rpcs3/rpcs3/rpcs3qt/main_window.cpp
2017-07-12 18:16:09 +03:00

1332 lines
42 KiB
C++

#include <QApplication>
#include <QMenuBar>
#include <QMessageBox>
#include <QFileDialog>
#include <QVBoxLayout>
#include <QDockWidget>
#include <QProgressDialog>
#include <QDesktopWidget>
#include "vfs_dialog.h"
#include "save_data_utility.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
#include "log_frame.h"
#include "settings_dialog.h"
#include "pad_settings_dialog.h"
#include "auto_pause_settings_dialog.h"
#include "cg_disasm_window.h"
#include "memory_string_searcher.h"
#include "memory_viewer_panel.h"
#include "rsx_debugger.h"
#include "main_window.h"
#include "emu_settings.h"
#include "about_dialog.h"
#include <thread>
#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/Memory/Memory.h"
#include "Crypto/unpkg.h"
#include "Crypto/unself.h"
#include "Loader/PUP.h"
#include "Loader/TAR.h"
#include "Utilities/Thread.h"
#include "Utilities/StrUtil.h"
#include "rpcs3_version.h"
#include "ui_main_window.h"
inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
main_window::main_window(QWidget *parent) : QMainWindow(parent), m_sys_menu_opened(false), ui(new Ui::main_window)
{
ui->setupUi(this);
guiSettings.reset(new gui_settings());
// Load Icons: This needs to happen before any actions or buttons are created
icon_play = QIcon(":/Icons/play.png");
icon_pause = QIcon(":/Icons/pause.png");
icon_stop = QIcon(":/Icons/stop.png");
icon_restart = QIcon(":/Icons/restart.png");
appIcon = QIcon(":/rpcs3.ico");
// add toolbar widgets (crappy Qt designer is not able to)
ui->sizeSlider->setRange(0, GUI::gl_icon_size.size() - 1);
// get icon size from list
int icon_size_index = 0;
QString icon_Size_Str = guiSettings->GetValue(GUI::gl_iconSize).toString();
for (int i = 0; i < GUI::gl_icon_size.count(); i++)
{
if (GUI::gl_icon_size.at(i).first == icon_Size_Str)
{
icon_size_index = i;
break;
}
}
ui->sizeSlider->setSliderPosition(icon_size_index);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addSeparator();
ui->toolBar->addWidget(ui->searchBar);
CreateActions();
CreateDockWindows();
setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
CreateConnects();
setWindowTitle(QString::fromStdString("RPCS3 v" + rpcs3::version.to_string()));
!appIcon.isNull() ? setWindowIcon(appIcon) : LOG_WARNING(GENERAL, "AppImage could not be loaded!");
QTimer::singleShot(1, [=]() {
// Need to have this happen fast, but not now because connects aren't created yet.
// So, a tricky balance in terms of time but this works.
RequestGlobalStylesheetChange(guiSettings->GetCurrentStylesheetPath());
ConfigureGuiFromSettings(true);
});
}
main_window::~main_window()
{
}
auto Pause = []()
{
if (Emu.IsReady()) Emu.Run();
else if (Emu.IsPaused()) Emu.Resume();
else if (Emu.IsRunning()) Emu.Pause();
else if (!Emu.GetPath().empty()) Emu.Load();
};
void main_window::CreateThumbnailToolbar()
{
#ifdef _WIN32
icon_thumb_play = QIcon(":/Icons/play_blue.png");
icon_thumb_pause = QIcon(":/Icons/pause_blue.png");
icon_thumb_stop = QIcon(":/Icons/stop_blue.png");
icon_thumb_restart = QIcon(":/Icons/restart_blue.png");
thumb_bar = new QWinThumbnailToolBar(this);
thumb_bar->setWindow(windowHandle());
thumb_playPause = new QWinThumbnailToolButton(thumb_bar);
thumb_playPause->setToolTip(tr("Pause"));
thumb_playPause->setIcon(icon_thumb_pause);
thumb_playPause->setEnabled(false);
thumb_stop = new QWinThumbnailToolButton(thumb_bar);
thumb_stop->setToolTip(tr("Stop"));
thumb_stop->setIcon(icon_thumb_stop);
thumb_stop->setEnabled(false);
thumb_restart = new QWinThumbnailToolButton(thumb_bar);
thumb_restart->setToolTip(tr("Restart"));
thumb_restart->setIcon(icon_thumb_restart);
thumb_restart->setEnabled(false);
thumb_bar->addButton(thumb_playPause);
thumb_bar->addButton(thumb_stop);
thumb_bar->addButton(thumb_restart);
connect(thumb_stop, &QWinThumbnailToolButton::clicked, [=]() { Emu.Stop(); });
connect(thumb_restart, &QWinThumbnailToolButton::clicked, [=]() { Emu.Stop(); Emu.Load(); });
connect(thumb_playPause, &QWinThumbnailToolButton::clicked, Pause);
#endif
}
// returns appIcon
QIcon main_window::GetAppIcon()
{
return appIcon;
}
// loads the appIcon from path and embeds it centered into an empty square icon
void main_window::SetAppIconFromPath(const std::string path)
{
// get Icon for the gs_frame from path. this handles presumably all possible use cases
QString qpath = qstr(path);
std::string icon_list[] = { "/ICON0.PNG", "/PS3_GAME/ICON0.PNG" };
std::string path_list[] = { path, sstr(qpath.section("/", 0, -2)), sstr(qpath.section("/", 0, -3)) };
for (std::string pth : path_list)
{
if (!fs::is_dir(pth)) continue;
for (std::string ico : icon_list)
{
ico = pth + ico;
if (fs::is_file(ico))
{
// load the image from path. It will most likely be a rectangle
QImage source = QImage(qstr(ico));
int edgeMax = std::max(source.width(), source.height());
// create a new transparent image with square size and same format as source (maybe handle other formats than RGB32 as well?)
QImage::Format format = source.format() == QImage::Format_RGB32 ? QImage::Format_ARGB32 : source.format();
QImage dest = QImage(edgeMax, edgeMax, format);
dest.fill(QColor("transparent"));
// get the location to draw the source image centered within the dest image.
QPoint destPos = source.width() > source.height() ? QPoint(0, (source.width() - source.height()) / 2)
: QPoint((source.height() - source.width()) / 2, 0);
// Paint the source into/over the dest
QPainter painter(&dest);
painter.drawImage(destPos, source);
painter.end();
// set Icon
appIcon = QIcon(QPixmap::fromImage(dest));
return;
}
}
}
// if nothing was found reset the icon to default
appIcon = QIcon(":/rpcs3.ico");
}
void main_window::BootElf()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
QString path_last_ELF = guiSettings->GetValue(GUI::fd_boot_elf).toString();
QString filePath = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_ELF, tr(
"(S)ELF files (*BOOT.BIN *.elf *.self);;"
"ELF files (BOOT.BIN *.elf);;"
"SELF files (EBOOT.BIN *.self);;"
"BOOT files (*BOOT.BIN);;"
"BIN files (*.bin);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (filePath == NULL)
{
if (stopped) Emu.Resume();
return;
}
LOG_NOTICE(LOADER, "(S)ELF: booting...");
// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
guiSettings->SetValue(GUI::fd_boot_elf, filePath);
const std::string path = sstr(QFileInfo(filePath).canonicalFilePath());
SetAppIconFromPath(path);
Emu.Stop();
if (!Emu.BootGame(path, true))
{
LOG_ERROR(GENERAL, "PS3 executable not found at path (%s)", path);
}
else
{
LOG_SUCCESS(LOADER, "(S)ELF: boot done.");
const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
AddRecentAction(q_string_pair(qstr(path), qstr(serial + Emu.GetTitle())));
}
}
void main_window::BootGame()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
QString path_last_Game = guiSettings->GetValue(GUI::fd_boot_game).toString();
QString dirPath = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_Game, QFileDialog::ShowDirsOnly);
if (dirPath == NULL)
{
if (stopped) Emu.Resume();
return;
}
Emu.Stop();
guiSettings->SetValue(GUI::fd_boot_game, QFileInfo(dirPath).path());
const std::string path = sstr(dirPath);
SetAppIconFromPath(path);
if (!Emu.BootGame(path))
{
LOG_ERROR(GENERAL, "PS3 executable not found in selected folder (%s)", path);
}
else
{
LOG_SUCCESS(LOADER, "Boot Game: boot done.");
const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
AddRecentAction(q_string_pair(qstr(path), qstr(serial + Emu.GetTitle())));
}
}
void main_window::InstallPkg()
{
QString path_last_PKG = guiSettings->GetValue(GUI::fd_install_pkg).toString();
QString filePath = QFileDialog::getOpenFileName(this, tr("Select PKG To Install"), path_last_PKG, tr("PKG files (*.pkg);;All files (*.*)"));
if (filePath == NULL)
{
return;
}
Emu.Stop();
guiSettings->SetValue(GUI::fd_install_pkg, QFileInfo(filePath).path());
const std::string fileName = sstr(QFileInfo(filePath).fileName());
const std::string path = sstr(filePath);
// Open PKG file
fs::file pkg_f(path);
if (!pkg_f || pkg_f.size() < 64)
{
LOG_ERROR(LOADER, "PKG: Failed to open %s", path);
return;
}
// Get title ID
std::vector<char> title_id(9);
pkg_f.seek(55);
pkg_f.read(title_id);
pkg_f.seek(0);
// Get full path
const auto& local_path = Emu.GetHddDir() + "game/" + std::string(std::begin(title_id), std::end(title_id));
if (!fs::create_dir(local_path))
{
if (fs::is_dir(local_path))
{
if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Another installation found. Do you want to overwrite it?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
LOG_ERROR(LOADER, "PKG: Cancelled installation to existing directory %s", local_path);
return;
}
}
else
{
LOG_ERROR(LOADER, "PKG: Could not create the installation directory %s", local_path);
return;
}
}
QProgressDialog pdlg(tr("Installing package ... please wait ..."), tr("Cancel"), 0, 1000, this);
pdlg.setWindowTitle(tr("RPCS3 Package Installer"));
pdlg.setWindowModality(Qt::WindowModal);
pdlg.setFixedSize(500, pdlg.height());
pdlg.show();
#ifdef _WIN32
QWinTaskbarButton *taskbar_button = new QWinTaskbarButton();
taskbar_button->setWindow(windowHandle());
QWinTaskbarProgress *taskbar_progress = taskbar_button->progress();
taskbar_progress->setRange(0, 1000);
taskbar_progress->setVisible(true);
#endif
// Synchronization variable
atomic_t<double> progress(0.);
{
// Run PKG unpacking asynchronously
scope_thread worker("PKG Installer", [&]
{
if (pkg_install(pkg_f, local_path + '/', progress))
{
progress = 1.;
return;
}
// TODO: Ask user to delete files on cancellation/failure?
progress = -1.;
});
// Wait for the completion
while (std::this_thread::sleep_for(5ms), std::abs(progress) < 1.)
{
if (pdlg.wasCanceled())
{
progress -= 1.;
#ifdef _WIN32
taskbar_progress->hide();
taskbar_button->~QWinTaskbarButton();
#endif
if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Remove incomplete folder?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)
{
fs::remove_all(local_path);
gameListFrame->Refresh(true);
LOG_SUCCESS(LOADER, "PKG: removed incomplete installation in %s", local_path);
return;
}
break;
}
// Update progress window
pdlg.setValue(static_cast<int>(progress * pdlg.maximum()));
#ifdef _WIN32
taskbar_progress->setValue(static_cast<int>(progress * taskbar_progress->maximum()));
#endif
QCoreApplication::processEvents();
}
if (progress > 0.)
{
pdlg.setValue(pdlg.maximum());
#ifdef _WIN32
taskbar_progress->setValue(taskbar_progress->maximum());
#endif
std::this_thread::sleep_for(100ms);
}
}
if (progress >= 1.)
{
gameListFrame->Refresh(true);
LOG_SUCCESS(GENERAL, "Successfully installed %s.", fileName);
guiSettings->ShowInfoBox(GUI::ib_pkg_success, tr("Success!"), tr("Successfully installed software from package!"), this);
#ifdef _WIN32
taskbar_progress->hide();
taskbar_button->~QWinTaskbarButton();
#endif
}
}
void main_window::InstallPup()
{
QString path_last_PUP = guiSettings->GetValue(GUI::fd_install_pup).toString();
QString filePath = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_PUP, tr("PS3 update file (PS3UPDAT.PUP)"));
if (filePath == NULL)
{
return;
}
Emu.Stop();
guiSettings->SetValue(GUI::fd_install_pup, QFileInfo(filePath).path());
const std::string path = sstr(filePath);
fs::file pup_f(path);
pup_object pup(pup_f);
if (!pup)
{
LOG_ERROR(GENERAL, "Error while installing firmware: PUP file is invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file is invalid."));
return;
}
fs::file update_files_f = pup.get_file(0x300);
tar_object update_files(update_files_f);
auto updatefilenames = update_files.get_filenames();
updatefilenames.erase(std::remove_if(
updatefilenames.begin(), updatefilenames.end(), [](std::string s) { return s.find("dev_flash_") == std::string::npos; }),
updatefilenames.end());
QProgressDialog pdlg(tr("Installing firmware ... please wait ..."), tr("Cancel"), 0, static_cast<int>(updatefilenames.size()), this);
pdlg.setWindowTitle(tr("RPCS3 Firmware Installer"));
pdlg.setWindowModality(Qt::WindowModal);
pdlg.setFixedSize(500, pdlg.height());
pdlg.show();
#ifdef _WIN32
QWinTaskbarButton *taskbar_button = new QWinTaskbarButton();
taskbar_button->setWindow(windowHandle());
QWinTaskbarProgress *taskbar_progress = taskbar_button->progress();
taskbar_progress->setRange(0, static_cast<int>(updatefilenames.size()));
taskbar_progress->setVisible(true);
#endif
// Synchronization variable
atomic_t<int> progress(0);
{
// Run asynchronously
scope_thread worker("Firmware Installer", [&]
{
for (auto updatefilename : updatefilenames)
{
if (progress == -1) break;
fs::file updatefile = update_files.get_file(updatefilename);
SCEDecrypter self_dec(updatefile);
self_dec.LoadHeaders();
self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
self_dec.DecryptData();
auto dev_flash_tar_f = self_dec.MakeFile();
if (dev_flash_tar_f.size() < 3) {
LOG_ERROR(GENERAL, "Error while installing firmware: PUP contents are invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP contents are invalid."));
progress = -1;
}
tar_object dev_flash_tar(dev_flash_tar_f[2]);
if (!dev_flash_tar.extract(fs::get_config_dir()))
{
LOG_ERROR(GENERAL, "Error while installing firmware: TAR contents are invalid.");
QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: TAR contents are invalid."));
progress = -1;
}
if (progress >= 0)
progress += 1;
}
});
// Wait for the completion
while (std::this_thread::sleep_for(5ms), std::abs(progress) < pdlg.maximum())
{
if (pdlg.wasCanceled())
{
progress = -1;
#ifdef _WIN32
taskbar_progress->hide();
taskbar_button->~QWinTaskbarButton();
#endif
break;
}
// Update progress window
pdlg.setValue(static_cast<int>(progress));
#ifdef _WIN32
taskbar_progress->setValue(static_cast<int>(progress));
#endif
QCoreApplication::processEvents();
}
update_files_f.close();
pup_f.close();
if (progress > 0)
{
pdlg.setValue(pdlg.maximum());
#ifdef _WIN32
taskbar_progress->setValue(taskbar_progress->maximum());
#endif
std::this_thread::sleep_for(100ms);
}
}
if (progress > 0)
{
LOG_SUCCESS(GENERAL, "Successfully installed PS3 firmware.");
guiSettings->ShowInfoBox(GUI::ib_pup_success, tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), this);
#ifdef _WIN32
taskbar_progress->hide();
taskbar_button->~QWinTaskbarButton();
#endif
}
}
// This is ugly, but PS3 headers shall not be included there.
extern void sysutil_send_system_cmd(u64 status, u64 param);
void main_window::DecryptSPRXLibraries()
{
QString path_last_SPRX = guiSettings->GetValue(GUI::fd_decrypt_sprx).toString();
QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select SPRX files"), path_last_SPRX, tr("SPRX files (*.sprx)"));
if (modules.isEmpty())
{
return;
}
Emu.Stop();
guiSettings->SetValue(GUI::fd_decrypt_sprx, QFileInfo(modules.first()).path());
LOG_NOTICE(GENERAL, "Decrypting SPRX libraries...");
for (QString& module : modules)
{
std::string prx_path = sstr(module);
const std::string& prx_dir = fs::get_parent_dir(prx_path);
fs::file elf_file(prx_path);
if (elf_file && elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
{
const std::size_t prx_ext_pos = prx_path.find_last_of('.');
const std::string& prx_ext = fmt::to_upper(prx_path.substr(prx_ext_pos != -1 ? prx_ext_pos : prx_path.size()));
const std::string& prx_name = prx_path.substr(prx_dir.size());
elf_file = decrypt_self(std::move(elf_file));
prx_path.erase(prx_path.size() - 4, 1); // change *.sprx to *.prx
if (elf_file)
{
if (fs::file new_file{ prx_path, fs::rewrite })
{
new_file.write(elf_file.to_string());
LOG_SUCCESS(GENERAL, "Decrypted %s", prx_dir + prx_name);
}
else
{
LOG_ERROR(GENERAL, "Failed to create %s", prx_path);
}
}
else
{
LOG_ERROR(GENERAL, "Failed to decrypt %s", prx_dir + prx_name);
}
}
}
LOG_NOTICE(GENERAL, "Finished decrypting all SPRX libraries.");
}
/** Needed so that when a backup occurs of window state in guisettings, the state is current.
* Also, so that on close, the window state is preserved.
*/
void main_window::SaveWindowState()
{
// Save gui settings
guiSettings->SetValue(GUI::mw_geometry, saveGeometry());
guiSettings->SetValue(GUI::mw_windowState, saveState());
guiSettings->SetValue(GUI::mw_mwState, m_mw->saveState());
// Save column settings
gameListFrame->SaveSettings();
}
void main_window::OnEmuRun()
{
debuggerFrame->EnableButtons(true);
#ifdef _WIN32
thumb_playPause->setToolTip(tr("Pause emulation"));
thumb_playPause->setIcon(icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
ui->sysPauseAct->setIcon(icon_pause);
ui->toolbar_start->setIcon(icon_pause);
ui->toolbar_start->setToolTip(tr("Pause emulation"));
EnableMenus(true);
}
void main_window::OnEmuResume()
{
#ifdef _WIN32
thumb_playPause->setToolTip(tr("Pause emulation"));
thumb_playPause->setIcon(icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
ui->sysPauseAct->setIcon(icon_pause);
ui->toolbar_start->setIcon(icon_pause);
ui->toolbar_start->setToolTip(tr("Pause emulation"));
}
void main_window::OnEmuPause()
{
#ifdef _WIN32
thumb_playPause->setToolTip(tr("Resume emulation"));
thumb_playPause->setIcon(icon_thumb_play);
#endif
ui->sysPauseAct->setText(tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(icon_play);
ui->toolbar_start->setIcon(icon_play);
ui->toolbar_start->setToolTip(tr("Resume emulation"));
}
void main_window::OnEmuStop()
{
debuggerFrame->EnableButtons(false);
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(icon_play);
#ifdef _WIN32
thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
thumb_playPause->setIcon(icon_thumb_play);
#endif
EnableMenus(false);
if (!Emu.GetPath().empty())
{
ui->toolbar_start->setEnabled(true);
ui->toolbar_start->setIcon(icon_restart);
ui->toolbar_start->setToolTip(tr("Restart emulation"));
ui->sysRebootAct->setEnabled(true);
#ifdef _WIN32
thumb_restart->setEnabled(true);
#endif
}
else
{
ui->toolbar_start->setIcon(icon_play);
ui->toolbar_start->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
}
}
void main_window::OnEmuReady()
{
debuggerFrame->EnableButtons(true);
#ifdef _WIN32
thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
thumb_playPause->setIcon(icon_thumb_play);
#endif
ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
ui->sysPauseAct->setIcon(icon_play);
ui->toolbar_start->setIcon(icon_play);
ui->toolbar_start->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
EnableMenus(true);
}
void main_window::EnableMenus(bool enabled)
{
// Thumbnail Buttons
#ifdef _WIN32
thumb_playPause->setEnabled(enabled);
thumb_stop->setEnabled(enabled);
thumb_restart->setEnabled(enabled);
#endif
// Toolbar
ui->toolbar_start->setEnabled(enabled);
ui->toolbar_stop->setEnabled(enabled);
// Emulation
ui->sysPauseAct->setEnabled(enabled);
ui->sysStopAct->setEnabled(enabled);
ui->sysRebootAct->setEnabled(enabled);
// PS3 Commands
ui->sysSendOpenMenuAct->setEnabled(enabled);
ui->sysSendExitAct->setEnabled(enabled);
// Tools
ui->toolskernel_explorerAct->setEnabled(enabled);
ui->toolsmemory_viewerAct->setEnabled(enabled);
ui->toolsRsxDebuggerAct->setEnabled(enabled);
ui->toolsStringSearchAct->setEnabled(enabled);
}
void main_window::BootRecentAction(const QAction* act)
{
if (Emu.IsRunning())
{
return;
}
const QString pth = act->data().toString();
QString nam;
bool containsPath = false;
int idx = -1;
for (int i = 0; i < m_rg_entries.count(); i++)
{
if (m_rg_entries.at(i).first == pth)
{
idx = i;
containsPath = true;
nam = m_rg_entries.at(idx).second;
}
}
// path is invalid: remove action from list return
if (containsPath && nam.isEmpty() || !QFileInfo(pth).isDir() && !QFileInfo(pth).isFile())
{
if (containsPath)
{
// clear menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
// remove action from list
m_rg_entries.removeAt(idx);
m_recentGameActs.removeAt(idx);
guiSettings->SetValue(GUI::rg_entries, guiSettings->List2Var(m_rg_entries));
LOG_ERROR(GENERAL, "Recent Game not valid, removed from Boot Recent list: %s", sstr(pth));
// refill menu with actions
for (uint i = 0; i < m_recentGameActs.count(); i++)
{
m_recentGameActs[i]->setShortcut(tr("Ctrl+%1").arg(i + 1));
m_recentGameActs[i]->setToolTip(m_rg_entries.at(i).second);
ui->bootRecentMenu->addAction(m_recentGameActs[i]);
}
LOG_WARNING(GENERAL, "Boot Recent list refreshed");
return;
}
LOG_ERROR(GENERAL, "Path invalid and not in m_rg_paths: %s", sstr(pth));
return;
}
SetAppIconFromPath(sstr(pth));
Emu.Stop();
if (!Emu.BootGame(sstr(pth), true))
{
LOG_ERROR(LOADER, "Failed to boot %s", sstr(pth));
}
else
{
LOG_SUCCESS(LOADER, "Boot from Recent List: done");
AddRecentAction(q_string_pair(pth, nam));
}
};
QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint& sc_idx)
{
// if path is not valid remove from list
if (entry.second.isEmpty() || !QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile())
{
if (m_rg_entries.contains(entry))
{
int idx = m_rg_entries.indexOf(entry);
m_rg_entries.removeAt(idx);
guiSettings->SetValue(GUI::rg_entries, guiSettings->List2Var(m_rg_entries));
LOG_ERROR(GENERAL, "Recent Game not valid, removed from Boot Recent list: %s", sstr(entry.first));
}
return nullptr;
}
// if name is a path get filename
QString shown_name = entry.second;
if (QFileInfo(entry.second).isFile())
{
shown_name = entry.second.section('/', -1);
}
// create new action
QAction* act = new QAction(shown_name, this);
act->setData(entry.first);
act->setToolTip(entry.second);
act->setShortcut(tr("Ctrl+%1").arg(sc_idx));
// truncate if too long
if (shown_name.length() > 60)
{
act->setText(shown_name.left(27) + "(....)" + shown_name.right(27));
}
// connect boot
connect(act, &QAction::triggered, [=]() {BootRecentAction(act); });
return act;
};
void main_window::AddRecentAction(const q_string_pair& entry)
{
// don't change list on freeze
if (ui->freezeRecentAct->isChecked())
{
return;
}
// create new action, return if not valid
QAction* act = CreateRecentAction(entry, 1);
if (!act)
{
return;
}
// clear menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
// if path already exists, remove it in order to get it to beginning
if (m_rg_entries.contains(entry))
{
int idx = m_rg_entries.indexOf(entry);
m_rg_entries.removeAt(idx);
m_recentGameActs.removeAt(idx);
}
// remove oldest action at the end if needed
if (m_rg_entries.count() == 9)
{
m_rg_entries.removeLast();
m_recentGameActs.removeLast();
}
else if (m_rg_entries.count() > 9)
{
LOG_ERROR(LOADER, "Recent games entrylist too big");
}
if (m_rg_entries.count() < 9)
{
// add new action at the beginning
m_rg_entries.prepend(entry);
m_recentGameActs.prepend(act);
}
// refill menu with actions
for (uint i = 0; i < m_recentGameActs.count(); i++)
{
m_recentGameActs[i]->setShortcut(tr("Ctrl+%1").arg(i+1));
m_recentGameActs[i]->setToolTip(m_rg_entries.at(i).second);
ui->bootRecentMenu->addAction(m_recentGameActs[i]);
}
guiSettings->SetValue(GUI::rg_entries, guiSettings->List2Var(m_rg_entries));
}
void main_window::CreateActions()
{
ui->exitAct->setShortcuts(QKeySequence::Quit);
ui->toolbar_start->setEnabled(false);
ui->toolbar_stop->setEnabled(false);
categoryVisibleActGroup = new QActionGroup(this);
categoryVisibleActGroup->addAction(ui->showCatHDDGameAct);
categoryVisibleActGroup->addAction(ui->showCatDiscGameAct);
categoryVisibleActGroup->addAction(ui->showCatHomeAct);
categoryVisibleActGroup->addAction(ui->showCatAudioVideoAct);
categoryVisibleActGroup->addAction(ui->showCatGameDataAct);
categoryVisibleActGroup->addAction(ui->showCatUnknownAct);
categoryVisibleActGroup->addAction(ui->showCatOtherAct);
categoryVisibleActGroup->setExclusive(false);
iconSizeActGroup = new QActionGroup(this);
iconSizeActGroup->addAction(ui->setIconSizeTinyAct);
iconSizeActGroup->addAction(ui->setIconSizeSmallAct);
iconSizeActGroup->addAction(ui->setIconSizeMediumAct);
iconSizeActGroup->addAction(ui->setIconSizeLargeAct);
listModeActGroup = new QActionGroup(this);
listModeActGroup->addAction(ui->setlistModeListAct);
listModeActGroup->addAction(ui->setlistModeGridAct);
}
void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->bootRecentMenu, &QMenu::aboutToShow, [=]() {
// Enable/Disable Recent Games List
const bool stopped = Emu.IsStopped();
for (auto act : ui->bootRecentMenu->actions())
{
if (act != ui->freezeRecentAct && act != ui->clearRecentAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->clearRecentAct, &QAction::triggered, [this](){
if (ui->freezeRecentAct->isChecked()) { return; }
m_rg_entries.clear();
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
m_recentGameActs.clear();
guiSettings->SetValue(GUI::rg_entries, guiSettings->List2Var(q_pair_list()));
});
connect(ui->freezeRecentAct, &QAction::triggered, [=](bool checked) {
guiSettings->SetValue(GUI::rg_freeze, checked);
});
connect(ui->bootInstallPkgAct, &QAction::triggered, this, &main_window::InstallPkg);
connect(ui->bootInstallPupAct, &QAction::triggered, this, &main_window::InstallPup);
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->sysPauseAct, &QAction::triggered, Pause);
connect(ui->sysStopAct, &QAction::triggered, [=]() { Emu.Stop(); });
connect(ui->sysRebootAct, &QAction::triggered, [=]() { Emu.Stop(); Emu.Load(); });
connect(ui->sysSendOpenMenuAct, &QAction::triggered, [=](){
sysutil_send_system_cmd(m_sys_menu_opened ? 0x0132 /* CELL_SYSUTIL_SYSTEM_MENU_CLOSE */ : 0x0131 /* CELL_SYSUTIL_SYSTEM_MENU_OPEN */, 0);
m_sys_menu_opened = !m_sys_menu_opened;
ui->sysSendOpenMenuAct->setText(tr("Send &%0 system menu cmd").arg(m_sys_menu_opened ? tr("close") : tr("open")));
});
connect(ui->sysSendExitAct, &QAction::triggered, [=](){
sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0);
});
auto openSettings = [=](int tabIndex)
{
settings_dialog dlg(guiSettings, m_Render_Creator, tabIndex, this);
connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
connect(&dlg, &settings_dialog::GuiSettingsSyncRequest, [=]() {ConfigureGuiFromSettings(true); });
connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(&dlg, &settings_dialog::accepted, [this](){
gameListFrame->LoadSettings();
QColor tbc = guiSettings->GetValue(GUI::mw_toolBarColor).value<QColor>();
ui->toolBar->setStyleSheet(QString(
"QToolBar { background-color: rgba(%1, %2, %3, %4); }"
"QToolBar::separator {background-color: rgba(%5, %6, %7, %8); width: 1px; margin-top: 2px; margin-bottom: 2px;}"
"QSlider { background-color: rgba(%1, %2, %3, %4); }"
"QLineEdit { background-color: rgba(%1, %2, %3, %4); }")
.arg(tbc.red()).arg(tbc.green()).arg(tbc.blue()).arg(tbc.alpha())
.arg(tbc.red() - 20).arg(tbc.green() - 20).arg(tbc.blue() - 20).arg(tbc.alpha() - 20));
});
dlg.exec();
};
connect(ui->confCPUAct, &QAction::triggered, [=]() { openSettings(0); });
connect(ui->confGPUAct, &QAction::triggered, [=]() { openSettings(1); });
connect(ui->confAudioAct, &QAction::triggered, [=]() { openSettings(2); });
connect(ui->confIOAct, &QAction::triggered, [=]() { openSettings(3); });
connect(ui->confSystemAct, &QAction::triggered, [=]() { openSettings(4); });
connect(ui->confPadAct, &QAction::triggered, this, [=](){
pad_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confAutopauseManagerAct, &QAction::triggered, [=](){
auto_pause_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confVFSDialogAct, &QAction::triggered, [=]() {
vfs_dialog dlg(this);
dlg.exec();
gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, [=](){
save_data_list_dialog* sdid = new save_data_list_dialog({}, 0, false, this);
sdid->show();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, [=](){
cg_disasm_window* cgdw = new cg_disasm_window(guiSettings, this);
cgdw->show();
});
connect(ui->toolskernel_explorerAct, &QAction::triggered, [=](){
kernel_explorer* kernelExplorer = new kernel_explorer(this);
kernelExplorer->show();
});
connect(ui->toolsmemory_viewerAct, &QAction::triggered, [=](){
memory_viewer_panel* mvp = new memory_viewer_panel(this);
mvp->show();
});
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, [=](){
rsx_debugger* rsx = new rsx_debugger(this);
rsx->show();
});
connect(ui->toolsStringSearchAct, &QAction::triggered, [=](){
memory_string_searcher* mss = new memory_string_searcher(this);
mss->show();
});
connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
connect(ui->showDebuggerAct, &QAction::triggered, [=](bool checked){
checked ? debuggerFrame->show() : debuggerFrame->hide();
guiSettings->SetValue(GUI::mw_debugger, checked);
});
connect(ui->showLogAct, &QAction::triggered, [=](bool checked){
checked ? logFrame->show() : logFrame->hide();
guiSettings->SetValue(GUI::mw_logger, checked);
});
connect(ui->showGameListAct, &QAction::triggered, [=](bool checked){
checked ? gameListFrame->show() : gameListFrame->hide();
guiSettings->SetValue(GUI::mw_gamelist, checked);
});
connect(ui->showToolBarAct, &QAction::triggered, [=](bool checked) {
ui->toolBar->setVisible(checked);
guiSettings->SetValue(GUI::mw_toolBarVisible, checked);
});
connect(ui->showGameToolBarAct, &QAction::triggered, [=](bool checked) {
gameListFrame->SetToolBarVisible(checked);
});
connect(ui->refreshGameListAct, &QAction::triggered, [=](){
gameListFrame->Refresh(true);
});
connect(categoryVisibleActGroup, &QActionGroup::triggered, [=](QAction* act)
{
QStringList categories;
int id;
const bool& checked = act->isChecked();
if (act == ui->showCatHDDGameAct) categories += category::non_disc_games, id = Category::Non_Disc_Game;
else if (act == ui->showCatDiscGameAct) categories += category::disc_Game, id = Category::Disc_Game;
else if (act == ui->showCatHomeAct) categories += category::home, id = Category::Home;
else if (act == ui->showCatAudioVideoAct) categories += category::media, id = Category::Media;
else if (act == ui->showCatGameDataAct) categories += category::data, id = Category::Data;
else if (act == ui->showCatUnknownAct) categories += category::unknown, id = Category::Unknown_Cat;
else if (act == ui->showCatOtherAct) categories += category::others, id = Category::Others;
else LOG_WARNING(GENERAL, "categoryVisibleActGroup: category action not found");
gameListFrame->SetCategoryActIcon(categoryVisibleActGroup->actions().indexOf(act), checked);
gameListFrame->ToggleCategoryFilter(categories, checked);
guiSettings->SetCategoryVisibility(id, checked);
});
connect(ui->aboutAct, &QAction::triggered, [this]() {
about_dialog dlg(this);
dlg.exec();
});
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
auto resizeIcons = [=](const int& index){
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
}
gameListFrame->ResizeIcons(GUI::gl_icon_size.at(index).first, GUI::gl_icon_size.at(index).second, index);
};
connect(iconSizeActGroup, &QActionGroup::triggered, [=](QAction* act)
{
int index;
if (act == ui->setIconSizeTinyAct) index = 0;
else if (act == ui->setIconSizeSmallAct) index = 1;
else if (act == ui->setIconSizeMediumAct) index = 2;
else index = 3;
resizeIcons(index);
});
connect (gameListFrame, &game_list_frame::RequestIconSizeActSet, [=](const int& idx)
{
iconSizeActGroup->actions().at(idx)->trigger();
});
connect(gameListFrame, &game_list_frame::RequestListModeActSet, [=](const bool& isList)
{
isList ? ui->setlistModeListAct->trigger() : ui->setlistModeGridAct->trigger();
});
connect(gameListFrame, &game_list_frame::RequestCategoryActSet, [=](const int& id)
{
categoryVisibleActGroup->actions().at(id)->trigger();
});
connect(listModeActGroup, &QActionGroup::triggered, [=](QAction* act)
{
bool isList = act == ui->setlistModeListAct;
gameListFrame->SetListMode(isList);
categoryVisibleActGroup->setEnabled(isList);
});
connect(ui->toolBar, &QToolBar::visibilityChanged, [=](bool checked) {
ui->showToolBarAct->setChecked(checked);
guiSettings->SetValue(GUI::mw_toolBarVisible, checked);
});
connect(ui->toolbar_disc, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, [=]() { gameListFrame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, [=]() { Emu.Stop(); });
connect(ui->toolbar_start, &QAction::triggered, Pause);
//connect(ui->toolbar_snap, &QAction::triggered, [=]() {});
connect(ui->toolbar_fullscreen, &QAction::triggered, [=]() {
if (isFullScreen())
{
showNormal();
ui->toolbar_fullscreen->setIcon(QIcon(":/Icons/fullscreen.png"));
}
else
{
showFullScreen();
ui->toolbar_fullscreen->setIcon(QIcon(":/Icons/fullscreen_invert.png"));
}
});
connect(ui->toolbar_controls, &QAction::triggered, [=]() { pad_settings_dialog dlg(this); dlg.exec(); });
connect(ui->toolbar_config, &QAction::triggered, [=]() { openSettings(0); });
connect(ui->toolbar_list, &QAction::triggered, [=]() { ui->setlistModeListAct->trigger(); });
connect(ui->toolbar_grid, &QAction::triggered, [=]() { ui->setlistModeGridAct->trigger(); });
//connect(ui->toolbar_sort, &QAction::triggered, gameListFrame, sort);
connect(ui->sizeSlider, &QSlider::valueChanged, resizeIcons);
connect(ui->searchBar, &QLineEdit::textChanged, gameListFrame, &game_list_frame::SetSearchText);
}
void main_window::CreateDockWindows()
{
// new mainwindow widget because existing seems to be bugged for now
m_mw = new QMainWindow();
gameListFrame = new game_list_frame(guiSettings, m_Render_Creator, m_mw);
gameListFrame->setObjectName("gamelist");
debuggerFrame = new debugger_frame(m_mw);
debuggerFrame->setObjectName("debugger");
logFrame = new log_frame(guiSettings, m_mw);
logFrame->setObjectName("logger");
m_mw->addDockWidget(Qt::LeftDockWidgetArea, gameListFrame);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, logFrame);
m_mw->addDockWidget(Qt::RightDockWidgetArea, debuggerFrame);
m_mw->setDockNestingEnabled(true);
setCentralWidget(m_mw);
connect(logFrame, &log_frame::log_frameClosed, [=]()
{
if (ui->showLogAct->isChecked())
{
ui->showLogAct->setChecked(false);
guiSettings->SetValue(GUI::mw_logger, false);
}
});
connect(debuggerFrame, &debugger_frame::DebugFrameClosed, [=](){
if (ui->showDebuggerAct->isChecked())
{
ui->showDebuggerAct->setChecked(false);
guiSettings->SetValue(GUI::mw_debugger, false);
}
});
connect(gameListFrame, &game_list_frame::game_list_frameClosed, [=]()
{
if (ui->showGameListAct->isChecked())
{
ui->showGameListAct->setChecked(false);
guiSettings->SetValue(GUI::mw_gamelist, false);
}
});
connect(gameListFrame, &game_list_frame::RequestIconPathSet, this, &main_window::SetAppIconFromPath);
connect(gameListFrame, &game_list_frame::RequestAddRecentGame, this, &main_window::AddRecentAction);
}
void main_window::ConfigureGuiFromSettings(bool configureAll)
{
// Restore GUI state if needed. We need to if they exist.
QByteArray geometry = guiSettings->GetValue(GUI::mw_geometry).toByteArray();
if (geometry.isEmpty() == false)
{
restoreGeometry(geometry);
}
else
{ // By default, set the window to 70% of the screen and the debugger frame is hidden.
debuggerFrame->hide();
QSize defaultSize = QDesktopWidget().availableGeometry().size() * 0.7;
resize(defaultSize);
}
restoreState(guiSettings->GetValue(GUI::mw_windowState).toByteArray());
m_mw->restoreState(guiSettings->GetValue(GUI::mw_mwState).toByteArray());
ui->freezeRecentAct->setChecked(guiSettings->GetValue(GUI::rg_freeze).toBool());
m_rg_entries = guiSettings->Var2List(guiSettings->GetValue(GUI::rg_entries));
// clear recent games menu of actions
for (auto act : m_recentGameActs)
{
ui->bootRecentMenu->removeAction(act);
}
m_recentGameActs.clear();
// Fill the recent games menu
for (uint i = 0; i < m_rg_entries.count(); i++)
{
// create new action
QAction* act = CreateRecentAction(m_rg_entries[i], i + 1);
// add action to menu
if (act)
{
m_recentGameActs.append(act);
ui->bootRecentMenu->addAction(act);
}
else
{
i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries
}
}
ui->showLogAct->setChecked(guiSettings->GetValue(GUI::mw_logger).toBool());
ui->showGameListAct->setChecked(guiSettings->GetValue(GUI::mw_gamelist).toBool());
ui->showDebuggerAct->setChecked(guiSettings->GetValue(GUI::mw_debugger).toBool());
ui->showToolBarAct->setChecked(guiSettings->GetValue(GUI::mw_toolBarVisible).toBool());
ui->showGameToolBarAct->setChecked(guiSettings->GetValue(GUI::gl_toolBarVisible).toBool());
debuggerFrame->setVisible(ui->showDebuggerAct->isChecked());
logFrame->setVisible(ui->showLogAct->isChecked());
gameListFrame->setVisible(ui->showGameListAct->isChecked());
gameListFrame->SetToolBarVisible(ui->showGameToolBarAct->isChecked());
ui->toolBar->setVisible(ui->showToolBarAct->isChecked());
QColor tbc = guiSettings->GetValue(GUI::mw_toolBarColor).value<QColor>();
ui->toolBar->setStyleSheet(QString(
"QToolBar { background-color: rgba(%1, %2, %3, %4); }"
"QToolBar::separator {background-color: rgba(%5, %6, %7, %8); width: 1px; margin-top: 2px; margin-bottom: 2px;}"
"QSlider { background-color: rgba(%1, %2, %3, %4); }"
"QLineEdit { background-color: rgba(%1, %2, %3, %4); }")
.arg(tbc.red()).arg(tbc.green()).arg(tbc.blue()).arg(tbc.alpha())
.arg(tbc.red() - 20).arg(tbc.green() - 20).arg(tbc.blue() - 20).arg(tbc.alpha() - 20));
ui->showCatHDDGameAct->setChecked(guiSettings->GetCategoryVisibility(Category::Non_Disc_Game));
ui->showCatDiscGameAct->setChecked(guiSettings->GetCategoryVisibility(Category::Disc_Game));
ui->showCatHomeAct->setChecked(guiSettings->GetCategoryVisibility(Category::Home));
ui->showCatAudioVideoAct->setChecked(guiSettings->GetCategoryVisibility(Category::Media));
ui->showCatGameDataAct->setChecked(guiSettings->GetCategoryVisibility(Category::Data));
ui->showCatUnknownAct->setChecked(guiSettings->GetCategoryVisibility(Category::Unknown_Cat));
ui->showCatOtherAct->setChecked(guiSettings->GetCategoryVisibility(Category::Others));
QString key = guiSettings->GetValue(GUI::gl_iconSize).toString();
if (key == GUI::gl_icon_key_large) ui->setIconSizeLargeAct->setChecked(true);
else if (key == GUI::gl_icon_key_medium) ui->setIconSizeMediumAct->setChecked(true);
else if (key == GUI::gl_icon_key_small) ui->setIconSizeSmallAct->setChecked(true);
else ui->setIconSizeTinyAct->setChecked(true);
bool isListMode = guiSettings->GetValue(GUI::gl_listMode).toBool();
if (isListMode) ui->setlistModeListAct->setChecked(true);
else ui->setlistModeGridAct->setChecked(true);
categoryVisibleActGroup->setEnabled(isListMode);
if (configureAll)
{
// Handle log settings
logFrame->LoadSettings();
// Gamelist
gameListFrame->LoadSettings();
}
}
void main_window::keyPressEvent(QKeyEvent *keyEvent)
{
if ((keyEvent->modifiers() & Qt::AltModifier) && keyEvent->key() == Qt::Key_Return || isFullScreen() && keyEvent->key() == Qt::Key_Escape)
{
ui->toolbar_fullscreen->trigger();
}
if (keyEvent->modifiers() & Qt::ControlModifier)
{
switch (keyEvent->key())
{
case Qt::Key_E: if (Emu.IsPaused()) Emu.Resume(); else if (Emu.IsReady()) Emu.Run(); return;
case Qt::Key_P: if (Emu.IsRunning()) Emu.Pause(); return;
case Qt::Key_S: if (!Emu.IsStopped()) Emu.Stop(); return;
case Qt::Key_R: if (!Emu.GetPath().empty()) { Emu.Stop(); Emu.Run(); } return;
}
}
}
void main_window::mouseDoubleClickEvent(QMouseEvent *event)
{
if (isFullScreen())
{
if (event->button() == Qt::LeftButton)
{
showNormal();
ui->toolbar_fullscreen->setIcon(QIcon(":/Icons/fullscreen.png"));
}
}
}
/** Override the Qt close event to have the emulator stop and the application die. May add a warning dialog in future.
*/
void main_window::closeEvent(QCloseEvent* closeEvent)
{
Q_UNUSED(closeEvent);
// Cleanly stop the emulator.
Emu.Stop();
SaveWindowState();
// I need the gui settings to sync, and that means having the destructor called as guiSetting's parent is main_window.
setAttribute(Qt::WA_DeleteOnClose);
QMainWindow::close();
// It's possible to have other windows open, like games. So, force the application to die.
QApplication::quit();
}