rpcs3/rpcs3/rpcs3qt/main_window.cpp
2020-03-08 00:06:48 +01:00

2232 lines
65 KiB
C++

#include <QMessageBox>
#include <QFileDialog>
#include "qt_utils.h"
#include "vfs_dialog.h"
#include "save_manager_dialog.h"
#include "trophy_manager_dialog.h"
#include "user_manager_dialog.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
#include "log_frame.h"
#include "settings_dialog.h"
#include "auto_pause_settings_dialog.h"
#include "cg_disasm_window.h"
#include "memory_string_searcher.h"
#include "memory_viewer_panel.h"
#include "rsx_debugger.h"
#include "main_window.h"
#include "about_dialog.h"
#include "pad_settings_dialog.h"
#include "progress_dialog.h"
#include "skylander_dialog.h"
#include "cheat_manager.h"
#include "pkg_install_dialog.h"
#include "category.h"
#include "gui_settings.h"
#include <thread>
#include <QScreen>
#include "stdafx.h"
#include "rpcs3_version.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Crypto/unpkg.h"
#include "Crypto/unself.h"
#include "Loader/PUP.h"
#include "Loader/TAR.h"
#include "Utilities/Thread.h"
#include "ui_main_window.h"
LOG_CHANNEL(gui_log, "GUI");
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
main_window::main_window(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, std::shared_ptr<persistent_settings> persistent_settings, QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::main_window)
, guiSettings(guiSettings)
, emuSettings(emuSettings)
, m_persistent_settings(persistent_settings)
{
Q_INIT_RESOURCE(resources);
// We have to setup the ui before using a translation
ui->setupUi(this);
}
main_window::~main_window()
{
delete ui;
}
/* An init method is used so that RPCS3App can create the necessary connects before calling init (specifically the stylesheet connect).
* Simplifies logic a bit.
*/
void main_window::Init()
{
setAcceptDrops(true);
// add toolbar widgets (crappy Qt designer is not able to)
ui->toolBar->setObjectName("mw_toolbar");
ui->sizeSlider->setRange(0, gui::gl_max_slider_pos);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
CreateActions();
CreateDockWindows();
CreateConnects();
setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
setWindowTitle(QString::fromStdString("RPCS3 " + rpcs3::get_version().to_string()));
Q_EMIT RequestGlobalStylesheetChange(guiSettings->GetCurrentStylesheetPath());
ConfigureGuiFromSettings(true);
#ifdef BRANCH
if ("RPCS3/rpcs3/master"s != STRINGIZE(BRANCH) && ""s != STRINGIZE(BRANCH))
#else
if (false)
#endif
{
gui_log.warning("Experimental Build Warning! Build origin: " STRINGIZE(BRANCH));
QMessageBox msg;
msg.setWindowTitle(tr("Experimental Build Warning"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msg.setDefaultButton(QMessageBox::No);
msg.setText(QString(tr(
R"(
<p style="white-space: nowrap;">
Please understand that this build is not an official RPCS3 release.<br>
This build contains changes that may break games, or even <b>damage</b> your data.<br>
We recommend to download and use the official build from the <a href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
Build origin: %1<br>
Do you wish to use this build anyway?
</p>
)"
)).arg(Qt::convertFromPlainText(STRINGIZE(BRANCH))));
msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
if (msg.exec() == QMessageBox::No)
{
std::exit(EXIT_SUCCESS);
}
}
show(); // needs to be done before creating the thumbnail toolbar
// enable play options if a recent game exists
const bool enable_play_last = !m_recentGameActs.isEmpty() && m_recentGameActs.first();
const QString start_toolip = enable_play_last ? tr("Play %0").arg(m_recentGameActs.first()->text()) : tr("Play");
if (enable_play_last)
{
ui->sysPauseAct->setEnabled(true);
ui->sysPauseAct->setText(tr("&Play last played game\tCtrl+E"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setToolTip(start_toolip);
ui->toolbar_start->setEnabled(true);
}
// create tool buttons for the taskbar thumbnail
#ifdef _WIN32
m_thumb_bar = new QWinThumbnailToolBar(this);
m_thumb_bar->setWindow(windowHandle());
m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_playPause->setToolTip(start_toolip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
m_thumb_playPause->setEnabled(enable_play_last);
m_thumb_stop = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_stop->setToolTip(tr("Stop"));
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_stop->setEnabled(false);
m_thumb_restart = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_restart->setToolTip(tr("Restart"));
m_thumb_restart->setIcon(m_icon_thumb_restart);
m_thumb_restart->setEnabled(false);
m_thumb_bar->addButton(m_thumb_playPause);
m_thumb_bar->addButton(m_thumb_stop);
m_thumb_bar->addButton(m_thumb_restart);
RepaintThumbnailIcons();
connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, [this]() { Emu.Stop(); });
connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, [this]() { Emu.Restart(); });
connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, &main_window::OnPlayOrPause);
#endif
// Fix possible hidden game list columns. The game list has to be visible already. Use this after show()
m_gameListFrame->FixNarrowColumns();
#if defined(_WIN32) || defined(__linux__)
if (guiSettings->GetValue(gui::m_check_upd_start).toBool())
{
m_updater.check_for_updates(true, this);
}
#endif
}
QString main_window::GetCurrentTitle()
{
QString title = qstr(Emu.GetTitleAndTitleID());
if (title.isEmpty())
{
title = qstr(Emu.GetBoot());
}
return title;
}
// returns appIcon
QIcon main_window::GetAppIcon()
{
return m_appIcon;
}
void main_window::ResizeIcons(int index)
{
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
}
if (m_save_slider_pos)
{
m_save_slider_pos = false;
guiSettings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean member
SetIconSizeActions(index);
}
m_gameListFrame->ResizeIcons(index);
}
void main_window::OnPlayOrPause()
{
if (Emu.IsReady())
{
Emu.Run(true);
}
else if (Emu.IsPaused())
{
Emu.Resume();
}
else if (Emu.IsRunning())
{
Emu.Pause();
}
else if (Emu.IsStopped())
{
if (m_selected_game)
{
Boot(m_selected_game->info.path, m_selected_game->info.serial, false, false, false);
}
else if (const auto path = Emu.GetBoot(); !path.empty())
{
if (const auto error = Emu.Load(); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
}
else if (!m_recentGameActs.isEmpty())
{
BootRecentAction(m_recentGameActs.first());
}
}
}
void main_window::show_boot_error(game_boot_result status)
{
if (status == game_boot_result::no_errors)
{
return;
}
QString message;
switch (status)
{
case game_boot_result::nothing_to_boot:
message = tr("No bootable content was found.");
break;
case game_boot_result::wrong_disc_location:
message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
break;
case game_boot_result::invalid_file_or_folder:
message = tr("The selected file or folder is invalid or corrupted.");
break;
case game_boot_result::install_failed:
message = tr("Additional content could not be installed.");
break;
case game_boot_result::decryption_error:
message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
break;
case game_boot_result::file_creation_error:
message = tr("The emulator could not create files required for booting.");
break;
case game_boot_result::firmware_missing:
message = tr("Firmware has not been installed. Install firmware with the \"File > Install Firmware\" menu option.");
break;
case game_boot_result::generic_error:
default:
message = tr("Unknown error.");
break;
}
const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
QMessageBox msg;
msg.setWindowTitle(tr("Boot Failed"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Ok);
msg.setText(tr("Booting failed: %1 %2").arg(message).arg(link));
msg.exec();
}
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
{
if (!Emu.IsStopped())
{
int result = QMessageBox::Yes;
guiSettings->ShowConfirmationBox(tr("Close Running Game?"),
tr("Booting another game will close the current game.\nDo you really want to boot another game?\n\nAny unsaved progress will be lost!\n"),
gui::ib_confirm_boot, &result, this);
if (result != QMessageBox::Yes)
{
return;
}
}
m_appIcon = gui::utils::get_app_icon_from_path(path, title_id);
Emu.SetForceBoot(true);
Emu.Stop();
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, force_global_config); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
else
{
gui_log.success("Boot successful.");
if (!add_only)
{
AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
}
}
m_gameListFrame->Refresh(true);
}
void main_window::BootElf()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
QString path_last_ELF = guiSettings->GetValue(gui::fd_boot_elf).toString();
QString filePath = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_ELF, tr(
"(S)ELF files (*BOOT.BIN *.elf *.self);;"
"ELF files (BOOT.BIN *.elf);;"
"SELF files (EBOOT.BIN *.self);;"
"BOOT files (*BOOT.BIN);;"
"BIN files (*.bin);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (filePath == NULL)
{
if (stopped) Emu.Resume();
return;
}
// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
guiSettings->SetValue(gui::fd_boot_elf, filePath);
const std::string path = sstr(QFileInfo(filePath).absoluteFilePath());
gui_log.notice("Booting from BootElf...");
Boot(path, "", true);
}
void main_window::BootGame()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
QString path_last_Game = guiSettings->GetValue(gui::fd_boot_game).toString();
QString dirPath = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_Game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dirPath == NULL)
{
if (stopped) Emu.Resume();
return;
}
guiSettings->SetValue(gui::fd_boot_game, QFileInfo(dirPath).path());
const std::string path = sstr(dirPath);
gui_log.notice("Booting from BootGame...");
Boot(path);
}
void main_window::BootRsxCapture(std::string path)
{
if (path.empty())
{
bool is_stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
is_stopped = true;
}
QString filePath = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), qstr(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc);;All files (*.*)"));
if (filePath.isEmpty())
{
if (is_stopped)
{
Emu.Resume();
}
return;
}
path = sstr(filePath);
}
Emu.SetForceBoot(true);
Emu.Stop();
if (!Emu.BootRsxCapture(path))
{
gui_log.error("Capture Boot Failed. path: %s", path);
}
else
{
gui_log.success("Capture Boot Success. path: %s", path);
}
}
void main_window::InstallPackages(QStringList file_paths, bool show_confirm)
{
if (file_paths.isEmpty())
{
QString path_last_PKG = guiSettings->GetValue(gui::fd_install_pkg).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select PKG To Install"), path_last_PKG, tr("PKG files (*.pkg);;All files (*.*)"));
if (!file_path.isEmpty())
{
file_paths.append(file_path);
}
}
else if (show_confirm)
{
if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Install package: %1?").arg(file_paths.front()),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("PKG: Cancelled installation from drop. File: %s", sstr(file_paths.front()));
return;
}
}
if (!file_paths.isEmpty())
{
// Handle the actual installations with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, file_paths]()
{
HandlePackageInstallation(file_paths);
});
}
}
void main_window::HandlePackageInstallation(QStringList file_paths)
{
if (file_paths.isEmpty())
{
return;
}
progress_dialog pdlg(tr("RPCS3 Package Installer"), tr("Installing package, please wait..."), tr("Cancel"), 0, 1000, false, this);
pdlg.show();
// Synchronization variable
atomic_t<double> progress(0.);
bool cancelled = false;
for (int i = 0, count = file_paths.count(); i < count; i++)
{
progress = 0.;
pdlg.SetValue(0);
pdlg.setLabelText(tr("Installing package (%0/%1), please wait...").arg(i + 1).arg(count));
pdlg.show();
Emu.SetForceBoot(true);
Emu.Stop();
const QString file_path = file_paths.at(i);
const QFileInfo file_info(file_path);
const std::string path = sstr(file_path);
const std::string file_name = sstr(file_info.fileName());
guiSettings->SetValue(gui::fd_install_pkg, file_info.path());
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [path, &progress]
{
return pkg_install(path, progress);
});
// Wait for the completion
while (std::this_thread::sleep_for(5ms), worker != thread_state::finished)
{
if (pdlg.wasCanceled())
{
cancelled = true;
progress -= 1.;
break;
}
// Update progress window
double pval = progress;
pval < 0 ? pval += 1. : pval;
pdlg.SetValue(static_cast<int>(pval * pdlg.maximum()));
QCoreApplication::processEvents();
}
if (worker())
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
else
{
pdlg.setHidden(true);
pdlg.SignalFailure();
}
if (worker())
{
m_gameListFrame->Refresh(true);
gui_log.success("Successfully installed %s.", file_name);
if (i == (count - 1))
{
guiSettings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this);
}
}
else
{
if (!cancelled)
{
gui_log.error("Failed to install %s.", file_name);
QMessageBox::critical(this, tr("Failure!"), tr("Failed to install software from package %1!").arg(file_path));
}
return;
}
// return if the thread was still running after cancel
if (cancelled)
{
return;
}
}
}
void main_window::InstallPup(QString file_path)
{
if (file_path.isEmpty())
{
QString path_last_PUP = guiSettings->GetValue(gui::fd_install_pup).toString();
file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_PUP, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup);;All files (*.*)"));
}
else
{
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Install firmware: %1?").arg(file_path),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("Firmware: Cancelled installation from drop. File: %s", sstr(file_path));
return;
}
}
if (!file_path.isEmpty())
{
// Handle the actual installation with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, file_path]()
{
HandlePupInstallation(file_path);
});
}
}
void main_window::HandlePupInstallation(QString file_path)
{
if (file_path.isEmpty())
{
return;
}
Emu.SetForceBoot(true);
Emu.Stop();
guiSettings->SetValue(gui::fd_install_pup, QFileInfo(file_path).path());
const std::string path = sstr(file_path);
fs::file pup_f(path);
if (!pup_f)
{
gui_log.error("Error opening PUP file %s", path);
QMessageBox::critical(this, tr("Failure!"), tr("The selected firmware file couldn't be opened."));
return;
}
if (pup_f.size() < sizeof(PUPHeader))
{
gui_log.error("Too small PUP file: %llu", pup_f.size());
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file size is invalid."));
return;
}
struct PUPHeader header = {};
pup_f.seek(0);
pup_f.read(header);
if (header.header_length + header.data_length != pup_f.size())
{
gui_log.error("Firmware size mismatch, expected: %llu, actual: %llu + %llu", pup_f.size(), header.header_length, header.data_length);
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file is corrupted."));
return;
}
pup_object pup(pup_f);
if (!pup)
{
gui_log.error("Error while installing firmware: PUP file is invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file is invalid."));
return;
}
if (!pup.validate_hashes())
{
gui_log.error("Error while installing firmware: Hash check failed. ");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file contents are invalid."));
return;
}
fs::file update_files_f = pup.get_file(0x300);
tar_object update_files(update_files_f);
auto updatefilenames = update_files.get_filenames();
updatefilenames.erase(std::remove_if(
updatefilenames.begin(), updatefilenames.end(), [](std::string s) { return s.find("dev_flash_") == umax; }),
updatefilenames.end());
std::string version_string = pup.get_file(0x100).to_string();
size_t version_pos = version_string.find('\n');
if (version_pos != umax)
{
version_string.erase(version_pos);
}
const std::string cur_version = "4.85";
if (version_string < cur_version &&
QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Old firmware detected.\nThe newest firmware version is %1 and you are trying to install version %2\nContinue installation?").arg(qstr(cur_version), qstr(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
return;
}
progress_dialog pdlg(tr("RPCS3 Firmware Installer"), tr("Installing firmware version %1\nPlease wait...").arg(qstr(version_string)), tr("Cancel"), 0, static_cast<int>(updatefilenames.size()), false, this);
pdlg.show();
// Synchronization variable
atomic_t<int> progress(0);
{
// Run asynchronously
named_thread worker("Firmware Installer", [&]
{
for (const auto& updatefilename : updatefilenames)
{
if (progress == -1) break;
fs::file updatefile = update_files.get_file(updatefilename);
SCEDecrypter self_dec(updatefile);
self_dec.LoadHeaders();
self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
self_dec.DecryptData();
auto dev_flash_tar_f = self_dec.MakeFile();
if (dev_flash_tar_f.size() < 3)
{
gui_log.error("Error while installing firmware: PUP contents are invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP contents are invalid."));
progress = -1;
}
tar_object dev_flash_tar(dev_flash_tar_f[2]);
if (!dev_flash_tar.extract(g_cfg.vfs.get_dev_flash(), "dev_flash/"))
{
gui_log.error("Error while installing firmware: TAR contents are invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: TAR contents are invalid."));
progress = -1;
}
if (progress >= 0)
progress += 1;
}
});
// Wait for the completion
while (std::this_thread::sleep_for(5ms), std::abs(progress) < pdlg.maximum())
{
if (pdlg.wasCanceled())
{
progress = -1;
break;
}
// Update progress window
pdlg.SetValue(static_cast<int>(progress));
QCoreApplication::processEvents();
}
update_files_f.close();
pup_f.close();
if (progress > 0)
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
}
if (progress > 0)
{
gui_log.success("Successfully installed PS3 firmware version %s.", version_string);
guiSettings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this);
Emu.SetForceBoot(true);
Emu.BootGame(g_cfg.vfs.get_dev_flash() + "sys/external/", "", true);
}
}
// This is ugly, but PS3 headers shall not be included there.
extern void sysutil_send_system_cmd(u64 status, u64 param);
void main_window::DecryptSPRXLibraries()
{
QString path_last_SPRX = guiSettings->GetValue(gui::fd_decrypt_sprx).toString();
QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select binary files"), path_last_SPRX, tr("All Binaries (*.BIN *.self *.sprx);;BIN files (*.BIN);;SELF files (*.self);;SPRX files (*.sprx);;All files (*.*)"));
if (modules.isEmpty())
{
return;
}
Emu.SetForceBoot(true);
Emu.Stop();
guiSettings->SetValue(gui::fd_decrypt_sprx, QFileInfo(modules.first()).path());
gui_log.notice("Decrypting binaries...");
for (const QString& module : modules)
{
const std::string old_path = sstr(module);
fs::file elf_file(old_path);
if (elf_file && elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
{
elf_file = decrypt_self(std::move(elf_file));
if (elf_file)
{
const std::string bin_ext = module.toLower().endsWith(".sprx") ? ".prx" : ".elf";
const std::string new_path = old_path.substr(0, old_path.find_last_of('.')) + bin_ext;
if (fs::file new_file{new_path, fs::rewrite})
{
new_file.write(elf_file.to_string());
gui_log.success("Decrypted %s", old_path);
}
else
{
gui_log.error("Failed to create %s", new_path);
}
}
else
{
gui_log.error("Failed to decrypt %s", old_path);
}
}
}
gui_log.notice("Finished decrypting all binaries.");
}
/** Needed so that when a backup occurs of window state in guisettings, the state is current.
* Also, so that on close, the window state is preserved.
*/
void main_window::SaveWindowState()
{
// Save gui settings
guiSettings->SetValue(gui::mw_geometry, saveGeometry());
guiSettings->SetValue(gui::mw_windowState, saveState());
guiSettings->SetValue(gui::mw_mwState, m_mw->saveState());
// Save column settings
m_gameListFrame->SaveSettings();
// Save splitter state
m_debuggerFrame->SaveSettings();
}
void main_window::RepaintThumbnailIcons()
{
QColor newColor = gui::utils::get_label_color("thumbnail_icon_color");
auto icon = [&newColor](const QString& path)
{
return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), Qt::black, newColor);
};
#ifdef _WIN32
if (!m_thumb_bar) return;
m_icon_thumb_play = icon(":/Icons/play.png");
m_icon_thumb_pause = icon(":/Icons/pause.png");
m_icon_thumb_stop = icon(":/Icons/stop.png");
m_icon_thumb_restart = icon(":/Icons/restart.png");
m_thumb_playPause->setIcon(Emu.IsRunning() ? m_icon_thumb_pause : m_icon_thumb_play);
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_restart->setIcon(m_icon_thumb_restart);
#endif
}
void main_window::RepaintToolBarIcons()
{
QColor newColor = gui::utils::get_label_color("toolbar_icon_color");
auto icon = [&newColor](const QString& path)
{
return gui::utils::get_colorized_icon(QIcon(path), Qt::black, newColor);
};
m_icon_play = icon(":/Icons/play.png");
m_icon_pause = icon(":/Icons/pause.png");
m_icon_stop = icon(":/Icons/stop.png");
m_icon_restart = icon(":/Icons/restart.png");
m_icon_fullscreen_on = icon(":/Icons/fullscreen.png");
m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png");
ui->toolbar_config ->setIcon(icon(":/Icons/configure.png"));
ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png"));
ui->toolbar_open ->setIcon(icon(":/Icons/open.png"));
ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png"));
ui->toolbar_list ->setIcon(icon(":/Icons/list.png"));
ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png"));
ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png"));
if (Emu.IsRunning())
{
ui->toolbar_start->setIcon(m_icon_pause);
}
else if (Emu.IsStopped() && !Emu.GetBoot().empty())
{
ui->toolbar_start->setIcon(m_icon_restart);
}
else
{
ui->toolbar_start->setIcon(m_icon_play);
}
if (isFullScreen())
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
else
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
ui->sizeSlider->setStyleSheet(ui->sizeSlider->styleSheet().append("QSlider::handle:horizontal{ background: rgba(%1, %2, %3, %4); }")
.arg(newColor.red()).arg(newColor.green()).arg(newColor.blue()).arg(newColor.alpha()));
// resize toolbar elements
// for highdpi resize toolbar icons and height dynamically
// choose factors to mimic Gui-Design in main_window.ui
// TODO: delete this in case Qt::AA_EnableHighDpiScaling is enabled in main.cpp
#ifdef _WIN32
const int toolIconHeight = menuBar()->sizeHint().height() * 1.5;
ui->toolBar->setIconSize(QSize(toolIconHeight, toolIconHeight));
#endif
const int toolBarHeight = ui->toolBar->sizeHint().height();
for (const auto& act : ui->toolBar->actions())
{
if (act->isSeparator())
{
continue;
}
ui->toolBar->widgetForAction(act)->setMinimumWidth(toolBarHeight);
}
ui->sizeSliderContainer->setFixedWidth(toolBarHeight * 4);
ui->mw_searchbar->setFixedWidth(toolBarHeight * 5);
}
void main_window::OnEmuRun(bool /*start_playtime*/)
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
m_debuggerFrame->EnableButtons(true);
#ifdef _WIN32
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
EnableMenus(true);
}
void main_window::OnEmuResume()
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
#ifdef _WIN32
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
}
void main_window::OnEmuPause()
{
const QString title = GetCurrentTitle();
const QString resume_tooltip = tr("Resume %0").arg(title);
#ifdef _WIN32
m_thumb_playPause->setToolTip(resume_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(resume_tooltip);
// Refresh game list in order to update time played
if (m_gameListFrame)
{
m_gameListFrame->Refresh();
}
}
void main_window::OnEmuStop()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title);
const QString restart_tooltip = tr("Restart %0").arg(title);
m_debuggerFrame->EnableButtons(false);
m_debuggerFrame->ClearBreakpoints();
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+E") : tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(m_icon_play);
#ifdef _WIN32
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
EnableMenus(false);
if (Emu.GetBoot().empty())
{
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
}
else
{
ui->toolbar_start->setEnabled(true);
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
ui->toolbar_start->setToolTip(restart_tooltip);
ui->sysRebootAct->setEnabled(true);
#ifdef _WIN32
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_restart->setEnabled(true);
#endif
}
ui->actionManage_Users->setEnabled(true);
// Refresh game list in order to update time played
if (m_gameListFrame)
{
m_gameListFrame->Refresh();
}
}
void main_window::OnEmuReady()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title);
m_debuggerFrame->EnableButtons(true);
#ifdef _WIN32
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+E") : tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
EnableMenus(true);
ui->actionManage_Users->setEnabled(false);
}
void main_window::EnableMenus(bool enabled)
{
// Thumbnail Buttons
#ifdef _WIN32
m_thumb_playPause->setEnabled(enabled);
m_thumb_stop->setEnabled(enabled);
m_thumb_restart->setEnabled(enabled);
#endif
// Toolbar
ui->toolbar_start->setEnabled(enabled);
ui->toolbar_stop->setEnabled(enabled);
// Emulation
ui->sysPauseAct->setEnabled(enabled);
ui->sysStopAct->setEnabled(enabled);
ui->sysRebootAct->setEnabled(enabled);
// PS3 Commands
ui->sysSendOpenMenuAct->setEnabled(enabled);
ui->sysSendExitAct->setEnabled(enabled);
// Tools
ui->toolskernel_explorerAct->setEnabled(enabled);
ui->toolsmemory_viewerAct->setEnabled(enabled);
ui->toolsRsxDebuggerAct->setEnabled(enabled);
ui->toolsStringSearchAct->setEnabled(enabled);
}
void main_window::BootRecentAction(const QAction* act)
{
if (Emu.IsRunning())
{
return;
}
const QString pth = act->data().toString();
const std::string path = sstr(pth);
QString name;
bool containsPath = false;
int idx = -1;
for (int i = 0; i < m_rg_entries.count(); i++)
{
if (m_rg_entries.at(i).first == pth)
{
idx = i;
containsPath = true;
name = m_rg_entries.at(idx).second;
break;
}
}
// path is invalid: remove action from list return
if ((containsPath && name.isEmpty()) || (!QFileInfo(pth).isDir() && !QFileInfo(pth).isFile()))
{
if (containsPath)
{
// clear menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
// remove action from list
m_rg_entries.removeAt(idx);
m_recentGameActs.removeAt(idx);
guiSettings->SetValue(gui::rg_entries, guiSettings->List2Var(m_rg_entries));
gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path);
// refill menu with actions
for (int i = 0; i < m_recentGameActs.count(); i++)
{
m_recentGameActs[i]->setShortcut(tr("Ctrl+%1").arg(i + 1));
m_recentGameActs[i]->setToolTip(m_rg_entries.at(i).second);
ui->bootRecentMenu->addAction(m_recentGameActs[i]);
}
gui_log.warning("Boot Recent list refreshed");
return;
}
gui_log.error("Path invalid and not in m_rg_paths: %s", path);
return;
}
gui_log.notice("Booting from recent games list...");
Boot(path, "", true);
}
QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint& sc_idx)
{
// if path is not valid remove from list
if (entry.second.isEmpty() || (!QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile()))
{
if (m_rg_entries.contains(entry))
{
gui_log.warning("Recent Game not valid, removing from Boot Recent list: %s", sstr(entry.first));
int idx = m_rg_entries.indexOf(entry);
m_rg_entries.removeAt(idx);
guiSettings->SetValue(gui::rg_entries, guiSettings->List2Var(m_rg_entries));
}
return nullptr;
}
// if name is a path get filename
QString shown_name = entry.second;
if (QFileInfo(entry.second).isFile())
{
shown_name = entry.second.section('/', -1);
}
// create new action
QAction* act = new QAction(shown_name, this);
act->setData(entry.first);
act->setToolTip(entry.second);
act->setShortcut(tr("Ctrl+%1").arg(sc_idx));
// truncate if too long
if (shown_name.length() > 60)
{
act->setText(shown_name.left(27) + "(....)" + shown_name.right(27));
}
// connect boot
connect(act, &QAction::triggered, [=, this]() {BootRecentAction(act); });
return act;
}
void main_window::AddRecentAction(const q_string_pair& entry)
{
// don't change list on freeze
if (ui->freezeRecentAct->isChecked())
{
return;
}
// create new action, return if not valid
QAction* act = CreateRecentAction(entry, 1);
if (!act)
{
return;
}
// clear menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
// If path already exists, remove it in order to get it to beginning. Also remove duplicates.
for (int i = m_rg_entries.count() - 1; i >= 0; --i)
{
if (m_rg_entries[i].first == entry.first)
{
m_rg_entries.removeAt(i);
m_recentGameActs.removeAt(i);
}
}
// remove oldest action at the end if needed
if (m_rg_entries.count() == 9)
{
m_rg_entries.removeLast();
m_recentGameActs.removeLast();
}
else if (m_rg_entries.count() > 9)
{
gui_log.error("Recent games entrylist too big");
}
if (m_rg_entries.count() < 9)
{
// add new action at the beginning
m_rg_entries.prepend(entry);
m_recentGameActs.prepend(act);
}
// refill menu with actions
for (int i = 0; i < m_recentGameActs.count(); i++)
{
m_recentGameActs[i]->setShortcut(tr("Ctrl+%1").arg(i+1));
m_recentGameActs[i]->setToolTip(m_rg_entries.at(i).second);
ui->bootRecentMenu->addAction(m_recentGameActs[i]);
}
guiSettings->SetValue(gui::rg_entries, guiSettings->List2Var(m_rg_entries));
}
void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
{
ui->languageMenu->clear();
for (const auto& code : language_codes)
{
const QLocale locale = QLocale(code);
const QString locale_name = QLocale::languageToString(locale.language());
// create new action
QAction* act = new QAction(locale_name, this);
act->setData(code);
act->setToolTip(locale_name);
act->setCheckable(true);
act->setChecked(code == language_code);
// connect to language changer
connect(act, &QAction::triggered, [this, code]()
{
RequestLanguageChange(code);
});
ui->languageMenu->addAction(act);
}
}
void main_window::RepaintGui()
{
if (m_gameListFrame)
{
m_gameListFrame->RepaintIcons(true);
}
if (m_logFrame)
{
m_logFrame->RepaintTextColors();
}
if (m_debuggerFrame)
{
m_debuggerFrame->ChangeColors();
}
RepaintToolBarIcons();
RepaintThumbnailIcons();
Q_EMIT RequestTrophyManagerRepaint();
}
void main_window::RetranslateUI(const QStringList& language_codes, const QString& language)
{
UpdateLanguageActions(language_codes, language);
ui->retranslateUi(this);
if (m_gameListFrame)
{
m_gameListFrame->Refresh(true);
}
}
void main_window::ShowTitleBars(bool show)
{
m_gameListFrame->SetTitleBarVisible(show);
m_debuggerFrame->SetTitleBarVisible(show);
m_logFrame->SetTitleBarVisible(show);
}
void main_window::CreateActions()
{
ui->exitAct->setShortcuts(QKeySequence::Quit);
ui->toolbar_start->setEnabled(false);
ui->toolbar_stop->setEnabled(false);
m_categoryVisibleActGroup = new QActionGroup(this);
m_categoryVisibleActGroup->addAction(ui->showCatHDDGameAct);
m_categoryVisibleActGroup->addAction(ui->showCatDiscGameAct);
m_categoryVisibleActGroup->addAction(ui->showCatPS1GamesAct);
m_categoryVisibleActGroup->addAction(ui->showCatPS2GamesAct);
m_categoryVisibleActGroup->addAction(ui->showCatPSPGamesAct);
m_categoryVisibleActGroup->addAction(ui->showCatHomeAct);
m_categoryVisibleActGroup->addAction(ui->showCatAudioVideoAct);
m_categoryVisibleActGroup->addAction(ui->showCatGameDataAct);
m_categoryVisibleActGroup->addAction(ui->showCatUnknownAct);
m_categoryVisibleActGroup->addAction(ui->showCatOtherAct);
m_categoryVisibleActGroup->setExclusive(false);
m_iconSizeActGroup = new QActionGroup(this);
m_iconSizeActGroup->addAction(ui->setIconSizeTinyAct);
m_iconSizeActGroup->addAction(ui->setIconSizeSmallAct);
m_iconSizeActGroup->addAction(ui->setIconSizeMediumAct);
m_iconSizeActGroup->addAction(ui->setIconSizeLargeAct);
m_listModeActGroup = new QActionGroup(this);
m_listModeActGroup->addAction(ui->setlistModeListAct);
m_listModeActGroup->addAction(ui->setlistModeGridAct);
}
void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->actionopen_rsx_capture, &QAction::triggered, [this](){ BootRsxCapture(); });
connect(ui->addGamesAct, &QAction::triggered, [this]() {
QStringList paths;
// Only select one folder for now
paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!paths.isEmpty())
{
for (const QString& path : paths)
{
AddGamesFromDir(path);
}
m_gameListFrame->Refresh(true);
}
});
connect(ui->bootRecentMenu, &QMenu::aboutToShow, [this]()
{
// Enable/Disable Recent Games List
const bool stopped = Emu.IsStopped();
for (auto act : ui->bootRecentMenu->actions())
{
if (act != ui->freezeRecentAct && act != ui->clearRecentAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->clearRecentAct, &QAction::triggered, [this]()
{
if (ui->freezeRecentAct->isChecked()) { return; }
m_rg_entries.clear();
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
m_recentGameActs.clear();
guiSettings->SetValue(gui::rg_entries, guiSettings->List2Var(q_pair_list()));
});
connect(ui->freezeRecentAct, &QAction::triggered, [this](bool checked)
{
guiSettings->SetValue(gui::rg_freeze, checked);
});
connect(ui->bootInstallPkgAct, &QAction::triggered, [this] {InstallPackages(); });
connect(ui->bootInstallPupAct, &QAction::triggered, [this] {InstallPup(); });
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->batchCreatePPUCachesAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchCreatePPUCaches);
connect(ui->batchRemovePPUCachesAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchRemovePPUCaches);
connect(ui->batchRemoveSPUCachesAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchRemoveSPUCaches);
connect(ui->batchRemoveShaderCachesAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchRemoveShaderCaches);
connect(ui->batchRemoveCustomConfigurationsAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchRemoveCustomConfigurations);
connect(ui->batchRemoveCustomPadConfigurationsAct, &QAction::triggered, m_gameListFrame, &game_list_frame::BatchRemoveCustomPadConfigurations);
connect(ui->removeDiskCacheAct, &QAction::triggered, this, &main_window::RemoveDiskCache);
connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->sysStopAct, &QAction::triggered, [this]() { Emu.Stop(); });
connect(ui->sysRebootAct, &QAction::triggered, [this]() { Emu.Restart(); });
connect(ui->sysSendOpenMenuAct, &QAction::triggered, [this]()
{
sysutil_send_system_cmd(m_sys_menu_opened ? 0x0132 /* CELL_SYSUTIL_SYSTEM_MENU_CLOSE */ : 0x0131 /* CELL_SYSUTIL_SYSTEM_MENU_OPEN */, 0);
m_sys_menu_opened = !m_sys_menu_opened;
ui->sysSendOpenMenuAct->setText(tr("Send &%0 system menu cmd").arg(m_sys_menu_opened ? tr("close") : tr("open")));
});
connect(ui->sysSendExitAct, &QAction::triggered, [this]()
{
sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0);
});
auto openSettings = [this](int tabIndex)
{
settings_dialog dlg(guiSettings, emuSettings, tabIndex, this);
connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
connect(&dlg, &settings_dialog::GuiSettingsSyncRequest, this, &main_window::ConfigureGuiFromSettings);
connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(&dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui);
connect(&dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange);
connect(&dlg, &settings_dialog::EmuSettingsApplied, m_logFrame, &log_frame::LoadSettings);
dlg.exec();
};
connect(ui->confCPUAct, &QAction::triggered, [=, this]() { openSettings(0); });
connect(ui->confGPUAct, &QAction::triggered, [=, this]() { openSettings(1); });
connect(ui->confAudioAct, &QAction::triggered, [=, this]() { openSettings(2); });
connect(ui->confIOAct, &QAction::triggered, [=, this]() { openSettings(3); });
connect(ui->confSystemAct, &QAction::triggered, [=, this]() { openSettings(4); });
auto openPadSettings = [this]
{
if (!Emu.IsStopped())
{
Emu.GetCallbacks().enable_pads(false);
}
pad_settings_dialog dlg(this);
connect(&dlg, &QDialog::finished, [this](int/* result*/)
{
if (Emu.IsStopped())
{
return;
}
Emu.GetCallbacks().reset_pads(Emu.GetTitleID());
});
dlg.exec();
if (!Emu.IsStopped())
{
Emu.GetCallbacks().enable_pads(true);
}
};
connect(ui->confPadsAct, &QAction::triggered, openPadSettings);
connect(ui->confAutopauseManagerAct, &QAction::triggered, [this]()
{
auto_pause_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confVFSDialogAct, &QAction::triggered, [this]()
{
vfs_dialog dlg(guiSettings, emuSettings, this);
dlg.exec();
m_gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, [this]
{
save_manager_dialog* save_manager = new save_manager_dialog(guiSettings);
connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
save_manager->show();
});
connect(ui->actionManage_Trophy_Data, &QAction::triggered, [this]
{
trophy_manager_dialog* trop_manager = new trophy_manager_dialog(guiSettings);
connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
trop_manager->show();
});
connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, [this]
{
skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
sky_diag->show();
});
connect(ui->actionManage_Cheats, &QAction::triggered, [this]
{
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
cheat_manager->show();
});
connect(ui->actionManage_Users, &QAction::triggered, [this]
{
user_manager_dialog user_manager(guiSettings, this);
user_manager.exec();
m_gameListFrame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, [this]
{
cg_disasm_window* cgdw = new cg_disasm_window(guiSettings);
cgdw->show();
});
connect(ui->toolskernel_explorerAct, &QAction::triggered, [this]
{
kernel_explorer* kernelExplorer = new kernel_explorer(this);
kernelExplorer->show();
});
connect(ui->toolsmemory_viewerAct, &QAction::triggered, [this]
{
memory_viewer_panel* mvp = new memory_viewer_panel(this);
mvp->show();
});
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, [this]
{
rsx_debugger* rsx = new rsx_debugger(guiSettings);
rsx->show();
});
connect(ui->toolsStringSearchAct, &QAction::triggered, [this]
{
memory_string_searcher* mss = new memory_string_searcher(this);
mss->show();
});
connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
connect(ui->showDebuggerAct, &QAction::triggered, [this](bool checked)
{
checked ? m_debuggerFrame->show() : m_debuggerFrame->hide();
guiSettings->SetValue(gui::mw_debugger, checked);
});
connect(ui->showLogAct, &QAction::triggered, [this](bool checked)
{
checked ? m_logFrame->show() : m_logFrame->hide();
guiSettings->SetValue(gui::mw_logger, checked);
});
connect(ui->showGameListAct, &QAction::triggered, [this](bool checked)
{
checked ? m_gameListFrame->show() : m_gameListFrame->hide();
guiSettings->SetValue(gui::mw_gamelist, checked);
});
connect(ui->showTitleBarsAct, &QAction::triggered, [this](bool checked)
{
ShowTitleBars(checked);
guiSettings->SetValue(gui::mw_titleBarsVisible, checked);
});
connect(ui->showToolBarAct, &QAction::triggered, [this](bool checked)
{
ui->toolBar->setVisible(checked);
guiSettings->SetValue(gui::mw_toolBarVisible, checked);
});
connect(ui->showHiddenEntriesAct, &QAction::triggered, [this](bool checked)
{
guiSettings->SetValue(gui::gl_show_hidden, checked);
m_gameListFrame->SetShowHidden(checked);
m_gameListFrame->Refresh();
});
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_gameListFrame, &game_list_frame::SetShowCompatibilityInGrid);
connect(ui->refreshGameListAct, &QAction::triggered, [this]
{
m_gameListFrame->Refresh(true);
});
connect(m_categoryVisibleActGroup, &QActionGroup::triggered, [this](QAction* act)
{
QStringList categories;
int id = 0;
const bool& checked = act->isChecked();
if (act == ui->showCatHDDGameAct) categories += category::cat_hdd_game, id = Category::HDD_Game;
else if (act == ui->showCatDiscGameAct) categories += category::cat_disc_game, id = Category::Disc_Game;
else if (act == ui->showCatPS1GamesAct) categories += category::cat_ps1_game, id = Category::PS1_Game;
else if (act == ui->showCatPS2GamesAct) categories += category::ps2_games, id = Category::PS2_Game;
else if (act == ui->showCatPSPGamesAct) categories += category::psp_games, id = Category::PSP_Game;
else if (act == ui->showCatHomeAct) categories += category::cat_home, id = Category::Home;
else if (act == ui->showCatAudioVideoAct) categories += category::media, id = Category::Media;
else if (act == ui->showCatGameDataAct) categories += category::data, id = Category::Data;
else if (act == ui->showCatUnknownAct) categories += category::cat_unknown, id = Category::Unknown_Cat;
else if (act == ui->showCatOtherAct) categories += category::others, id = Category::Others;
else gui_log.warning("categoryVisibleActGroup: category action not found");
if (!categories.isEmpty())
{
m_gameListFrame->ToggleCategoryFilter(categories, checked);
guiSettings->SetCategoryVisibility(id, checked);
}
});
connect(ui->updateAct, &QAction::triggered, [this]()
{
#if !defined(_WIN32) && !defined(__linux__)
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater currently isn't available for your os."));
return;
#endif
if(!Emu.IsStopped())
{
QMessageBox::warning(this, tr("Auto-updater"), tr("Please stop the emulation before trying to update."));
return;
}
m_updater.check_for_updates(false, this);
});
connect(ui->aboutAct, &QAction::triggered, [this]
{
about_dialog dlg(this);
dlg.exec();
});
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
connect(m_iconSizeActGroup, &QActionGroup::triggered, [this](QAction* act)
{
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::gl_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect (m_gameListFrame, &game_list_frame::RequestIconSizeChange, [this](const int& val)
{
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_listModeActGroup, &QActionGroup::triggered, [this](QAction* act)
{
bool is_list_act = act == ui->setlistModeListAct;
if (is_list_act == m_is_list_mode)
return;
int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_gameListFrame->SetListMode(m_is_list_mode);
m_categoryVisibleActGroup->setEnabled(m_is_list_mode);
});
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, [this]() { m_gameListFrame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, [this]() { Emu.Stop(); });
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->toolbar_fullscreen, &QAction::triggered, [this]
{
if (isFullScreen())
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
else
{
showFullScreen();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
});
connect(ui->toolbar_controls, &QAction::triggered, openPadSettings);
connect(ui->toolbar_config, &QAction::triggered, [=, this]() { openSettings(0); });
connect(ui->toolbar_list, &QAction::triggered, [this]() { ui->setlistModeListAct->trigger(); });
connect(ui->toolbar_grid, &QAction::triggered, [this]() { ui->setlistModeGridAct->trigger(); });
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [&]
{
const int index = ui->sizeSlider->value();
guiSettings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, [&](int action)
{
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_gameListFrame, &game_list_frame::SetSearchText);
}
void main_window::CreateDockWindows()
{
// new mainwindow widget because existing seems to be bugged for now
m_mw = new QMainWindow();
m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
m_gameListFrame = new game_list_frame(guiSettings, emuSettings, m_persistent_settings, m_mw);
m_gameListFrame->setObjectName("gamelist");
m_debuggerFrame = new debugger_frame(guiSettings, m_mw);
m_debuggerFrame->setObjectName("debugger");
m_logFrame = new log_frame(guiSettings, m_mw);
m_logFrame->setObjectName("logger");
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_gameListFrame);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_logFrame);
m_mw->addDockWidget(Qt::RightDockWidgetArea, m_debuggerFrame);
m_mw->setDockNestingEnabled(true);
m_mw->resizeDocks({ m_logFrame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
setCentralWidget(m_mw);
connect(m_logFrame, &log_frame::LogFrameClosed, [this]()
{
if (ui->showLogAct->isChecked())
{
ui->showLogAct->setChecked(false);
guiSettings->SetValue(gui::mw_logger, false);
}
});
connect(m_debuggerFrame, &debugger_frame::DebugFrameClosed, [this]()
{
if (ui->showDebuggerAct->isChecked())
{
ui->showDebuggerAct->setChecked(false);
guiSettings->SetValue(gui::mw_debugger, false);
}
});
connect(m_gameListFrame, &game_list_frame::GameListFrameClosed, [this]()
{
if (ui->showGameListAct->isChecked())
{
ui->showGameListAct->setChecked(false);
guiSettings->SetValue(gui::mw_gamelist, false);
}
});
connect(m_gameListFrame, &game_list_frame::NotifyGameSelection, [this](const game_info& game)
{
// Only change the button logic while the emulator is stopped.
if (Emu.IsStopped())
{
QString tooltip;
if (game) // A game was selected
{
const std::string title_and_title_id = game->info.name + " [" + game->info.serial + "]";
if (title_and_title_id == Emu.GetTitleAndTitleID()) // This should usually not cause trouble, but feel free to improve.
{
tooltip = tr("Restart %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else
{
tooltip = tr("Play %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
}
}
else if (m_selected_game) // No game was selected. Check if a game was selected before.
{
if (Emu.IsReady()) // Prefer games that are about to be booted ("Automatically start games" was set to off)
{
tooltip = tr("Play %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_play);
}
else if (const auto path = Emu.GetBoot(); !path.empty()) // Restartable games
{
tooltip = tr("Restart %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else if (!m_recentGameActs.isEmpty()) // Get last played game
{
tooltip = tr("Play %0").arg(m_recentGameActs.first()->text());
}
else
{
ui->toolbar_start->setEnabled(false);
}
}
if (!tooltip.isEmpty())
{
ui->toolbar_start->setToolTip(tooltip);
#ifdef _WIN32
m_thumb_playPause->setToolTip(tooltip);
#endif
}
}
m_selected_game = game;
});
connect(m_gameListFrame, &game_list_frame::RequestBoot, [this](const game_info& game, bool force_global_config)
{
Boot(game->info.path, game->info.serial, false, false, force_global_config);
});
connect(m_gameListFrame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
}
void main_window::ConfigureGuiFromSettings(bool configure_all)
{
// Restore GUI state if needed. We need to if they exist.
if (!restoreGeometry(guiSettings->GetValue(gui::mw_geometry).toByteArray()))
{
// By default, set the window to 70% of the screen and the debugger frame is hidden.
m_debuggerFrame->hide();
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
restoreState(guiSettings->GetValue(gui::mw_windowState).toByteArray());
m_mw->restoreState(guiSettings->GetValue(gui::mw_mwState).toByteArray());
ui->freezeRecentAct->setChecked(guiSettings->GetValue(gui::rg_freeze).toBool());
m_rg_entries = guiSettings->Var2List(guiSettings->GetValue(gui::rg_entries));
// clear recent games menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
m_recentGameActs.clear();
// Fill the recent games menu
for (int i = 0; i < m_rg_entries.count(); i++)
{
// adjust old unformatted entries (avoid duplication)
m_rg_entries[i] = gui::Recent_Game(m_rg_entries[i].first, m_rg_entries[i].second);
// create new action
QAction* act = CreateRecentAction(m_rg_entries[i], i + 1);
// add action to menu
if (act)
{
m_recentGameActs.append(act);
ui->bootRecentMenu->addAction(act);
}
else
{
i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries
}
}
// hide utilities from the average user
ui->menuUtilities->menuAction()->setVisible(guiSettings->GetValue(gui::m_showDebugTab).toBool());
ui->showLogAct->setChecked(guiSettings->GetValue(gui::mw_logger).toBool());
ui->showGameListAct->setChecked(guiSettings->GetValue(gui::mw_gamelist).toBool());
ui->showDebuggerAct->setChecked(guiSettings->GetValue(gui::mw_debugger).toBool());
ui->showToolBarAct->setChecked(guiSettings->GetValue(gui::mw_toolBarVisible).toBool());
ui->showTitleBarsAct->setChecked(guiSettings->GetValue(gui::mw_titleBarsVisible).toBool());
m_debuggerFrame->setVisible(ui->showDebuggerAct->isChecked());
m_logFrame->setVisible(ui->showLogAct->isChecked());
m_gameListFrame->setVisible(ui->showGameListAct->isChecked());
ui->toolBar->setVisible(ui->showToolBarAct->isChecked());
ShowTitleBars(ui->showTitleBarsAct->isChecked());
ui->showHiddenEntriesAct->setChecked(guiSettings->GetValue(gui::gl_show_hidden).toBool());
m_gameListFrame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_gameListFrame->LoadSettings
ui->showCompatibilityInGridAct->setChecked(guiSettings->GetValue(gui::gl_draw_compat).toBool());
ui->showCatHDDGameAct->setChecked(guiSettings->GetCategoryVisibility(Category::HDD_Game));
ui->showCatDiscGameAct->setChecked(guiSettings->GetCategoryVisibility(Category::Disc_Game));
ui->showCatPS1GamesAct->setChecked(guiSettings->GetCategoryVisibility(Category::PS1_Game));
ui->showCatPS2GamesAct->setChecked(guiSettings->GetCategoryVisibility(Category::PS2_Game));
ui->showCatPSPGamesAct->setChecked(guiSettings->GetCategoryVisibility(Category::PSP_Game));
ui->showCatHomeAct->setChecked(guiSettings->GetCategoryVisibility(Category::Home));
ui->showCatAudioVideoAct->setChecked(guiSettings->GetCategoryVisibility(Category::Media));
ui->showCatGameDataAct->setChecked(guiSettings->GetCategoryVisibility(Category::Data));
ui->showCatUnknownAct->setChecked(guiSettings->GetCategoryVisibility(Category::Unknown_Cat));
ui->showCatOtherAct->setChecked(guiSettings->GetCategoryVisibility(Category::Others));
// handle icon size options
m_is_list_mode = guiSettings->GetValue(gui::gl_listMode).toBool();
if (m_is_list_mode)
ui->setlistModeListAct->setChecked(true);
else
ui->setlistModeGridAct->setChecked(true);
m_categoryVisibleActGroup->setEnabled(m_is_list_mode);
int icon_size_index = guiSettings->GetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
m_other_slider_pos = guiSettings->GetValue(!m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
ui->sizeSlider->setSliderPosition(icon_size_index);
SetIconSizeActions(icon_size_index);
if (configure_all)
{
// Handle log settings
m_logFrame->LoadSettings();
// Gamelist
m_gameListFrame->LoadSettings();
}
}
void main_window::SetIconSizeActions(int idx)
{
static const int threshold_tiny = gui::get_Index((gui::gl_icon_size_small + gui::gl_icon_size_min) / 2);
static const int threshold_small = gui::get_Index((gui::gl_icon_size_medium + gui::gl_icon_size_small) / 2);
static const int threshold_medium = gui::get_Index((gui::gl_icon_size_max + gui::gl_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void main_window::RemoveDiskCache()
{
std::string cacheDir = Emulator::GetHdd1Dir() + "/caches";
if (fs::is_dir(cacheDir) && fs::remove_all(cacheDir, false))
{
QMessageBox::information(this, tr("Cache Cleared"), tr("Disk cache was cleared successfully"));
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Could not remove disk cache"));
}
}
void main_window::keyPressEvent(QKeyEvent *keyEvent)
{
if (((keyEvent->modifiers() & Qt::AltModifier) && keyEvent->key() == Qt::Key_Return) || (isFullScreen() && keyEvent->key() == Qt::Key_Escape))
{
ui->toolbar_fullscreen->trigger();
}
if (keyEvent->modifiers() & Qt::ControlModifier)
{
switch (keyEvent->key())
{
case Qt::Key_E: if (Emu.IsPaused()) Emu.Resume(); else if (Emu.IsReady()) Emu.Run(true); return;
case Qt::Key_P: if (Emu.IsRunning()) Emu.Pause(); return;
case Qt::Key_S: if (!Emu.IsStopped()) Emu.Stop(); return;
case Qt::Key_R: if (!Emu.GetBoot().empty()) Emu.Restart(); return;
}
}
}
void main_window::mouseDoubleClickEvent(QMouseEvent *event)
{
if (isFullScreen())
{
if (event->button() == Qt::LeftButton)
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
}
}
/** Override the Qt close event to have the emulator stop and the application die. May add a warning dialog in future.
*/
void main_window::closeEvent(QCloseEvent* closeEvent)
{
if (!Emu.IsStopped() && guiSettings->GetValue(gui::ib_confirm_exit).toBool())
{
int result = QMessageBox::Yes;
guiSettings->ShowConfirmationBox(tr("Exit RPCS3?"),
tr("A game is currently running. Do you really want to close RPCS3?\n\nAny unsaved progress will be lost!\n"),
gui::ib_confirm_exit, &result, nullptr);
if (result != QMessageBox::Yes)
{
closeEvent->ignore();
return;
}
}
// Cleanly stop the emulator.
Emu.Stop();
SaveWindowState();
// I need the gui settings to sync, and that means having the destructor called as guiSetting's parent is main_window.
setAttribute(Qt::WA_DeleteOnClose);
QMainWindow::close();
// It's possible to have other windows open, like games. So, force the application to die.
QApplication::quit();
}
/**
Add valid disc games to gamelist (games.yml)
@param path = dir path to scan for game
*/
void main_window::AddGamesFromDir(const QString& path)
{
if (!QFileInfo(path).isDir())
return;
const std::string s_path = sstr(path);
// search dropped path first or else the direct parent to an elf is wrongly skipped
if (const auto error = Emu.BootGame(s_path, "", false, true); error == game_boot_result::no_errors)
{
gui_log.notice("Returned from game addition by drag and drop: %s", s_path);
}
// search direct subdirectories, that way we can drop one folder containing all games
QDirIterator dir_iter(path, QDir::Dirs | QDir::NoDotAndDotDot);
while (dir_iter.hasNext())
{
std::string pth = sstr(dir_iter.next());
if (const auto error = Emu.BootGame(pth, "", false, true); error == game_boot_result::no_errors)
{
gui_log.notice("Returned from game addition by drag and drop: %s", pth);
}
}
}
/**
Check data for valid file types and cache their paths if necessary
@param md = data containing file urls
@param savePaths = flag for path caching
@returns validity of file type
*/
int main_window::IsValidFile(const QMimeData& md, QStringList* dropPaths)
{
int dropType = drop_type::drop_error;
const QList<QUrl> list = md.urls(); // get list of all the dropped file urls
for (auto&& url : list) // check each file in url list for valid type
{
const QString path = url.toLocalFile(); // convert url to filepath
const QFileInfo info = path;
// check for directories first, only valid if all other paths led to directories until now.
if (info.isDir())
{
if (dropType != drop_type::drop_dir && dropType != drop_type::drop_error)
{
return drop_type::drop_error;
}
dropType = drop_type::drop_dir;
}
else if (info.fileName() == "PS3UPDAT.PUP")
{
if (list.size() != 1)
{
return drop_type::drop_error;
}
dropType = drop_type::drop_pup;
}
else if (info.suffix().toLower() == "pkg")
{
if (dropType != drop_type::drop_pkg && dropType != drop_type::drop_error)
{
return drop_type::drop_error;
}
dropType = drop_type::drop_pkg;
}
else if (info.suffix() == "rap")
{
if (dropType != drop_type::drop_rap && dropType != drop_type::drop_error)
{
return drop_type::drop_error;
}
dropType = drop_type::drop_rap;
}
else if (list.size() == 1)
{
if (info.suffix() == "rrc")
{
dropType = drop_type::drop_rrc;
}
else
{
dropType = drop_type::drop_game;
}
}
else
{
return drop_type::drop_error;
}
if (dropPaths) // we only need to know the paths on drop
{
dropPaths->append(path);
}
}
return dropType;
}
void main_window::dropEvent(QDropEvent* event)
{
QStringList dropPaths;
switch (IsValidFile(*event->mimeData(), &dropPaths)) // get valid file paths and drop type
{
case drop_type::drop_error:
break;
case drop_type::drop_pkg: // install the packages
if (dropPaths.count() > 1)
{
pkg_install_dialog dlg(dropPaths, this);
connect(&dlg, &QDialog::accepted, [this, &dlg]()
{
const QStringList paths = dlg.GetPathsToInstall();
if (!paths.isEmpty())
{
InstallPackages(paths, false);
}
});
dlg.exec();
}
else
{
InstallPackages(dropPaths, true);
}
break;
case drop_type::drop_pup: // install the firmware
InstallPup(dropPaths.first());
break;
case drop_type::drop_rap: // import rap files to exdata dir
for (const auto& rap : dropPaths)
{
const std::string rapname = sstr(QFileInfo(rap).fileName());
if (!fs::copy_file(sstr(rap), Emulator::GetHddDir() + "/home/" + Emu.GetUsr() + "/exdata/" + rapname, false))
{
gui_log.warning("Could not copy rap file by drop: %s", rapname);
}
else
{
gui_log.success("Successfully copied rap file by drop: %s", rapname);
}
}
// Refresh game list since we probably unlocked some games now.
m_gameListFrame->Refresh(true);
break;
case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
for (const auto& path : dropPaths)
{
AddGamesFromDir(path);
}
m_gameListFrame->Refresh(true);
break;
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
if (const auto error = Emu.BootGame(sstr(dropPaths.first()), "", true); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, sstr(dropPaths.first()));
show_boot_error(error);
}
else
{
gui_log.success("Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
m_gameListFrame->Refresh(true);
}
break;
case drop_type::drop_rrc: // replay a rsx capture file
BootRsxCapture(sstr(dropPaths.first()));
break;
default:
gui_log.warning("Invalid dropType in gamelist dropEvent");
break;
}
}
void main_window::dragEnterEvent(QDragEnterEvent* event)
{
if (IsValidFile(*event->mimeData()))
{
event->accept();
}
}
void main_window::dragMoveEvent(QDragMoveEvent* event)
{
if (IsValidFile(*event->mimeData()))
{
event->accept();
}
}
void main_window::dragLeaveEvent(QDragLeaveEvent* event)
{
event->accept();
}