rpcs3/rpcs3/Gui/D3DGSFrame.cpp
2015-08-12 00:23:08 +02:00

100 lines
1.9 KiB
C++

#include "stdafx_gui.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "D3DGSFrame.h"
#include "Utilities/Timer.h"
D3DGSFrame::D3DGSFrame()
: GSFrame(nullptr, "GSFrame[OpenGL]")
, m_frames(0)
{
canvas = new wxWindow(this, wxID_ANY);
canvas->SetSize(GetClientSize());
canvas->Bind(wxEVT_LEFT_DCLICK, &GSFrame::OnLeftDclick, this);
}
D3DGSFrame::~D3DGSFrame()
{
}
void D3DGSFrame::Close()
{
GSFrame::Close();
}
bool D3DGSFrame::IsShown()
{
return GSFrame::IsShown();
}
void D3DGSFrame::Hide()
{
GSFrame::Hide();
}
void D3DGSFrame::Show()
{
GSFrame::Show();
}
void* D3DGSFrame::GetNewContext()
{
return nullptr;//new wxGLContext(GetCanvas());
}
void D3DGSFrame::SetCurrent(void* ctx)
{
// GetCanvas()->SetCurrent(*(wxGLContext*)ctx);
}
void D3DGSFrame::DeleteContext(void* ctx)
{
// delete (wxGLContext*)ctx;
}
void D3DGSFrame::Flip(void* context)
{
if (!canvas) return;
// canvas->SetCurrent(*(wxGLContext*)context);
static Timer fps_t;
// canvas->SwapBuffers();
m_frames++;
const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ");
if (fps_t.GetElapsedTimeInSec() >= 0.5)
{
// can freeze on exit
SetTitle(wxString(sub_title.c_str(), wxConvUTF8) + wxString::Format("FPS: %.2f", (double)m_frames / fps_t.GetElapsedTimeInSec()));
m_frames = 0;
fps_t.Start();
}
}
void D3DGSFrame::OnSize(wxSizeEvent& event)
{
if (canvas) canvas->SetSize(GetClientSize());
event.Skip();
}
void D3DGSFrame::SetViewport(int x, int y, u32 w, u32 h)
{
/*
//ConLog.Warning("SetViewport(x=%d, y=%d, w=%d, h=%d)", x, y, w, h);
const wxSize client = GetClientSize();
const wxSize viewport = AspectRatio(client, wxSize(w, h));
const int vx = (client.GetX() - viewport.GetX()) / 2;
const int vy = (client.GetY() - viewport.GetY()) / 2;
glViewport(vx + x, vy + y, viewport.GetWidth(), viewport.GetHeight());
*/
}
HWND D3DGSFrame::getHandle() const
{
return canvas->GetHandle();
}