rpcs3/rpcs3/Emu/SysCalls/Modules/cellScreenshot.cpp
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00

60 lines
1.4 KiB
C++

#include "stdafx.h"
#if 0
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"
void cellScreenshot_init();
Module cellScreenshot(0x004e, cellScreenshot_init);
// Return Codes
enum
{
CELL_SCREENSHOT_OK = 0x0,
CELL_SCREENSHOT_ERROR_INTERNAL = 0x8002d101,
CELL_SCREENSHOT_ERROR_PARAM = 0x8002d102,
CELL_SCREENSHOT_ERROR_DECODE = 0x8002d103,
CELL_SCREENSHOT_ERROR_NOSPACE = 0x8002d104,
CELL_SCREENSHOT_ERROR_UNSUPPORTED_COLOR_FORMAT = 0x8002d105,
};
// Datatypes
struct CellScreenShotSetParam
{
const char *photo_title;
const char *game_title;
const char *game_comment;
};
// Functions
int cellScreenShotSetParameter() //const CellScreenShotSetParam *param
{
UNIMPLEMENTED_FUNC(cellScreenshot);
return CELL_OK;
}
int cellScreenShotSetOverlayImage() //const char *srcDir, const char *srcFile, s32 offset_x, s32 offset_y
{
UNIMPLEMENTED_FUNC(cellScreenshot);
return CELL_OK;
}
int cellScreenShotEnable()
{
UNIMPLEMENTED_FUNC(cellScreenshot);
return CELL_OK;
}
int cellScreenShotDisable()
{
UNIMPLEMENTED_FUNC(cellScreenshot);
return CELL_OK;
}
void cellScreenshot_init()
{
cellScreenshot.AddFunc(0xd3ad63e4, cellScreenShotSetParameter);
cellScreenshot.AddFunc(0x7a9c2243, cellScreenShotSetOverlayImage);
cellScreenshot.AddFunc(0x9e33ab8f, cellScreenShotEnable);
cellScreenshot.AddFunc(0xfc6f4e74, cellScreenShotDisable);
}
#endif