mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-03 05:21:25 +12:00
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#pragma once
|
|
|
|
#include "util/types.hpp"
|
|
#include "util/atomic.hpp"
|
|
#include "Utilities/lockless.h"
|
|
#include "util/shared_ptr.hpp"
|
|
|
|
extern lf_array<atomic_ptr<std::string>> g_progr_text_queue;
|
|
|
|
struct alignas(16) progress_dialog_string_t
|
|
{
|
|
struct alignas(16) data_t
|
|
{
|
|
usz update_id = 0;
|
|
u32 text_index = umax;
|
|
u32 text_count = 0;
|
|
};
|
|
|
|
atomic_t<data_t> data{};
|
|
|
|
shared_ptr<std::string> get_string_ptr() const noexcept;
|
|
|
|
operator std::string() const noexcept
|
|
{
|
|
if (shared_ptr<std::string> ptr = get_string_ptr())
|
|
{
|
|
return *ptr;
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
explicit operator bool() const noexcept
|
|
{
|
|
return data.load().text_count != 0;
|
|
}
|
|
};
|
|
|
|
enum system_progress_stop_state : u32
|
|
{
|
|
stop_state_disabled = 0,
|
|
stop_state_stopping,
|
|
stop_state_continuous_savestate
|
|
};
|
|
|
|
extern progress_dialog_string_t g_progr_text;
|
|
extern atomic_t<u32> g_progr_ftotal;
|
|
extern atomic_t<u32> g_progr_fdone;
|
|
extern atomic_t<u64> g_progr_ftotal_bits;
|
|
extern atomic_t<u64> g_progr_fknown_bits;
|
|
extern atomic_t<u32> g_progr_ptotal;
|
|
extern atomic_t<u32> g_progr_pdone;
|
|
extern atomic_t<bool> g_system_progress_canceled;
|
|
extern atomic_t<system_progress_stop_state> g_system_progress_stopping;
|
|
|
|
// Initialize progress dialog (can be recursive)
|
|
class scoped_progress_dialog final
|
|
{
|
|
private:
|
|
u32 m_text_index = 0;
|
|
|
|
public:
|
|
scoped_progress_dialog(std::string text) noexcept;
|
|
|
|
scoped_progress_dialog(const scoped_progress_dialog&) = delete;
|
|
|
|
scoped_progress_dialog& operator=(const scoped_progress_dialog&) = delete;
|
|
|
|
scoped_progress_dialog& operator=(std::string text) noexcept;
|
|
|
|
~scoped_progress_dialog() noexcept;
|
|
};
|
|
|
|
struct progress_dialog_server
|
|
{
|
|
void operator()();
|
|
~progress_dialog_server();
|
|
|
|
static constexpr auto thread_name = "Progress Dialog Server"sv;
|
|
};
|
|
|
|
struct progress_dialog_workaround
|
|
{
|
|
// We don't want to show the native dialog during gameplay.
|
|
atomic_t<bool> show_overlay_message_only = false;
|
|
};
|