsx::blend_factor::one_minus_src_color: return GL_ONE_MINUS_SRC_COLOR;
case rsx::blend_factor::dst_color: return GL_DST_COLOR;
case rsx::blend_factor::one_minus_dst_color: return GL_ONE_MINUS_DST_COLOR;
case rsx::blend_factor::src_alpha: return GL_SRC_ALPHA;
case rsx::blend_factor::one_minus_src_alpha: return GL_ONE_MINUS_SRC_ALPHA;
case rsx::blend_factor::dst_alpha: return GL_DST_ALPHA;
case rsx::blend_factor::one_minus_dst_alpha: return GL_ONE_MINUS_DST_ALPHA;
case rsx::blend_factor::src_alpha_saturate: return GL_SRC_ALPHA_SATURATE;
case rsx::blend_factor::constant_color: return GL_CONSTANT_COLOR;
case rsx::blend_factor::one_minus_constant_color: return GL_ONE_MINUS_CONSTANT_COLOR;
case rsx::blend_factor::constant_alpha: return GL_CONSTANT_ALPHA;
case rsx::blend_factor::one_minus_constant_alpha: return GL_ONE_MINUS_CONSTANT_ALPHA;
}
fmt::throw_exception("Unsupported blend factor 0x%X" HERE, (u32)op);
}
GLenum logic_op(rsx::logic_op op)
{
switch (op)
{
case rsx::logic_op::logic_clear: return GL_CLEAR;
case rsx::logic_op::logic_and: return GL_AND;
case rsx::logic_op::logic_and_reverse: return GL_AND_REVERSE;
case rsx::logic_op::logic_copy: return GL_COPY;
case rsx::logic_op::logic_and_inverted: return GL_AND_INVERTED;
case rsx::logic_op::logic_noop: return GL_NOOP;
case rsx::logic_op::logic_xor: return GL_XOR;
case rsx::logic_op::logic_or: return GL_OR;
case rsx::logic_op::logic_nor: return GL_NOR;
case rsx::logic_op::logic_equiv: return GL_EQUIV;
case rsx::logic_op::logic_invert: return GL_INVERT;
case rsx::logic_op::logic_or_reverse: return GL_OR_REVERSE;
case rsx::logic_op::logic_copy_inverted: return GL_COPY_INVERTED;
case rsx::logic_op::logic_or_inverted: return GL_OR_INVERTED;
case rsx::logic_op::logic_nand: return GL_NAND;
case rsx::logic_op::logic_set: return GL_SET;
}
fmt::throw_exception("Unsupported logic op 0x%X" HERE, (u32)op);
}
GLenum front_face(rsx::front_face op)
{
//NOTE: RSX face winding is always based off of upper-left corner like vulkan, but GL is bottom left
//shader_window_origin register does not affect this
//verified with Outrun Online Arcade (window_origin::top) and DS2 (window_origin::bottom)
//correctness of face winding checked using stencil test (GOW collection shadows)
switch (op)
{
case rsx::front_face::cw: return GL_CCW;
case rsx::front_face::ccw: return GL_CW;
}
fmt::throw_exception("Unsupported front face 0x%X" HERE, (u32)op);
}
GLenum cull_face(rsx::cull_face op)
{
switch (op)
{
case rsx::cull_face::front: return GL_FRONT;
case rsx::cull_face::back: return GL_BACK;
case rsx::cull_face::front_and_back: return GL_FRONT_AND_BACK;
}
fmt::throw_exception("Unsupported cull face 0x%X" HERE, (u32)op);
}
}
void GLGSRender::begin()
{
rsx::thread::begin();
if (skip_frame ||
(conditional_render_enabled && conditional_render_test_failed))
return;
init_buffers(rsx::framebuffer_creation_context::context_draw);
}
void GLGSRender::end()
{
std::chrono::time_point<steady_clock> state_check_start = steady_clock::now();
if (skip_frame || !framebuffer_status_valid ||
(conditional_render_enabled && conditional_render_test_failed))
{
execute_nop_draw();
rsx::thread::end();
return;
}
std::chrono::time_point<steady_clock> state_check_end = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(state_check_end - state_check_start).count();
const auto do_heap_cleanup = [this]()
{
if (manually_flush_ring_buffers)
{
m_attrib_ring_buffer->unmap();
m_index_ring_buffer->unmap();
}
else
{
//DMA push; not needed with MAP_COHERENT
//glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
}
};
gl::command_context cmd{ gl_state };
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
// Handle special memory barrier for ARGB8->D24S8 in an active DSV
if (ds && ds->old_contents != nullptr &&
ds->old_contents->get_internal_format() == gl::texture::internal_format::rgba8 &&
ds->get_rsx_pitch() == static_cast<gl::render_target*>(ds->old_contents)->get_rsx_pitch())
{
gl_state.enable(GL_FALSE, GL_SCISSOR_TEST);
// TODO: Stencil transfer
gl::g_hw_blitter->fast_clear_image(cmd, ds, 1.f, 0xFF);
const auto region = rsx::get_transferable_region(ds);
m_depth_converter.run({0, 0, std::get<0>(region), std::get<1>(region)},
{0, 0, std::get<2>(region), std::get<3>(region)},
ds->old_contents, ds);
ds->on_write();
}
// Load textures
{
std::chrono::time_point<steady_clock> textures_start = steady_clock::now();
std::lock_guard lock(m_sampler_mutex);
bool update_framebuffer_sourced = false;
if (surface_store_tag != m_rtts.cache_tag)
{
update_framebuffer_sourced = true;
surface_store_tag = m_rtts.cache_tag;
}
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
if (!fs_sampler_state[i])
fs_sampler_state[i] = std::make_unique<gl::texture_cache::sampled_image_descriptor>();
if (m_samplers_dirty || m_textures_dirty[i] ||
(update_framebuffer_sourced && fs_sampler_state[i]->upload_context == rsx::texture_upload_context::framebuffer_storage))
{
auto sampler_state = static_cast<gl::texture_cache::sampled_image_descriptor*>(fs_sampler_state[i].get());
if (rsx::method_registers.fragment_textures[i].enabled())
{
*sampler_state = m_gl_texture_cache.upload_texture(cmd, rsx::method_registers.fragment_textures[i], m_rtts);
if (m_textures_dirty[i])
m_fs_sampler_states[i].apply(rsx::method_registers.fragment_textures[i], fs_sampler_state[i].get());
}
else
{
*sampler_state = {};
}
m_textures_dirty[i] = false;
}
}
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
{
if (!vs_sampler_state[i])
vs_sampler_state[i] = std::make_unique<gl::texture_cache::sampled_image_descriptor>();
if (m_samplers_dirty || m_vertex_textures_dirty[i] ||
(update_framebuffer_sourced && vs_sampler_state[i]->upload_context == rsx::texture_upload_context::framebuffer_storage))
{
auto sampler_state = static_cast<gl::texture_cache::sampled_image_descriptor*>(vs_sampler_state[i].get());
if (rsx::method_registers.vertex_textures[i].enabled())
{
*sampler_state = m_gl_texture_cache.upload_texture(cmd, rsx::method_registers.vertex_textures[i], m_rtts);
if (m_vertex_textures_dirty[i])
m_vs_sampler_states[i].apply(rsx::method_registers.vertex_textures[i], vs_sampler_state[i].get());
}
else
*sampler_state = {};
m_vertex_textures_dirty[i] = false;
}
}
m_samplers_dirty.store(false);
std::chrono::time_point<steady_clock> textures_end = steady_clock::now();
m_textures_upload_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(textures_end - textures_start).count();
}
std::chrono::time_point<steady_clock> program_start = steady_clock::now();
// NOTE: Due to common OpenGL driver architecture, vertex data has to be uploaded as far away from the draw as possible
// TODO: Implement shaders cache prediction to avoid uploading vertex data if draw is going to skip
if (!load_program())
{
// Program is not ready, skip drawing this
std::this_thread::yield();
execute_nop_draw();
m_rtts.on_write();
rsx::thread::end();
return;
}
// Load program execution environment
load_program_env();
std::chrono::time_point<steady_clock> program_stop = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(program_stop - program_start).count();
//Bind textures and resolve external copy operations
std::chrono::time_point<steady_clock> textures_start = steady_clock::now();
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
if (current_fp_metadata.referenced_textures_mask & (1 << i))
{
_SelectTexture(GL_FRAGMENT_TEXTURES_START + i);
gl::texture_view* view = nullptr;
if (rsx::method_registers.fragment_textures[i].enabled())
{
auto sampler_state = static_cast<gl::texture_cache::sampled_image_descriptor*>(fs_sampler_state[i].get());
view = sampler_state->image_handle;
if (!view && sampler_state->external_subresource_desc.external_handle)
{
view = m_gl_texture_cache.create_temporary_subresource(cmd, sampler_state->external_subresource_desc);
}
}
if (LIKELY(view))
{
view->bind();
if (current_fragment_program.redirected_textures & (1 << i))
{
_SelectTexture(GL_STENCIL_MIRRORS_START + i);
auto root_texture = static_cast<gl::viewable_image*>(view->image());
auto stencil_view = root_texture->get_view(0xAAE4, rsx::default_remap_vector, gl::image_aspect::stencil);
stencil_view->bind();
}
}
else
{
auto target = gl::get_target(current_fragment_program.get_texture_dimension(i));
glBindTexture(target, m_null_textures[target]->id());
if (current_fragment_program.redirected_textures & (1 << i))
{
_SelectTexture(GL_STENCIL_MIRRORS_START + i);
glBindTexture(target, m_null_textures[target]->id());
}
}
}
}
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
{
if (current_vp_metadata.referenced_textures_mask & (1 << i))
{
auto sampler_state = static_cast<gl::texture_cache::sampled_image_descriptor*>(vs_sampler_state[i].get());
_SelectTexture(GL_VERTEX_TEXTURES_START + i);
if (sampler_state->image_handle)
{
sampler_state->image_handle->bind();
}
else if (sampler_state->external_subresource_desc.external_handle)
{
m_gl_texture_cache.create_temporary_subresource(cmd, sampler_state->external_subresource_desc)->bind();
}
else
{
glBindTexture(GL_TEXTURE_2D, GL_NONE);
}
}
}
std::chrono::time_point<steady_clock> textures_end = steady_clock::now();
m_textures_upload_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(textures_end - textures_start).count();
std::chrono::time_point<steady_clock> draw_start = textures_end;
// Optionally do memory synchronization if the texture stage has not yet triggered this
if (g_cfg.video.strict_rendering_mode)
{
gl_state.enable(GL_FALSE, GL_SCISSOR_TEST);
if (ds) ds->write_barrier(cmd);
for (auto &rtt : m_rtts.m_bound_render_targets)
{
if (auto surface = std::get<1>(rtt))
{
surface->write_barrier(cmd);
}
}
}
rsx::simple_array<int> buffers_to_clear;
bool clear_all_color = true;
bool clear_depth = false;
for (int index = 0; index < 4; index++)
{
if (std::get<0>(m_rtts.m_bound_render_targets[index]) != 0)
{
if (std::get<1>(m_rtts.m_bound_render_targets[index])->cleared())
clear_all_color = false;
else
buffers_to_clear.push_back(index);
}
}
if (ds && !ds->cleared())
{
clear_depth = true;
}
if (clear_depth || buffers_to_clear.size() > 0)
{
gl_state.enable(GL_FALSE, GL_SCISSOR_TEST);
GLenum mask = 0;
if (clear_depth)
{
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(1.f);
gl_state.clear_stencil(255);
mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
if (clear_all_color)
mask |= GL_COLOR_BUFFER_BIT;
glClear(mask);
if (buffers_to_clear.size() > 0 && !clear_all_color)
{
GLfloat colors[] = { 0.f, 0.f, 0.f, 0.f };
//It is impossible for the render target to be type A or B here (clear all would have been flagged)
for (auto &i : buffers_to_clear)
glClearBufferfv(m_draw_fbo->id(), i, colors);
}
if (clear_depth)
gl_state.depth_mask(rsx::method_registers.depth_write_enabled());
}
// Unconditionally enable stencil test if it was disabled before
gl_state.enable(GL_TRUE, GL_SCISSOR_TEST);
update_draw_state();
if (g_cfg.video.debug_output)
{
m_program->validate();
}
const GLenum draw_mode = gl::draw_mode(rsx::method_registers.current_draw_clause.primitive);
rsx::method_registers.current_draw_clause.begin();
int subdraw = 0;
do
{
if (!subdraw)
{
m_vertex_layout = analyse_inputs_interleaved();
if (!m_vertex_layout.validate())
{
// Execute remainining pipeline barriers with NOP draw
do
{
rsx::method_registers.current_draw_clause.execute_pipeline_dependencies();
}
while (rsx::method_registers.current_draw_clause.next());
rsx::method_registers.current_draw_clause.end();
break;
}
}
else
{
if (rsx::method_registers.current_draw_clause.execute_pipeline_dependencies() & rsx::vertex_base_changed)
{
// Rebase vertex bases instead of
for (auto &info : m_vertex_layout.interleaved_blocks)
{
const auto vertex_base_offset = rsx::method_registers.vertex_data_base_offset();
info.real_offset_address = rsx::get_address(rsx::get_vertex_offset_from_base(vertex_base_offset, info.base_offset), info.memory_location);
}
}
}
++subdraw;
if (manually_flush_ring_buffers)
{
//Use approximations to reserve space. This path is mostly for debug purposes anyway
u32 approx_vertex_count = rsx::method_registers.current_draw_clause.get_elements_count();
u32 approx_working_buffer_size = approx_vertex_count * 256;
//Allocate 256K heap if we have no approximation at this time (inlined array)
m_attrib_ring_buffer->reserve_storage_on_heap(std::max(approx_working_buffer_size, 256 * 1024U));
m_index_ring_buffer->reserve_storage_on_heap(16 * 1024);
}
//Do vertex upload before RTT prep / texture lookups to give the driver time to push data
auto upload_info = set_vertex_buffer();
do_heap_cleanup();
if (upload_info.vertex_draw_count == 0)
{
// Malformed vertex setup; abort
continue;
}
update_vertex_env(upload_info);
if (!upload_info.index_info)
{
if (rsx::method_registers.current_draw_clause.is_single_draw())
{
glDrawArrays(draw_mode, 0, upload_info.vertex_draw_count);
}
else
{
const auto subranges = rsx::method_registers.current_draw_clause.get_subranges();
const auto draw_count = subranges.size();
const auto driver_caps = gl::get_driver_caps();
bool use_draw_arrays_fallback = false;
m_scratch_buffer.resize(draw_count * 24);
GLint* firsts = (GLint*)m_scratch_buffer.data();
GLsizei* counts = (GLsizei*)(firsts + draw_count);
const GLvoid** offsets = (const GLvoid**)(counts + draw_count);
u32 first = 0;
u32 dst_index = 0;
for (const auto &range : subranges)
{
firsts[dst_index] = first;
counts[dst_index] = range.count;
offsets[dst_index++] = (const GLvoid*)(u64(first << 2));
if (driver_caps.vendor_AMD && (first + range.count) > (0x100000 >> 2))
{
//Unlikely, but added here in case the identity buffer is not large enough somehow
use_draw_arrays_fallback = true;
break;
}
first += range.count;
}
if (use_draw_arrays_fallback)
{
//MultiDrawArrays is broken on some primitive types using AMD. One known type is GL_TRIANGLE_STRIP but there could be more
for (u32 n = 0; n < draw_count; ++n)
{
glDrawArrays(draw_mode, firsts[n], counts[n]);
}
}
else if (driver_caps.vendor_AMD)
{
//Use identity index buffer to fix broken vertexID on AMD
m_identity_index_buffer->bind();
glMultiDrawElements(draw_mode, counts, GL_UNSIGNED_INT, offsets, (GLsizei)draw_count);
}
else
{
//Normal render
glMultiDrawArrays(draw_mode, firsts, counts, (GLsizei)draw_count);
}
}
}
else
{
const GLenum index_type = std::get<0>(*upload_info.index_info);
const u32 index_offset = std::get<1>(*upload_info.index_info);
const bool restarts_valid = gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive) && !rsx::method_registers.current_draw_clause.is_disjoint_primitive;
if (gl_state.enable(restarts_valid && rsx::method_registers.restart_index_enabled(), GL_PRIMITIVE_RESTART))
{
glPrimitiveRestartIndex((index_type == GL_UNSIGNED_SHORT) ? 0xffff : 0xffffffff);
}
m_index_ring_buffer->bind();
if (rsx::method_registers.current_draw_clause.is_single_draw())
{
glDrawElements(draw_mode, upload_info.vertex_draw_count, index_type, (GLvoid *)(uintptr_t)index_offset);
}
else
{
const auto subranges = rsx::method_registers.current_draw_clause.get_subranges();
const auto draw_count = subranges.size();
const u32 type_scale = (index_type == GL_UNSIGNED_SHORT) ? 1 : 2;
uintptr_t index_ptr = index_offset;
m_scratch_buffer.resize(draw_count * 16);
GLsizei *counts = (GLsizei*)m_scratch_buffer.data();
const GLvoid** offsets = (const GLvoid**)(counts + draw_count);
int dst_index = 0;
for (const auto &range : subranges)
{
const auto index_size = get_index_count(rsx::method_registers.current_draw_clause.primitive, range.count);
counts[dst_index] = index_size;
offsets[dst_index++] = (const GLvoid*)index_ptr;
index_ptr += (index_size << type_scale);
}
glMultiDrawElements(draw_mode, counts, index_type, offsets, (GLsizei)draw_count);
}
}
} while (rsx::method_registers.current_draw_clause.next());
m_rtts.on_write();
m_attrib_ring_buffer->notify();
m_index_ring_buffer->notify();
m_fragment_env_buffer->notify();
m_vertex_env_buffer->notify();
m_texture_parameters_buffer->notify();
m_vertex_layout_buffer->notify();
m_fragment_constants_buffer->notify();
m_transform_constants_buffer->notify();
std::chrono::time_point<steady_clock> draw_end = steady_clock::now();
m_draw_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(draw_end - draw_start).count();
rsx::thread::end();
}
void GLGSRender::set_viewport()
{
// NOTE: scale offset matrix already contains the viewport transformation
const auto clip_width = rsx::apply_resolution_scale(rsx::method_registers.surface_clip_width(), true);
const auto clip_height = rsx::apply_resolution_scale(rsx::method_registers.surface_clip_height(), true);
glViewport(0, 0, clip_width, clip_height);
}
void GLGSRender::set_scissor()
{
if (m_graphics_state & rsx::pipeline_state::scissor_config_state_dirty)
{
// Optimistic that the new config will allow us to render
framebuffer_status_valid = true;
}
else if (!(m_graphics_state & rsx::pipeline_state::scissor_config_state_dirty))
{
// Nothing to do
return;
}
m_graphics_state &= ~(rsx::pipeline_state::scissor_config_state_dirty | rsx::pipeline_state::scissor_config_state_dirty);
const auto clip_width = rsx::apply_resolution_scale(rsx::method_registers.surface_clip_width(), true);
const auto clip_height = rsx::apply_resolution_scale(rsx::method_registers.surface_clip_height(), true);
u16 scissor_x = rsx::apply_resolution_scale(rsx::method_registers.scissor_origin_x(), false);
u16 scissor_w = rsx::apply_resolution_scale(rsx::method_registers.scissor_width(), true);
u16 scissor_y = rsx::apply_resolution_scale(rsx::method_registers.scissor_origin_y(), false);
u16 scissor_h = rsx::apply_resolution_scale(rsx::method_registers.scissor_height(), true);
// Do not bother drawing anything if output is zero sized
// TODO: Clip scissor region
if (scissor_x >= clip_width || scissor_y >= clip_height || scissor_w == 0 || scissor_h == 0)
{
if (!g_cfg.video.strict_rendering_mode)
{
m_graphics_state |= rsx::pipeline_state::scissor_setup_invalid;
framebuffer_status_valid = false;
return;
}
}
// NOTE: window origin does not affect scissor region (probably only affects viewport matrix; already applied)
// See LIMBO [NPUB-30373] which uses shader window origin = top
glScissor(scissor_x, scissor_y, scissor_w, scissor_h);
glEnable(GL_SCISSOR_TEST);
}
void GLGSRender::on_init_thread()
{
verify(HERE), m_frame;
// NOTES: All contexts have to be created before any is bound to a thread
// This allows context sharing to work (both GLRCs passed to wglShareLists have to be idle or you get ERROR_BUSY)
m_context = m_frame->make_context();
if (!g_cfg.video.disable_asynchronous_shader_compiler)
{
m_decompiler_context = m_frame->make_context();
}
// Bind primary context to main RSX thread
m_frame->set_current(m_context);
zcull_ctrl.reset(static_cast<::rsx::reports::ZCULL_control*>(this));
gl::init();
//Enable adaptive vsync if vsync is requested
gl::set_swapinterval(g_cfg.video.vsync ? -1 : 0);
if (g_cfg.video.debug_output)
gl::enable_debugging();
LOG_NOTICE(RSX, "GL RENDERER: %s (%s)", (const char*)glGetString(GL_RENDERER), (const char*)glGetString(GL_VENDOR));
LOG_NOTICE(RSX, "GL VERSION: %s", (const char*)glGetString(GL_VERSION));
LOG_NOTICE(RSX, "GLSL VERSION: %s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
auto& gl_caps = gl::get_driver_caps();
if (!gl_caps.ARB_texture_buffer_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_texture_buffer_object is required but not supported by your GPU");
}
if (!gl_caps.ARB_dsa_supported && !gl_caps.EXT_dsa_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU");
}
if (!gl_caps.ARB_depth_buffer_float_supported && g_cfg.video.force_high_precision_z_buffer)
{
LOG_WARNING(RSX, "High precision Z buffer requested but your GPU does not support GL_ARB_depth_buffer_float. Option ignored.");
}
if (!gl_caps.ARB_texture_barrier_supported && !gl_caps.NV_texture_barrier_supported && !g_cfg.video.strict_rendering_mode)
{
LOG_WARNING(RSX, "Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
}
//Use industry standard resource alignment values as defaults
m_uniform_buffer_offset_align = 256;
m_min_texbuffer_alignment = 256;
m_max_texbuffer_size = 0;
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &m_max_texbuffer_size);
m_vao.create();
//Set min alignment to 16-bytes for SSE optimizations with aligned addresses to work
m_min_texbuffer_alignment = std::max(m_min_texbuffer_alignment, 16);
m_uniform_buffer_offset_align = std::max(m_uniform_buffer_offset_align, 16);
LOG_NOTICE(RSX, "Supported texel buffer size reported: %d bytes", m_max_texbuffer_size);
if (m_max_texbuffer_size < (16 * 0x100000))
{
LOG_ERROR(RSX, "Max texture buffer size supported is less than 16M which is useless. Expect undefined behaviour.");
m_max_texbuffer_size = (16 * 0x100000);
}
//Array stream buffer
{
m_gl_persistent_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
_SelectTexture(GL_STREAM_BUFFER_START + 0);
glBindTexture(GL_TEXTURE_BUFFER, m_gl_persistent_stream_buffer->id());
}
//Register stream buffer
{
m_gl_volatile_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
_SelectTexture(GL_STREAM_BUFFER_START + 1);
glBindTexture(GL_TEXTURE_BUFFER, m_gl_volatile_stream_buffer->id());
}
//Fallback null texture instead of relying on texture0
{
std::vector<u32> pixeldata = { 0, 0, 0, 0 };
//1D
auto tex1D = std::make_unique<gl::texture>(GL_TEXTURE_1D, 1, 1, 1, 1, GL_RGBA8);
tex1D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//2D
auto tex2D = std::make_unique<gl::texture>(GL_TEXTURE_2D, 1, 1, 1, 1, GL_RGBA8);
tex2D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//3D
auto tex3D = std::make_unique<gl::texture>(GL_TEXTURE_3D, 1, 1, 1, 1, GL_RGBA8);
tex3D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//CUBE
auto texCUBE = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, 1, 1, 1, 1, GL_RGBA8);
texCUBE->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
m_null_textures[GL_TEXTURE_1D] = std::move(tex1D);
m_null_textures[GL_TEXTURE_2D] = std::move(tex2D);
m_null_textures[GL_TEXTURE_3D] = std::move(tex3D);
m_null_textures[GL_TEXTURE_CUBE_MAP] = std::move(texCUBE);
}
if (!gl_caps.ARB_buffer_storage_supported)
{
LOG_WARNING(RSX, "Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported");
// TODO: do not modify config options
g_cfg.video.gl_legacy_buffers.from_string("true");
}
if (g_cfg.video.gl_legacy_buffers)
{
LOG_WARNING(RSX, "Using legacy openGL buffers.");
manually_flush_ring_buffers = true;
m_attrib_ring_buffer.reset(new gl::legacy_ring_buffer());
m_transform_constants_buffer.reset(new gl::legacy_ring_buffer());
m_fragment_constants_buffer.reset(new gl::legacy_ring_buffer());
m_fragment_env_buffer.reset(new gl::legacy_ring_buffer());
m_vertex_env_buffer.reset(new gl::legacy_ring_buffer());
m_texture_parameters_buffer.reset(new gl::legacy_ring_buffer());
m_vertex_layout_buffer.reset(new gl::legacy_ring_buffer());
m_index_ring_buffer.reset(new gl::legacy_ring_buffer());
}
else
{
m_attrib_ring_buffer.reset(new gl::ring_buffer());
m_transform_constants_buffer.reset(new gl::ring_buffer());
m_fragment_constants_buffer.reset(new gl::ring_buffer());
m_fragment_env_buffer.reset(new gl::ring_buffer());
m_vertex_env_buffer.reset(new gl::ring_buffer());
m_texture_parameters_buffer.reset(new gl::ring_buffer());
m_vertex_layout_buffer.reset(new gl::ring_buffer());
m_index_ring_buffer.reset(new gl::ring_buffer());
}
m_attrib_ring_buffer->create(gl::buffer::target::texture, 256 * 0x100000);
m_index_ring_buffer->create(gl::buffer::target::element_array, 64 * 0x100000);
m_transform_constants_buffer->create(gl::buffer::target::uniform, 64 * 0x100000);
m_fragment_constants_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_fragment_env_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_vertex_env_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_texture_parameters_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
if (gl_caps.vendor_AMD)
{
m_identity_index_buffer.reset(new gl::buffer);
m_identity_index_buffer->create(gl::buffer::target::element_array, 1 * 0x100000);
// Initialize with 256k identity entries
auto *dst = (u32*)m_identity_index_buffer->map(gl::buffer::access::write);
for (u32 n = 0; n < (0x100000 >> 2); ++n)
{
dst[n] = n;
}
m_identity_index_buffer->unmap();
}
m_persistent_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>((u32)m_attrib_ring_buffer->size(), m_max_texbuffer_size));
m_volatile_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>((u32)m_attrib_ring_buffer->size(), m_max_texbuffer_size));
m_gl_persistent_stream_buffer->copy_from(m_persistent_stream_view);
m_gl_volatile_stream_buffer->copy_from(m_volatile_stream_view);
m_vao.element_array_buffer = *m_index_ring_buffer;
if (g_cfg.video.overlay)
{
if (gl_caps.ARB_shader_draw_parameters_supported)
{
m_text_printer.init();
m_text_printer.set_enabled(true);
}
}
int image_unit = 0;
for (auto &sampler : m_fs_sampler_states)
{
sampler.create();
sampler.bind(image_unit++);
}
for (auto &sampler : m_fs_sampler_mirror_states)
{
sampler.create();
sampler.apply_defaults();
sampler.bind(image_unit++);
}
for (auto &sampler : m_vs_sampler_states)
{
sampler.create();
sampler.bind(image_unit++);
}
//Occlusion query
for (u32 i = 0; i < occlusion_query_count; ++i)
{
GLuint handle = 0;
auto &query = m_occlusion_query_data[i];
glGenQueries(1, &handle);
query.driver_handle = (u64)handle;
query.pending = false;
query.active = false;
query.result = 0;
}
//Clip planes are shader controlled; enable all planes driver-side
glEnable(GL_CLIP_DISTANCE0 + 0);
glEnable(GL_CLIP_DISTANCE0 + 1);
glEnable(GL_CLIP_DISTANCE0 + 2);
glEnable(GL_CLIP_DISTANCE0 + 3);
glEnable(GL_CLIP_DISTANCE0 + 4);
glEnable(GL_CLIP_DISTANCE0 + 5);
m_depth_converter.create();
m_ui_renderer.create();
m_video_output_pass.create();
m_gl_texture_cache.initialize();
m_thread_id = std::this_thread::get_id();
if (!supports_native_ui)
{
m_frame->disable_wm_event_queue();
m_frame->hide();
m_shaders_cache->load(nullptr);
m_frame->enable_wm_event_queue();
m_frame->show();
}
else
{
struct native_helper : gl::shader_cache::progress_dialog_helper
{
rsx::thread *owner = nullptr;
rsx::overlays::message_dialog *dlg = nullptr;
native_helper(GLGSRender *ptr) :
owner(ptr) {}
void create() override
{
MsgDialogType type = {};
type.disable_cancel = true;
type.progress_bar_count = 2;
dlg = fxm::get<rsx::overlays::display_manager>()->create<rsx::overlays::message_dialog>((bool)g_cfg.video.shader_preloading_dialog.use_custom_background);
dlg->progress_bar_set_taskbar_index(-1);
dlg->show("Loading precompiled shaders from disk...", type, [](s32 status)
{
if (status != CELL_OK)
Emu.Stop();
});
}
void update_msg(u32 index, u32 processed, u32 entry_count) override
{
const char *text = index == 0 ? "Loading pipeline object %u of %u" : "Compiling pipeline object %u of %u";
dlg->progress_bar_set_message(index, fmt::format(text, processed, entry_count));
owner->flip(0);
}
void inc_value(u32 index, u32 value) override
{
dlg->progress_bar_increment(index, (f32)value);
owner->flip(0);
}
void set_limit(u32 index, u32 limit) override
{
dlg->progress_bar_set_limit(index, limit);
owner->flip(0);
}
void refresh() override
{
dlg->refresh();
}
void close() override
{
dlg->return_code = CELL_OK;
dlg->close();
}
}
helper(this);
m_frame->enable_wm_event_queue();
m_shaders_cache->load(&helper);
}
}
void GLGSRender::on_exit()
{
zcull_ctrl.release();
m_prog_buffer.clear();
for (auto &fbo : m_framebuffer_cache)
{
fbo.remove();
}
m_framebuffer_cache.clear();
if (m_flip_fbo)
{
m_flip_fbo.remove();
}
if (m_flip_tex_color)
{
m_flip_tex_color.reset();
}
if (m_vao)
{
m_vao.remove();
}
m_gl_persistent_stream_buffer.reset();
m_gl_volatile_stream_buffer.reset();
for (auto &sampler : m_fs_sampler_states)
{
sampler.remove();
}
for (auto &sampler : m_fs_sampler_mirror_states)
{
sampler.remove();
}
for (auto &sampler : m_vs_sampler_states)
{
sampler.remove();
}
if (m_attrib_ring_buffer)
{
m_attrib_ring_buffer->remove();
}
if (m_transform_constants_buffer)
{
m_transform_constants_buffer->remove();
}
if (m_fragment_constants_buffer)
{
m_fragment_constants_buffer->remove();
}
if (m_fragment_env_buffer)
{
m_fragment_env_buffer->remove();
}
if (m_vertex_env_buffer)
{
m_vertex_env_buffer->remove();
}
if (m_texture_parameters_buffer)
{
m_texture_parameters_buffer->remove();
}
if (m_vertex_layout_buffer)
{
m_vertex_layout_buffer->remove();
}
if (m_index_ring_buffer)
{
m_index_ring_buffer->remove();
}
if (m_identity_index_buffer)
{
m_identity_index_buffer->remove();
}
m_null_textures.clear();
m_text_printer.close();
m_gl_texture_cache.destroy();
m_depth_converter.destroy();
m_ui_renderer.destroy();
m_video_output_pass.destroy();
for (u32 i = 0; i < occlusion_query_count; ++i)
{
auto &query = m_occlusion_query_data[i];
query.active = false;
query.pending = false;
GLuint handle = (GLuint)query.driver_handle;
glDeleteQueries(1, &handle);
query.driver_handle = 0;
}
glFlush();
glFinish();
GSRender::on_exit();
}
void GLGSRender::clear_surface(u32 arg)
{
if (skip_frame || !framebuffer_status_valid) return;
if ((arg & 0xf3) == 0) return;
GLbitfield mask = 0;
rsx::surface_depth_format surface_depth_format = rsx::method_registers.surface_depth_fmt();
if (auto ds = std::get<1>(m_rtts.m_bound_depth_stencil); arg & 0x3)
{
if (arg & 0x1)
{
u32 max_depth_value = get_max_depth_value(surface_depth_format);
u32 clear_depth = rsx::method_registers.z_clear_value(surface_depth_format == rsx::surface_depth_format::z24s8);
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(f32(clear_depth) / max_depth_value);
mask |= GLenum(gl::buffers::depth);
}
if (surface_depth_format == rsx::surface_depth_format::z24s8)
{
if (arg & 0x2)
{
u8 clear_stencil = rsx::method_registers.stencil_clear_value();
gl_state.stencil_mask(rsx::method_registers.stencil_mask());
gl_state.clear_stencil(clear_stencil);
mask |= GLenum(gl::buffers::stencil);
}
if ((arg & 0x3) != 0x3 && ds->dirty)
{
verify(HERE), mask;
// Only one aspect was cleared. Make sure to memory intialize the other before removing dirty flag
if (arg == 1)
{
// Depth was cleared, initialize stencil
gl_state.stencil_mask(0xFF);
gl_state.clear_stencil(0xFF);
mask |= GLenum(gl::buffers::stencil);
}
else
{
// Stencil was cleared, initialize depth
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(1.f);
mask |= GLenum(gl::buffers::depth);
}
}
}
if (mask)
{
// Memory has been initialized
m_rtts.on_write(std::get<0>(m_rtts.m_bound_depth_stencil));
}
}
if (auto colormask = (arg & 0xf0))
{
switch (rsx::method_registers.surface_color())
{
case rsx::surface_color_format::x32:
case rsx::surface_color_format::w16z16y16x16:
case rsx::surface_color_format::w32z32y32x32:
{
//Nop
break;
}
case rsx::surface_color_format::g8b8:
{
colormask = rsx::get_g8b8_r8g8_colormask(colormask);
// Fall through
}
default:
{
u8 clear_a = rsx::method_registers.clear_color_a();
u8 clear_r = rsx::method_registers.clear_color_r();
u8 clear_g = rsx::method_registers.clear_color_g();
u8 clear_b = rsx::method_registers.clear_color_b();
gl_state.color_mask(colormask);
gl_state.clear_color(clear_r, clear_g, clear_b, clear_a);
mask |= GLenum(gl::buffers::color);
for (auto &rtt : m_rtts.m_bound_render_targets)
{
if (const auto address = std::get<0>(rtt))
{
m_rtts.on_write(address);
}
}
break;
}
}
}
glClear(mask);
}
bool GLGSRender::do_method(u32 cmd, u32 arg)
{
switch (cmd)
{
case NV4097_CLEAR_SURFACE:
{
if (arg & 0xF3)
{
//Only do all this if we have actual work to do
u8 ctx = rsx::framebuffer_creation_context::context_draw;
if (arg & 0xF0) ctx |= rsx::framebuffer_creation_context::context_clear_color;
if (arg & 0x3) ctx |= rsx::framebuffer_creation_context::context_clear_depth;
init_buffers((rsx::framebuffer_creation_context)ctx, true);
clear_surface(arg);
}
return true;
}
case NV4097_CLEAR_ZCULL_SURFACE:
{
// NOP
// Clearing zcull memory does not modify depth/stencil buffers 'bound' to the zcull region
return true;
}
case NV4097_TEXTURE_READ_SEMAPHORE_RELEASE:
{
// Texture barrier, seemingly not very useful
return true;
}
case NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE:
{
//flush_draw_buffers = true;
return true;
}
}
return false;
}
bool GLGSRender::load_program()
{
if (m_graphics_state & rsx::pipeline_state::invalidate_pipeline_bits)
{
get_current_fragment_program(fs_sampler_state);
verify(HERE), current_fragment_program.valid;
get_current_vertex_program(vs_sampler_state);
current_vertex_program.skip_vertex_input_check = true; //not needed for us since decoding is done server side
current_fragment_program.unnormalized_coords = 0; //unused
}
else if (m_program)
{
// Program already loaded
return true;
}
void* pipeline_properties = nullptr;
m_program = m_prog_buffer.get_graphics_pipeline(current_vertex_program, current_fragment_program, pipeline_properties,
!g_cfg.video.disable_asynchronous_shader_compiler).get();
if (m_prog_buffer.check_cache_missed())
{
if (m_prog_buffer.check_program_linked_flag())
{
// Program was linked or queued for linking
m_shaders_cache->store(pipeline_properties, current_vertex_program, current_fragment_program);
}
// Notify the user with HUD notification
if (g_cfg.misc.show_shader_compilation_hint)
{
if (m_overlay_manager)
{
if (auto dlg = m_overlay_manager->get<rsx::overlays::shader_compile_notification>())
{
// Extend duration
dlg->touch();
}
else
{
// Create dialog but do not show immediately
m_overlay_manager->create<rsx::overlays::shader_compile_notification>();
}
}
}
}
return m_program != nullptr;
}
void GLGSRender::load_program_env()
{
if (!m_program)
{
fmt::throw_exception("Unreachable right now" HERE);
}
const u32 fragment_constants_size = current_fp_metadata.program_constants_buffer_length;
const bool update_transform_constants = !!(m_graphics_state & rsx::pipeline_state::transform_constants_dirty);
const bool update_fragment_constants = !!(m_graphics_state & rsx::pipeline_state::fragment_constants_dirty) && fragment_constants_size;
const bool update_vertex_env = !!(m_graphics_state & rsx::pipeline_state::vertex_state_dirty);
const bool update_fragment_env = !!(m_graphics_state & rsx::pipeline_state::fragment_state_dirty);
const bool update_fragment_texture_env = !!(m_graphics_state & rsx::pipeline_state::fragment_texture_state_dirty);
m_program->use();
if (manually_flush_ring_buffers)
{
if (update_fragment_env) m_fragment_env_buffer->reserve_storage_on_heap(128);
if (update_vertex_env) m_vertex_env_buffer->reserve_storage_on_heap(256);
if (update_fragment_texture_env) m_texture_parameters_buffer->reserve_storage_on_heap(256);
if (update_fragment_constants) m_fragment_constants_buffer->reserve_storage_on_heap(align(fragment_constants_size, 256));
if (update_transform_constants) m_transform_constants_buffer->reserve_storage_on_heap(8192);
}
if (update_vertex_env)
{
// Vertex state
auto mapping = m_vertex_env_buffer->alloc_from_heap(144, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_scale_offset_data(buf, false);
fill_user_clip_data(buf + 64);
*(reinterpret_cast<u32*>(buf + 128)) = rsx::method_registers.transform_branch_bits();
*(reinterpret_cast<f32*>(buf + 132)) = rsx::method_registers.point_size();
*(reinterpret_cast<f32*>(buf + 136)) = rsx::method_registers.clip_min();
*(reinterpret_cast<f32*>(buf + 140)) = rsx::method_registers.clip_max();
m_vertex_env_buffer->bind_range(0, mapping.second, 144);
}
if (update_transform_constants)
{
// Vertex constants
auto mapping = m_transform_constants_buffer->alloc_from_heap(8192, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_vertex_program_constants_data(buf);
m_transform_constants_buffer->bind_range(2, mapping.second, 8192);
}
if (update_fragment_constants)
{
// Fragment constants
auto mapping = m_fragment_constants_buffer->alloc_from_heap(fragment_constants_size, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), gsl::narrow<int>(fragment_constants_size) },
current_fragment_program, gl::get_driver_caps().vendor_NVIDIA);
m_fragment_constants_buffer->bind_range(3, mapping.second, fragment_constants_size);
}
if (update_fragment_env)
{
// Fragment state
auto mapping = m_fragment_env_buffer->alloc_from_heap(32, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_fragment_state_buffer(buf, current_fragment_program);
m_fragment_env_buffer->bind_range(4, mapping.second, 32);
}
if (update_fragment_texture_env)
{
// Fragment texture parameters
auto mapping = m_texture_parameters_buffer->alloc_from_heap(256, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_fragment_texture_parameters(buf, current_fragment_program);
m_texture_parameters_buffer->bind_range(5, mapping.second, 256);
}
if (manually_flush_ring_buffers)
{
if (update_fragment_env) m_fragment_env_buffer->unmap();
if (update_vertex_env) m_vertex_env_buffer->unmap();
if (update_fragment_texture_env) m_texture_parameters_buffer->unmap();
if (update_fragment_constants) m_fragment_constants_buffer->unmap();
if (update_transform_constants) m_transform_constants_buffer->unmap();
}
const u32 handled_flags = (rsx::pipeline_state::fragment_state_dirty | rsx::pipeline_state::vertex_state_dirty | rsx::pipeline_state::transform_constants_dirty | rsx::pipeline_state::fragment_constants_dirty | rsx::pipeline_state::fragment_texture_state_dirty);
m_graphics_state &= ~handled_flags;
}
void GLGSRender::update_vertex_env(const gl::vertex_upload_info& upload_info)
{
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->reserve_storage_on_heap(128 + 16);
}
// Vertex layout state
auto mapping = m_vertex_layout_buffer->alloc_from_heap(128 + 16, m_uniform_buffer_offset_align);
auto buf = static_cast<s32*>(mapping.first);
*buf = upload_info.vertex_index_base;
buf += 4;
fill_vertex_layout_state(m_vertex_layout, upload_info.allocated_vertex_count, buf, upload_info.persistent_mapping_offset, upload_info.volatile_mapping_offset);
m_vertex_layout_buffer->bind_range(1, mapping.second, 128 + 16);
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->unmap();
}
}
void GLGSRender::update_draw_state()
{
std::chrono::time_point<steady_clock> then = steady_clock::now();
bool color_mask_b = rsx::method_registers.color_mask_b();
bool color_mask_g = rsx::method_registers.color_mask_g();
bool color_mask_r = rsx::method_registers.color_mask_r();
bool color_mask_a = rsx::method_registers.color_mask_a();
if (rsx::method_registers.surface_color() == rsx::surface_color_format::g8b8)
{
//Map GB components onto RG
rsx::get_g8b8_r8g8_colormask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
}
gl_state.color_mask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
gl_state.depth_mask(rsx::method_registers.depth_write_enabled());
gl_state.stencil_mask(rsx::method_registers.stencil_mask());
gl_state.enable(rsx::method_registers.depth_clamp_enabled() || !rsx::method_registers.depth_clip_enabled(), GL_DEPTH_CLAMP);
if (gl_state.enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
{
gl_state.depth_func(comparison_op(rsx::method_registers.depth_func()));
}
if (glDepthBoundsEXT && (gl_state.enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
{
gl_state.depth_bounds(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
}
gl_state.enable(rsx::method_registers.dither_enabled(), GL_DITHER);
if (gl_state.enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
{
glStencilFunc(comparison_op(rsx::method_registers.stencil_func()),
rsx::method_registers.stencil_func_ref(),
rsx::method_registers.stencil_func_mask());
glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
stencil_op(rsx::method_registers.stencil_op_zpass()));
if (rsx::method_registers.two_sided_stencil_test_enabled())
{
glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());
glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());
glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
}
}
bool mrt_blend_enabled[] =
{
rsx::method_registers.blend_enabled(),
rsx::method_registers.blend_enabled_surface_1(),
rsx::method_registers.blend_enabled_surface_2(),
rsx::method_registers.blend_enabled_surface_3()
};
bool blend_equation_override = false;
if (rsx::method_registers.msaa_alpha_to_coverage_enabled() &&
!rsx::method_registers.alpha_test_enabled())
{
if (rsx::method_registers.msaa_enabled() &&
rsx::method_registers.msaa_sample_mask() &&
rsx::method_registers.surface_antialias() != rsx::surface_antialiasing::center_1_sample)
{
//fake alpha-to-coverage
//blend used in conjunction with alpha test to fake order-independent edge transparency
mrt_blend_enabled[0] = mrt_blend_enabled[1] = mrt_blend_enabled[2] = mrt_blend_enabled[3] = true;
blend_equation_override = true;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
}
}
if (mrt_blend_enabled[0] || mrt_blend_enabled[1] || mrt_blend_enabled[2] || mrt_blend_enabled[3])
{
if (!blend_equation_override)
{
glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_sfactor_a()),
blend_factor(rsx::method_registers.blend_func_dfactor_a()));
auto blend_colors = rsx::get_constant_blend_colors();
glBlendColor(blend_colors[0], blend_colors[1], blend_colors[2], blend_colors[3]);
glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
blend_equation(rsx::method_registers.blend_equation_a()));
}
}
gl_state.enablei(mrt_blend_enabled[0], GL_BLEND, 0);
gl_state.enablei(mrt_blend_enabled[1], GL_BLEND, 1);
gl_state.enablei(mrt_blend_enabled[2], GL_BLEND, 2);
gl_state.enablei(mrt_blend_enabled[3], GL_BLEND, 3);
if (gl_state.enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
{
gl_state.logic_op(logic_op(rsx::method_registers.logic_operation()));
}
gl_state.line_width(rsx::method_registers.line_width());
gl_state.enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);
gl_state.enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
gl_state.enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
gl_state.enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);
//offset_bias is the constant factor, multiplied by the implementation factor R
//offset_scale is the slope factor, multiplied by the triangle slope factor M
gl_state.polygon_offset(rsx::method_registers.poly_offset_scale(), rsx::method_registers.poly_offset_bias());
if (gl_state.enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
{
gl_state.cull_face(cull_face(rsx::method_registers.cull_face_mode()));
}
gl_state.front_face(front_face(rsx::method_registers.front_face_mode()));
//TODO
//NV4097_SET_ANISO_SPREAD
//NV4097_SET_SPECULAR_ENABLE
//NV4097_SET_TWO_SIDE_LIGHT_EN
//NV4097_SET_FLAT_SHADE_OP
//NV4097_SET_EDGE_FLAG
//NV4097_SET_COLOR_KEY_COLOR
//NV4097_SET_SHADER_CONTROL
//NV4097_SET_ZMIN_MAX_CONTROL
//NV4097_SET_ANTI_ALIASING_CONTROL
//NV4097_SET_CLIP_ID_TEST_ENABLE
std::chrono::time_point<steady_clock> now = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
}
void GLGSRender::flip(int buffer)
{
if (skip_frame)
{
m_frame->flip(m_context, true);
rsx::thread::flip(buffer);
if (!skip_frame)
{
m_begin_time = 0;
m_draw_time = 0;
m_vertex_upload_time = 0;
m_textures_upload_time = 0;
}
return;
}
u32 buffer_width = display_buffers[buffer].width;
u32 buffer_height = display_buffers[buffer].height;
u32 buffer_pitch = display_buffers[buffer].pitch;
if (!buffer_pitch) buffer_pitch = buffer_width * 4;
auto avconfig = fxm::get<rsx::avconf>();
if (avconfig)
{
buffer_width = std::min(buffer_width, avconfig->resolution_x);
buffer_height = std::min(buffer_height, avconfig->resolution_y);
}
// Disable scissor test (affects blit, clear, etc)
glDisable(GL_SCISSOR_TEST);
// Clear the window background to black
gl_state.clear_color(0, 0, 0, 0);
gl::screen.bind();
gl::screen.clear(gl::buffers::color);
if ((u32)buffer < display_buffers_count && buffer_width && buffer_height)
{
// Calculate blit coordinates
coordi aspect_ratio;
sizei csize(m_frame->client_width(), m_frame->client_height());
sizei new_size = csize;
if (!g_cfg.video.stretch_to_display_area)
{
const double aq = (double)buffer_width / buffer_height;
const double rq = (double)new_size.width / new_size.height;
const double q = aq / rq;
if (q > 1.0)
{
new_size.height = int(new_size.height / q);
aspect_ratio.y = (csize.height - new_size.height) / 2;
}
else if (q < 1.0)
{
new_size.width = int(new_size.width * q);
aspect_ratio.x = (csize.width - new_size.width) / 2;
}
}
aspect_ratio.size = new_size;
// Find the source image
rsx::tiled_region buffer_region = get_tiled_address(display_buffers[buffer].offset, CELL_GCM_LOCATION_LOCAL);
u32 absolute_address = buffer_region.address + buffer_region.base;
GLuint image = GL_NONE;
if (auto render_target_texture = m_rtts.get_texture_from_render_target_if_applicable(absolute_address))
{
if (render_target_texture->last_use_tag == m_rtts.write_tag)
{
image = render_target_texture->raw_handle();
}
else
{
const auto overlap_info = m_rtts.get_merged_texture_memory_region(absolute_address, buffer_width, buffer_height, buffer_pitch, 4);
verify(HERE), !overlap_info.empty();
if (overlap_info.back().surface == render_target_texture)
{
// Confirmed to be the newest data source in that range
image = render_target_texture->raw_handle();
}
}
if (image)
{
buffer_width = rsx::apply_resolution_scale(buffer_width, true);
buffer_height = rsx::apply_resolution_scale(buffer_height, true);
if (buffer_width > render_target_texture->width() ||
buffer_height > render_target_texture->height())
{
// TODO: Should emit only once to avoid flooding the log file
// TODO: Take AA scaling into account
LOG_WARNING(RSX, "Selected output image does not satisfy the video configuration. Display buffer resolution=%dx%d, avconf resolution=%dx%d, surface=%dx%d",
display_buffers[buffer].width, display_buffers[buffer].height, avconfig ? avconfig->resolution_x : 0, avconfig ? avconfig->resolution_y : 0,
render_target_texture->get_surface_width(), render_target_texture->get_surface_height());
buffer_width = render_target_texture->width();
buffer_height = render_target_texture->height();
}
}
}
else if (auto surface = m_gl_texture_cache.find_texture_from_dimensions(absolute_address, buffer_width, buffer_height))
{
//Hack - this should be the first location to check for output
//The render might have been done offscreen or in software and a blit used to display
image = surface->get_raw_texture()->id();
}
if (!image)
{
LOG_WARNING(RSX, "Flip texture was not found in cache. Uploading surface from CPU");
gl::pixel_unpack_settings unpack_settings;
unpack_settings.alignment(1).row_length(buffer_pitch / 4);
if (!m_flip_tex_color || m_flip_tex_color->size2D() != sizei{ (int)buffer_width, (int)buffer_height })
{
m_flip_tex_color.reset(new gl::texture(GL_TEXTURE_2D, buffer_width, buffer_height, 1, 1, GL_RGBA8));
}
if (buffer_region.tile)
{
std::unique_ptr<u8[]> temp(new u8[buffer_height * buffer_pitch]);
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
m_flip_tex_color->copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
}
else
{
m_flip_tex_color->copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
}
image = m_flip_tex_color->id();
}
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });
if (g_cfg.video.full_rgb_range_output && (!avconfig || avconfig->gamma == 1.f))
{
// Blit source image to the screen
m_flip_fbo.recreate();
m_flip_fbo.bind();
m_flip_fbo.color = image;
m_flip_fbo.read_buffer(m_flip_fbo.color);
m_flip_fbo.draw_buffer(m_flip_fbo.color);
m_flip_fbo.blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical(), gl::buffers::color, gl::filter::linear);
}
else
{
const f32 gamma = avconfig ? avconfig->gamma : 1.f;
const bool limited_range = !g_cfg.video.full_rgb_range_output;
gl::screen.bind();
glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
m_video_output_pass.run(m_frame->client_width(), m_frame->client_height(), image, areai(aspect_ratio), gamma, limited_range);
}
}
if (m_overlay_manager)
{
if (m_overlay_manager->has_dirty())
{
m_overlay_manager->lock();
std::vector<u32> uids_to_dispose;
uids_to_dispose.reserve(m_overlay_manager->get_dirty().size());
for (const auto& view : m_overlay_manager->get_dirty())
{
m_ui_renderer.remove_temp_resources(view->uid);
uids_to_dispose.push_back(view->uid);
}
m_overlay_manager->unlock();
m_overlay_manager->dispose(uids_to_dispose);
}
if (m_overlay_manager->has_visible())
{
gl::screen.bind();
glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
// Lock to avoid modification during run-update chain
std::lock_guard lock(*m_overlay_manager);
for (const auto& view : m_overlay_manager->get_views())
{
m_ui_renderer.run(m_frame->client_width(), m_frame->client_height(), 0, *view.get());
}
}
}
if (g_cfg.video.overlay)
{
gl::screen.bind();
glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
m_text_printer.print_text(0, 0, m_frame->client_width(), m_frame->client_height(), fmt::format("RSX Load: %3d%%", get_load()));
m_text_printer.print_text(0, 18, m_frame->client_width(), m_frame->client_height(), fmt::format("draw calls: %16d", m_draw_calls));
m_text_printer.print_text(0, 36, m_frame->client_width(), m_frame->client_height(), fmt::format("draw call setup: %11dus", m_begin_time));
m_text_printer.print_text(0, 54, m_frame->client_width(), m_frame->client_height(), fmt::format("vertex upload time: %8dus", m_vertex_upload_time));
m_text_printer.print_text(0, 72, m_frame->client_width(), m_frame->client_height(), fmt::format("textures upload time: %6dus", m_textures_upload_time));
m_text_printer.print_text(0, 90, m_frame->client_width(), m_frame->client_height(), fmt::format("draw call execution: %7dus", m_draw_time));
const auto num_dirty_textures = m_gl_texture_cache.get_unreleased_textures_count();
const auto texture_memory_size = m_gl_texture_cache.get_texture_memory_in_use() / (1024 * 1024);
const auto num_flushes = m_gl_texture_cache.get_num_flush_requests();
const auto num_mispredict = m_gl_texture_cache.get_num_cache_mispredictions();
const auto num_speculate = m_gl_texture_cache.get_num_cache_speculative_writes();
const auto num_misses = m_gl_texture_cache.get_num_cache_misses();
const auto num_unavoidable = m_gl_texture_cache.get_num_unavoidable_hard_faults();
const auto cache_miss_ratio = (u32)ceil(m_gl_texture_cache.get_cache_miss_ratio() * 100);
m_text_printer.print_text(0, 126, m_frame->client_width(), m_frame->client_height(), fmt::format("Unreleased textures: %7d", num_dirty_textures));
m_text_printer.print_text(0, 144, m_frame->client_width(), m_frame->client_height(), fmt::format("Texture memory: %12dM", texture_memory_size));
m_text_printer.print_text(0, 162, m_frame->client_width(), m_frame->client_height(), fmt::format("Flush requests: %12d = %2d (%3d%%) hard faults, %2d unavoidable, %2d misprediction(s), %2d speculation(s)", num_flushes, num_misses, cache_miss_ratio, num_unavoidable, num_mispredict, num_speculate));
}
m_frame->flip(m_context);
rsx::thread::flip(buffer);
// Cleanup
m_gl_texture_cache.on_frame_end();
m_vertex_cache->purge();
auto removed_textures = m_rtts.free_invalidated();
m_framebuffer_cache.remove_if([&](auto& fbo)
{
if (fbo.deref_count >= 2) return true; // Remove if stale
if (fbo.references_any(removed_textures)) return true; // Remove if any of the attachments is invalid
fbo.deref_count++;
return false;
});
if (m_draw_fbo && !m_rtts_dirty)
{
// Always restore the active framebuffer
m_draw_fbo->bind();
set_viewport();
set_scissor();
}
// If we are skipping the next frame, do not reset perf counters
if (skip_frame) return;
m_begin_time = 0;
m_draw_time = 0;
m_vertex_upload_time = 0;
m_textures_upload_time = 0;
}
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
{
const bool can_flush = (std::this_thread::get_id() == m_thread_id);
const rsx::invalidation_cause cause =
is_writing ? (can_flush ? rsx::invalidation_cause::write : rsx::invalidation_cause::deferred_write)
: (can_flush ? rsx::invalidation_cause::read : rsx::invalidation_cause::deferred_read);
gl::command_context null_cmd;
auto result = m_gl_texture_cache.invalidate_address(null_cmd, address, cause);
if (!result.violation_handled)
return false;
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
if (result.num_flushable > 0)
{
work_item &task = post_flush_request(address, result);
vm::temporary_unlock();
task.producer_wait();
}
return true;
}
void GLGSRender::on_invalidate_memory_range(const utils::address_range &range)
{
//Discard all memory in that range without bothering with writeback (Force it for strict?)
gl::command_context cmd{ gl_state };
auto data = std::move(m_gl_texture_cache.invalidate_range(cmd, range, rsx::invalidation_cause::unmap));
AUDIT(data.empty());
if (data.violation_handled)
{
m_gl_texture_cache.purge_unreleased_sections();
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
}
void GLGSRender::do_local_task(rsx::FIFO_state state)
{
if (!work_queue.empty())
{
std::lock_guard lock(queue_guard);
work_queue.remove_if([](work_item &q) { return q.received; });
for (work_item& q : work_queue)
{
if (q.processed) continue;
gl::command_context cmd{ gl_state };
q.result = m_gl_texture_cache.flush_all(cmd, q.section_data);
q.processed = true;
}
}
else if (!in_begin_end && state != rsx::FIFO_state::lock_wait)
{
if (m_graphics_state & rsx::pipeline_state::framebuffer_reads_dirty)
{
//This will re-engage locks and break the texture cache if another thread is waiting in access violation handler!
//Only call when there are no waiters
m_gl_texture_cache.do_update();
m_graphics_state &= ~rsx::pipeline_state::framebuffer_reads_dirty;
}
}
rsx::thread::do_local_task(state);
if (state == rsx::FIFO_state::lock_wait)
{
// Critical check finished
return;
}
m_frame->clear_wm_events();
if (m_overlay_manager)
{
if (!in_begin_end && async_flip_requested & flip_request::native_ui)
{
flip((s32)current_display_buffer);
}
}
}
work_item& GLGSRender::post_flush_request(u32 address, gl::texture_cache::thrashed_set& flush_data)
{
std::lock_guard lock(queue_guard);
work_item &result = work_queue.emplace_back();
result.address_to_flush = address;
result.section_data = std::move(flush_data);
return result;
}
bool GLGSRender::scaled_image_from_memory(rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool interpolate)
{
gl::command_context cmd{ gl_state };
if (m_gl_texture_cache.blit(cmd, src, dst, interpolate, m_rtts))
{
m_samplers_dirty.store(true);
return true;
}
return false;
}
void GLGSRender::notify_tile_unbound(u32 tile)
{
//TODO: Handle texture writeback
//u32 addr = rsx::get_address(tiles[tile].offset, tiles[tile].location);
//on_notify_memory_unmapped(addr, tiles[tile].size);
//m_rtts.invalidate_surface_address(addr, false);
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
void GLGSRender::begin_occlusion_query(rsx::reports::occlusion_query_info* query)
{
query->result = 0;
glBeginQuery(GL_ANY_SAMPLES_PASSED, (GLuint)query->driver_handle);
}
void GLGSRender::end_occlusion_query(rsx::reports::occlusion_query_info* query)
{
verify(HERE), query->active;
glEndQuery(GL_ANY_SAMPLES_PASSED);
}
bool GLGSRender::check_occlusion_query_status(rsx::reports::occlusion_query_info* query)
{
if (!query->num_draws)
return true;
GLint status = GL_TRUE;
glGetQueryObjectiv((GLuint)query->driver_handle, GL_QUERY_RESULT_AVAILABLE, &status);
return status != GL_FALSE;
}
void GLGSRender::get_occlusion_query_result(rsx::reports::occlusion_query_info* query)
{
if (query->num_draws)
{
GLint result = 0;
glGetQueryObjectiv((GLuint)query->driver_handle, GL_QUERY_RESULT, &result);
query->result += result;
}
}
void GLGSRender::discard_occlusion_query(rsx::reports::occlusion_query_info* query)
{
if (query->active)
{
//Discard is being called on an active query, close it
glEndQuery(GL_ANY_SAMPLES_PASSED);
}
}
void GLGSRender::on_decompiler_init()
{
// Bind decompiler context to this thread
m_frame->set_current(m_decompiler_context);
}
void GLGSRender::on_decompiler_exit()
{
// Cleanup
m_frame->delete_context(m_decompiler_context);
}
bool GLGSRender::on_decompiler_task()
{
const auto result = m_prog_buffer.async_update(8);
if (result.second)
{
// TODO: Proper synchronization with renderer
// Finish works well enough for now but it is not a proper soulution
glFinish();
}
return result.first;
}