rpcs3/rpcs3/rpcs3qt/game_list_frame.cpp
2023-07-23 17:58:54 +03:00

2576 lines
75 KiB
C++

#include "game_list_frame.h"
#include "qt_utils.h"
#include "settings_dialog.h"
#include "pad_settings_dialog.h"
#include "custom_table_widget_item.h"
#include "input_dialog.h"
#include "localized.h"
#include "progress_dialog.h"
#include "persistent_settings.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "game_list_delegate.h"
#include "game_list_table.h"
#include "game_list_grid.h"
#include "game_list_grid_item.h"
#include "patch_manager_dialog.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/vfs_config.h"
#include "Emu/system_utils.hpp"
#include "Loader/PSF.h"
#include "util/types.hpp"
#include "Utilities/File.h"
#include "Utilities/mutex.h"
#include "util/yaml.hpp"
#include "util/sysinfo.hpp"
#include "Input/pad_thread.h"
#include <algorithm>
#include <memory>
#include <set>
#include <regex>
#include <unordered_map>
#include <unordered_set>
#include <QtConcurrent>
#include <QDesktopServices>
#include <QHeaderView>
#include <QMenuBar>
#include <QMessageBox>
#include <QScrollBar>
#include <QInputDialog>
#include <QApplication>
#include <QClipboard>
#include <QFileDialog>
LOG_CHANNEL(game_list_log, "GameList");
LOG_CHANNEL(sys_log, "SYS");
extern atomic_t<bool> g_system_progress_canceled;
std::string get_savestate_file(std::string_view title_id, std::string_view boot_pat, s64 abs_id, s64 rel_id);
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
: custom_dock_widget(tr("Game List"), parent)
, m_gui_settings(std::move(gui_settings))
, m_emu_settings(std::move(emu_settings))
, m_persistent_settings(std::move(persistent_settings))
{
m_icon_size = gui::gl_icon_size_min; // ensure a valid size
m_is_list_layout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
m_margin_factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
m_text_factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_hidden_list = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList());
m_old_layout_is_list = m_is_list_layout;
// Save factors for first setup
m_gui_settings->SetValue(gui::gl_iconColor, m_icon_color);
m_gui_settings->SetValue(gui::gl_marginFactor, m_margin_factor);
m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor);
// Only show the progress dialog after some time has passed
m_progress_dialog_timer = new QTimer(this);
m_progress_dialog_timer->setSingleShot(true);
m_progress_dialog_timer->setInterval(200);
connect(m_progress_dialog_timer, &QTimer::timeout, this, [this]()
{
if (m_progress_dialog)
{
m_progress_dialog->show();
}
});
m_game_dock = new QMainWindow(this);
m_game_dock->setWindowFlags(Qt::Widget);
setWidget(m_game_dock);
m_game_grid = new game_list_grid();
m_game_grid->installEventFilter(this);
m_game_grid->scroll_area()->verticalScrollBar()->installEventFilter(this);
m_game_list = new game_list_table(this, m_persistent_settings);
m_game_list->installEventFilter(this);
m_game_list->verticalScrollBar()->installEventFilter(this);
m_game_compat = new game_compatibility(m_gui_settings, this);
m_central_widget = new QStackedWidget(this);
m_central_widget->addWidget(m_game_list);
m_central_widget->addWidget(m_game_grid);
if (m_is_list_layout)
{
m_central_widget->setCurrentWidget(m_game_list);
}
else
{
m_central_widget->setCurrentWidget(m_game_grid);
}
m_game_dock->setCentralWidget(m_central_widget);
// Actions regarding showing/hiding columns
auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
{
m_game_list->setHorizontalHeaderItem(static_cast<int>(col), new QTableWidgetItem(header_text));
m_columnActs.append(new QAction(action_text, this));
};
add_column(gui::game_list_columns::icon, tr("Icon"), tr("Show Icons"));
add_column(gui::game_list_columns::name, tr("Name"), tr("Show Names"));
add_column(gui::game_list_columns::serial, tr("Serial"), tr("Show Serials"));
add_column(gui::game_list_columns::firmware, tr("Firmware"), tr("Show Firmwares"));
add_column(gui::game_list_columns::version, tr("Version"), tr("Show Versions"));
add_column(gui::game_list_columns::category, tr("Category"), tr("Show Categories"));
add_column(gui::game_list_columns::path, tr("Path"), tr("Show Paths"));
add_column(gui::game_list_columns::move, tr("PlayStation Move"), tr("Show PlayStation Move"));
add_column(gui::game_list_columns::resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions"));
add_column(gui::game_list_columns::sound, tr("Sound Formats"), tr("Show Sound Formats"));
add_column(gui::game_list_columns::parental, tr("Parental Level"), tr("Show Parental Levels"));
add_column(gui::game_list_columns::last_play, tr("Last Played"), tr("Show Last Played"));
add_column(gui::game_list_columns::playtime, tr("Time Played"), tr("Show Time Played"));
add_column(gui::game_list_columns::compat, tr("Compatibility"), tr("Show Compatibility"));
add_column(gui::game_list_columns::dir_size, tr("Space On Disk"), tr("Show Space On Disk"));
// Events
connect(&m_parsing_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnParsingFinished);
connect(&m_parsing_watcher, &QFutureWatcher<void>::canceled, this, [this]()
{
WaitAndAbortSizeCalcThreads();
WaitAndAbortRepaintThreads();
m_path_entries.clear();
m_path_list.clear();
m_game_data.clear();
m_serials.clear();
m_games.pop_all();
});
connect(&m_refresh_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnRefreshFinished);
connect(&m_refresh_watcher, &QFutureWatcher<void>::canceled, this, [this]()
{
WaitAndAbortSizeCalcThreads();
WaitAndAbortRepaintThreads();
m_path_entries.clear();
m_path_list.clear();
m_game_data.clear();
m_serials.clear();
m_games.pop_all();
});
connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
connect(m_game_list, &QTableWidget::itemDoubleClicked, this, QOverload<QTableWidgetItem*>::of(&game_list_frame::doubleClickedSlot));
connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);
connect(m_game_grid, &QWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &game_list_grid::ItemSelectionChanged, this, &game_list_frame::NotifyGameSelection);
connect(m_game_grid, &game_list_grid::ItemDoubleClicked, this, QOverload<const game_info&>::of(&game_list_frame::doubleClickedSlot));
connect(m_game_compat, &game_compatibility::DownloadStarted, this, [this]()
{
for (const auto& game : m_game_data)
{
game->compat = m_game_compat->GetStatusData("Download");
}
Refresh();
});
connect(m_game_compat, &game_compatibility::DownloadFinished, this, &game_list_frame::OnCompatFinished);
connect(m_game_compat, &game_compatibility::DownloadCanceled, this, &game_list_frame::OnCompatFinished);
connect(m_game_compat, &game_compatibility::DownloadError, this, [this](const QString& error)
{
OnCompatFinished();
QMessageBox::warning(this, tr("Warning!"), tr("Failed to retrieve the online compatibility database!\nFalling back to local database.\n\n%0").arg(error));
});
connect(m_game_list, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
connect(m_game_grid, &game_list_grid::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
m_game_list->create_header_actions(m_columnActs,
[this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast<gui::game_list_columns>(col)); },
[this](int col, bool visible) { m_gui_settings->SetGamelistColVisibility(static_cast<gui::game_list_columns>(col), visible); });
}
void game_list_frame::LoadSettings()
{
m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_category_filters = m_gui_settings->GetGameListCategoryFilters(true);
m_grid_category_filters = m_gui_settings->GetGameListCategoryFilters(false);
m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
m_show_custom_icons = m_gui_settings->GetValue(gui::gl_custom_icon).toBool();
m_play_hover_movies = m_gui_settings->GetValue(gui::gl_hover_gifs).toBool();
for (int col = 0; col < m_columnActs.count(); ++col)
{
const bool vis = m_gui_settings->GetGamelistColVisibility(static_cast<gui::game_list_columns>(col));
m_columnActs[col]->setChecked(vis);
m_game_list->setColumnHidden(col, !vis);
}
}
game_list_frame::~game_list_frame()
{
WaitAndAbortSizeCalcThreads();
WaitAndAbortRepaintThreads();
gui::utils::stop_future_watcher(m_parsing_watcher, true);
gui::utils::stop_future_watcher(m_refresh_watcher, true);
}
void game_list_frame::OnColClicked(int col)
{
if (col == static_cast<int>(gui::game_list_columns::icon)) return; // Don't "sort" icons.
if (col == m_sort_column)
{
m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
}
else
{
m_col_sort_order = Qt::AscendingOrder;
}
m_sort_column = col;
m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_sortCol, col);
m_game_list->sort(m_game_data.count(), m_sort_column, m_col_sort_order);
}
// Get visibility of entries
bool game_list_frame::IsEntryVisible(const game_info& game, bool search_fallback) const
{
const auto matches_category = [&]()
{
if (m_is_list_layout)
{
return m_category_filters.contains(qstr(game->info.category));
}
return m_grid_category_filters.contains(qstr(game->info.category));
};
const QString serial = qstr(game->info.serial);
const bool is_visible = m_show_hidden || !m_hidden_list.contains(serial);
return is_visible && matches_category() && SearchMatchesApp(qstr(game->info.name), serial, search_fallback);
}
std::string game_list_frame::GetCacheDirBySerial(const std::string& serial)
{
return rpcs3::utils::get_cache_dir() + serial;
}
std::string game_list_frame::GetDataDirBySerial(const std::string& serial)
{
return fs::get_config_dir() + "data/" + serial;
}
void game_list_frame::push_path(const std::string& path, std::vector<std::string>& legit_paths)
{
{
std::lock_guard lock(m_path_mutex);
if (!m_path_list.insert(path).second)
{
return;
}
}
legit_paths.push_back(path);
}
void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
{
if (from_drive)
{
WaitAndAbortSizeCalcThreads();
}
WaitAndAbortRepaintThreads();
gui::utils::stop_future_watcher(m_parsing_watcher, from_drive);
gui::utils::stop_future_watcher(m_refresh_watcher, from_drive);
if (m_progress_dialog_timer)
{
m_progress_dialog_timer->stop();
}
if (m_progress_dialog)
{
m_progress_dialog->accept();
m_progress_dialog->deleteLater();
m_progress_dialog = nullptr;
}
if (from_drive)
{
m_path_entries.clear();
m_path_list.clear();
m_serials.clear();
m_game_data.clear();
m_notes.clear();
m_games.pop_all();
m_progress_dialog = new progress_dialog(tr("Loading games"), tr("Loading games, please wait..."), tr("Cancel"), 0, 0, true, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
connect(&m_refresh_watcher, &QFutureWatcher<void>::progressRangeChanged, m_progress_dialog, &QProgressDialog::setRange);
connect(&m_refresh_watcher, &QFutureWatcher<void>::progressValueChanged, m_progress_dialog, &QProgressDialog::setValue);
connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]()
{
gui::utils::stop_future_watcher(m_parsing_watcher, true);
gui::utils::stop_future_watcher(m_refresh_watcher, true);
m_path_entries.clear();
m_path_list.clear();
m_serials.clear();
m_game_data.clear();
m_notes.clear();
m_games.pop_all();
if (m_progress_dialog_timer)
{
m_progress_dialog_timer->stop();
}
m_progress_dialog->deleteLater();
m_progress_dialog = nullptr;
});
if (m_progress_dialog_timer)
{
m_progress_dialog_timer->start();
}
Emu.AddGamesFromDir(g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir()));
const std::string _hdd = Emu.GetCallbacks().resolve_path(rpcs3::utils::get_hdd0_dir()) + '/';
m_parsing_watcher.setFuture(QtConcurrent::map(m_parsing_threads, [this, _hdd](int index)
{
if (index > 0)
{
game_list_log.error("Unexpected thread index: %d", index);
return;
}
const auto add_dir = [this](const std::string& path, bool is_disc)
{
for (const auto& entry : fs::dir(path))
{
if (!entry.is_directory || entry.name == "." || entry.name == "..")
{
continue;
}
QApplication::processEvents();
std::lock_guard lock(m_path_mutex);
m_path_entries.emplace_back(path_entry{path + entry.name, is_disc, false});
}
};
const std::string hdd0_game = _hdd + "game/";
add_dir(hdd0_game, false);
add_dir(_hdd + "disc/", true); // Deprecated
for (const auto& [serial, path] : Emu.GetGamesConfig().get_games())
{
std::string game_dir = path;
game_dir.resize(game_dir.find_last_not_of('/') + 1);
if (game_dir.empty() || path.starts_with(hdd0_game))
{
continue;
}
// Don't use the C00 subdirectory in our game list
if (game_dir.ends_with("/C00") || game_dir.ends_with("\\C00"))
{
game_dir = game_dir.substr(0, game_dir.size() - 4);
}
QApplication::processEvents();
std::lock_guard lock(m_path_mutex);
m_path_entries.emplace_back(path_entry{game_dir, false, true});
}
}));
return;
}
// Fill Game List / Game Grid
const std::string selected_item = CurrentSelectionPath();
// Release old data
for (const auto& game : m_game_data)
{
game->item = nullptr;
}
// Get list of matching apps
std::vector<game_info> matching_apps;
for (const auto& app : m_game_data)
{
if (IsEntryVisible(app))
{
matching_apps.push_back(app);
}
}
// Fallback is not needed when at least one entry is visible
if (matching_apps.empty())
{
for (const auto& app : m_game_data)
{
if (IsEntryVisible(app, true))
{
matching_apps.push_back(app);
}
}
}
if (m_is_list_layout)
{
m_game_grid->clear_list();
const int scroll_position = m_game_list->verticalScrollBar()->value();
m_game_list->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies);
m_game_list->sort(m_game_data.count(), m_sort_column, m_col_sort_order);
RepaintIcons();
if (scroll_after)
{
m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter);
}
else
{
m_game_list->verticalScrollBar()->setValue(scroll_position);
}
}
else
{
m_game_list->clear_list();
m_game_grid->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies);
RepaintIcons();
}
}
void game_list_frame::OnParsingFinished()
{
const Localized localized;
const std::string dev_flash = g_cfg_vfs.get_dev_flash();
const std::string _hdd = rpcs3::utils::get_hdd0_dir();
m_path_entries.emplace_back(path_entry{dev_flash + "vsh/module/vsh.self", false, false});
// Remove duplicates
sort(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path < r.path;});
m_path_entries.erase(unique(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path == r.path;}), m_path_entries.end());
const std::string game_icon_path = m_play_hover_movies ? fs::get_config_dir() + "/Icons/game_icons/" : "";
const auto add_game = [this, dev_flash, cat_unknown_localized = sstr(localized.category.unknown), cat_unknown = sstr(cat::cat_unknown), game_icon_path](const std::string& dir_or_elf)
{
GameInfo game{};
game.path = dir_or_elf;
const Localized thread_localized;
const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(dir_or_elf);
const psf::registry psf = psf::load_object(sfo_dir + "/PARAM.SFO");
const std::string_view title_id = psf::get_string(psf, "TITLE_ID", "");
if (title_id.empty())
{
if (!fs::is_file(dir_or_elf))
{
// Do not care about invalid entries
return;
}
game.serial = dir_or_elf.substr(dir_or_elf.find_last_of(fs::delim) + 1);
game.category = cat::cat_ps3_os.toStdString(); // Key for operating system executables
game.version = utils::get_firmware_version();
game.fw = game.version;
game.bootable = 1;
game.icon_path = dev_flash + "vsh/resource/explore/icon/icon_home.png";
if (dir_or_elf.starts_with(dev_flash))
{
std::string path_vfs = dir_or_elf.substr(dev_flash.size());
if (const usz pos = path_vfs.find_first_not_of(fs::delim); pos != umax && pos != 0)
{
path_vfs = path_vfs.substr(pos);
}
if (const auto it = thread_localized.title.titles.find(path_vfs); it != thread_localized.title.titles.cend())
{
game.name = it->second.toStdString();
}
}
if (game.name == "Unknown")
{
game.name = game.serial;
}
}
else
{
game.serial = std::string(title_id);
game.name = std::string(psf::get_string(psf, "TITLE", cat_unknown_localized));
game.app_ver = std::string(psf::get_string(psf, "APP_VER", cat_unknown_localized));
game.version = std::string(psf::get_string(psf, "VERSION", cat_unknown_localized));
game.category = std::string(psf::get_string(psf, "CATEGORY", cat_unknown));
game.fw = std::string(psf::get_string(psf, "PS3_SYSTEM_VER", cat_unknown_localized));
game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL", 0);
game.resolution = psf::get_integer(psf, "RESOLUTION", 0);
game.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0);
game.bootable = psf::get_integer(psf, "BOOTABLE", 0);
game.attr = psf::get_integer(psf, "ATTRIBUTE", 0);
game.icon_path = sfo_dir + "/ICON0.PNG";
if (game.category == "DG")
{
std::string latest_icon = rpcs3::utils::get_hdd0_dir() + "game/" + game.serial + "/ICON0.PNG";
if (fs::is_file(latest_icon))
{
game.icon_path = std::move(latest_icon);
}
}
}
if (m_show_custom_icons)
{
if (std::string icon_path = fs::get_config_dir() + "/Icons/game_icons/" + game.serial + "/ICON0.PNG"; fs::is_file(icon_path))
{
game.icon_path = std::move(icon_path);
}
}
const QString serial = qstr(game.serial);
m_games_mutex.lock();
// Read persistent_settings values
const QString note = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString();
const QString title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString().simplified();
QString last_played = m_persistent_settings->GetValue(gui::persistent::last_played, serial, "").toString();
quint64 playtime = m_persistent_settings->GetValue(gui::persistent::playtime, serial, 0).toULongLong();
// Set persistent_settings values if values exist
if (!last_played.isEmpty())
{
m_persistent_settings->SetLastPlayed(serial, last_played);
}
if (playtime > 0)
{
m_persistent_settings->SetPlaytime(serial, playtime);
}
m_serials.insert(serial);
if (!note.isEmpty())
{
m_notes.insert(serial, note);
}
if (!title.isEmpty())
{
m_titles.insert(serial, title);
}
m_games_mutex.unlock();
QString qt_cat = qstr(game.category);
if (const auto boot_cat = thread_localized.category.cat_boot.find(qt_cat); boot_cat != thread_localized.category.cat_boot.cend())
{
qt_cat = boot_cat->second;
}
else if (const auto data_cat = thread_localized.category.cat_data.find(qt_cat); data_cat != thread_localized.category.cat_data.cend())
{
qt_cat = data_cat->second;
}
else if (game.category == cat_unknown)
{
qt_cat = thread_localized.category.unknown;
}
else
{
qt_cat = thread_localized.category.other;
}
gui_game_info info{};
info.info = std::move(game);
info.localized_category = std::move(qt_cat);
info.compat = m_game_compat->GetCompatibility(info.info.serial);
info.hasCustomConfig = fs::is_file(rpcs3::utils::get_custom_config_path(info.info.serial));
info.hasCustomPadConfig = fs::is_file(rpcs3::utils::get_custom_input_config_path(info.info.serial));
info.has_hover_gif = fs::is_file(game_icon_path + info.info.serial + "/hover.gif");
m_games.push(std::make_shared<gui_game_info>(std::move(info)));
};
const auto add_disc_dir = [this](const std::string& path, std::vector<std::string>& legit_paths)
{
for (const auto& entry : fs::dir(path))
{
if (!entry.is_directory || entry.name == "." || entry.name == "..")
{
continue;
}
if (entry.name == "PS3_GAME" || std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
{
push_path(path + "/" + entry.name, legit_paths);
}
}
};
m_refresh_watcher.setFuture(QtConcurrent::map(m_path_entries, [this, _hdd, add_disc_dir, add_game](const path_entry& entry)
{
std::vector<std::string> legit_paths;
if (entry.is_from_yml)
{
if (fs::is_file(entry.path + "/PARAM.SFO"))
{
push_path(entry.path, legit_paths);
}
else if (fs::is_file(entry.path + "/PS3_DISC.SFB"))
{
// Check if a path loaded from games.yml is already registered in add_dir(_hdd + "disc/");
if (entry.path.starts_with(_hdd))
{
std::string_view frag = std::string_view(entry.path).substr(_hdd.size());
if (frag.starts_with("disc/"))
{
// Our path starts from _hdd + 'disc/'
frag.remove_prefix(5);
// Check if the remaining part is the only path component
if (frag.find_first_of('/') + 1 == 0)
{
game_list_log.trace("Removed duplicate: %s", entry.path);
if (static std::unordered_set<std::string> warn_once_list; warn_once_list.emplace(entry.path).second)
{
game_list_log.todo("Game at '%s' is using deprecated directory '/dev_hdd0/disc/'.\nConsider moving into '%s'.", entry.path, g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir()));
}
return;
}
}
}
add_disc_dir(entry.path, legit_paths);
}
else
{
game_list_log.trace("Invalid game path registered: %s", entry.path);
return;
}
}
else if (fs::is_file(entry.path + "/PS3_DISC.SFB"))
{
if (!entry.is_disc)
{
game_list_log.error("Invalid game path found in %s", entry.path);
return;
}
add_disc_dir(entry.path, legit_paths);
}
else
{
if (entry.is_disc)
{
game_list_log.error("Invalid disc path found in %s", entry.path);
return;
}
push_path(entry.path, legit_paths);
}
for (const std::string& path : legit_paths)
{
add_game(path);
}
}));
}
void game_list_frame::OnRefreshFinished()
{
WaitAndAbortSizeCalcThreads();
WaitAndAbortRepaintThreads();
for (auto&& g : m_games.pop_all())
{
m_game_data.push_back(g);
}
const Localized localized;
const std::string cat_unknown_localized = sstr(localized.category.unknown);
// Try to update the app version for disc games if there is a patch
for (const auto& entry : m_game_data)
{
if (entry->info.category == "DG")
{
for (const auto& other : m_game_data)
{
// The patch is game data and must have the same serial and an app version
static constexpr auto version_is_bigger = [](const std::string& v0, const std::string& v1, const std::string& serial, bool is_fw)
{
std::add_pointer_t<char> ev0, ev1;
const double ver0 = std::strtod(v0.c_str(), &ev0);
const double ver1 = std::strtod(v1.c_str(), &ev1);
if (v0.c_str() + v0.size() == ev0 && v1.c_str() + v1.size() == ev1)
{
return ver0 > ver1;
}
game_list_log.error("Failed to update the displayed %s numbers for title ID %s\n'%s'-'%s'", is_fw ? "firmware version" : "version", serial, v0, v1);
return false;
};
if (entry->info.serial == other->info.serial && other->info.category != "DG" && other->info.app_ver != cat_unknown_localized)
{
// Update the app version if it's higher than the disc's version (old games may not have an app version)
if (entry->info.app_ver == cat_unknown_localized || version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, true))
{
entry->info.app_ver = other->info.app_ver;
}
// Update the firmware version if possible and if it's higher than the disc's version
if (other->info.fw != cat_unknown_localized && version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, false))
{
entry->info.fw = other->info.fw;
}
// Update the parental level if possible and if it's higher than the disc's level
if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl)
{
entry->info.parental_lvl = other->info.parental_lvl;
}
}
}
}
}
// Sort by name at the very least.
std::sort(m_game_data.begin(), m_game_data.end(), [&](const game_info& game1, const game_info& game2)
{
const QString title1 = m_titles.value(qstr(game1->info.serial), qstr(game1->info.name));
const QString title2 = m_titles.value(qstr(game2->info.serial), qstr(game2->info.name));
return title1.toLower() < title2.toLower();
});
// clean up hidden games list
m_hidden_list.intersect(m_serials);
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
m_serials.clear();
m_path_list.clear();
m_path_entries.clear();
Refresh();
if (!std::exchange(m_initial_refresh_done, true))
{
m_game_list->restore_layout(m_gui_settings->GetValue(gui::gl_state).toByteArray());
}
if (m_progress_dialog_timer)
{
m_progress_dialog_timer->stop();
}
if (m_progress_dialog)
{
m_progress_dialog->accept();
m_progress_dialog->deleteLater();
m_progress_dialog = nullptr;
}
}
void game_list_frame::OnCompatFinished()
{
for (const auto& game : m_game_data)
{
game->compat = m_game_compat->GetCompatibility(game->info.serial);
}
Refresh();
}
void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool show)
{
QStringList& filters = m_is_list_layout ? m_category_filters : m_grid_category_filters;
if (show)
{
filters.append(categories);
}
else
{
for (const QString& cat : categories)
{
filters.removeAll(cat);
}
}
Refresh();
}
void game_list_frame::SaveSettings()
{
for (int col = 0; col < m_columnActs.count(); ++col)
{
m_gui_settings->SetGamelistColVisibility(static_cast<gui::game_list_columns>(col), m_columnActs[col]->isChecked());
}
m_gui_settings->SetValue(gui::gl_sortCol, m_sort_column);
m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_state, m_game_list->horizontalHeader()->saveState());
}
void game_list_frame::doubleClickedSlot(QTableWidgetItem *item)
{
if (!item)
{
return;
}
doubleClickedSlot(GetGameInfoByMode(item));
}
void game_list_frame::doubleClickedSlot(const game_info& game)
{
if (!game)
{
return;
}
sys_log.notice("Booting from gamelist per doubleclick...");
Q_EMIT RequestBoot(game);
}
void game_list_frame::ItemSelectionChangedSlot()
{
game_info game = nullptr;
if (m_is_list_layout)
{
if (const auto item = m_game_list->item(m_game_list->currentRow(), static_cast<int>(gui::game_list_columns::icon)); item && item->isSelected())
{
game = GetGameInfoByMode(item);
}
}
Q_EMIT NotifyGameSelection(game);
}
void game_list_frame::CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations)
{
if (locations.empty())
{
game_list_log.error("Failed to create shortcuts for %s. No locations selected.", qstr(gameinfo->info.name).simplified());
return;
}
std::string gameid_token_value;
const std::string dev_flash = g_cfg_vfs.get_dev_flash();
if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
{
const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);
if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
{
relative_boot_dir = relative_boot_dir.substr(char_pos);
}
else
{
relative_boot_dir.clear();
}
if (!relative_boot_dir.empty())
{
if (relative_boot_dir != "PS3_GAME")
{
gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
}
else
{
gameid_token_value = gameinfo->info.serial;
}
}
}
else
{
gameid_token_value = gameinfo->info.serial;
}
#ifdef __linux__
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%%%RPCS3_VFS%%%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%%%RPCS3_GAMEID%%%%:%s\"", gameid_token_value);
#else
const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%RPCS3_VFS%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
: fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
#endif
const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);
if (!fs::create_path(target_icon_dir))
{
game_list_log.error("Failed to create shortcut path %s (%s)", qstr(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error);
return;
}
bool success = true;
for (const gui::utils::shortcut_location& location : locations)
{
std::string destination;
switch (location)
{
case gui::utils::shortcut_location::desktop:
destination = "desktop";
break;
case gui::utils::shortcut_location::applications:
destination = "application menu";
break;
#ifdef _WIN32
case gui::utils::shortcut_location::rpcs3_shortcuts:
destination = "/games/shortcuts/";
break;
#endif
}
if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location))
{
game_list_log.success("Created %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
}
else
{
game_list_log.error("Failed to create %s shortcut for %s", destination, qstr(gameinfo->info.name).simplified());
success = false;
}
}
#ifdef _WIN32
if (locations.size() > 1 || !locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
#endif
{
if (success)
{
QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
}
else
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create shortcut(s)!"));
}
}
}
void game_list_frame::ShowContextMenu(const QPoint &pos)
{
QPoint global_pos;
game_info gameinfo;
if (m_is_list_layout)
{
QTableWidgetItem* item = m_game_list->item(m_game_list->indexAt(pos).row(), static_cast<int>(gui::game_list_columns::icon));
global_pos = m_game_list->viewport()->mapToGlobal(pos);
gameinfo = GetGameInfoFromItem(item);
}
else if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
{
gameinfo = item->game();
global_pos = m_game_grid->mapToGlobal(pos);
}
if (!gameinfo)
{
return;
}
GameInfo current_game = gameinfo->info;
const QString serial = qstr(current_game.serial);
const QString name = qstr(current_game.name).simplified();
const std::string cache_base_dir = GetCacheDirBySerial(current_game.serial);
const std::string data_base_dir = GetDataDirBySerial(current_game.serial);
// Make Actions
QMenu menu;
static const auto is_game_running = [](const std::string& serial)
{
return Emu.GetStatus(false) != system_state::stopped && serial == Emu.GetTitleID();
};
const bool is_current_running_game = is_game_running(current_game.serial);
QAction* boot = new QAction(gameinfo->hasCustomConfig
? (is_current_running_game
? tr("&Reboot with global configuration")
: tr("&Boot with global configuration"))
: (is_current_running_game
? tr("&Reboot")
: tr("&Boot")));
QFont font = boot->font();
font.setBold(true);
if (gameinfo->hasCustomConfig)
{
QAction* boot_custom = menu.addAction(is_current_running_game
? tr("&Reboot with custom configuration")
: tr("&Boot with custom configuration"));
boot_custom->setFont(font);
connect(boot_custom, &QAction::triggered, [this, gameinfo]
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo);
});
}
else
{
boot->setFont(font);
}
menu.addAction(boot);
{
QAction* boot_default = menu.addAction(is_current_running_game
? tr("&Reboot with default configuration")
: tr("&Boot with default configuration"));
connect(boot_default, &QAction::triggered, [this, gameinfo]
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, cfg_mode::default_config);
});
QAction* boot_manual = menu.addAction(is_current_running_game
? tr("&Reboot with manually selected configuration")
: tr("&Boot with manually selected configuration"));
connect(boot_manual, &QAction::triggered, [this, gameinfo]
{
if (std::string file_path = sstr(QFileDialog::getOpenFileName(this, "Select Config File", "", tr("Config Files (*.yml);;All files (*.*)"))); !file_path.empty())
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, cfg_mode::custom_selection, file_path);
}
else
{
sys_log.notice("Manual config selection aborted.");
}
});
}
extern bool is_savestate_compatible(const fs::file& file);
if (const std::string sstate = get_savestate_file(current_game.serial, current_game.path, 0, 0); is_savestate_compatible(fs::file(sstate)))
{
QAction* boot_state = menu.addAction(is_current_running_game
? tr("&Reboot with savestate")
: tr("&Boot with savestate"));
connect(boot_state, &QAction::triggered, [this, gameinfo, sstate]
{
sys_log.notice("Booting savestate from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, cfg_mode::custom, "", sstate);
});
}
menu.addSeparator();
QAction* configure = menu.addAction(gameinfo->hasCustomConfig
? tr("&Change Custom Configuration")
: tr("&Create Custom Configuration"));
QAction* pad_configure = menu.addAction(gameinfo->hasCustomPadConfig
? tr("&Change Custom Gamepad Configuration")
: tr("&Create Custom Gamepad Configuration"));
QAction* configure_patches = menu.addAction(tr("&Manage Game Patches"));
QAction* create_ppu_cache = menu.addAction(tr("&Create PPU Cache"));
menu.addSeparator();
QMenu* shortcut_menu = menu.addMenu(tr("&Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("&Create Desktop Shortcut"));
connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo](){ CreateShortcuts(gameinfo, { gui::utils::shortcut_location::desktop }); });
#ifdef _WIN32
QAction* create_start_menu_shortcut = shortcut_menu->addAction(tr("&Create Start Menu Shortcut"));
#elif defined(__APPLE__)
QAction* create_start_menu_shortcut = shortcut_menu->addAction(tr("&Create Launchpad Shortcut"));
#else
QAction* create_start_menu_shortcut = shortcut_menu->addAction(tr("&Create Application Menu Shortcut"));
#endif
connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo](){ CreateShortcuts(gameinfo, { gui::utils::shortcut_location::applications }); });
menu.addSeparator();
QAction* rename_title = menu.addAction(tr("&Rename In Game List"));
QAction* hide_serial = menu.addAction(tr("&Hide From Game List"));
hide_serial->setCheckable(true);
hide_serial->setChecked(m_hidden_list.contains(serial));
menu.addSeparator();
QMenu* remove_menu = menu.addMenu(tr("&Remove"));
QAction* remove_game = remove_menu->addAction(tr("&Remove %1").arg(gameinfo->localized_category));
remove_game->setEnabled(!is_current_running_game);
if (gameinfo->hasCustomConfig)
{
QAction* remove_custom_config = remove_menu->addAction(tr("&Remove Custom Configuration"));
connect(remove_custom_config, &QAction::triggered, [this, current_game, gameinfo]()
{
if (RemoveCustomConfiguration(current_game.serial, gameinfo, true))
{
ShowCustomConfigIcon(gameinfo);
}
});
}
if (gameinfo->hasCustomPadConfig)
{
QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Gamepad Configuration"));
connect(remove_custom_pad_config, &QAction::triggered, [this, current_game, gameinfo]()
{
if (RemoveCustomPadConfiguration(current_game.serial, gameinfo, true))
{
ShowCustomConfigIcon(gameinfo);
}
});
}
const bool has_cache_dir = fs::is_dir(cache_base_dir);
if (has_cache_dir)
{
remove_menu->addSeparator();
QAction* remove_shaders_cache = remove_menu->addAction(tr("&Remove Shaders Cache"));
remove_shaders_cache->setEnabled(!is_current_running_game);
connect(remove_shaders_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemoveShadersCache(cache_base_dir, true);
});
QAction* remove_ppu_cache = remove_menu->addAction(tr("&Remove PPU Cache"));
remove_ppu_cache->setEnabled(!is_current_running_game);
connect(remove_ppu_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemovePPUCache(cache_base_dir, true);
});
QAction* remove_spu_cache = remove_menu->addAction(tr("&Remove SPU Cache"));
remove_spu_cache->setEnabled(!is_current_running_game);
connect(remove_spu_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemoveSPUCache(cache_base_dir, true);
});
}
bool has_hdd1_cache = false;
const std::string hdd1 = rpcs3::utils::get_hdd1_dir() + "/caches/";
for (const auto& entry : fs::dir(hdd1))
{
if (entry.is_directory && entry.name.starts_with(current_game.serial))
{
has_hdd1_cache = true;
break;
}
}
if (has_hdd1_cache)
{
QAction* remove_hdd1_cache = remove_menu->addAction(tr("&Remove HDD1 Cache"));
remove_hdd1_cache->setEnabled(!is_current_running_game);
connect(remove_hdd1_cache, &QAction::triggered, [this, hdd1, serial = current_game.serial]()
{
RemoveHDD1Cache(hdd1, serial, true);
});
}
if (has_cache_dir || has_hdd1_cache)
{
QAction* remove_all_caches = remove_menu->addAction(tr("&Remove All Caches"));
remove_all_caches->setEnabled(!is_current_running_game);
connect(remove_all_caches, &QAction::triggered, [this, current_game, cache_base_dir, hdd1]()
{
if (is_game_running(current_game.serial))
return;
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove all caches?")) != QMessageBox::Yes)
return;
if (fs::remove_all(cache_base_dir))
game_list_log.success("Removed cache directory: '%s'", cache_base_dir);
else
game_list_log.error("Could not remove cache directory: '%s' (%s)", cache_base_dir, fs::g_tls_error);
RemoveHDD1Cache(hdd1, current_game.serial);
});
}
menu.addSeparator();
QAction* open_game_folder = menu.addAction(tr("&Open Install Folder"));
if (gameinfo->hasCustomConfig)
{
QAction* open_config_dir = menu.addAction(tr("&Open Custom Config Folder"));
connect(open_config_dir, &QAction::triggered, [current_game]()
{
const std::string config_path = rpcs3::utils::get_custom_config_path(current_game.serial);
if (fs::is_file(config_path))
gui::utils::open_dir(config_path);
});
}
if (fs::is_dir(data_base_dir))
{
QAction* open_data_dir = menu.addAction(tr("&Open Data Folder"));
connect(open_data_dir, &QAction::triggered, [data_base_dir]()
{
gui::utils::open_dir(data_base_dir);
});
}
menu.addSeparator();
QAction* check_compat = menu.addAction(tr("&Check Game Compatibility"));
QAction* download_compat = menu.addAction(tr("&Download Compatibility Database"));
menu.addSeparator();
QAction* edit_notes = menu.addAction(tr("&Edit Tooltip Notes"));
QAction* reset_time_played = menu.addAction(tr("&Reset Time Played"));
QMenu* icon_menu = menu.addMenu(tr("&Custom Images"));
const std::array<QAction*, 3> custom_icon_actions =
{
icon_menu->addAction(tr("&Import Custom Icon")),
icon_menu->addAction(tr("&Replace Custom Icon")),
icon_menu->addAction(tr("&Remove Custom Icon"))
};
icon_menu->addSeparator();
const std::array<QAction*, 3> custom_gif_actions =
{
icon_menu->addAction(tr("&Import Hover Gif")),
icon_menu->addAction(tr("&Replace Hover Gif")),
icon_menu->addAction(tr("&Remove Hover Gif"))
};
icon_menu->addSeparator();
const std::array<QAction*, 3> custom_shader_icon_actions =
{
icon_menu->addAction(tr("&Import Custom Shader Loading Background")),
icon_menu->addAction(tr("&Replace Custom Shader Loading Background")),
icon_menu->addAction(tr("&Remove Custom Shader Loading Background"))
};
if (const std::string custom_icon_dir_path = fs::get_config_dir() + "/Icons/game_icons/" + current_game.serial;
fs::create_path(custom_icon_dir_path))
{
enum class icon_action
{
add,
replace,
remove
};
enum class icon_type
{
game_list,
hover_gif,
shader_load
};
const auto handle_icon = [this, serial](const QString& game_icon_path, const QString& suffix, icon_action action, icon_type type)
{
QString icon_path;
if (action != icon_action::remove)
{
QString msg;
switch (type)
{
case icon_type::game_list:
msg = tr("Select Custom Icon");
break;
case icon_type::hover_gif:
msg = tr("Select Custom Hover Gif");
break;
case icon_type::shader_load:
msg = tr("Select Custom Shader Loading Background");
break;
}
icon_path = QFileDialog::getOpenFileName(this, msg, "", tr("%0 (*.%0);;All files (*.*)").arg(suffix));
}
if (action == icon_action::remove || !icon_path.isEmpty())
{
bool refresh = false;
QString msg;
switch (type)
{
case icon_type::game_list:
msg = tr("Remove Custom Icon of %0?").arg(serial);
break;
case icon_type::hover_gif:
msg = tr("Remove Custom Hover Gif of %0?").arg(serial);
break;
case icon_type::shader_load:
msg = tr("Remove Custom Shader Loading Background of %0?").arg(serial);
break;
}
if (action == icon_action::replace || (action == icon_action::remove &&
QMessageBox::question(this, tr("Confirm Removal"), msg) == QMessageBox::Yes))
{
if (QFile file(game_icon_path); file.exists() && !file.remove())
{
game_list_log.error("Could not remove old file: '%s'", game_icon_path, file.errorString());
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove the old file!"));
return;
}
game_list_log.success("Removed file: '%s'", game_icon_path);
if (action == icon_action::remove)
{
refresh = true;
}
}
if (action != icon_action::remove)
{
if (!QFile::copy(icon_path, game_icon_path))
{
game_list_log.error("Could not import file '%s' to '%s'.", icon_path, game_icon_path);
QMessageBox::warning(this, tr("Warning!"), tr("Failed to import the new file!"));
}
else
{
game_list_log.success("Imported file '%s' to '%s'", icon_path, game_icon_path);
refresh = true;
}
}
if (refresh)
{
Refresh(true);
}
}
};
const std::vector<std::tuple<icon_type, QString, QString, const std::array<QAction*, 3>&>> icon_map =
{
{icon_type::game_list, "/ICON0.PNG", "png", custom_icon_actions},
{icon_type::hover_gif, "/hover.gif", "gif", custom_gif_actions},
{icon_type::shader_load, "/PIC1.PNG", "png", custom_shader_icon_actions},
};
for (const auto& [type, icon_name, suffix, actions] : icon_map)
{
const QString icon_path = qstr(custom_icon_dir_path) + icon_name;
if (QFile::exists(icon_path))
{
actions[static_cast<int>(icon_action::add)]->setVisible(false);
connect(actions[static_cast<int>(icon_action::replace)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::replace, t); });
connect(actions[static_cast<int>(icon_action::remove)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::remove, t); });
}
else
{
connect(actions[static_cast<int>(icon_action::add)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::add, t); });
actions[static_cast<int>(icon_action::replace)]->setVisible(false);
actions[static_cast<int>(icon_action::remove)]->setEnabled(false);
}
}
}
else
{
game_list_log.error("Could not create path '%s'", custom_icon_dir_path);
icon_menu->setEnabled(false);
}
QMenu* info_menu = menu.addMenu(tr("&Copy Info"));
QAction* copy_info = info_menu->addAction(tr("&Copy Name + Serial"));
QAction* copy_name = info_menu->addAction(tr("&Copy Name"));
QAction* copy_serial = info_menu->addAction(tr("&Copy Serial"));
connect(boot, &QAction::triggered, this, [this, gameinfo]()
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, cfg_mode::global);
});
connect(configure, &QAction::triggered, this, [this, current_game, gameinfo]()
{
settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, &current_game);
connect(&dlg, &settings_dialog::EmuSettingsApplied, [this, gameinfo]()
{
if (!gameinfo->hasCustomConfig)
{
gameinfo->hasCustomConfig = true;
ShowCustomConfigIcon(gameinfo);
}
Q_EMIT NotifyEmuSettingsChange();
});
dlg.exec();
});
connect(pad_configure, &QAction::triggered, this, [this, current_game, gameinfo]()
{
pad_settings_dialog dlg(m_gui_settings, this, &current_game);
if (dlg.exec() == QDialog::Accepted && !gameinfo->hasCustomPadConfig)
{
gameinfo->hasCustomPadConfig = true;
ShowCustomConfigIcon(gameinfo);
}
});
connect(hide_serial, &QAction::triggered, this, [serial, this](bool checked)
{
if (checked)
m_hidden_list.insert(serial);
else
m_hidden_list.remove(serial);
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
Refresh();
});
connect(create_ppu_cache, &QAction::triggered, this, [gameinfo, this]
{
if (m_gui_settings->GetBootConfirmation(this))
{
CreatePPUCache(gameinfo);
}
});
connect(remove_game, &QAction::triggered, this, [this, current_game, gameinfo, cache_base_dir, name]
{
if (current_game.path.empty())
{
game_list_log.fatal("Cannot remove game. Path is empty");
return;
}
if (is_game_running(current_game.serial))
{
QMessageBox::critical(this, tr("Cannot Remove Game"), tr("The PS3 application is still running, it cannot be removed!"));
return;
}
QString size_information;
if (current_game.size_on_disk != umax)
{
fs::device_stat stat{};
if (fs::statfs(current_game.path, stat))
{
size_information = tr("Game Directory Size: %0\nCurrent Free Disk Space: %1\n\n").arg(gui::utils::format_byte_size(current_game.size_on_disk)).arg(gui::utils::format_byte_size(stat.avail_free));
}
}
QMessageBox mb(QMessageBox::Question, tr("Confirm %1 Removal").arg(gameinfo->localized_category), tr("Permanently remove %0 from drive?\n%1Path: %2").arg(name).arg(size_information).arg(qstr(current_game.path)), QMessageBox::Yes | QMessageBox::No, this);
mb.setCheckBox(new QCheckBox(tr("Remove caches and custom configs")));
if (mb.exec() == QMessageBox::Yes)
{
const bool remove_caches = mb.checkBox()->isChecked();
if (fs::remove_all(current_game.path))
{
if (remove_caches)
{
if (fs::is_dir(cache_base_dir))
{
if (fs::remove_all(cache_base_dir))
game_list_log.notice("Removed cache directory: '%s'", cache_base_dir);
else
game_list_log.error("Could not remove cache directory: '%s' (%s)", cache_base_dir, fs::g_tls_error);
}
RemoveCustomConfiguration(current_game.serial);
RemoveCustomPadConfiguration(current_game.serial);
}
m_game_data.erase(std::remove(m_game_data.begin(), m_game_data.end(), gameinfo), m_game_data.end());
game_list_log.success("Removed %s %s in %s", gameinfo->localized_category, current_game.name, current_game.path);
Refresh(true);
}
else
{
game_list_log.error("Failed to remove %s %s in %s (%s)", gameinfo->localized_category, current_game.name, current_game.path, fs::g_tls_error);
QMessageBox::critical(this, tr("Failure!"), remove_caches
? tr("Failed to remove %0 from drive!\nPath: %1\nCaches and custom configs have been left intact.").arg(name).arg(qstr(current_game.path))
: tr("Failed to remove %0 from drive!\nPath: %1").arg(name).arg(qstr(current_game.path)));
}
}
});
connect(configure_patches, &QAction::triggered, this, [this, gameinfo]()
{
std::unordered_map<std::string, std::set<std::string>> games;
for (const auto& game : m_game_data)
{
if (game)
{
games[game->info.serial].insert(game_list::GetGameVersion(game));
}
}
patch_manager_dialog patch_manager(m_gui_settings, games, gameinfo->info.serial, game_list::GetGameVersion(gameinfo), this);
patch_manager.exec();
});
connect(open_game_folder, &QAction::triggered, this, [current_game]()
{
gui::utils::open_dir(current_game.path);
});
connect(check_compat, &QAction::triggered, this, [serial]
{
const QString link = "https://rpcs3.net/compatibility?g=" + serial;
QDesktopServices::openUrl(QUrl(link));
});
connect(download_compat, &QAction::triggered, this, [this]
{
m_game_compat->RequestCompatibility(true);
});
connect(rename_title, &QAction::triggered, this, [this, name, serial, global_pos]
{
const QString custom_title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString();
const QString old_title = custom_title.isEmpty() ? name : custom_title;
input_dialog dlg(128, old_title, tr("Rename Title"), tr("%0\n%1\n\nYou can clear the line in order to use the original title.").arg(name).arg(serial), name, this);
dlg.move(global_pos);
if (dlg.exec() == QDialog::Accepted)
{
const QString new_title = dlg.get_input_text().simplified();
if (new_title.isEmpty() || new_title == name)
{
m_titles.remove(serial);
m_persistent_settings->RemoveValue(gui::persistent::titles, serial);
}
else
{
m_titles.insert(serial, new_title);
m_persistent_settings->SetValue(gui::persistent::titles, serial, new_title);
}
Refresh(true); // full refresh in order to reliably sort the list
}
});
connect(edit_notes, &QAction::triggered, this, [this, name, serial]
{
bool accepted;
const QString old_notes = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString();
const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), tr("%0\n%1").arg(name).arg(serial), old_notes, &accepted);
if (accepted)
{
if (new_notes.simplified().isEmpty())
{
m_notes.remove(serial);
m_persistent_settings->RemoveValue(gui::persistent::notes, serial);
}
else
{
m_notes.insert(serial, new_notes);
m_persistent_settings->SetValue(gui::persistent::notes, serial, new_notes);
}
Refresh();
}
});
connect(reset_time_played, &QAction::triggered, this, [this, name, serial]
{
if (QMessageBox::question(this, tr("Confirm Reset"), tr("Reset time played?\n\n%0 [%1]").arg(name).arg(serial)) == QMessageBox::Yes)
{
m_persistent_settings->SetPlaytime(serial, 0);
m_persistent_settings->SetLastPlayed(serial, 0);
m_persistent_settings->sync();
Refresh();
}
});
connect(copy_info, &QAction::triggered, this, [name, serial]
{
QApplication::clipboard()->setText(name % QStringLiteral(" [") % serial % QStringLiteral("]"));
});
connect(copy_name, &QAction::triggered, this, [name]
{
QApplication::clipboard()->setText(name);
});
connect(copy_serial, &QAction::triggered, this, [serial]
{
QApplication::clipboard()->setText(serial);
});
// Disable options depending on software category
const QString category = qstr(current_game.category);
if (category == cat::cat_disc_game || category == cat::cat_ps3_os)
{
remove_game->setEnabled(false);
}
else if (category != cat::cat_hdd_game)
{
check_compat->setEnabled(false);
}
menu.exec(global_pos);
}
bool game_list_frame::CreatePPUCache(const std::string& path, const std::string& serial)
{
Emu.GracefulShutdown(false);
Emu.SetForceBoot(true);
if (const auto error = Emu.BootGame(fs::is_file(path) ? fs::get_parent_dir(path) : path, serial, true); error != game_boot_result::no_errors)
{
game_list_log.error("Could not create PPU Cache for %s, error: %s", path, error);
return false;
}
game_list_log.warning("Creating PPU Cache for %s", path);
return true;
}
bool game_list_frame::CreatePPUCache(const game_info& game)
{
return game && CreatePPUCache(game->info.path, game->info.serial);
}
bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
const std::string path = rpcs3::utils::get_custom_config_path(title_id);
if (!fs::is_file(path))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove custom game configuration?")) != QMessageBox::Yes)
return true;
bool result = true;
if (fs::is_file(path))
{
if (fs::remove_file(path))
{
if (game)
{
game->hasCustomConfig = false;
}
game_list_log.success("Removed configuration file: %s", path);
}
else
{
game_list_log.fatal("Failed to remove configuration file: %s\nError: %s", path, fs::g_tls_error);
result = false;
}
}
if (is_interactive && !result)
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!"));
}
return result;
}
bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
if (title_id.empty())
return true;
const std::string config_dir = rpcs3::utils::get_input_config_dir(title_id);
if (!fs::is_dir(config_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), (!Emu.IsStopped() && Emu.GetTitleID() == title_id)
? tr("Remove custom pad configuration?\nYour configuration will revert to the global pad settings.")
: tr("Remove custom pad configuration?")) != QMessageBox::Yes)
return true;
g_cfg_profile.load();
g_cfg_profile.active_profiles.erase(title_id);
g_cfg_profile.save();
game_list_log.notice("Removed active pad profile entry for key '%s'", title_id);
if (QDir(qstr(config_dir)).removeRecursively())
{
if (game)
{
game->hasCustomPadConfig = false;
}
if (!Emu.IsStopped() && Emu.GetTitleID() == title_id)
{
pad::set_enabled(false);
pad::reset(title_id);
pad::set_enabled(true);
}
game_list_log.notice("Removed pad configuration directory: %s", config_dir);
return true;
}
if (is_interactive)
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to completely remove pad configuration directory!"));
game_list_log.fatal("Failed to completely remove pad configuration directory: %s\nError: %s", config_dir, fs::g_tls_error);
}
return false;
}
bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove shaders cache?")) != QMessageBox::Yes)
return true;
u32 caches_removed = 0;
u32 caches_total = 0;
const QStringList filter{ QStringLiteral("shaders_cache") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QDir(filepath).removeRecursively())
{
++caches_removed;
game_list_log.notice("Removed shaders cache dir: %s", filepath);
}
else
{
game_list_log.warning("Could not completely remove shaders cache dir: %s", filepath);
}
++caches_total;
}
const bool success = caches_total == caches_removed;
if (success)
game_list_log.success("Removed shaders cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty shader cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty shader cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success;
}
bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove PPU cache?")) != QMessageBox::Yes)
return true;
u32 files_removed = 0;
u32 files_total = 0;
const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QFile::remove(filepath))
{
++files_removed;
game_list_log.notice("Removed PPU cache file: %s", filepath);
}
else
{
game_list_log.warning("Could not remove PPU cache file: %s", filepath);
}
++files_total;
}
const bool success = files_total == files_removed;
if (success)
game_list_log.success("Removed PPU cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty PPU cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty PPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success;
}
bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove SPU cache?")) != QMessageBox::Yes)
return true;
u32 files_removed = 0;
u32 files_total = 0;
const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QFile::remove(filepath))
{
++files_removed;
game_list_log.notice("Removed SPU cache file: %s", filepath);
}
else
{
game_list_log.warning("Could not remove SPU cache file: %s", filepath);
}
++files_total;
}
const bool success = files_total == files_removed;
if (success)
game_list_log.success("Removed SPU cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty SPU cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty SPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success;
}
void game_list_frame::RemoveHDD1Cache(const std::string& base_dir, const std::string& title_id, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove HDD1 cache?")) != QMessageBox::Yes)
return;
u32 dirs_removed = 0;
u32 dirs_total = 0;
const QString q_base_dir = qstr(base_dir);
const QStringList filter{ qstr(title_id + "_*") };
QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (fs::remove_all(filepath.toStdString()))
{
++dirs_removed;
game_list_log.notice("Removed HDD1 cache directory: %s", filepath);
}
else
{
game_list_log.warning("Could not remove HDD1 cache directory: %s", filepath);
}
++dirs_total;
}
const bool success = dirs_removed == dirs_total;
if (success)
game_list_log.success("Removed HDD1 cache in %s (%s)", base_dir, title_id);
else
game_list_log.fatal("Only %d/%d HDD1 cache directories could be removed in %s (%s)", dirs_removed, dirs_total, base_dir, title_id);
}
void game_list_frame::BatchCreatePPUCaches()
{
const std::string vsh_path = g_cfg_vfs.get_dev_flash() + "vsh/module/";
const bool vsh_exists = fs::is_file(vsh_path + "vsh.self");
const u32 total = m_game_data.size() + (vsh_exists ? 1 : 0);
if (total == 0)
{
QMessageBox::information(this, tr("PPU Cache Batch Creation"), tr("No titles found"), QMessageBox::Ok);
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
const QString main_label = tr("Creating all PPU caches");
progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Creation"), main_label, tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
QApplication::processEvents();
u32 created = 0;
const auto wait_until_compiled = [pdlg]() -> bool
{
while (!Emu.IsStopped())
{
if (pdlg->wasCanceled())
{
return false;
}
QApplication::processEvents();
}
return true;
};
if (vsh_exists)
{
pdlg->setLabelText(tr("%0\nProgress: %1/%2. Compiling caches for VSH...", "Second line after main label").arg(main_label).arg(created).arg(total));
QApplication::processEvents();
if (CreatePPUCache(vsh_path) && wait_until_compiled())
{
pdlg->SetValue(++created);
}
}
for (const auto& game : m_game_data)
{
if (pdlg->wasCanceled() || g_system_progress_canceled)
{
break;
}
pdlg->setLabelText(tr("%0\nProgress: %1/%2. Compiling caches for %3...", "Second line after main label").arg(main_label).arg(created).arg(total).arg(qstr(game->info.serial)));
QApplication::processEvents();
if (CreatePPUCache(game) && wait_until_compiled())
{
pdlg->SetValue(++created);
}
}
if (pdlg->wasCanceled() || g_system_progress_canceled)
{
game_list_log.notice("PPU Cache Batch Creation was canceled");
if (!Emu.IsStopped())
{
QApplication::processEvents();
Emu.GracefulShutdown(false);
}
if (!pdlg->wasCanceled())
{
pdlg->close();
}
return;
}
pdlg->setLabelText(tr("Created PPU Caches for %n title(s)", "", created));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemovePPUCaches()
{
if (Emu.GetStatus(false) != system_state::stopped)
{
return;
}
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("PPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Removal"), tr("Removing all PPU caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("PPU Cache Batch Removal was canceled");
break;
}
QApplication::processEvents();
if (RemovePPUCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemoveSPUCaches()
{
if (Emu.GetStatus(false) != system_state::stopped)
{
return;
}
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("SPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("SPU Cache Batch Removal"), tr("Removing all SPU caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("SPU Cache Batch Removal was canceled. %d/%d folders cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveSPUCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemoveCustomConfigurations()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
if (game->hasCustomConfig && !serials.count(game->info.serial))
{
serials.emplace(game->info.serial);
}
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Custom Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Custom Configuration Batch Removal"), tr("Removing all custom configurations"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Custom Configuration Batch Removal was canceled. %d/%d custom configurations cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveCustomConfiguration(serial))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 custom configurations cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
Refresh(true);
}
void game_list_frame::BatchRemoveCustomPadConfigurations()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
if (game->hasCustomPadConfig && !serials.count(game->info.serial))
{
serials.emplace(game->info.serial);
}
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Custom Pad Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Custom Pad Configuration Batch Removal"), tr("Removing all custom pad configurations"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Custom Pad Configuration Batch Removal was canceled. %d/%d custom pad configurations cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveCustomPadConfiguration(serial))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 custom pad configurations cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
Refresh(true);
}
void game_list_frame::BatchRemoveShaderCaches()
{
if (Emu.GetStatus(false) != system_state::stopped)
{
return;
}
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Shader Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Shader Cache Batch Removal"), tr("Removing all shader caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Shader Cache Batch Removal was canceled");
break;
}
QApplication::processEvents();
if (RemoveShadersCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 shader caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::ShowCustomConfigIcon(const game_info& game)
{
if (!game)
{
return;
}
const std::string serial = game->info.serial;
const bool has_custom_config = game->hasCustomConfig;
const bool has_custom_pad_config = game->hasCustomPadConfig;
for (const auto& other_game : m_game_data)
{
if (other_game->info.serial == serial)
{
other_game->hasCustomConfig = has_custom_config;
other_game->hasCustomPadConfig = has_custom_pad_config;
}
}
m_game_list->set_custom_config_icon(game);
RepaintIcons();
}
void game_list_frame::ResizeIcons(const int& slider_pos)
{
m_icon_size_index = slider_pos;
m_icon_size = gui_settings::SizeFromSlider(slider_pos);
RepaintIcons();
}
void game_list_frame::RepaintIcons(const bool& from_settings)
{
gui::utils::stop_future_watcher(m_parsing_watcher, false);
gui::utils::stop_future_watcher(m_refresh_watcher, false);
WaitAndAbortRepaintThreads();
if (from_settings)
{
if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
{
m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
}
else
{
m_icon_color = gui::utils::get_label_color("gamelist_icon_background_color");
}
}
if (m_is_list_layout)
{
m_game_list->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF());
}
else
{
m_game_grid->set_draw_compat_status_to_grid(m_draw_compat_status_to_grid);
m_game_grid->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF());
}
}
void game_list_frame::SetShowHidden(bool show)
{
m_show_hidden = show;
}
void game_list_frame::SetListMode(const bool& is_list)
{
m_old_layout_is_list = m_is_list_layout;
m_is_list_layout = is_list;
m_gui_settings->SetValue(gui::gl_listMode, is_list);
Refresh();
if (m_is_list_layout)
{
m_central_widget->setCurrentWidget(m_game_list);
}
else
{
m_central_widget->setCurrentWidget(m_game_grid);
}
}
void game_list_frame::SetSearchText(const QString& text)
{
m_search_text = text;
Refresh();
}
void game_list_frame::FocusAndSelectFirstEntryIfNoneIs()
{
if (m_is_list_layout)
{
if (m_game_list)
{
m_game_list->FocusAndSelectFirstEntryIfNoneIs();
}
}
else
{
if (m_game_grid)
{
m_game_grid->FocusAndSelectFirstEntryIfNoneIs();
}
}
}
void game_list_frame::closeEvent(QCloseEvent *event)
{
SaveSettings();
m_gui_settings->sync();
QDockWidget::closeEvent(event);
Q_EMIT GameListFrameClosed();
}
bool game_list_frame::eventFilter(QObject *object, QEvent *event)
{
// Zoom gamelist/gamegrid
if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->scroll_area()->verticalScrollBar()))
{
QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
if (wheel_event->modifiers() & Qt::ControlModifier)
{
const QPoint num_steps = wheel_event->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta
const int value = num_steps.y();
Q_EMIT RequestIconSizeChange(value);
return true;
}
}
else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid))
{
QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
if (key_event->modifiers() & Qt::ControlModifier)
{
if (key_event->key() == Qt::Key_Plus)
{
Q_EMIT RequestIconSizeChange(1);
return true;
}
if (key_event->key() == Qt::Key_Minus)
{
Q_EMIT RequestIconSizeChange(-1);
return true;
}
}
else if (!key_event->isAutoRepeat())
{
if (key_event->key() == Qt::Key_Enter || key_event->key() == Qt::Key_Return)
{
game_info gameinfo{};
if (object == m_game_list)
{
QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), static_cast<int>(gui::game_list_columns::icon));
if (!item || !item->isSelected())
return false;
gameinfo = GetGameInfoFromItem(item);
}
else if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
{
gameinfo = item->game();
}
if (!gameinfo)
return false;
sys_log.notice("Booting from gamelist by pressing %s...", key_event->key() == Qt::Key_Enter ? "Enter" : "Return");
Q_EMIT RequestBoot(gameinfo);
return true;
}
}
}
return QDockWidget::eventFilter(object, event);
}
/**
* Returns false if the game should be hidden because it doesn't match search term in toolbar.
*/
bool game_list_frame::SearchMatchesApp(const QString& name, const QString& serial, bool fallback) const
{
if (!m_search_text.isEmpty())
{
QString search_text = m_search_text.toLower();
QString title_name = m_titles.value(serial, name).toLower();
// Ignore trademarks when no search results have been yielded by unmodified search
static const QRegularExpression s_ignored_on_fallback(reinterpret_cast<const char*>(u8"[:\\-®©™]+"));
if (fallback)
{
search_text = search_text.simplified();
title_name = title_name.simplified();
QString title_name_replaced_trademarks_with_spaces = title_name;
QString title_name_simplified = title_name;
search_text.remove(s_ignored_on_fallback);
title_name.remove(s_ignored_on_fallback);
title_name_replaced_trademarks_with_spaces.replace(s_ignored_on_fallback, " ");
// Before simplify to allow spaces in the beginning and end where ignored characters may have been
if (title_name_replaced_trademarks_with_spaces.contains(search_text))
{
return true;
}
title_name_replaced_trademarks_with_spaces = title_name_replaced_trademarks_with_spaces.simplified();
if (title_name_replaced_trademarks_with_spaces.contains(search_text))
{
return true;
}
}
return title_name.contains(search_text) || serial.toLower().contains(search_text);
}
return true;
}
std::string game_list_frame::CurrentSelectionPath()
{
std::string selection;
game_info game{};
if (m_old_layout_is_list)
{
if (!m_game_list->selectedItems().isEmpty())
{
if (QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), 0))
{
if (const QVariant var = item->data(gui::game_role); var.canConvert<game_info>())
{
game = var.value<game_info>();
}
}
}
}
else if (m_game_grid)
{
if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
{
game = item->game();
}
}
if (game)
{
selection = game->info.path + game->info.icon_path;
}
m_old_layout_is_list = m_is_list_layout;
return selection;
}
game_info game_list_frame::GetGameInfoByMode(const QTableWidgetItem* item) const
{
if (!item)
{
return nullptr;
}
if (m_is_list_layout)
{
return GetGameInfoFromItem(m_game_list->item(item->row(), static_cast<int>(gui::game_list_columns::icon)));
}
return GetGameInfoFromItem(item);
}
game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item)
{
if (!item)
{
return nullptr;
}
const QVariant var = item->data(gui::game_role);
if (!var.canConvert<game_info>())
{
return nullptr;
}
return var.value<game_info>();
}
void game_list_frame::SetShowCompatibilityInGrid(bool show)
{
m_draw_compat_status_to_grid = show;
RepaintIcons();
m_gui_settings->SetValue(gui::gl_draw_compat, show);
}
void game_list_frame::SetShowCustomIcons(bool show)
{
if (m_show_custom_icons != show)
{
m_show_custom_icons = show;
m_gui_settings->SetValue(gui::gl_custom_icon, show);
Refresh(true);
}
}
void game_list_frame::SetPlayHoverGifs(bool play)
{
if (m_play_hover_movies != play)
{
m_play_hover_movies = play;
m_gui_settings->SetValue(gui::gl_hover_gifs, play);
Refresh(true);
}
}
const QList<game_info>& game_list_frame::GetGameInfo() const
{
return m_game_data;
}
void game_list_frame::WaitAndAbortRepaintThreads()
{
for (const game_info& game : m_game_data)
{
if (game && game->item)
{
game->item->wait_for_icon_loading(true);
}
}
}
void game_list_frame::WaitAndAbortSizeCalcThreads()
{
for (const game_info& game : m_game_data)
{
if (game && game->item)
{
game->item->wait_for_size_on_disk_loading(true);
}
}
}