mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-05 14:31:24 +12:00
204 lines
7.1 KiB
C++
204 lines
7.1 KiB
C++
#include "stdafx.h"
|
|
#include "stdafx_d3d12.h"
|
|
#ifdef _MSC_VER
|
|
#include "D3D12FragmentProgramDecompiler.h"
|
|
#include "D3D12CommonDecompiler.h"
|
|
#include "Emu/Memory/Memory.h"
|
|
#include "Emu/System.h"
|
|
|
|
D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
|
|
FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
|
|
{
|
|
|
|
}
|
|
|
|
std::string D3D12FragmentDecompiler::getFloatTypeName(size_t elementCount)
|
|
{
|
|
return getFloatTypeNameImp(elementCount);
|
|
}
|
|
|
|
std::string D3D12FragmentDecompiler::getFunction(enum class FUNCTION f)
|
|
{
|
|
return getFunctionImp(f);
|
|
}
|
|
|
|
std::string D3D12FragmentDecompiler::saturate(const std::string & code)
|
|
{
|
|
return "saturate(" + code + ")";
|
|
}
|
|
|
|
std::string D3D12FragmentDecompiler::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
|
|
{
|
|
return compareFunctionImp(f, Op0, Op1);
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
|
|
{
|
|
OS << "cbuffer SCALE_OFFSET : register(b0)" << std::endl;
|
|
OS << "{" << std::endl;
|
|
OS << " float4x4 scaleOffsetMat;" << std::endl;
|
|
OS << " int isAlphaTested;" << std::endl;
|
|
OS << " float alphaRef;" << std::endl;
|
|
OS << " int tex0_is_unorm;" << std::endl;
|
|
OS << " int tex1_is_unorm;" << std::endl;
|
|
OS << " int tex2_is_unorm;" << std::endl;
|
|
OS << " int tex3_is_unorm;" << std::endl;
|
|
OS << " int tex4_is_unorm;" << std::endl;
|
|
OS << " int tex5_is_unorm;" << std::endl;
|
|
OS << " int tex6_is_unorm;" << std::endl;
|
|
OS << " int tex7_is_unorm;" << std::endl;
|
|
OS << " int tex8_is_unorm;" << std::endl;
|
|
OS << " int tex9_is_unorm;" << std::endl;
|
|
OS << " int tex10_is_unorm;" << std::endl;
|
|
OS << " int tex11_is_unorm;" << std::endl;
|
|
OS << " int tex12_is_unorm;" << std::endl;
|
|
OS << " int tex13_is_unorm;" << std::endl;
|
|
OS << " int tex14_is_unorm;" << std::endl;
|
|
OS << " int tex15_is_unorm;" << std::endl;
|
|
OS << "};" << std::endl;
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertIntputs(std::stringstream & OS)
|
|
{
|
|
OS << "struct PixelInput" << std::endl;
|
|
OS << "{" << std::endl;
|
|
OS << " float4 Position : SV_POSITION;" << std::endl;
|
|
OS << " float4 diff_color : COLOR0;" << std::endl;
|
|
OS << " float4 spec_color : COLOR1;" << std::endl;
|
|
OS << " float4 dst_reg3 : COLOR2;" << std::endl;
|
|
OS << " float4 dst_reg4 : COLOR3;" << std::endl;
|
|
OS << " float fogc : FOG;" << std::endl;
|
|
OS << " float4 tc9 : TEXCOORD9;" << std::endl;
|
|
OS << " float4 tc0 : TEXCOORD0;" << std::endl;
|
|
OS << " float4 tc1 : TEXCOORD1;" << std::endl;
|
|
OS << " float4 tc2 : TEXCOORD2;" << std::endl;
|
|
OS << " float4 tc3 : TEXCOORD3;" << std::endl;
|
|
OS << " float4 tc4 : TEXCOORD4;" << std::endl;
|
|
OS << " float4 tc5 : TEXCOORD5;" << std::endl;
|
|
OS << " float4 tc6 : TEXCOORD6;" << std::endl;
|
|
OS << " float4 tc7 : TEXCOORD7;" << std::endl;
|
|
OS << " float4 tc8 : TEXCOORD8;" << std::endl;
|
|
OS << "};" << std::endl;
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertOutputs(std::stringstream & OS)
|
|
{
|
|
OS << "struct PixelOutput" << std::endl;
|
|
OS << "{" << std::endl;
|
|
const std::pair<std::string, std::string> table[] =
|
|
{
|
|
{ "ocol0", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r0" : "h0" },
|
|
{ "ocol1", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r2" : "h4" },
|
|
{ "ocol2", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r3" : "h6" },
|
|
{ "ocol3", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r4" : "h8" },
|
|
};
|
|
|
|
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
|
|
{
|
|
if (m_parr.HasParam(PF_PARAM_NONE, "float4", table[i].second))
|
|
OS << " " << "float4" << " " << table[i].first << " : SV_TARGET" << i << ";" << std::endl;
|
|
}
|
|
if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
|
|
OS << " float depth : SV_Depth;" << std::endl;
|
|
OS << "};" << std::endl;
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS)
|
|
{
|
|
OS << "cbuffer CONSTANT : register(b2)" << std::endl;
|
|
OS << "{" << std::endl;
|
|
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
|
|
{
|
|
if (PT.type == "sampler2D" || PT.type == "samplerCube")
|
|
continue;
|
|
for (ParamItem PI : PT.items)
|
|
OS << " " << PT.type << " " << PI.name << ";" << std::endl;
|
|
}
|
|
OS << "};" << std::endl << std::endl;
|
|
|
|
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
|
|
{
|
|
if (PT.type == "sampler2D")
|
|
{
|
|
for (ParamItem PI : PT.items)
|
|
{
|
|
size_t textureIndex = atoi(PI.name.data() + 3);
|
|
OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
|
|
OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
|
|
}
|
|
}
|
|
else if (PT.type == "samplerCube")
|
|
{
|
|
for (ParamItem PI : PT.items)
|
|
{
|
|
size_t textureIndex = atoi(PI.name.data() + 3);
|
|
OS << "TextureCube " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
|
|
OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
|
|
{
|
|
OS << "PixelOutput main(PixelInput In)" << std::endl;
|
|
OS << "{" << std::endl;
|
|
for (ParamType PT : m_parr.params[PF_PARAM_IN])
|
|
{
|
|
for (ParamItem PI : PT.items)
|
|
OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl;
|
|
}
|
|
// A bit unclean, but works.
|
|
OS << " " << "float4 gl_Position = In.Position;" << std::endl;
|
|
// Declare output
|
|
for (ParamType PT : m_parr.params[PF_PARAM_NONE])
|
|
{
|
|
for (ParamItem PI : PT.items)
|
|
OS << " " << PT.type << " " << PI.name << " = float4(0., 0., 0., 0.);" << std::endl;
|
|
}
|
|
|
|
// Declare texture coordinate scaling component (to handle unormalized texture coordinates)
|
|
|
|
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
|
|
{
|
|
if (PT.type != "sampler2D")
|
|
continue;
|
|
for (const ParamItem& PI : PT.items)
|
|
{
|
|
size_t textureIndex = atoi(PI.name.data() + 3);
|
|
OS << " float2 " << PI.name << "_dim;" << std::endl;
|
|
OS << " " << PI.name << ".GetDimensions(" << PI.name << "_dim.x, " << PI.name << "_dim.y);" << std::endl;
|
|
OS << " float2 " << PI.name << "_scale = (!!" << PI.name << "_is_unorm) ? float2(1., 1.) / " << PI.name << "_dim : float2(1., 1.);" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12FragmentDecompiler::insertMainEnd(std::stringstream & OS)
|
|
{
|
|
const std::pair<std::string, std::string> table[] =
|
|
{
|
|
{ "ocol0", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r0" : "h0" },
|
|
{ "ocol1", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r2" : "h4" },
|
|
{ "ocol2", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r3" : "h6" },
|
|
{ "ocol3", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r4" : "h8" },
|
|
};
|
|
|
|
OS << " PixelOutput Out;" << std::endl;
|
|
size_t num_output = 0;
|
|
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
|
|
{
|
|
if (m_parr.HasParam(PF_PARAM_NONE, "float4", table[i].second))
|
|
{
|
|
OS << " Out." << table[i].first << " = " << table[i].second << ";" << std::endl;
|
|
num_output++;
|
|
}
|
|
}
|
|
if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
|
|
OS << " Out.depth = " << ((m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) ? "r1.z;" : "h0.z;") << std::endl;
|
|
// Shaders don't always output colors (for instance if they write to depth only)
|
|
if (num_output > 0)
|
|
OS << " if (isAlphaTested && Out.ocol0.a <= alphaRef) discard;" << std::endl;
|
|
OS << " return Out;" << std::endl;
|
|
OS << "}" << std::endl;
|
|
}
|
|
#endif
|