mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-03 21:41:26 +12:00
- Fix reading of varying registers in FP Different registers have different behavior - Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1) - Reimplements two-sided lighting correctly without hacks - Also bumps shader cache version
1213 lines
37 KiB
C++
1213 lines
37 KiB
C++
#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/System.h"
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#include "../rsx_methods.h"
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#include "FragmentProgramDecompiler.h"
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#include <algorithm>
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FragmentProgramDecompiler::FragmentProgramDecompiler(const RSXFragmentProgram &prog, u32& size) :
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m_prog(prog),
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m_size(size),
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m_const_index(0),
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m_location(0),
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m_ctrl(prog.ctrl)
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{
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m_size = 0;
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}
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void FragmentProgramDecompiler::SetDst(std::string code, u32 flags)
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{
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if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt) return;
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if (src1.scale)
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{
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std::string modifier;
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switch (src1.scale)
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{
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case 0: break;
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case 1: code = "(" + code + " * "; modifier = "2."; break;
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case 2: code = "(" + code + " * "; modifier = "4."; break;
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case 3: code = "(" + code + " * "; modifier = "8."; break;
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case 5: code = "(" + code + " / "; modifier = "2."; break;
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case 6: code = "(" + code + " / "; modifier = "4."; break;
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case 7: code = "(" + code + " / "; modifier = "8."; break;
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default:
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LOG_ERROR(RSX, "Bad scale: %d", u32{ src1.scale });
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break;
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}
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if (flags & OPFLAGS::skip_type_cast && dst.fp16 && device_props.has_native_half_support)
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{
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modifier = getHalfTypeName(1) + "(" + modifier + ")";
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}
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if (!modifier.empty())
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{
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code = code + modifier + ")";
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}
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}
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if (!dst.no_dest)
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{
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if (dst.exp_tex)
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{
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//Expand [0,1] to [-1, 1]. Confirmed by Castlevania: LOS
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AddCode("//exp tex flag is set");
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code = "((" + code + "- 0.5) * 2.)";
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}
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if (dst.fp16 && device_props.has_native_half_support && !(flags & OPFLAGS::skip_type_cast))
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{
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// Cast to native data type
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code = ClampValue(code, 1);
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}
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if (dst.saturate)
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{
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code = ClampValue(code, 4);
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}
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else if (dst.prec)
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{
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switch (dst.opcode)
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{
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case RSX_FP_OPCODE_NRM:
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case RSX_FP_OPCODE_MAX:
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case RSX_FP_OPCODE_MIN:
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case RSX_FP_OPCODE_COS:
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case RSX_FP_OPCODE_SIN:
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case RSX_FP_OPCODE_REFL:
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case RSX_FP_OPCODE_EX2:
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case RSX_FP_OPCODE_FRC:
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case RSX_FP_OPCODE_LIT:
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case RSX_FP_OPCODE_LIF:
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case RSX_FP_OPCODE_LRP:
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case RSX_FP_OPCODE_LG2:
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break;
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case RSX_FP_OPCODE_MOV:
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// NOTE: Sometimes varying inputs from VS are out of range so do not exempt any input types, unless fp16 (Naruto UNS)
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if (dst.fp16 && src0.fp16 && src0.reg_type == RSX_FP_REGISTER_TYPE_TEMP)
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break;
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default:
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{
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// fp16 precsion flag on f32 register; ignore
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if (dst.prec == 1 && !dst.fp16)
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break;
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// Native type already has fp16 clamped (input must have been cast)
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if (dst.prec == 1 && dst.fp16 && device_props.has_native_half_support)
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break;
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// clamp value to allowed range
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code = ClampValue(code, dst.prec);
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break;
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}
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}
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}
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}
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opflags = flags;
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code += (flags & OPFLAGS::no_src_mask) ? "" : "$m";
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if (dst.no_dest)
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{
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if (dst.set_cond)
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{
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AddCode("$ifcond " + m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + code + ";");
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}
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else
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{
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AddCode("$ifcond " + code + ";");
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}
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return;
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}
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std::string dest = AddReg(dst.dest_reg, !!dst.fp16) + "$m";
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AddCodeCond(Format(dest), code);
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//AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
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if (dst.set_cond)
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{
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AddCode(m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + dest + ";");
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}
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u32 reg_index = dst.fp16 ? dst.dest_reg >> 1 : dst.dest_reg;
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verify(HERE), reg_index < temp_registers.size();
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temp_registers[reg_index].tag(dst.dest_reg, !!dst.fp16, dst.mask_x, dst.mask_y, dst.mask_z, dst.mask_w);
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}
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void FragmentProgramDecompiler::AddFlowOp(const std::string& code)
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{
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//Flow operations can only consider conditionals and have no dst
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if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
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{
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AddCode(code + ";");
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return;
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}
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else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
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{
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AddCode("//" + code + ";");
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return;
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}
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//We have a conditional expression
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std::string cond = GetRawCond();
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AddCode("if (any(" + cond + ")) " + code + ";");
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}
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void FragmentProgramDecompiler::AddCode(const std::string& code)
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{
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main.append(m_code_level, '\t') += Format(code) + "\n";
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}
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std::string FragmentProgramDecompiler::GetMask()
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{
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std::string ret;
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static const char dst_mask[4] =
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{
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'x', 'y', 'z', 'w',
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};
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if (dst.mask_x) ret += dst_mask[0];
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if (dst.mask_y) ret += dst_mask[1];
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if (dst.mask_z) ret += dst_mask[2];
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if (dst.mask_w) ret += dst_mask[3];
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return ret.empty() || strncmp(ret.c_str(), dst_mask, 4) == 0 ? "" : ("." + ret);
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}
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std::string FragmentProgramDecompiler::AddReg(u32 index, bool fp16)
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{
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const std::string type_name = (fp16 && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
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const std::string reg_name = std::string(fp16 ? "h" : "r") + std::to_string(index);
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return m_parr.AddParam(PF_PARAM_NONE, type_name, reg_name, type_name + "(0., 0., 0., 0.)");
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}
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bool FragmentProgramDecompiler::HasReg(u32 index, bool fp16)
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{
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const std::string type_name = (fp16 && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
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const std::string reg_name = std::string(fp16 ? "h" : "r") + std::to_string(index);
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return m_parr.HasParam(PF_PARAM_NONE, type_name, reg_name);
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}
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std::string FragmentProgramDecompiler::AddCond()
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{
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_reg_index));
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}
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std::string FragmentProgramDecompiler::AddConst()
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{
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const std::string name = std::string("fc") + std::to_string(m_size + 4 * 4);
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const std::string type = getFloatTypeName(4);
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if (m_parr.HasParam(PF_PARAM_UNIFORM, type, name))
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{
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return name;
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}
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auto data = (be_t<u32>*) ((char*)m_prog.addr + m_size + 4 * u32{sizeof(u32)});
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m_offset = 2 * 4 * sizeof(u32);
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u32 x = GetData(data[0]);
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u32 y = GetData(data[1]);
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u32 z = GetData(data[2]);
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u32 w = GetData(data[3]);
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const auto var = fmt::format("%s(%f, %f, %f, %f)", type, std::bit_cast<f32>(x), std::bit_cast<f32>(y), std::bit_cast<f32>(z), std::bit_cast<f32>(w));
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return m_parr.AddParam(PF_PARAM_UNIFORM, type, name, var);
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}
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std::string FragmentProgramDecompiler::AddTex()
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{
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properties.has_tex_op = true;
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std::string sampler;
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switch (m_prog.get_texture_dimension(dst.tex_num))
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{
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case rsx::texture_dimension_extended::texture_dimension_1d:
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sampler = "sampler1D";
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break;
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case rsx::texture_dimension_extended::texture_dimension_cubemap:
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sampler = "samplerCube";
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break;
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case rsx::texture_dimension_extended::texture_dimension_2d:
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sampler = "sampler2D";
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break;
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case rsx::texture_dimension_extended::texture_dimension_3d:
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sampler = "sampler3D";
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break;
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}
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opflags |= OPFLAGS::texture_ref;
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return m_parr.AddParam(PF_PARAM_UNIFORM, sampler, std::string("tex") + std::to_string(dst.tex_num));
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}
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std::string FragmentProgramDecompiler::AddType3()
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{
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1., 1., 1., 1.)");
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}
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std::string FragmentProgramDecompiler::AddX2d()
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{
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0., 0., 0., 0.)");
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}
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std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision)
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{
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// FP16 is expected to overflow a lot easier at 0+-65504
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// FP32 can still work up to 0+-3.4E38
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// See http://http.download.nvidia.com/developer/Papers/2005/FP_Specials/FP_Specials.pdf
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if (precision > 1 && precision < 5)
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{
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// Define precision_clamp
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properties.has_clamp = true;
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}
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switch (precision)
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{
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case RSX_FP_PRECISION_REAL:
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// Full 32-bit precision
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break;
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case RSX_FP_PRECISION_HALF:
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return "clamp16(" + code + ")";
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case RSX_FP_PRECISION_FIXED12:
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return "precision_clamp(" + code + ", -2., 2.)";
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case RSX_FP_PRECISION_FIXED9:
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return "precision_clamp(" + code + ", -1., 1.)";
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case RSX_FP_PRECISION_SATURATE:
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return "precision_clamp(" + code + ", 0., 1.)";
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case RSX_FP_PRECISION_UNKNOWN:
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// Doesn't seem to do anything to the input from hw tests, same as 0
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break;
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default:
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LOG_ERROR(RSX, "Unexpected precision modifier (%d)\n", precision);
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break;
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}
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return code;
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}
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bool FragmentProgramDecompiler::DstExpectsSca()
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{
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int writes = 0;
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if (dst.mask_x) writes++;
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if (dst.mask_y) writes++;
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if (dst.mask_z) writes++;
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if (dst.mask_w) writes++;
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return (writes == 1);
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}
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std::string FragmentProgramDecompiler::Format(const std::string& code, bool ignore_redirects)
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{
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const std::pair<std::string, std::function<std::string()>> repl_list[] =
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{
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{ "$$", []() -> std::string { return "$"; } },
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{ "$0", [this]() -> std::string {return GetSRC<SRC0>(src0);} },
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{ "$1", [this]() -> std::string {return GetSRC<SRC1>(src1);} },
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{ "$2", [this]() -> std::string {return GetSRC<SRC2>(src2);} },
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{ "$t", [this]() -> std::string { return "tex" + std::to_string(dst.tex_num);} },
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{ "$_i", [this]() -> std::string {return std::to_string(dst.tex_num);} },
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{ "$m", std::bind(std::mem_fn(&FragmentProgramDecompiler::GetMask), this) },
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{ "$ifcond ", [this]() -> std::string
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{
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const std::string& cond = GetCond();
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if (cond == "true") return "";
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return "if(" + cond + ") ";
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}
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},
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{ "$cond", std::bind(std::mem_fn(&FragmentProgramDecompiler::GetCond), this) },
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{ "$_c", std::bind(std::mem_fn(&FragmentProgramDecompiler::AddConst), this) },
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{ "$float4", [this]() -> std::string { return getFloatTypeName(4); } },
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{ "$float3", [this]() -> std::string { return getFloatTypeName(3); } },
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{ "$float2", [this]() -> std::string { return getFloatTypeName(2); } },
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{ "$float_t", [this]() -> std::string { return getFloatTypeName(1); } },
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{ "$half4", [this]() -> std::string { return getHalfTypeName(4); } },
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{ "$half3", [this]() -> std::string { return getHalfTypeName(3); } },
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{ "$half2", [this]() -> std::string { return getHalfTypeName(2); } },
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{ "$half_t", [this]() -> std::string { return getHalfTypeName(1); } },
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{ "$Ty", [this]() -> std::string { return (!device_props.has_native_half_support || !dst.fp16)? getFloatTypeName(4) : getHalfTypeName(4); } }
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};
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if (!ignore_redirects)
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{
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//Special processing redirects
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switch (dst.opcode)
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{
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case RSX_FP_OPCODE_TEXBEM:
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case RSX_FP_OPCODE_TXPBEM:
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{
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//Redirect parameter 0 to the x2d temp register for TEXBEM
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//TODO: Organize this a little better
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std::pair<std::string, std::string> repl[] = { { "$0", "x2d" } };
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std::string result = fmt::replace_all(code, repl);
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return fmt::replace_all(result, repl_list);
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}
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}
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}
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return fmt::replace_all(code, repl_list);
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}
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std::string FragmentProgramDecompiler::GetRawCond()
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{
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static const char f[4] = { 'x', 'y', 'z', 'w' };
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std::string swizzle, cond;
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swizzle += f[src0.cond_swizzle_x];
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swizzle += f[src0.cond_swizzle_y];
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swizzle += f[src0.cond_swizzle_z];
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swizzle += f[src0.cond_swizzle_w];
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swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
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if (src0.exec_if_gr && src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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else if (src0.exec_if_lt && src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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else if (src0.exec_if_gr && src0.exec_if_lt)
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cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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else if (src0.exec_if_gr)
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cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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else if (src0.exec_if_lt)
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cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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else //if(src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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return cond;
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}
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std::string FragmentProgramDecompiler::GetCond()
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{
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if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
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{
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return "true";
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}
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else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
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{
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return "false";
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}
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return "any(" + GetRawCond() + ")";
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}
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void FragmentProgramDecompiler::AddCodeCond(const std::string& dst, const std::string& src)
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{
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if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
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{
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AddCode(dst + " = " + src + ";");
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return;
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}
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if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
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{
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AddCode("//" + dst + " = " + src + ";");
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return;
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}
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std::string src_prefix;
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if (device_props.has_native_half_support && !this->dst.fp16)
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{
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// Target is not fp16 but src might be
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// Usually vecX a = f16vecX b is fine, but causes operator overload issues when used in a mix/lerp function
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// mix(f32, f16, bvec) causes compiler issues
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// NOTE: If dst is fp16 the src will already have been cast to match so this is not a problem in that case
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bool src_is_fp16 = false;
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if ((opflags & (OPFLAGS::texture_ref | OPFLAGS::src_cast_f32)) == 0 &&
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src.find("$0") != std::string::npos)
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{
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// Texture sample operations are full-width and are exempt
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src_is_fp16 = (src0.fp16 && src0.reg_type == RSX_FP_REGISTER_TYPE_TEMP);
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if (src_is_fp16 && src.find("$1") != std::string::npos)
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{
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// References operand 1
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src_is_fp16 = (src1.fp16 && src1.reg_type == RSX_FP_REGISTER_TYPE_TEMP);
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if (src_is_fp16 && src.find("$2") != std::string::npos)
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{
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// References operand 2
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src_is_fp16 = (src2.fp16 && src2.reg_type == RSX_FP_REGISTER_TYPE_TEMP);
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}
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}
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}
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if (src_is_fp16)
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{
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// LHS argument is of native half type, need to cast to proper type!
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if (src[0] != '(')
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|
{
|
|
// Upcast inputs to processing function instead
|
|
opflags |= OPFLAGS::src_cast_f32;
|
|
}
|
|
else
|
|
{
|
|
// No need to add explicit casts all over the place, just cast the result once
|
|
src_prefix = "$Ty";
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: dst = _select(dst, src, cond) is equivalent to dst = cond? src : dst;
|
|
const auto dst_var = ShaderVariable(dst);
|
|
const auto raw_cond = dst_var.add_mask(GetRawCond());
|
|
const auto cond = dst_var.match_size(raw_cond);
|
|
AddCode(dst + " = _select(" + dst + ", " + src_prefix + src + ", " + cond + ");");
|
|
}
|
|
|
|
template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
|
|
{
|
|
std::string ret;
|
|
bool apply_precision_modifier = !!src1.input_prec_mod;
|
|
|
|
switch (src.reg_type)
|
|
{
|
|
case RSX_FP_REGISTER_TYPE_TEMP:
|
|
|
|
if (!src.fp16)
|
|
{
|
|
if (dst.opcode == RSX_FP_OPCODE_UP16 ||
|
|
dst.opcode == RSX_FP_OPCODE_UP2 ||
|
|
dst.opcode == RSX_FP_OPCODE_UP4 ||
|
|
dst.opcode == RSX_FP_OPCODE_UPB ||
|
|
dst.opcode == RSX_FP_OPCODE_UPG)
|
|
{
|
|
auto ® = temp_registers[src.tmp_reg_index];
|
|
if (reg.requires_gather(src.swizzle_x))
|
|
{
|
|
properties.has_gather_op = true;
|
|
AddReg(src.tmp_reg_index, src.fp16);
|
|
ret = getFloatTypeName(4) + reg.gather_r();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (src1.input_prec_mod == RSX_FP_PRECISION_HALF)
|
|
{
|
|
// clamp16() is not a cheap operation when emulated; avoid at all costs
|
|
apply_precision_modifier = false;
|
|
}
|
|
|
|
ret += AddReg(src.tmp_reg_index, src.fp16);
|
|
|
|
if (opflags & OPFLAGS::src_cast_f32 && src.fp16 && device_props.has_native_half_support)
|
|
{
|
|
// Upconvert if there is a chance for ambiguity
|
|
ret = getFloatTypeName(4) + "(" + ret + ")";
|
|
}
|
|
|
|
break;
|
|
|
|
case RSX_FP_REGISTER_TYPE_INPUT:
|
|
{
|
|
static const std::string reg_table[] =
|
|
{
|
|
"wpos",
|
|
"diff_color", "spec_color",
|
|
"fogc",
|
|
"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7", "tc8", "tc9",
|
|
"ssa"
|
|
};
|
|
|
|
// NOTE: Hw testing showed the following:
|
|
// 1. Reading from registers 1 and 2 (COL0 and COL1) is clamped to (0, 1)
|
|
// 2. Reading from registers 4-12 (inclusive) is not clamped, but..
|
|
// 3. If the texcoord control mask is enabled, the last 2 values are always 0 and 1!
|
|
const std::string reg_var = (dst.src_attr_reg_num < std::size(reg_table))? reg_table[dst.src_attr_reg_num] : "unk";
|
|
bool insert = true;
|
|
|
|
switch (dst.src_attr_reg_num)
|
|
{
|
|
case 0x00:
|
|
{
|
|
// WPOS
|
|
ret += reg_table[0];
|
|
insert = false;
|
|
break;
|
|
}
|
|
case 0x01:
|
|
case 0x02:
|
|
{
|
|
// COL0, COL1
|
|
ret += "_saturate(" + reg_var + ")";
|
|
apply_precision_modifier = false;
|
|
break;
|
|
}
|
|
case 0x03:
|
|
{
|
|
// FOGC
|
|
// TODO: Confirm if precision modifiers affect this one
|
|
ret += reg_var;
|
|
break;
|
|
}
|
|
case 0x4:
|
|
case 0x5:
|
|
case 0x6:
|
|
case 0x7:
|
|
case 0x8:
|
|
case 0x9:
|
|
case 0xA:
|
|
case 0xB:
|
|
case 0xC:
|
|
case 0xD:
|
|
{
|
|
// TEX0 - TEX9
|
|
// Texcoord mask seems to reset the last 2 arguments to 0 and 1 if set
|
|
if (m_prog.texcoord_is_2d(dst.src_attr_reg_num - 4))
|
|
{
|
|
ret += getFloatTypeName(4) + "(" + reg_var + ".x, " + reg_var + ".y, 0., 1.)";
|
|
}
|
|
else
|
|
{
|
|
ret += reg_var;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// SSA (winding direction register)
|
|
// UNK
|
|
if (reg_var == "unk")
|
|
{
|
|
LOG_ERROR(RSX, "Bad src reg num: %d", u32{ dst.src_attr_reg_num });
|
|
}
|
|
|
|
ret += reg_var;
|
|
apply_precision_modifier = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (insert)
|
|
{
|
|
m_parr.AddParam(PF_PARAM_IN, getFloatTypeName(4), reg_var);
|
|
}
|
|
|
|
properties.in_register_mask |= (1 << dst.src_attr_reg_num);
|
|
}
|
|
break;
|
|
|
|
case RSX_FP_REGISTER_TYPE_CONSTANT:
|
|
ret += AddConst();
|
|
apply_precision_modifier = false;
|
|
break;
|
|
|
|
case RSX_FP_REGISTER_TYPE_UNKNOWN: // ??? Used by a few games, what is it?
|
|
LOG_ERROR(RSX, "Src type 3 used, opcode=0x%X, dst=0x%X s0=0x%X s1=0x%X s2=0x%X",
|
|
dst.opcode, dst.HEX, src0.HEX, src1.HEX, src2.HEX);
|
|
|
|
ret += AddType3();
|
|
apply_precision_modifier = false;
|
|
break;
|
|
|
|
default:
|
|
LOG_ERROR(RSX, "Bad src type %d", u32{ src.reg_type });
|
|
Emu.Pause();
|
|
break;
|
|
}
|
|
|
|
static const char f[4] = { 'x', 'y', 'z', 'w' };
|
|
|
|
std::string swizzle;
|
|
swizzle += f[src.swizzle_x];
|
|
swizzle += f[src.swizzle_y];
|
|
swizzle += f[src.swizzle_z];
|
|
swizzle += f[src.swizzle_w];
|
|
|
|
if (strncmp(swizzle.c_str(), f, 4) != 0) ret += "." + swizzle;
|
|
|
|
// Warning: Modifier order matters. e.g neg should be applied after precision clamping (tested with Naruto UNS)
|
|
if (src.abs) ret = "abs(" + ret + ")";
|
|
if (apply_precision_modifier) ret = ClampValue(ret, src1.input_prec_mod);
|
|
if (src.neg) ret = "-" + ret;
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string FragmentProgramDecompiler::BuildCode()
|
|
{
|
|
// Shader validation
|
|
// Shader must at least write to one output for the body to be considered valid
|
|
|
|
const bool fp16_out = !(m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS);
|
|
const std::string float4_type = (fp16_out && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
|
|
const std::string init_value = float4_type + "(0., 0., 0., 0.)";
|
|
std::array<std::string, 4> output_register_names;
|
|
std::array<u32, 4> ouput_register_indices = { 0, 2, 3, 4 };
|
|
bool shader_is_valid = false;
|
|
|
|
// Check depth export
|
|
if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
|
|
{
|
|
// Hw tests show that the depth export register is default-initialized to 0 and not wpos.z!!
|
|
m_parr.AddParam(PF_PARAM_NONE, float4_type, "r1", init_value);
|
|
shader_is_valid = (!!temp_registers[1].h1_writes);
|
|
}
|
|
|
|
// Add the color output registers. They are statically written to and have guaranteed initialization (except r1.z which == wpos.z)
|
|
// This can be used instead of an explicit clear pass in some games (Motorstorm)
|
|
if (!fp16_out)
|
|
{
|
|
output_register_names = { "r0", "r2", "r3", "r4" };
|
|
}
|
|
else
|
|
{
|
|
output_register_names = { "h0", "h4", "h6", "h8" };
|
|
}
|
|
|
|
for (int n = 0; n < 4; ++n)
|
|
{
|
|
if (!m_parr.HasParam(PF_PARAM_NONE, float4_type, output_register_names[n]))
|
|
{
|
|
m_parr.AddParam(PF_PARAM_NONE, float4_type, output_register_names[n], init_value);
|
|
continue;
|
|
}
|
|
|
|
const auto block_index = ouput_register_indices[n];
|
|
shader_is_valid |= (!!temp_registers[block_index].h0_writes);
|
|
}
|
|
|
|
if (!shader_is_valid)
|
|
{
|
|
properties.has_no_output = true;
|
|
|
|
if (!properties.has_discard_op)
|
|
{
|
|
// NOTE: Discard operation overrides output
|
|
LOG_WARNING(RSX, "Shader does not write to any output register and will be NOPed");
|
|
main = "/*" + main + "*/";
|
|
}
|
|
}
|
|
|
|
std::stringstream OS;
|
|
insertHeader(OS);
|
|
OS << "\n";
|
|
insertConstants(OS);
|
|
OS << "\n";
|
|
insertInputs(OS);
|
|
OS << "\n";
|
|
insertOutputs(OS);
|
|
OS << "\n";
|
|
|
|
// Insert global function definitions
|
|
insertGlobalFunctions(OS);
|
|
|
|
std::string float4 = getFloatTypeName(4);
|
|
const bool glsl = float4 == "vec4";
|
|
|
|
if (properties.has_clamp)
|
|
{
|
|
std::string precision_func =
|
|
"$float4 precision_clamp($float4 x, float _min, float _max)\n"
|
|
"{\n"
|
|
" // Treat NaNs as 0\n"
|
|
" bvec4 nans = isnan(x);\n"
|
|
" x = _select(x, $float4(0., 0., 0., 0.), nans);\n"
|
|
" return clamp(x, _min, _max);\n"
|
|
"}\n\n";
|
|
|
|
if (device_props.has_native_half_support)
|
|
{
|
|
precision_func +=
|
|
"$half4 precision_clamp($half4 x, float _min, float _max)\n"
|
|
"{\n"
|
|
" // Treat NaNs as 0\n"
|
|
" bvec4 nans = isnan(x);\n"
|
|
" x = _select(x, $half4(0., 0., 0., 0.), nans);\n"
|
|
" return clamp(x, $half_t(_min), $half_t(_max));\n"
|
|
"}\n\n";
|
|
}
|
|
|
|
OS << Format(precision_func);
|
|
}
|
|
|
|
if (!device_props.has_native_half_support)
|
|
{
|
|
// Accurate float to half clamping (preserves IEEE-754 NaN)
|
|
std::string clamp_func =
|
|
"$float4 clamp16($float4 x)\n"
|
|
"{\n";
|
|
|
|
if (glsl)
|
|
{
|
|
clamp_func +=
|
|
" uvec4 bits = floatBitsToUint(x);\n"
|
|
" uvec4 extend = uvec4(0x7f800000);\n"
|
|
" bvec4 test = equal(bits & extend, extend);\n"
|
|
" vec4 clamped = clamp(x, -65504., +65504.);\n"
|
|
" return _select(clamped, x, test);\n";
|
|
}
|
|
else
|
|
{
|
|
clamp_func +=
|
|
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
|
|
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
|
|
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
|
|
" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
|
|
" return x;\n";
|
|
}
|
|
|
|
clamp_func +=
|
|
"}\n\n";
|
|
|
|
OS << Format(clamp_func);
|
|
}
|
|
else
|
|
{
|
|
// Define raw casts from f32->f16
|
|
OS <<
|
|
"#define clamp16(x) " << getHalfTypeName(4) << "(x)\n";
|
|
}
|
|
|
|
OS <<
|
|
"#define _builtin_lit lit_legacy\n"
|
|
"#define _builtin_log2 log2\n"
|
|
"#define _builtin_normalize(x) (length(x) > 0? normalize(x) : x)\n" // HACK!! Workaround for some games that generate NaNs unless texture filtering exactly matches PS3 (BFBC)
|
|
"#define _builtin_sqrt(x) sqrt(abs(x))\n"
|
|
"#define _builtin_rcp(x) (1. / x)\n"
|
|
"#define _builtin_rsq(x) (1. / _builtin_sqrt(x))\n"
|
|
"#define _builtin_div(x, y) (x / y)\n\n";
|
|
|
|
if (properties.has_divsq)
|
|
{
|
|
// Define RSX-compliant DIVSQ
|
|
// If the numerator is 0, the result is always 0 even if the denominator is 0
|
|
// NOTE: This operation is component-wise and cannot be accelerated with lerp/mix because these always return NaN if any of the choices is NaN
|
|
std::string divsq_func =
|
|
"$float4 _builtin_divsq($float4 a, float b)\n"
|
|
"{\n"
|
|
" $float4 tmp = a / _builtin_sqrt(b);\n"
|
|
" $float4 choice = abs(a);\n";
|
|
|
|
if (glsl)
|
|
{
|
|
divsq_func +=
|
|
" return _select(a, tmp, greaterThan(choice, vec4(0.)));\n";
|
|
}
|
|
else
|
|
{
|
|
divsq_func +=
|
|
" if (choice.x > 0.) a.x = tmp.x;\n"
|
|
" if (choice.y > 0.) a.y = tmp.y;\n"
|
|
" if (choice.z > 0.) a.z = tmp.z;\n"
|
|
" if (choice.w > 0.) a.w = tmp.w;\n"
|
|
" return a;\n";
|
|
}
|
|
|
|
divsq_func +=
|
|
"}\n\n";
|
|
|
|
OS << Format(divsq_func);
|
|
}
|
|
|
|
// Declare register gather/merge if needed
|
|
if (properties.has_gather_op)
|
|
{
|
|
std::string float2 = getFloatTypeName(2);
|
|
|
|
OS << float4 << " gather(" << float4 << " _h0, " << float4 << " _h1)\n";
|
|
OS << "{\n";
|
|
OS << " float x = uintBitsToFloat(packHalf2x16(_h0.xy));\n";
|
|
OS << " float y = uintBitsToFloat(packHalf2x16(_h0.zw));\n";
|
|
OS << " float z = uintBitsToFloat(packHalf2x16(_h1.xy));\n";
|
|
OS << " float w = uintBitsToFloat(packHalf2x16(_h1.zw));\n";
|
|
OS << " return " << float4 << "(x, y, z, w);\n";
|
|
OS << "}\n\n";
|
|
|
|
OS << float2 << " gather(" << float4 << " _h)\n";
|
|
OS << "{\n";
|
|
OS << " float x = uintBitsToFloat(packHalf2x16(_h.xy));\n";
|
|
OS << " float y = uintBitsToFloat(packHalf2x16(_h.zw));\n";
|
|
OS << " return " << float2 << "(x, y);\n";
|
|
OS << "}\n\n";
|
|
}
|
|
|
|
insertMainStart(OS);
|
|
OS << main << std::endl;
|
|
insertMainEnd(OS);
|
|
|
|
return OS.str();
|
|
}
|
|
|
|
bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
|
|
{
|
|
// Compliance notes based on HW tests:
|
|
// DIV is IEEE compliant as is MUL, LG2, EX2. LG2 with negative input returns NaN as expected.
|
|
// DIVSQ is not compliant. Result is 0 if numerator is 0 regardless of denominator
|
|
// RSQ(0) and RCP(0) return INF as expected
|
|
// RSQ ignores the sign of the inputs (Metro Last Light, GTA4)
|
|
// SAT modifier flushes NaNs to 0
|
|
// Some games that rely on broken DIVSQ behaviour include Dark Souls II and Super Puzzle Fighter II Turbo HD Remix
|
|
|
|
switch (opcode)
|
|
{
|
|
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
|
|
case RSX_FP_OPCODE_DIV: SetDst("_builtin_div($0, $1.x)"); return true;
|
|
case RSX_FP_OPCODE_DIVSQ:
|
|
SetDst("_builtin_divsq($0, $1.x)");
|
|
properties.has_divsq = true;
|
|
return true;
|
|
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2), OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3), OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4), OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A), OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_MAD: SetDst("fma($0, $1, $2)", OPFLAGS::src_cast_f32); return true;
|
|
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)", OPFLAGS::src_cast_f32); return true;
|
|
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)", OPFLAGS::src_cast_f32); return true;
|
|
case RSX_FP_OPCODE_MOV: SetDst("$0"); return true;
|
|
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
|
|
case RSX_FP_OPCODE_RCP: SetDst("_builtin_rcp($0.x).xxxx"); return true;
|
|
case RSX_FP_OPCODE_RSQ: SetDst("_builtin_rsq($0.x).xxxx"); return true;
|
|
case RSX_FP_OPCODE_SEQ: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL), OPFLAGS::skip_type_cast); return true;
|
|
case RSX_FP_OPCODE_SGE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_SGT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_SLE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_SLT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_SNE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR), OPFLAGS::skip_type_cast); return true;
|
|
|
|
// SCB-only ops
|
|
case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true;
|
|
case RSX_FP_OPCODE_DST: SetDst("distance($0, $1).xxxx", OPFLAGS::src_cast_f32); return true;
|
|
case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::FUNCTION_REFL), OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); return true;
|
|
case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); return true;
|
|
case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FUNCTION_FRACT)); return true;
|
|
case RSX_FP_OPCODE_LIT:
|
|
SetDst("_builtin_lit($0)");
|
|
properties.has_lit_op = true;
|
|
return true;
|
|
case RSX_FP_OPCODE_LIF: SetDst("$Ty(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)", OPFLAGS::op_extern); return true;
|
|
case RSX_FP_OPCODE_LRP: SetDst("$Ty($2 * (1 - $0) + $1 * $0)", OPFLAGS::skip_type_cast); return true;
|
|
case RSX_FP_OPCODE_LG2: SetDst("_builtin_log2($0.x).xxxx"); return true;
|
|
// Pack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
|
|
case RSX_FP_OPCODE_PK2: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packHalf2x16($0.xy)))"); return true;
|
|
case RSX_FP_OPCODE_PK4: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm4x8($0)))"); return true;
|
|
case RSX_FP_OPCODE_PK16: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm2x16($0.xy)))"); return true;
|
|
case RSX_FP_OPCODE_PKG:
|
|
// Should be similar to PKB but with gamma correction, see description of PK4UBG in khronos page
|
|
case RSX_FP_OPCODE_PKB: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packUnorm4x8($0)))"); return true;
|
|
case RSX_FP_OPCODE_SIN: SetDst("sin($0.xxxx)"); return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case RSX_FP_OPCODE_DDX: SetDst(getFunction(FUNCTION::FUNCTION_DFDX)); return true;
|
|
case RSX_FP_OPCODE_DDY: SetDst(getFunction(FUNCTION::FUNCTION_DFDY)); return true;
|
|
case RSX_FP_OPCODE_NRM: SetDst("_builtin_normalize($0.xyz).xyzz", OPFLAGS::src_cast_f32); return true;
|
|
case RSX_FP_OPCODE_BEM: SetDst("$0.xyxy + $1.xxxx * $2.xzxz + $1.yyyy * $2.ywyw"); return true;
|
|
case RSX_FP_OPCODE_TEXBEM:
|
|
//Untested, should be x2d followed by TEX
|
|
AddX2d();
|
|
AddCode(Format("x2d = $0.xyxy + $1.xxxx * $2.xzxz + $1.yyyy * $2.ywyw;", true));
|
|
case RSX_FP_OPCODE_TEX:
|
|
AddTex();
|
|
switch (m_prog.get_texture_dimension(dst.tex_num))
|
|
{
|
|
case rsx::texture_dimension_extended::texture_dimension_1d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_2d:
|
|
if (m_prog.shadow_textures & (1 << dst.tex_num))
|
|
{
|
|
m_shadow_sampled_textures |= (1 << dst.tex_num);
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SHADOW2D) + ".xxxx");
|
|
return true;
|
|
}
|
|
if (m_prog.redirected_textures & (1 << dst.tex_num))
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA));
|
|
else
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D));
|
|
m_2d_sampled_textures |= (1 << dst.tex_num);
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_3d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D));
|
|
return true;
|
|
}
|
|
return false;
|
|
case RSX_FP_OPCODE_TXPBEM:
|
|
//Untested, should be x2d followed by TXP
|
|
AddX2d();
|
|
AddCode(Format("x2d = $0.xyxy + $1.xxxx * $2.xzxz + $1.yyyy * $2.ywyw;", true));
|
|
case RSX_FP_OPCODE_TXP:
|
|
AddTex();
|
|
switch (m_prog.get_texture_dimension(dst.tex_num))
|
|
{
|
|
case rsx::texture_dimension_extended::texture_dimension_1d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_2d:
|
|
//Note shadow comparison only returns a true/false result!
|
|
if (m_prog.shadow_textures & (1 << dst.tex_num))
|
|
{
|
|
m_shadow_sampled_textures |= (1 << dst.tex_num);
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ) + ".xxxx");
|
|
}
|
|
else
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_3d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ));
|
|
return true;
|
|
}
|
|
return false;
|
|
case RSX_FP_OPCODE_TXD:
|
|
AddTex();
|
|
switch (m_prog.get_texture_dimension(dst.tex_num))
|
|
{
|
|
case rsx::texture_dimension_extended::texture_dimension_1d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_2d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD));
|
|
m_2d_sampled_textures |= (1 << dst.tex_num);
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_3d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD));
|
|
return true;
|
|
}
|
|
return false;
|
|
case RSX_FP_OPCODE_TXB:
|
|
AddTex();
|
|
switch (m_prog.get_texture_dimension(dst.tex_num))
|
|
{
|
|
case rsx::texture_dimension_extended::texture_dimension_1d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_BIAS));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_2d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_BIAS));
|
|
m_2d_sampled_textures |= (1 << dst.tex_num);
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_BIAS));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_3d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_BIAS));
|
|
return true;
|
|
}
|
|
return false;
|
|
case RSX_FP_OPCODE_TXL:
|
|
AddTex();
|
|
switch (m_prog.get_texture_dimension(dst.tex_num))
|
|
{
|
|
case rsx::texture_dimension_extended::texture_dimension_1d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_2d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD));
|
|
m_2d_sampled_textures |= (1 << dst.tex_num);
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_cubemap:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD));
|
|
return true;
|
|
case rsx::texture_dimension_extended::texture_dimension_3d:
|
|
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD));
|
|
return true;
|
|
}
|
|
return false;
|
|
// Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
|
|
case RSX_FP_OPCODE_UP2: SetDst("unpackHalf2x16(floatBitsToUint($0.x)).xyxy"); return true;
|
|
case RSX_FP_OPCODE_UP4: SetDst("unpackSnorm4x8(floatBitsToUint($0.x))"); return true;
|
|
case RSX_FP_OPCODE_UP16: SetDst("unpackSnorm2x16(floatBitsToUint($0.x)).xyxy"); return true;
|
|
case RSX_FP_OPCODE_UPG:
|
|
// Same as UPB with gamma correction
|
|
case RSX_FP_OPCODE_UPB: SetDst("(unpackUnorm4x8(floatBitsToUint($0.x)))"); return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string FragmentProgramDecompiler::Decompile()
|
|
{
|
|
auto data = (be_t<u32>*) m_prog.addr;
|
|
m_size = 0;
|
|
m_location = 0;
|
|
m_loop_count = 0;
|
|
m_code_level = 1;
|
|
|
|
enum
|
|
{
|
|
FORCE_NONE,
|
|
FORCE_SCT,
|
|
FORCE_SCB,
|
|
};
|
|
|
|
int forced_unit = FORCE_NONE;
|
|
|
|
while (true)
|
|
{
|
|
for (auto found = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
|
|
found != m_end_offsets.end();
|
|
found = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
|
|
{
|
|
m_end_offsets.erase(found);
|
|
m_code_level--;
|
|
AddCode("}");
|
|
m_loop_count--;
|
|
}
|
|
|
|
for (auto found = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
|
|
found != m_else_offsets.end();
|
|
found = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
|
|
{
|
|
m_else_offsets.erase(found);
|
|
m_code_level--;
|
|
AddCode("}");
|
|
AddCode("else");
|
|
AddCode("{");
|
|
m_code_level++;
|
|
}
|
|
|
|
dst.HEX = GetData(data[0]);
|
|
src0.HEX = GetData(data[1]);
|
|
src1.HEX = GetData(data[2]);
|
|
src2.HEX = GetData(data[3]);
|
|
|
|
m_offset = 4 * sizeof(u32);
|
|
opflags = 0;
|
|
|
|
const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);
|
|
|
|
auto SIP = [&]()
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case RSX_FP_OPCODE_BRK:
|
|
if (m_loop_count) AddFlowOp("break");
|
|
else LOG_ERROR(RSX, "BRK opcode found outside of a loop");
|
|
break;
|
|
case RSX_FP_OPCODE_CAL:
|
|
LOG_ERROR(RSX, "Unimplemented SIP instruction: CAL");
|
|
break;
|
|
case RSX_FP_OPCODE_FENCT:
|
|
AddCode("//FENCT");
|
|
forced_unit = FORCE_SCT;
|
|
break;
|
|
case RSX_FP_OPCODE_FENCB:
|
|
AddCode("//FENCB");
|
|
forced_unit = FORCE_SCB;
|
|
break;
|
|
case RSX_FP_OPCODE_IFE:
|
|
AddCode("if($cond)");
|
|
if (src2.end_offset != src1.else_offset)
|
|
m_else_offsets.push_back(src1.else_offset << 2);
|
|
m_end_offsets.push_back(src2.end_offset << 2);
|
|
AddCode("{");
|
|
m_code_level++;
|
|
break;
|
|
case RSX_FP_OPCODE_LOOP:
|
|
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
|
|
{
|
|
AddCode(fmt::format("//$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //LOOP",
|
|
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
|
|
}
|
|
else
|
|
{
|
|
AddCode(fmt::format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) //LOOP",
|
|
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
|
|
m_loop_count++;
|
|
m_end_offsets.push_back(src2.end_offset << 2);
|
|
AddCode("{");
|
|
m_code_level++;
|
|
}
|
|
break;
|
|
case RSX_FP_OPCODE_REP:
|
|
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
|
|
{
|
|
AddCode(fmt::format("//$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //REP",
|
|
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
|
|
}
|
|
else
|
|
{
|
|
AddCode(fmt::format("if($cond) for(int i%u = %u; i%u < %u; i%u += %u) //REP",
|
|
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
|
|
m_loop_count++;
|
|
m_end_offsets.push_back(src2.end_offset << 2);
|
|
AddCode("{");
|
|
m_code_level++;
|
|
}
|
|
break;
|
|
case RSX_FP_OPCODE_RET:
|
|
AddFlowOp("return");
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
switch (opcode)
|
|
{
|
|
case RSX_FP_OPCODE_NOP: break;
|
|
case RSX_FP_OPCODE_KIL:
|
|
properties.has_discard_op = true;
|
|
AddFlowOp("discard");
|
|
break;
|
|
|
|
default:
|
|
int prev_force_unit = forced_unit;
|
|
|
|
// Some instructions do not respect forced unit
|
|
// Tested with Tales of Vesperia
|
|
if (SIP()) break;
|
|
if (handle_tex_srb(opcode)) break;
|
|
|
|
// FENCT/FENCB do not actually reject instructions if they dont match the forced unit
|
|
// Looks like they are optimization hints and not hard-coded forced paths
|
|
if (handle_sct_scb(opcode)) break;
|
|
forced_unit = FORCE_NONE;
|
|
|
|
LOG_ERROR(RSX, "Unknown/illegal instruction: 0x%x (forced unit %d)", opcode, prev_force_unit);
|
|
break;
|
|
}
|
|
|
|
m_size += m_offset;
|
|
|
|
if (dst.end) break;
|
|
|
|
verify(HERE), m_offset % sizeof(u32) == 0;
|
|
data += m_offset / sizeof(u32);
|
|
}
|
|
|
|
while (m_code_level > 1)
|
|
{
|
|
LOG_ERROR(RSX, "Hanging block found at end of shader. Malformed shader?");
|
|
|
|
m_code_level--;
|
|
AddCode("}");
|
|
}
|
|
|
|
// flush m_code_level
|
|
m_code_level = 1;
|
|
std::string m_shader = BuildCode();
|
|
main.clear();
|
|
// m_parr.params.clear();
|
|
return m_shader;
|
|
}
|