rpcs3/rpcs3/Emu/RSX/GL/GLGSRender.cpp
kd-11 4c019c55d2 rsx/gl: Fix zcull queries and log conditional render modes
- Fixes a situation where a query readback is requested while zcull render is still active
2017-08-10 00:16:20 +03:00

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No EOL
39 KiB
C++

#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GLGSRender.h"
#include "GLVertexProgram.h"
#include "../rsx_methods.h"
#include "../Common/BufferUtils.h"
#include "../rsx_utils.h"
#define DUMP_VERTEX_DATA 0
namespace
{
u32 get_max_depth_value(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 0xFFFF;
case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
}
fmt::throw_exception("Unknown depth format" HERE);
}
}
GLGSRender::GLGSRender() : GSRender()
{
//TODO
//shaders_cache.load(rsx::old_shaders_cache::shader_language::glsl);
if (g_cfg.video.disable_vertex_cache)
m_vertex_cache.reset(new gl::null_vertex_cache());
else
m_vertex_cache.reset(new gl::weak_vertex_cache());
}
extern CellGcmContextData current_context;
namespace
{
GLenum comparison_op(rsx::comparison_function op)
{
switch (op)
{
case rsx::comparison_function::never: return GL_NEVER;
case rsx::comparison_function::less: return GL_LESS;
case rsx::comparison_function::equal: return GL_EQUAL;
case rsx::comparison_function::less_or_equal: return GL_LEQUAL;
case rsx::comparison_function::greater: return GL_GREATER;
case rsx::comparison_function::not_equal: return GL_NOTEQUAL;
case rsx::comparison_function::greater_or_equal: return GL_GEQUAL;
case rsx::comparison_function::always: return GL_ALWAYS;
}
throw;
}
GLenum stencil_op(rsx::stencil_op op)
{
switch (op)
{
case rsx::stencil_op::invert: return GL_INVERT;
case rsx::stencil_op::keep: return GL_KEEP;
case rsx::stencil_op::zero: return GL_ZERO;
case rsx::stencil_op::replace: return GL_REPLACE;
case rsx::stencil_op::incr: return GL_INCR;
case rsx::stencil_op::decr: return GL_DECR;
case rsx::stencil_op::incr_wrap: return GL_INCR_WRAP;
case rsx::stencil_op::decr_wrap: return GL_DECR_WRAP;
}
throw;
}
GLenum blend_equation(rsx::blend_equation op)
{
switch (op)
{
// Note : maybe add is signed on gl
case rsx::blend_equation::add: return GL_FUNC_ADD;
case rsx::blend_equation::min: return GL_MIN;
case rsx::blend_equation::max: return GL_MAX;
case rsx::blend_equation::substract: return GL_FUNC_SUBTRACT;
case rsx::blend_equation::reverse_substract: return GL_FUNC_REVERSE_SUBTRACT;
case rsx::blend_equation::reverse_substract_signed: throw "unsupported";
case rsx::blend_equation::add_signed: throw "unsupported";
case rsx::blend_equation::reverse_add_signed: throw "unsupported";
}
throw;
}
GLenum blend_factor(rsx::blend_factor op)
{
switch (op)
{
case rsx::blend_factor::zero: return GL_ZERO;
case rsx::blend_factor::one: return GL_ONE;
case rsx::blend_factor::src_color: return GL_SRC_COLOR;
case rsx::blend_factor::one_minus_src_color: return GL_ONE_MINUS_SRC_COLOR;
case rsx::blend_factor::dst_color: return GL_DST_COLOR;
case rsx::blend_factor::one_minus_dst_color: return GL_ONE_MINUS_DST_COLOR;
case rsx::blend_factor::src_alpha: return GL_SRC_ALPHA;
case rsx::blend_factor::one_minus_src_alpha: return GL_ONE_MINUS_SRC_ALPHA;
case rsx::blend_factor::dst_alpha: return GL_DST_ALPHA;
case rsx::blend_factor::one_minus_dst_alpha: return GL_ONE_MINUS_DST_ALPHA;
case rsx::blend_factor::src_alpha_saturate: return GL_SRC_ALPHA_SATURATE;
case rsx::blend_factor::constant_color: return GL_CONSTANT_COLOR;
case rsx::blend_factor::one_minus_constant_color: return GL_ONE_MINUS_CONSTANT_COLOR;
case rsx::blend_factor::constant_alpha: return GL_CONSTANT_ALPHA;
case rsx::blend_factor::one_minus_constant_alpha: return GL_ONE_MINUS_CONSTANT_ALPHA;
}
throw;
}
GLenum logic_op(rsx::logic_op op)
{
switch (op)
{
case rsx::logic_op::logic_clear: return GL_CLEAR;
case rsx::logic_op::logic_and: return GL_AND;
case rsx::logic_op::logic_and_reverse: return GL_AND_REVERSE;
case rsx::logic_op::logic_copy: return GL_COPY;
case rsx::logic_op::logic_and_inverted: return GL_AND_INVERTED;
case rsx::logic_op::logic_noop: return GL_NOOP;
case rsx::logic_op::logic_xor: return GL_XOR;
case rsx::logic_op::logic_or: return GL_OR;
case rsx::logic_op::logic_nor: return GL_NOR;
case rsx::logic_op::logic_equiv: return GL_EQUIV;
case rsx::logic_op::logic_invert: return GL_INVERT;
case rsx::logic_op::logic_or_reverse: return GL_OR_REVERSE;
case rsx::logic_op::logic_copy_inverted: return GL_COPY_INVERTED;
case rsx::logic_op::logic_or_inverted: return GL_OR_INVERTED;
case rsx::logic_op::logic_nand: return GL_NAND;
case rsx::logic_op::logic_set: return GL_SET;
}
throw;
}
GLenum front_face(rsx::front_face op)
{
bool invert = (rsx::method_registers.shader_window_origin() == rsx::window_origin::bottom);
switch (op)
{
case rsx::front_face::cw: return (invert ? GL_CCW : GL_CW);
case rsx::front_face::ccw: return (invert ? GL_CW : GL_CCW);
}
throw;
}
GLenum cull_face(rsx::cull_face op)
{
bool invert = (rsx::method_registers.shader_window_origin() == rsx::window_origin::top);
switch (op)
{
case rsx::cull_face::front: return (invert ? GL_BACK : GL_FRONT);
case rsx::cull_face::back: return (invert ? GL_FRONT : GL_BACK);
case rsx::cull_face::front_and_back: return GL_FRONT_AND_BACK;
}
throw;
}
}
void GLGSRender::begin()
{
rsx::thread::begin();
if (skip_frame)
return;
if (conditional_render_enabled && conditional_render_test_failed)
return;
init_buffers();
if (!framebuffer_status_valid)
return;
std::chrono::time_point<steady_clock> then = steady_clock::now();
bool color_mask_b = rsx::method_registers.color_mask_b();
bool color_mask_g = rsx::method_registers.color_mask_g();
bool color_mask_r = rsx::method_registers.color_mask_r();
bool color_mask_a = rsx::method_registers.color_mask_a();
gl_state.color_mask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
gl_state.depth_mask(rsx::method_registers.depth_write_enabled());
gl_state.stencil_mask(rsx::method_registers.stencil_mask());
if (gl_state.enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
{
gl_state.depth_func(comparison_op(rsx::method_registers.depth_func()));
}
if (glDepthBoundsEXT && (gl_state.enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
{
gl_state.depth_bounds(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
}
gl_state.depth_range(rsx::method_registers.clip_min(), rsx::method_registers.clip_max());
gl_state.enable(rsx::method_registers.dither_enabled(), GL_DITHER);
if (gl_state.enable(rsx::method_registers.blend_enabled(), GL_BLEND))
{
glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_sfactor_a()),
blend_factor(rsx::method_registers.blend_func_dfactor_a()));
auto blend_colors = rsx::get_constant_blend_colors();
glBlendColor(blend_colors[0], blend_colors[1], blend_colors[2], blend_colors[3]);
glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
blend_equation(rsx::method_registers.blend_equation_a()));
}
if (gl_state.enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
{
glStencilFunc(comparison_op(rsx::method_registers.stencil_func()),
rsx::method_registers.stencil_func_ref(),
rsx::method_registers.stencil_func_mask());
glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
stencil_op(rsx::method_registers.stencil_op_zpass()));
if (rsx::method_registers.two_sided_stencil_test_enabled())
{
glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());
glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());
glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
}
}
gl_state.enablei(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
gl_state.enablei(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
gl_state.enablei(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);
if (gl_state.enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
{
gl_state.logic_op(logic_op(rsx::method_registers.logic_operation()));
}
gl_state.line_width(rsx::method_registers.line_width());
gl_state.enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);
gl_state.enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
gl_state.enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
gl_state.enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);
gl_state.polygon_offset(rsx::method_registers.poly_offset_scale(), rsx::method_registers.poly_offset_bias());
if (gl_state.enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
{
gl_state.cull_face(cull_face(rsx::method_registers.cull_face_mode()));
}
gl_state.front_face(front_face(rsx::method_registers.front_face_mode()));
//TODO
//NV4097_SET_ANISO_SPREAD
//NV4097_SET_SPECULAR_ENABLE
//NV4097_SET_TWO_SIDE_LIGHT_EN
//NV4097_SET_FLAT_SHADE_OP
//NV4097_SET_EDGE_FLAG
//NV4097_SET_COLOR_KEY_COLOR
//NV4097_SET_SHADER_CONTROL
//NV4097_SET_ZMIN_MAX_CONTROL
//NV4097_SET_ANTI_ALIASING_CONTROL
//NV4097_SET_CLIP_ID_TEST_ENABLE
std::chrono::time_point<steady_clock> now = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
}
namespace
{
GLenum get_gl_target_for_texture(const rsx::fragment_texture& tex)
{
switch (tex.get_extended_texture_dimension())
{
case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
}
fmt::throw_exception("Unknown texture target" HERE);
}
GLenum get_gl_target_for_texture(const rsx::vertex_texture& tex)
{
switch (tex.get_extended_texture_dimension())
{
case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
}
fmt::throw_exception("Unknown texture target" HERE);
}
}
void GLGSRender::end()
{
std::chrono::time_point<steady_clock> program_start = steady_clock::now();
//Load program here since it is dependent on vertex state
if (skip_frame || !framebuffer_status_valid || (conditional_render_enabled && conditional_render_test_failed) || !load_program())
{
rsx::thread::end();
return;
}
std::chrono::time_point<steady_clock> program_stop = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(program_stop - program_start).count();
if (manually_flush_ring_buffers)
{
//Use approximations to reseve space. This path is mostly for debug purposes anyway
u32 approx_vertex_count = rsx::method_registers.current_draw_clause.get_elements_count();
u32 approx_working_buffer_size = approx_vertex_count * 256;
//Allocate 256K heap if we have no approximation at this time (inlined array)
m_attrib_ring_buffer->reserve_storage_on_heap(std::max(approx_working_buffer_size, 256 * 1024U));
m_index_ring_buffer->reserve_storage_on_heap(16 * 1024);
}
//Check if depth buffer is bound and valid
//If ds is not initialized clear it; it seems new depth textures should have depth cleared
auto copy_rtt_contents = [](gl::render_target *surface)
{
//Copy data from old contents onto this one
//1. Clip a rectangular region defning the data
//2. Perform a GPU blit
u16 parent_w = surface->old_contents->width();
u16 parent_h = surface->old_contents->height();
u16 copy_w, copy_h;
std::tie(std::ignore, std::ignore, copy_w, copy_h) = rsx::clip_region<u16>(parent_w, parent_h, 0, 0, surface->width(), surface->height(), true);
glCopyImageSubData(surface->old_contents->id(), GL_TEXTURE_2D, 0, 0, 0, 0, surface->id(), GL_TEXTURE_2D, 0, 0, 0, 0, copy_w, copy_h, 1);
surface->set_cleared();
surface->old_contents = nullptr;
};
//Check if we have any 'recycled' surfaces in memory and if so, clear them
std::vector<int> buffers_to_clear;
bool clear_all_color = true;
bool clear_depth = false;
for (int index = 0; index < 4; index++)
{
if (std::get<0>(m_rtts.m_bound_render_targets[index]) != 0)
{
if (std::get<1>(m_rtts.m_bound_render_targets[index])->cleared())
clear_all_color = false;
else
buffers_to_clear.push_back(index);
}
}
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
if (ds && !ds->cleared())
{
clear_depth = true;
}
//Temporarily disable pixel tests
glDisable(GL_SCISSOR_TEST);
if (clear_depth || buffers_to_clear.size() > 0)
{
GLenum mask = 0;
if (clear_depth)
{
glDepthMask(GL_TRUE);
glClearDepth(1.0);
glClearStencil(255);
mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
if (clear_all_color)
mask |= GL_COLOR_BUFFER_BIT;
glClear(mask);
if (buffers_to_clear.size() > 0 && !clear_all_color)
{
GLfloat colors[] = { 0.f, 0.f, 0.f, 0.f };
//It is impossible for the render target to be typa A or B here (clear all would have been flagged)
for (auto &i: buffers_to_clear)
glClearBufferfv(draw_fbo.id(), i, colors);
}
if (clear_depth)
glDepthMask(rsx::method_registers.depth_write_enabled());
ds->set_cleared();
}
if (g_cfg.video.strict_rendering_mode)
{
if (ds->old_contents != nullptr)
copy_rtt_contents(ds);
for (auto &rtt : m_rtts.m_bound_render_targets)
{
if (std::get<0>(rtt) != 0)
{
auto surface = std::get<1>(rtt);
if (surface->old_contents != nullptr)
copy_rtt_contents(surface);
}
}
}
glEnable(GL_SCISSOR_TEST);
std::chrono::time_point<steady_clock> textures_start = steady_clock::now();
//Setup textures
//Setting unused texture to 0 is not needed, but makes program validation happy if we choose to enforce it
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
int location;
if (!rsx::method_registers.fragment_textures[i].enabled())
{
if (m_textures_dirty[i])
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
m_textures_dirty[i] = false;
}
continue;
}
if (m_program->uniforms.has_location("tex" + std::to_string(i), &location))
{
m_gl_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.fragment_textures[i]));
__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.fragment_textures[i], m_gl_textures[i], m_rtts);
__glcheck m_gl_sampler_states[i].apply(rsx::method_registers.fragment_textures[i]);
}
}
//Vertex textures
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
{
int texture_index = i + rsx::limits::fragment_textures_count;
int location;
if (!rsx::method_registers.vertex_textures[i].enabled())
{
//glActiveTexture(GL_TEXTURE0 + texture_index);
//glBindTexture(GL_TEXTURE_2D, 0);
continue;
}
if (m_program->uniforms.has_location("vtex" + std::to_string(i), &location))
{
m_gl_vertex_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.vertex_textures[i]));
__glcheck m_gl_texture_cache.upload_texture(texture_index, rsx::method_registers.vertex_textures[i], m_gl_vertex_textures[i], m_rtts);
}
}
std::chrono::time_point<steady_clock> textures_end = steady_clock::now();
m_textures_upload_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(textures_end - textures_start).count();
u32 vertex_draw_count = m_last_vertex_count;
std::optional<std::tuple<GLenum, u32> > indexed_draw_info;
bool skip_upload = false;
if (!is_probable_instanced_draw())
{
std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
m_last_vertex_count = vertex_draw_count;
}
else
{
skip_upload = true;
}
std::chrono::time_point<steady_clock> draw_start = steady_clock::now();
if (g_cfg.video.debug_output)
{
m_program->validate();
}
if (manually_flush_ring_buffers)
{
m_attrib_ring_buffer->unmap();
m_index_ring_buffer->unmap();
}
if (indexed_draw_info || (skip_upload && m_last_draw_indexed == true))
{
if (__glcheck gl_state.enable(rsx::method_registers.restart_index_enabled(), GL_PRIMITIVE_RESTART))
{
GLenum index_type = (skip_upload)? m_last_ib_type: std::get<0>(indexed_draw_info.value());
__glcheck glPrimitiveRestartIndex((index_type == GL_UNSIGNED_SHORT)? 0xffff: 0xffffffff);
}
m_last_draw_indexed = true;
if (!skip_upload)
{
m_last_ib_type = std::get<0>(indexed_draw_info.value());
m_last_index_offset = std::get<1>(indexed_draw_info.value());
}
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, m_last_ib_type, (GLvoid *)(std::ptrdiff_t)m_last_index_offset);
}
else
{
draw_fbo.draw_arrays(rsx::method_registers.current_draw_clause.primitive, vertex_draw_count);
m_last_draw_indexed = false;
}
m_attrib_ring_buffer->notify();
m_index_ring_buffer->notify();
m_scale_offset_buffer->notify();
m_fragment_constants_buffer->notify();
m_transform_constants_buffer->notify();
std::chrono::time_point<steady_clock> draw_end = steady_clock::now();
m_draw_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(draw_end - draw_start).count();
m_draw_calls++;
synchronize_buffers();
rsx::thread::end();
}
void GLGSRender::set_viewport()
{
//NOTE: scale offset matrix already contains the viewport transformation
const auto clip_width = rsx::method_registers.surface_clip_width();
const auto clip_height = rsx::method_registers.surface_clip_height();
glViewport(0, 0, clip_width, clip_height);
u16 scissor_x = rsx::method_registers.scissor_origin_x();
u16 scissor_w = rsx::method_registers.scissor_width();
u16 scissor_y = rsx::method_registers.scissor_origin_y();
u16 scissor_h = rsx::method_registers.scissor_height();
//Do not bother drawing anything if output is zero sized
//TODO: Clip scissor region
if (scissor_x >= clip_width || scissor_y >= clip_height || scissor_w == 0 || scissor_h == 0)
{
if (!g_cfg.video.strict_rendering_mode)
{
framebuffer_status_valid = false;
return;
}
}
//NOTE: window origin does not affect scissor region (probably only affects viewport matrix; already applied)
//See LIMBO [NPUB-30373] which uses shader window origin = top
__glcheck glScissor(scissor_x, scissor_y, scissor_w, scissor_h);
glEnable(GL_SCISSOR_TEST);
}
void GLGSRender::on_init_thread()
{
GSRender::on_init_thread();
gl::init();
if (g_cfg.video.debug_output)
gl::enable_debugging();
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
auto& gl_caps = gl::get_driver_caps();
if (!gl_caps.ARB_texture_buffer_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_texture_buffer_object is required but not supported by your GPU");
}
if (!gl_caps.ARB_dsa_supported && !gl_caps.EXT_dsa_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU");
}
if (!gl_caps.ARB_depth_buffer_float_supported && g_cfg.video.force_high_precision_z_buffer)
{
LOG_WARNING(RSX, "High precision Z buffer requested but your GPU does not support GL_ARB_depth_buffer_float. Option ignored.");
}
if (!gl_caps.ARB_texture_barrier_supported && !gl_caps.NV_texture_barrier_supported && !g_cfg.video.strict_rendering_mode)
{
LOG_WARNING(RSX, "Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
}
//Use industry standard resource alignment values as defaults
m_uniform_buffer_offset_align = 256;
m_min_texbuffer_alignment = 256;
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
m_vao.create();
//Set min alignment to 16-bytes for SSE optimizations with aligned addresses to work
m_min_texbuffer_alignment = std::max(m_min_texbuffer_alignment, 16);
m_uniform_buffer_offset_align = std::max(m_uniform_buffer_offset_align, 16);
const u32 texture_index_offset = rsx::limits::fragment_textures_count + rsx::limits::vertex_textures_count;
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
auto &tex = m_gl_attrib_buffers[index];
tex.create();
tex.set_target(gl::texture::target::textureBuffer);
glActiveTexture(GL_TEXTURE0 + texture_index_offset + index);
tex.bind();
}
if (!gl_caps.ARB_buffer_storage_supported)
{
LOG_WARNING(RSX, "Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported");
// TODO: do not modify config options
g_cfg.video.gl_legacy_buffers.from_string("true");
}
if (g_cfg.video.gl_legacy_buffers)
{
LOG_WARNING(RSX, "Using legacy openGL buffers.");
manually_flush_ring_buffers = true;
m_attrib_ring_buffer.reset(new gl::legacy_ring_buffer());
m_transform_constants_buffer.reset(new gl::legacy_ring_buffer());
m_fragment_constants_buffer.reset(new gl::legacy_ring_buffer());
m_scale_offset_buffer.reset(new gl::legacy_ring_buffer());
m_index_ring_buffer.reset(new gl::legacy_ring_buffer());
}
else
{
m_attrib_ring_buffer.reset(new gl::ring_buffer());
m_transform_constants_buffer.reset(new gl::ring_buffer());
m_fragment_constants_buffer.reset(new gl::ring_buffer());
m_scale_offset_buffer.reset(new gl::ring_buffer());
m_index_ring_buffer.reset(new gl::ring_buffer());
}
m_attrib_ring_buffer->create(gl::buffer::target::texture, 256 * 0x100000);
m_index_ring_buffer->create(gl::buffer::target::element_array, 64 * 0x100000);
m_transform_constants_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_fragment_constants_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_scale_offset_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_vao.element_array_buffer = *m_index_ring_buffer;
if (g_cfg.video.overlay)
{
if (gl_caps.ARB_shader_draw_parameters_supported)
{
m_text_printer.init();
m_text_printer.set_enabled(true);
}
}
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
m_gl_sampler_states[i].create();
m_gl_sampler_states[i].bind(i);
}
//Occlusion query
for (u32 i = 0; i < occlusion_query_count; ++i)
{
auto &query = occlusion_query_data[i];
glGenQueries(1, &query.handle);
query.pending = false;
query.active = false;
query.result = 0;
}
//Clip planes are shader controlled; enable all planes driver-side
glEnable(GL_CLIP_DISTANCE0 + 0);
glEnable(GL_CLIP_DISTANCE0 + 1);
glEnable(GL_CLIP_DISTANCE0 + 2);
glEnable(GL_CLIP_DISTANCE0 + 3);
glEnable(GL_CLIP_DISTANCE0 + 4);
glEnable(GL_CLIP_DISTANCE0 + 5);
m_gl_texture_cache.initialize(this);
}
void GLGSRender::on_exit()
{
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
m_prog_buffer.clear();
if (draw_fbo)
{
draw_fbo.remove();
}
if (m_flip_fbo)
{
m_flip_fbo.remove();
}
if (m_flip_tex_color)
{
m_flip_tex_color.remove();
}
if (m_vao)
{
m_vao.remove();
}
for (gl::texture &tex : m_gl_attrib_buffers)
{
tex.remove();
}
for (auto &sampler : m_gl_sampler_states)
{
sampler.remove();
}
if (m_attrib_ring_buffer)
{
m_attrib_ring_buffer->remove();
}
if (m_transform_constants_buffer)
{
m_transform_constants_buffer->remove();
}
if (m_fragment_constants_buffer)
{
m_fragment_constants_buffer->remove();
}
if (m_scale_offset_buffer)
{
m_scale_offset_buffer->remove();
}
if (m_index_ring_buffer)
{
m_index_ring_buffer->remove();
}
m_text_printer.close();
m_gl_texture_cache.close();
for (u32 i = 0; i < occlusion_query_count; ++i)
{
auto &query = occlusion_query_data[i];
query.active = false;
query.pending = false;
glDeleteQueries(1, &query.handle);
}
return GSRender::on_exit();
}
void GLGSRender::clear_surface(u32 arg)
{
if (skip_frame || !framebuffer_status_valid) return;
if (rsx::method_registers.surface_color_target() == rsx::surface_target::none) return;
if ((arg & 0xf3) == 0) return;
GLbitfield mask = 0;
rsx::surface_depth_format surface_depth_format = rsx::method_registers.surface_depth_fmt();
if (arg & 0x1)
{
u32 max_depth_value = get_max_depth_value(surface_depth_format);
u32 clear_depth = rsx::method_registers.z_clear_value(surface_depth_format == rsx::surface_depth_format::z24s8);
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(f32(clear_depth) / max_depth_value);
mask |= GLenum(gl::buffers::depth);
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
if (ds && !ds->cleared())
{
ds->set_cleared();
ds->old_contents = nullptr;
}
}
if (surface_depth_format == rsx::surface_depth_format::z24s8 && (arg & 0x2))
{
u8 clear_stencil = rsx::method_registers.stencil_clear_value();
gl_state.stencil_mask(rsx::method_registers.stencil_mask());
gl_state.clear_stencil(clear_stencil);
mask |= GLenum(gl::buffers::stencil);
}
if (arg & 0xf0)
{
u8 clear_a = rsx::method_registers.clear_color_a();
u8 clear_r = rsx::method_registers.clear_color_r();
u8 clear_g = rsx::method_registers.clear_color_g();
u8 clear_b = rsx::method_registers.clear_color_b();
gl_state.color_mask(arg & 0xf0);
gl_state.clear_color(clear_r, clear_g, clear_b, clear_a);
mask |= GLenum(gl::buffers::color);
for (auto &rtt : m_rtts.m_bound_render_targets)
{
if (std::get<0>(rtt) != 0)
{
std::get<1>(rtt)->set_cleared(true);
std::get<1>(rtt)->old_contents = nullptr;
}
}
}
glClear(mask);
}
bool GLGSRender::do_method(u32 cmd, u32 arg)
{
switch (cmd)
{
case NV4097_CLEAR_SURFACE:
{
if (arg & 0xF3)
{
//Only do all this if we have actual work to do
init_buffers(true);
synchronize_buffers();
clear_surface(arg);
}
return true;
}
case NV4097_TEXTURE_READ_SEMAPHORE_RELEASE:
case NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE:
flush_draw_buffers = true;
return true;
}
return false;
}
bool GLGSRender::load_program()
{
auto rtt_lookup_func = [this](u32 texaddr, rsx::fragment_texture &tex, bool is_depth) -> std::tuple<bool, u16>
{
gl::render_target *surface = nullptr;
if (!is_depth)
surface = m_rtts.get_texture_from_render_target_if_applicable(texaddr);
else
surface = m_rtts.get_texture_from_depth_stencil_if_applicable(texaddr);
if (!surface)
{
auto rsc = m_rtts.get_surface_subresource_if_applicable(texaddr, 0, 0, tex.pitch());
if (!rsc.surface || rsc.is_depth_surface != is_depth)
return std::make_tuple(false, 0);
surface = rsc.surface;
}
return std::make_tuple(true, surface->get_native_pitch());
};
RSXFragmentProgram fragment_program = get_current_fragment_program(rtt_lookup_func);
if (!fragment_program.valid) return false;
RSXVertexProgram vertex_program = get_current_vertex_program();
u32 unnormalized_rtts = 0;
for (auto &vtx : vertex_program.rsx_vertex_inputs)
{
auto &array_info = rsx::method_registers.vertex_arrays_info[vtx.location];
if (array_info.type() == rsx::vertex_base_type::s1 ||
array_info.type() == rsx::vertex_base_type::cmp)
{
//Some vendors do not support GL_x_SNORM buffer textures
verify(HERE), vtx.flags == 0;
vtx.flags |= GL_VP_FORCE_ATTRIB_SCALING | GL_VP_ATTRIB_S16_INT;
}
}
auto old_program = m_program;
m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
m_program->use();
u8 *buf;
u32 scale_offset_offset;
u32 vertex_constants_offset;
u32 fragment_constants_offset;
const u32 fragment_constants_size = (const u32)m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
const u32 fragment_buffer_size = fragment_constants_size + (17 * 4 * sizeof(float));
if (manually_flush_ring_buffers)
{
m_scale_offset_buffer->reserve_storage_on_heap(512);
m_fragment_constants_buffer->reserve_storage_on_heap(align(fragment_buffer_size, 256));
if (m_transform_constants_dirty) m_transform_constants_buffer->reserve_storage_on_heap(8192);
}
// Scale offset
auto mapping = m_scale_offset_buffer->alloc_from_heap(512, m_uniform_buffer_offset_align);
buf = static_cast<u8*>(mapping.first);
scale_offset_offset = mapping.second;
fill_scale_offset_data(buf, false);
fill_user_clip_data((char *)buf + 64);
if (m_transform_constants_dirty)
{
// Vertex constants
mapping = m_transform_constants_buffer->alloc_from_heap(8192, m_uniform_buffer_offset_align);
buf = static_cast<u8*>(mapping.first);
vertex_constants_offset = mapping.second;
fill_vertex_program_constants_data(buf);
*(reinterpret_cast<u32*>(buf + (468 * 4 * sizeof(float)))) = rsx::method_registers.transform_branch_bits();
}
// Fragment constants
mapping = m_fragment_constants_buffer->alloc_from_heap(fragment_buffer_size, m_uniform_buffer_offset_align);
buf = static_cast<u8*>(mapping.first);
fragment_constants_offset = mapping.second;
if (fragment_constants_size)
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), gsl::narrow<int>(fragment_constants_size) }, fragment_program);
// Fragment state
fill_fragment_state_buffer(buf+fragment_constants_size, fragment_program);
m_scale_offset_buffer->bind_range(0, scale_offset_offset, 512);
m_fragment_constants_buffer->bind_range(2, fragment_constants_offset, fragment_buffer_size);
if (m_transform_constants_dirty) m_transform_constants_buffer->bind_range(1, vertex_constants_offset, 8192);
if (manually_flush_ring_buffers)
{
m_scale_offset_buffer->unmap();
m_fragment_constants_buffer->unmap();
if (m_transform_constants_dirty) m_transform_constants_buffer->unmap();
}
m_transform_constants_dirty = false;
return true;
}
void GLGSRender::flip(int buffer)
{
if (skip_frame)
{
m_frame->flip(m_context, true);
rsx::thread::flip(buffer);
if (!skip_frame)
{
m_draw_calls = 0;
m_begin_time = 0;
m_draw_time = 0;
m_vertex_upload_time = 0;
m_textures_upload_time = 0;
}
return;
}
u32 buffer_width = display_buffers[buffer].width;
u32 buffer_height = display_buffers[buffer].height;
u32 buffer_pitch = display_buffers[buffer].pitch;
// Calculate blit coordinates
coordi aspect_ratio;
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });
sizei csize(m_frame->client_width(), m_frame->client_height());
sizei new_size = csize;
if (!g_cfg.video.stretch_to_display_area)
{
const double aq = (double)buffer_width / buffer_height;
const double rq = (double)new_size.width / new_size.height;
const double q = aq / rq;
if (q > 1.0)
{
new_size.height = int(new_size.height / q);
aspect_ratio.y = (csize.height - new_size.height) / 2;
}
else if (q < 1.0)
{
new_size.width = int(new_size.width * q);
aspect_ratio.x = (csize.width - new_size.width) / 2;
}
}
aspect_ratio.size = new_size;
// Find the source image
rsx::tiled_region buffer_region = get_tiled_address(display_buffers[buffer].offset, CELL_GCM_LOCATION_LOCAL);
u32 absolute_address = buffer_region.address + buffer_region.base;
gl::texture *render_target_texture = m_rtts.get_texture_from_render_target_if_applicable(absolute_address);
m_flip_fbo.recreate();
m_flip_fbo.bind();
if (render_target_texture)
{
buffer_width = render_target_texture->width();
buffer_height = render_target_texture->height();
__glcheck m_flip_fbo.color = *render_target_texture;
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
}
else
{
LOG_WARNING(RSX, "Flip texture was not found in cache. Uploading surface from CPU");
if (!m_flip_tex_color || m_flip_tex_color.size() != sizei{ (int)buffer_width, (int)buffer_height })
{
m_flip_tex_color.recreate(gl::texture::target::texture2D);
__glcheck m_flip_tex_color.config()
.size({ (int)buffer_width, (int)buffer_height })
.type(gl::texture::type::uint_8_8_8_8)
.format(gl::texture::format::bgra);
m_flip_tex_color.pixel_unpack_settings().aligment(1).row_length(buffer_pitch / 4);
}
if (buffer_region.tile)
{
std::unique_ptr<u8[]> temp(new u8[buffer_height * buffer_pitch]);
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
__glcheck m_flip_tex_color.copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
else
{
__glcheck m_flip_tex_color.copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
m_flip_fbo.color = m_flip_tex_color;
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
}
// Blit source image to the screen
// Disable scissor test (affects blit)
glDisable(GL_SCISSOR_TEST);
gl::screen.clear(gl::buffers::color_depth_stencil);
__glcheck m_flip_fbo.blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical(), gl::buffers::color, gl::filter::linear);
if (g_cfg.video.overlay)
{
gl::screen.bind();
glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
m_text_printer.print_text(0, 0, m_frame->client_width(), m_frame->client_height(), "draw calls: " + std::to_string(m_draw_calls));
m_text_printer.print_text(0, 18, m_frame->client_width(), m_frame->client_height(), "draw call setup: " + std::to_string(m_begin_time) + "us");
m_text_printer.print_text(0, 36, m_frame->client_width(), m_frame->client_height(), "vertex upload time: " + std::to_string(m_vertex_upload_time) + "us");
m_text_printer.print_text(0, 54, m_frame->client_width(), m_frame->client_height(), "textures upload time: " + std::to_string(m_textures_upload_time) + "us");
m_text_printer.print_text(0, 72, m_frame->client_width(), m_frame->client_height(), "draw call execution: " + std::to_string(m_draw_time) + "us");
}
m_frame->flip(m_context);
rsx::thread::flip(buffer);
// Cleanup
m_gl_texture_cache.clear_temporary_surfaces();
for (auto &tex : m_rtts.invalidated_resources)
tex->remove();
m_rtts.invalidated_resources.clear();
if (g_cfg.video.invalidate_surface_cache_every_frame)
m_rtts.invalidate_surface_cache_data(nullptr);
m_vertex_cache->purge();
//If we are skipping the next frame, do not reset perf counters
if (skip_frame) return;
m_draw_calls = 0;
m_begin_time = 0;
m_draw_time = 0;
m_vertex_upload_time = 0;
m_textures_upload_time = 0;
}
u64 GLGSRender::timestamp() const
{
GLint64 result;
glGetInteger64v(GL_TIMESTAMP, &result);
return result;
}
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
{
if (is_writing)
return m_gl_texture_cache.mark_as_dirty(address);
else
return m_gl_texture_cache.flush_section(address);
}
void GLGSRender::do_local_task()
{
std::lock_guard<std::mutex> lock(queue_guard);
work_queue.remove_if([](work_item &q) { return q.received; });
for (work_item& q: work_queue)
{
if (q.processed) continue;
std::unique_lock<std::mutex> lock(q.guard_mutex);
//Check if the suggested section is valid
if (!q.section_to_flush->is_flushed())
{
q.section_to_flush->flush();
q.result = true;
}
else
{
//Another thread has unlocked this memory region already
//Return success
q.result = true;
}
q.processed = true;
//Notify thread waiting on this
lock.unlock();
q.cv.notify_one();
}
}
work_item& GLGSRender::post_flush_request(u32 address, gl::texture_cache::cached_texture_section *section)
{
std::lock_guard<std::mutex> lock(queue_guard);
work_queue.emplace_back();
work_item &result = work_queue.back();
result.address_to_flush = address;
result.section_to_flush = section;
return result;
}
void GLGSRender::synchronize_buffers()
{
if (flush_draw_buffers)
{
write_buffers();
flush_draw_buffers = false;
}
}
bool GLGSRender::scaled_image_from_memory(rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool interpolate)
{
return m_gl_texture_cache.upload_scaled_image(src, dst, interpolate, m_rtts);
}
void GLGSRender::check_zcull_status(bool framebuffer_swap, bool force_read)
{
bool testing_enabled = zcull_pixel_cnt_enabled || zcull_stats_enabled;
if (framebuffer_swap)
{
zcull_surface_active = false;
const u32 zeta_address = depth_surface_info.address;
if (zeta_address)
{
//Find zeta address in bound zculls
for (int i = 0; i < rsx::limits::zculls_count; i++)
{
if (zculls[i].binded)
{
const u32 rsx_address = rsx::get_address(zculls[i].offset, CELL_GCM_LOCATION_LOCAL);
if (rsx_address == zeta_address)
{
zcull_surface_active = true;
break;
}
}
}
}
}
occlusion_query_info* query = nullptr;
if (zcull_task_queue.task_stack.size() > 0)
query = zcull_task_queue.active_query;
if (query && query->active)
{
if (force_read || (!zcull_rendering_enabled || !testing_enabled || !zcull_surface_active))
{
glEndQuery(GL_ANY_SAMPLES_PASSED);
query->active = false;
query->pending = true;
}
}
else
{
if (zcull_rendering_enabled && testing_enabled && zcull_surface_active)
{
//Find query
u32 free_index = synchronize_zcull_stats();
query = &occlusion_query_data[free_index];
zcull_task_queue.add(query);
glBeginQuery(GL_ANY_SAMPLES_PASSED, query->handle);
query->active = true;
query->result = 0;
}
}
}
void GLGSRender::clear_zcull_stats(u32 type)
{
if (type == CELL_GCM_ZPASS_PIXEL_CNT)
{
if (zcull_task_queue.active_query &&
zcull_task_queue.active_query->active)
{
//discard active query if any
check_zcull_status(false, true);
}
current_zcull_stats.clear();
}
}
u32 GLGSRender::get_zcull_stats(u32 type)
{
if (zcull_task_queue.active_query &&
zcull_task_queue.active_query->active &&
current_zcull_stats.zpass_pixel_cnt == 0)
{
//The zcull unit is still bound as the read is happening and there are no results ready
check_zcull_status(false, true);
}
switch (type)
{
case CELL_GCM_ZPASS_PIXEL_CNT:
{
if (current_zcull_stats.zpass_pixel_cnt > 0)
return UINT32_MAX;
//If we have no results, we might as well synchronize here and wait for results to become available
synchronize_zcull_stats(true);
return (current_zcull_stats.zpass_pixel_cnt > 0)? UINT32_MAX: 0;
}
case CELL_GCM_ZCULL_STATS:
case CELL_GCM_ZCULL_STATS1:
case CELL_GCM_ZCULL_STATS2:
//TODO
return UINT32_MAX;
case CELL_GCM_ZCULL_STATS3:
{
//Some kind of inverse value
if (current_zcull_stats.zpass_pixel_cnt > 0)
return 0;
synchronize_zcull_stats(true);
return (current_zcull_stats.zpass_pixel_cnt > 0) ? 0 : UINT32_MAX;
}
default:
LOG_ERROR(RSX, "Unknown zcull stat type %d", type);
return 0;
}
}
u32 GLGSRender::synchronize_zcull_stats(bool hard_sync)
{
if (!zcull_rendering_enabled || zcull_task_queue.pending == 0)
return 0;
u32 result = UINT16_MAX;
GLint count, status;
for (auto &query : zcull_task_queue.task_stack)
{
if (query == nullptr || query->active)
continue;
glGetQueryObjectiv(query->handle, GL_QUERY_RESULT_AVAILABLE, &status);
if (status == GL_FALSE && !hard_sync)
continue;
glGetQueryObjectiv(query->handle, GL_QUERY_RESULT, &count);
query->pending = false;
query = nullptr;
current_zcull_stats.zpass_pixel_cnt += count;
zcull_task_queue.pending--;
}
for (u32 i = 0; i < occlusion_query_count; ++i)
{
auto &query = occlusion_query_data[i];
if (!query.pending && !query.active)
{
result = i;
break;
}
}
if (result == UINT16_MAX && !hard_sync)
return synchronize_zcull_stats(true);
return result;
}
void GLGSRender::notify_zcull_info_changed()
{
check_zcull_status(false, false);
}