mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-06 15:01:28 +12:00
379 lines
13 KiB
C++
379 lines
13 KiB
C++
#include "stdafx.h"
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#include "VKVertexProgram.h"
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#include "VKCommonDecompiler.h"
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#include "VKHelpers.h"
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#include "vkutils/device.h"
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#include "../Program/GLSLCommon.h"
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std::string VKVertexDecompilerThread::getFloatTypeName(usz elementCount)
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{
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return glsl::getFloatTypeNameImpl(elementCount);
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}
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std::string VKVertexDecompilerThread::getIntTypeName(usz /*elementCount*/)
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{
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return "ivec4";
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}
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std::string VKVertexDecompilerThread::getFunction(FUNCTION f)
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{
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return glsl::getFunctionImpl(f);
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}
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std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1, bool scalar)
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{
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return glsl::compareFunctionImpl(f, Op0, Op1, scalar);
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}
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void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
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{
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OS << "#version 450\n\n";
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OS << "#extension GL_ARB_separate_shader_objects : enable\n\n";
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OS << "layout(std140, set = 0, binding = 0) uniform VertexContextBuffer\n";
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OS << "{\n";
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OS << " mat4 scale_offset_mat;\n";
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OS << " ivec4 user_clip_enabled[2];\n";
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OS << " vec4 user_clip_factor[2];\n";
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OS << " uint transform_branch_bits;\n";
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OS << " float point_size;\n";
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OS << " float z_near;\n";
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OS << " float z_far;\n";
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OS << "};\n\n";
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if (m_device_props.emulate_conditional_rendering)
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{
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OS << "layout(std430, set = 0, binding = 8) readonly buffer EXT_Conditional_Rendering\n";
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OS << "{\n";
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OS << " uint conditional_rendering_predicate;\n";
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OS << "};\n\n";
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}
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OS << "layout(push_constant) uniform VertexLayoutBuffer\n";
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OS << "{\n";
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OS << " uint vertex_base_index;\n";
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OS << " uint vertex_index_offset;\n";
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OS << " uint draw_id;\n";
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OS << " uint layout_ptr_offset;\n";
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if (m_device_props.emulate_conditional_rendering)
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{
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OS << " uint conditional_rendering_enabled;\n";
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}
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OS << "};\n\n";
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vk::glsl::program_input in;
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in.location = m_binding_table.vertex_params_bind_slot;
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in.domain = glsl::glsl_vertex_program;
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in.name = "VertexContextBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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}
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void VKVertexDecompilerThread::insertInputs(std::stringstream& OS, const std::vector<ParamType>& /*inputs*/)
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{
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OS << "layout(set=0, binding=5) uniform usamplerBuffer persistent_input_stream;\n"; // Data stream with persistent vertex data (cacheable)
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OS << "layout(set=0, binding=6) uniform usamplerBuffer volatile_input_stream;\n"; // Data stream with per-draw data (registers and immediate draw data)
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OS << "layout(set=0, binding=7) uniform usamplerBuffer vertex_layout_stream;\n"; // Data stream defining vertex data layout
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vk::glsl::program_input in;
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in.location = m_binding_table.vertex_buffers_first_bind_slot;
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in.domain = glsl::glsl_vertex_program;
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in.name = "persistent_input_stream";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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in.location = m_binding_table.vertex_buffers_first_bind_slot + 1;
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in.domain = glsl::glsl_vertex_program;
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in.name = "volatile_input_stream";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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in.location = m_binding_table.vertex_buffers_first_bind_slot + 2;
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in.domain = glsl::glsl_vertex_program;
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in.name = "vertex_layout_stream";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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}
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void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
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{
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vk::glsl::program_input in;
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u32 location = m_binding_table.vertex_textures_first_bind_slot;
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for (const ParamType &PT : constants)
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name.starts_with("vc["))
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{
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OS << "layout(std140, set=0, binding = " << static_cast<int>(m_binding_table.vertex_constant_buffers_bind_slot) << ") uniform VertexConstantsBuffer\n";
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OS << "{\n";
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OS << " vec4 " << PI.name << ";\n";
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OS << "};\n\n";
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in.location = m_binding_table.vertex_constant_buffers_bind_slot;
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in.domain = glsl::glsl_vertex_program;
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in.name = "VertexConstantsBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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continue;
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}
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if (PT.type == "sampler2D" ||
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PT.type == "samplerCube" ||
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PT.type == "sampler1D" ||
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PT.type == "sampler3D")
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{
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in.location = location;
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in.name = PI.name;
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in.type = vk::glsl::input_type_texture;
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inputs.push_back(in);
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auto samplerType = PT.type;
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if (m_prog.texture_state.multisampled_textures) [[ unlikely ]]
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{
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ensure(PI.name.length() > 3);
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int index = atoi(&PI.name[3]);
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if (m_prog.texture_state.multisampled_textures & (1 << index))
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{
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if (samplerType != "sampler1D" && samplerType != "sampler2D")
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{
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rsx_log.error("Unexpected multisampled sampler type '%s'", samplerType);
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}
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samplerType = "sampler2DMS";
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}
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}
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OS << "layout(set = 0, binding=" << location++ << ") uniform " << samplerType << " " << PI.name << ";\n";
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}
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}
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}
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}
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static const vertex_reg_info reg_table[] =
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{
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{ "gl_Position", false, "dst_reg0", "", false },
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//Technically these two are for both back and front
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{ "diff_color", true, "dst_reg1", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE },
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{ "spec_color", true, "dst_reg2", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR },
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{ "diff_color1", true, "dst_reg3", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE },
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{ "spec_color1", true, "dst_reg4", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR },
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{ "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG },
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//Warning: With spir-v if you declare clip distance var, you must assign a value even when its disabled! Runtime does not assign a default value
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{ "gl_ClipDistance[0]", false, "dst_reg5", ".y * user_clip_factor[0].x", false, "user_clip_enabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 },
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{ "gl_ClipDistance[1]", false, "dst_reg5", ".z * user_clip_factor[0].y", false, "user_clip_enabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 },
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{ "gl_ClipDistance[2]", false, "dst_reg5", ".w * user_clip_factor[0].z", false, "user_clip_enabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
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{ "gl_PointSize", false, "dst_reg6", ".x", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_POINTSIZE },
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{ "gl_ClipDistance[3]", false, "dst_reg6", ".y * user_clip_factor[0].w", false, "user_clip_enabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 },
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{ "gl_ClipDistance[4]", false, "dst_reg6", ".z * user_clip_factor[1].x", false, "user_clip_enabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 },
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{ "gl_ClipDistance[5]", false, "dst_reg6", ".w * user_clip_factor[1].y", false, "user_clip_enabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
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{ "tc0", true, "dst_reg7", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX0 },
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{ "tc1", true, "dst_reg8", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX1 },
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{ "tc2", true, "dst_reg9", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX2 },
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{ "tc3", true, "dst_reg10", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX3 },
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{ "tc4", true, "dst_reg11", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX4 },
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{ "tc5", true, "dst_reg12", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX5 },
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{ "tc6", true, "dst_reg13", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX6 },
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{ "tc7", true, "dst_reg14", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX7 },
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{ "tc8", true, "dst_reg15", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX8 },
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{ "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
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};
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void VKVertexDecompilerThread::insertOutputs(std::stringstream& OS, const std::vector<ParamType>& /*outputs*/)
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{
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for (auto &i : reg_table)
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{
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if (i.need_declare)
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{
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// All outputs must be declared always to allow setting default values
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OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n";
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}
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}
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}
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void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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glsl::shader_properties properties2{};
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properties2.domain = glsl::glsl_vertex_program;
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properties2.require_lit_emulation = properties.has_lit_op;
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properties2.emulate_zclip_transform = true;
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properties2.emulate_depth_clip_only = vk::g_render_device->get_shader_types_support().allow_float64;
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properties2.low_precision_tests = vk::is_NVIDIA(vk::get_driver_vendor());
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properties2.require_explicit_invariance = (vk::is_NVIDIA(vk::get_driver_vendor()) && g_cfg.video.shader_precision != gpu_preset_level::low);
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glsl::insert_glsl_legacy_function(OS, properties2);
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glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_vulkan);
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// Declare global registers with optional initialization
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std::string registers;
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if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_OUT, "vec4"))
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{
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for (auto &PI : vec4Types->items)
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{
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if (registers.length())
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registers += ", ";
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else
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registers = "vec4 ";
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registers += PI.name;
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if (!PI.value.empty())
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{
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// Simplify default initialization
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if (PI.value == "vec4(0.0, 0.0, 0.0, 0.0)")
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registers += " = vec4(0.)";
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else
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registers += " = " + PI.value;
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}
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}
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}
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if (!registers.empty())
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{
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OS << registers << ";\n";
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}
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OS << "void vs_main()\n";
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OS << "{\n";
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//Declare temporary registers, ignoring those mapped to outputs
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for (const ParamType &PT : m_parr.params[PF_PARAM_NONE])
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name.starts_with("dst_reg"))
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continue;
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OS << " " << PT.type << " " << PI.name;
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if (!PI.value.empty())
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OS << " = " << PI.value;
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OS << ";\n";
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}
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}
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for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
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{
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for (const ParamItem &PI : PT.items)
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{
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OS << " vec4 " << PI.name << "= read_location(" << std::to_string(PI.location) << ");\n";
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}
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}
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}
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void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
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{
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OS << "}\n\n";
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OS << "void main ()\n";
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OS << "{\n\n";
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if (m_device_props.emulate_conditional_rendering)
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{
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OS << " if (conditional_rendering_enabled != 0 && conditional_rendering_predicate == 0)\n";
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OS << " {\n";
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OS << " gl_Position = vec4(0., 0., 0., -1.);\n";
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OS << " return;\n";
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OS << "}\n\n";
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}
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OS << " vs_main();\n\n";
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for (auto &i : reg_table)
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{
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if (!i.check_mask || i.test(rsx_vertex_program.output_mask))
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{
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg))
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{
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std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : "";
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if (condition.empty() || i.default_val.empty())
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{
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if (!condition.empty()) condition = "if " + condition;
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OS << " " << condition << i.name << " = " << i.src_reg << i.src_reg_mask << ";\n";
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}
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else
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{
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//Insert if-else condition
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OS << " " << i.name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";\n";
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}
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// Register was marked for output and a properly initialized source register exists
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// Nothing more to do
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continue;
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}
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}
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if (i.need_declare)
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{
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OS << " " << i.name << " = vec4(0., 0., 0., 1.);\n";
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}
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else if (i.check_mask_value == CELL_GCM_ATTRIB_OUTPUT_MASK_POINTSIZE)
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{
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// Default point size if none was generated by the program
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OS << " gl_PointSize = point_size;\n";
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}
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}
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OS << " gl_Position = gl_Position * scale_offset_mat;\n";
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OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
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OS << "}\n";
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}
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void VKVertexDecompilerThread::Task()
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{
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m_device_props.emulate_conditional_rendering = vk::emulate_conditional_rendering();
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m_binding_table = vk::g_render_device->get_pipeline_binding_table();
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m_shader = Decompile();
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vk_prog->SetInputs(inputs);
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}
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VKVertexProgram::VKVertexProgram() = default;
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VKVertexProgram::~VKVertexProgram()
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{
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Delete();
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}
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void VKVertexProgram::Decompile(const RSXVertexProgram& prog)
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{
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std::string source;
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VKVertexDecompilerThread decompiler(prog, source, parr, *this);
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decompiler.Task();
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has_indexed_constants = decompiler.properties.has_indexed_constants;
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constant_ids = std::vector<u16>(decompiler.m_constant_ids.begin(), decompiler.m_constant_ids.end());
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shader.create(::glsl::program_domain::glsl_vertex_program, source);
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}
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void VKVertexProgram::Compile()
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{
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if (g_cfg.video.log_programs)
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fs::write_file(fs::get_cache_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".spirv", fs::rewrite, shader.get_source());
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handle = shader.compile();
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}
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void VKVertexProgram::Delete()
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{
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shader.destroy();
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}
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void VKVertexProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
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{
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for (auto &it : inputs)
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{
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uniforms.push_back(it);
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}
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}
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