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shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
143 lines
3.3 KiB
C++
143 lines
3.3 KiB
C++
#include "stdafx.h"
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#include "overlay_trophy_notification.h"
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#include "Emu/RSX/RSXThread.h"
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namespace rsx
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{
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namespace overlays
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{
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// TODO: Move somewhere in rsx_utils or general utils if needed anywhere else
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class ticket_semaphore_t
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{
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atomic_t<u64> acquired{0};
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atomic_t<u64> released{0};
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public:
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u64 enqueue()
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{
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return acquired.fetch_add(1);
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}
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bool try_acquire(u64 queue_id) const
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{
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return (queue_id == released.load());
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}
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void release()
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{
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released++;
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}
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};
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static ticket_semaphore_t s_trophy_semaphore;
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trophy_notification::trophy_notification()
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{
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frame.set_pos(0, 0);
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frame.set_size(300, 80);
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frame.back_color.a = 0.85f;
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image.set_pos(8, 8);
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image.set_size(64, 64);
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image.back_color.a = 0.f;
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text_view.set_pos(85, 0);
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text_view.set_padding(0, 0, 24, 0);
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text_view.set_font("Arial", 9);
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text_view.align_text(overlay_element::text_align::center);
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text_view.back_color.a = 0.f;
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sliding_animation.duration = 1.5;
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sliding_animation.type = animation_type::ease_in_out_cubic;
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sliding_animation.current = { -f32(frame.w), 0, 0 };
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sliding_animation.end = { 0, 0, 0};
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sliding_animation.active = true;
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}
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void trophy_notification::update()
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{
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if (!s_trophy_semaphore.try_acquire(display_sched_id))
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{
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// Not scheduled to run just yet
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return;
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}
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const u64 t = get_system_time();
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if (!creation_time)
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{
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// First tick
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creation_time = t;
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return;
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}
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if (((t - creation_time) / 1000) > 7500)
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{
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if (!sliding_animation.active)
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{
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sliding_animation.end = { -f32(frame.w), 0, 0 };
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sliding_animation.on_finish = [this]
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{
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s_trophy_semaphore.release();
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close(false, false);
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};
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sliding_animation.active = true;
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}
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}
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if (sliding_animation.active)
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{
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sliding_animation.update(rsx::get_current_renderer()->vblank_count);
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}
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}
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compiled_resource trophy_notification::get_compiled()
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{
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if (!creation_time || !visible)
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{
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return {};
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}
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auto result = frame.get_compiled();
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result.add(image.get_compiled());
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result.add(text_view.get_compiled());
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sliding_animation.apply(result);
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return result;
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}
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s32 trophy_notification::show(const SceNpTrophyDetails& trophy, const std::vector<uchar>& trophy_icon_buffer)
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{
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// Schedule to display this trophy
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display_sched_id = s_trophy_semaphore.enqueue();
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visible = false;
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if (!trophy_icon_buffer.empty())
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{
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icon_info = std::make_unique<image_info>(trophy_icon_buffer);
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image.set_raw_image(icon_info.get());
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}
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std::string trophy_message;
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switch (trophy.trophyGrade)
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{
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case SCE_NP_TROPHY_GRADE_BRONZE: trophy_message = "bronze"; break;
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case SCE_NP_TROPHY_GRADE_SILVER: trophy_message = "silver"; break;
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case SCE_NP_TROPHY_GRADE_GOLD: trophy_message = "gold"; break;
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case SCE_NP_TROPHY_GRADE_PLATINUM: trophy_message = "platinum"; break;
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default: break;
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}
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trophy_message = "You have earned the " + trophy_message + " trophy\n" + trophy.name;
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text_view.set_text(trophy_message);
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text_view.auto_resize();
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// Resize background to cover the text
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u16 margin_sz = text_view.x - image.w - image.x;
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frame.w = text_view.x + text_view.w + margin_sz;
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visible = true;
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return CELL_OK;
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}
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} // namespace overlays
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} // namespace rsx
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