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https://github.com/RPCS3/rpcs3.git
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151 lines
3.8 KiB
C++
151 lines
3.8 KiB
C++
#include "breakpoint_list.h"
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#include "Emu/Cell/SPUThread.h"
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#include <QMenu>
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constexpr auto qstr = QString::fromStdString;
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breakpoint_list::breakpoint_list(QWidget* parent, breakpoint_handler* handler) : QListWidget(parent), m_breakpoint_handler(handler)
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{
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setEditTriggers(QAbstractItemView::NoEditTriggers);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setSelectionMode(QAbstractItemView::ExtendedSelection);
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// connects
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connect(this, &QListWidget::itemDoubleClicked, this, &breakpoint_list::OnBreakpointListDoubleClicked);
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connect(this, &QListWidget::customContextMenuRequested, this, &breakpoint_list::OnBreakpointListRightClicked);
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}
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/**
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* It's unfortunate I need a method like this to sync these. Should ponder a cleaner way to do this.
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*/
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void breakpoint_list::UpdateCPUData(std::weak_ptr<cpu_thread> cpu, std::shared_ptr<CPUDisAsm> disasm)
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{
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this->cpu = cpu;
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m_disasm = disasm;
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}
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void breakpoint_list::ClearBreakpoints()
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{
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while (count())
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{
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auto* currentItem = takeItem(0);
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u32 loc = currentItem->data(Qt::UserRole).value<u32>();
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m_breakpoint_handler->RemoveBreakpoint(loc);
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delete currentItem;
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}
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}
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void breakpoint_list::RemoveBreakpoint(u32 addr)
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{
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m_breakpoint_handler->RemoveBreakpoint(addr);
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for (int i = 0; i < count(); i++)
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{
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QListWidgetItem* currentItem = item(i);
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if (currentItem->data(Qt::UserRole).value<u32>() == addr)
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{
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delete takeItem(i);
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break;
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}
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}
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Q_EMIT RequestShowAddress(addr);
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}
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void breakpoint_list::AddBreakpoint(u32 pc)
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{
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m_breakpoint_handler->AddBreakpoint(pc);
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const auto cpu = this->cpu.lock();
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const u32 cpu_offset = cpu->id_type() != 1 ? static_cast<SPUThread&>(*cpu).offset : 0;
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m_disasm->offset = (u8*)vm::base(cpu_offset);
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m_disasm->disasm(m_disasm->dump_pc = pc);
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QString breakpointItemText = qstr(m_disasm->last_opcode);
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breakpointItemText.remove(10, 13);
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QListWidgetItem* breakpointItem = new QListWidgetItem(breakpointItemText);
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breakpointItem->setTextColor(m_text_color_bp);
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breakpointItem->setBackgroundColor(m_color_bp);
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QVariant pcVariant;
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pcVariant.setValue(pc);
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breakpointItem->setData(Qt::UserRole, pcVariant);
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addItem(breakpointItem);
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}
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/**
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* If breakpoint exists, we remove it, else add new one. Yeah, it'd be nicer from a code logic to have it be set/reset. But, that logic has to happen somewhere anyhow.
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*/
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void breakpoint_list::HandleBreakpointRequest(u32 loc)
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{
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if (m_breakpoint_handler->HasBreakpoint(loc))
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{
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RemoveBreakpoint(loc);
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}
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else
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{
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const auto cpu = this->cpu.lock();
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if (cpu->id_type() == 1 && vm::check_addr(loc))
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{
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AddBreakpoint(loc);
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}
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}
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}
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void breakpoint_list::OnBreakpointListDoubleClicked()
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{
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u32 address = currentItem()->data(Qt::UserRole).value<u32>();
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Q_EMIT RequestShowAddress(address);
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}
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void breakpoint_list::OnBreakpointListRightClicked(const QPoint &pos)
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{
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if (!itemAt(pos))
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{
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return;
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}
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QMenu* menu = new QMenu();
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if (selectedItems().count() == 1)
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{
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menu->addAction("Rename");
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menu->addSeparator();
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}
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QAction* m_breakpoint_list_delete = new QAction("Delete", this);
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m_breakpoint_list_delete->setShortcut(Qt::Key_Delete);
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m_breakpoint_list_delete->setShortcutContext(Qt::WidgetShortcut);
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addAction(m_breakpoint_list_delete);
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connect(m_breakpoint_list_delete, &QAction::triggered, this, &breakpoint_list::OnBreakpointListDelete);
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menu->addAction(m_breakpoint_list_delete);
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QAction* selectedItem = menu->exec(QCursor::pos());
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if (selectedItem)
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{
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if (selectedItem->text() == "Rename")
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{
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QListWidgetItem* currentItem = selectedItems().at(0);
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currentItem->setFlags(currentItem->flags() | Qt::ItemIsEditable);
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editItem(currentItem);
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}
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}
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}
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void breakpoint_list::OnBreakpointListDelete()
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{
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int selectedCount = selectedItems().count();
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for (int i = selectedCount - 1; i >= 0; i--)
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{
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RemoveBreakpoint(item(i)->data(Qt::UserRole).value<u32>());
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}
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}
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