rpcs3/rpcs3/Emu/Cell/Modules/sysPrxForUser.h
Nekotekina 519f21db18 Exitspawn support renewal
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00

57 lines
2.1 KiB
C++

#pragma once
namespace vm { using namespace ps3; }
using spu_printf_cb_t = vm::ptr<s32(u32 arg)>;
// Aux
extern spu_printf_cb_t g_spu_printf_agcb;
extern spu_printf_cb_t g_spu_printf_dgcb;
extern spu_printf_cb_t g_spu_printf_atcb;
extern spu_printf_cb_t g_spu_printf_dtcb;
// Functions
vm::ptr<void> _sys_memset(vm::ptr<void> dst, s32 value, u32 size);
struct sys_lwmutex_t;
struct sys_lwmutex_attribute_t;
error_code sys_lwmutex_create(vm::ptr<sys_lwmutex_t> lwmutex, vm::ptr<sys_lwmutex_attribute_t> attr);
error_code sys_lwmutex_lock(ppu_thread& CPU, vm::ptr<sys_lwmutex_t> lwmutex, u64 timeout);
error_code sys_lwmutex_trylock(ppu_thread& CPU, vm::ptr<sys_lwmutex_t> lwmutex);
error_code sys_lwmutex_unlock(ppu_thread& CPU, vm::ptr<sys_lwmutex_t> lwmutex);
error_code sys_lwmutex_destroy(ppu_thread& CPU, vm::ptr<sys_lwmutex_t> lwmutex);
struct sys_lwmutex_locker
{
ppu_thread& ppu;
vm::ptr<sys_lwmutex_t> mutex;
sys_lwmutex_locker(ppu_thread& ppu, vm::ptr<sys_lwmutex_t> mutex)
: ppu(ppu)
, mutex(mutex)
{
verify(HERE), sys_lwmutex_lock(ppu, mutex, 0) == CELL_OK;
}
~sys_lwmutex_locker() noexcept(false)
{
verify(HERE), sys_lwmutex_unlock(ppu, mutex) == CELL_OK;
}
};
struct sys_lwcond_t;
struct sys_lwcond_attribute_t;
error_code sys_lwcond_create(vm::ptr<sys_lwcond_t> lwcond, vm::ptr<sys_lwmutex_t> lwmutex, vm::ptr<sys_lwcond_attribute_t> attr);
error_code sys_lwcond_destroy(vm::ptr<sys_lwcond_t> lwcond);
error_code sys_lwcond_signal(ppu_thread& CPU, vm::ptr<sys_lwcond_t> lwcond);
error_code sys_lwcond_signal_all(ppu_thread& CPU, vm::ptr<sys_lwcond_t> lwcond);
error_code sys_lwcond_signal_to(ppu_thread& CPU, vm::ptr<sys_lwcond_t> lwcond, u32 ppu_thread_id);
error_code sys_lwcond_wait(ppu_thread& CPU, vm::ptr<sys_lwcond_t> lwcond, u64 timeout);
void sys_ppu_thread_exit(ppu_thread& CPU, u64 val);
void sys_game_process_exitspawn(ppu_thread& ppu, vm::cptr<char> path, vm::cpptr<char> argv, vm::cpptr<char> envp, u32 data, u32 data_size, s32 prio, u64 flags);
void sys_game_process_exitspawn2(ppu_thread& ppu, vm::cptr<char> path, vm::cpptr<char> argv, vm::cpptr<char> envp, u32 data, u32 data_size, s32 prio, u64 flags);