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make precompiled header slimmer under Linux to increase CI and dev-machine build-times make sure unused modules don't compile add unused modules to the VS project to easier keep track of them
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#include "stdafx.h"
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#if 0
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#include "Emu/SysCalls/SysCalls.h"
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#include "Emu/SysCalls/SC_FUNC.h"
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void cellScreenshot_init();
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Module cellScreenshot(0x004e, cellScreenshot_init);
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// Return Codes
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enum
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{
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CELL_SCREENSHOT_OK = 0x0,
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CELL_SCREENSHOT_ERROR_INTERNAL = 0x8002d101,
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CELL_SCREENSHOT_ERROR_PARAM = 0x8002d102,
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CELL_SCREENSHOT_ERROR_DECODE = 0x8002d103,
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CELL_SCREENSHOT_ERROR_NOSPACE = 0x8002d104,
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CELL_SCREENSHOT_ERROR_UNSUPPORTED_COLOR_FORMAT = 0x8002d105,
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};
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// Datatypes
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struct CellScreenShotSetParam
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{
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const char *photo_title;
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const char *game_title;
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const char *game_comment;
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};
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// Functions
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int cellScreenShotSetParameter() //const CellScreenShotSetParam *param
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{
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UNIMPLEMENTED_FUNC(cellScreenshot);
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return CELL_OK;
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}
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int cellScreenShotSetOverlayImage() //const char *srcDir, const char *srcFile, s32 offset_x, s32 offset_y
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{
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UNIMPLEMENTED_FUNC(cellScreenshot);
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return CELL_OK;
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}
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int cellScreenShotEnable()
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{
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UNIMPLEMENTED_FUNC(cellScreenshot);
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return CELL_OK;
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}
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int cellScreenShotDisable()
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{
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UNIMPLEMENTED_FUNC(cellScreenshot);
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return CELL_OK;
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}
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void cellScreenshot_init()
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{
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cellScreenshot.AddFunc(0xd3ad63e4, cellScreenShotSetParameter);
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cellScreenshot.AddFunc(0x7a9c2243, cellScreenShotSetOverlayImage);
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cellScreenshot.AddFunc(0x9e33ab8f, cellScreenShotEnable);
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cellScreenshot.AddFunc(0xfc6f4e74, cellScreenShotDisable);
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}
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#endif
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