rpcs3/rpcs3/Emu/GS/GL/GLFragmentProgram.cpp
DH 3c8815cc06 Improved Vertex Shader Decompiler
- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00

542 lines
15 KiB
C++

#include "stdafx.h"
#include "Emu/ConLog.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GLFragmentProgram.h"
void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
{
if(!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt) return;
switch(src1.scale)
{
case 0: break;
case 1: code = "(" + code + " * 2.0)"; break;
case 2: code = "(" + code + " * 4.0)"; break;
case 3: code = "(" + code + " * 8.0)"; break;
case 5: code = "(" + code + " / 2.0)"; break;
case 6: code = "(" + code + " / 4.0)"; break;
case 7: code = "(" + code + " / 8.0)"; break;
default:
ConLog.Error("Bad scale: %d", fmt::by_value(src1.scale));
Emu.Pause();
break;
}
if(dst.saturate)
{
code = "clamp(" + code + ", 0.0, 1.0)";
}
std::string dest;
if (dst.set_cond)
{
dest += m_parr.AddParam(PARAM_NONE, "vec4", "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = ";
}
if (!dst.no_dest)
{
dest += AddReg(dst.dest_reg, dst.fp16) + "$m = ";
}
AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
}
void GLFragmentDecompilerThread::AddCode(const std::string& code)
{
main.append(m_code_level, '\t') += Format(code) + "\n";
}
std::string GLFragmentDecompilerThread::GetMask()
{
std::string ret;
static const char dst_mask[4] =
{
'x', 'y', 'z', 'w',
};
if(dst.mask_x) ret += dst_mask[0];
if(dst.mask_y) ret += dst_mask[1];
if(dst.mask_z) ret += dst_mask[2];
if(dst.mask_w) ret += dst_mask[3];
return ret.empty() || strncmp(ret.c_str(), dst_mask, 4) == 0 ? "" : ("." + ret);
}
std::string GLFragmentDecompilerThread::AddReg(u32 index, int fp16)
{
return m_parr.AddParam(PARAM_NONE, "vec4", std::string(fp16 ? "h" : "r") + std::to_string(index), "vec4(0.0, 0.0, 0.0, 0.0)");
}
bool GLFragmentDecompilerThread::HasReg(u32 index, int fp16)
{
return m_parr.HasParam(PARAM_NONE, "vec4",
std::string(fp16 ? "h" : "r") + std::to_string(index));
}
std::string GLFragmentDecompilerThread::AddCond()
{
return m_parr.AddParam(PARAM_NONE , "vec4", "cc" + std::to_string(src0.cond_reg_index));
}
std::string GLFragmentDecompilerThread::AddConst()
{
std::string name = std::string("fc") + std::to_string(m_size + 4 * 4);
if(m_parr.HasParam(PARAM_UNIFORM, "vec4", name))
{
return name;
}
mem32_ptr_t data(m_addr + m_size + m_offset);
m_offset += 4 * 4;
u32 x = GetData(data[0]);
u32 y = GetData(data[1]);
u32 z = GetData(data[2]);
u32 w = GetData(data[3]);
return m_parr.AddParam(PARAM_UNIFORM, "vec4", name,
std::string("vec4(") + std::to_string((float&)x) + ", " + std::to_string((float&)y)
+ ", " + std::to_string((float&)z) + ", " + std::to_string((float&)w) + ")");
}
std::string GLFragmentDecompilerThread::AddTex()
{
return m_parr.AddParam(PARAM_UNIFORM, "sampler2D", std::string("tex") + std::to_string(dst.tex_num));
}
std::string GLFragmentDecompilerThread::Format(const std::string& code)
{
const std::pair<std::string, std::function<std::string()>> repl_list[] =
{
{ "$$", []() -> std::string { return "$"; } },
{ "$0", std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC0>), this, src0) },
{ "$1", std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC1>), this, src1) },
{ "$2", std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC2>), this, src2) },
{ "$t", std::bind(std::mem_fn(&GLFragmentDecompilerThread::AddTex), this) },
{ "$m", std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetMask), this) },
{ "$ifcond ", [this]() -> std::string
{
const std::string& cond = GetCond();
if (cond == "true") return "";
return "if(" + cond + ") ";
}
},
{ "$cond", std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetCond), this) },
{ "$c", std::bind(std::mem_fn(&GLFragmentDecompilerThread::AddConst), this) }
};
return fmt::replace_all(code, repl_list);
}
std::string GLFragmentDecompilerThread::GetCond()
{
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
return "true";
}
else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
return "false";
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle, cond;
swizzle += f[src0.cond_swizzle_x];
swizzle += f[src0.cond_swizzle_y];
swizzle += f[src0.cond_swizzle_z];
swizzle += f[src0.cond_swizzle_w];
swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
if (src0.exec_if_gr && src0.exec_if_eq)
{
cond = "greaterThanEqual";
}
else if (src0.exec_if_lt && src0.exec_if_eq)
{
cond = "lessThanEqual";
}
else if (src0.exec_if_gr && src0.exec_if_lt)
{
cond = "notEqual";
}
else if (src0.exec_if_gr)
{
cond = "greaterThan";
}
else if (src0.exec_if_lt)
{
cond = "lessThan";
}
else //if(src0.exec_if_eq)
{
cond = "equal";
}
return "any(" + cond + "(" + AddCond() + swizzle + ", vec4(0.0)))";
}
template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
{
std::string ret;
switch(src.reg_type)
{
case 0: //tmp
ret += AddReg(src.tmp_reg_index, src.fp16);
break;
case 1: //input
{
static const std::string reg_table[] =
{
"gl_Position",
"diff_color", "spec_color",
"fogc",
"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7", "tc8", "tc9",
"ssa"
};
switch(dst.src_attr_reg_num)
{
case 0x00: ret += reg_table[0]; break;
default:
if(dst.src_attr_reg_num < sizeof(reg_table)/sizeof(reg_table[0]))
{
ret += m_parr.AddParam(PARAM_IN, "vec4", reg_table[dst.src_attr_reg_num]);
}
else
{
ConLog.Error("Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
ret += m_parr.AddParam(PARAM_IN, "vec4", "unk");
Emu.Pause();
}
break;
}
}
break;
case 2: //const
ret += AddConst();
break;
default:
ConLog.Error("Bad src type %d", fmt::by_value(src.reg_type));
Emu.Pause();
break;
}
static const char f[4] = {'x', 'y', 'z', 'w'};
std::string swizzle = "";
swizzle += f[src.swizzle_x];
swizzle += f[src.swizzle_y];
swizzle += f[src.swizzle_z];
swizzle += f[src.swizzle_w];
if(strncmp(swizzle.c_str(), f, 4) != 0) ret += "." + swizzle;
if(src.abs) ret = "abs(" + ret + ")";
if(src.neg) ret = "-" + ret;
return ret;
}
std::string GLFragmentDecompilerThread::BuildCode()
{
//main += fmt::Format("\tgl_FragColor = %c0;\n", m_ctrl & 0x40 ? 'r' : 'h');
static const std::pair<std::string, std::string> table[] =
{
{ "ocol0", m_ctrl & 0x40 ? "r0" : "h0" },
{ "ocol1", m_ctrl & 0x40 ? "r1" : "h2" },
{ "ocol2", m_ctrl & 0x40 ? "r2" : "h4" },
{ "ocol3", m_ctrl & 0x40 ? "r3" : "h6" },
{ "ocol4", m_ctrl & 0x40 ? "r4" : "h8" },
};
for (int i = 0; i < sizeof(table) / sizeof(*table); ++i)
{
if (m_parr.HasParam(PARAM_NONE, "vec4", table[i].second))
AddCode(m_parr.AddParam(PARAM_OUT, "vec4", table[i].first, i) + " = " + table[i].second + ";");
}
if(m_ctrl & 0xe) main += "\tgl_FragDepth = r1.z;\n";
std::string p;
for(u32 i=0; i<m_parr.params.size(); ++i)
{
p += m_parr.params[i].Format();
}
return std::string("#version 330\n"
"\n"
+ p + "\n"
"void main()\n{\n" + main + "}\n");
}
void GLFragmentDecompilerThread::Task()
{
mem32_ptr_t data(m_addr);
m_size = 0;
m_location = 0;
m_loop_count = 0;
m_code_level = 1;
while(true)
{
for (auto finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
finded != m_end_offsets.end();
finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
{
m_end_offsets.erase(finded);
m_code_level--;
AddCode("}");
m_loop_count--;
}
for (auto finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
finded != m_else_offsets.end();
finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
{
m_else_offsets.erase(finded);
m_code_level--;
AddCode("}");
AddCode("else");
AddCode("{");
m_code_level++;
}
dst.HEX = GetData(data[0]);
src0.HEX = GetData(data[1]);
src1.HEX = GetData(data[2]);
src2.HEX = GetData(data[3]);
m_offset = 4 * 4;
const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);
switch(opcode)
{
case 0x00: break; //NOP
case 0x01: SetDst("$0"); break; //MOV
case 0x02: SetDst("($0 * $1)"); break; //MUL
case 0x03: SetDst("($0 + $1)"); break; //ADD
case 0x04: SetDst("($0 * $1 + $2)"); break; //MAD
case 0x05: SetDst("vec2(dot($0.xyz, $1.xyz), 0).xxxx"); break; // DP3
case 0x06: SetDst("vec2(dot($0, $1), 0).xxxx"); break; // DP4
case 0x07: SetDst("vec2(distance($0, $1), 0).xxxx"); break; // DST
case 0x08: SetDst("min($0, $1)"); break; // MIN
case 0x09: SetDst("max($0, $1)"); break; // MAX
case 0x0a: SetDst("vec4(lessThan($0, $1))"); break; // SLT
case 0x0b: SetDst("vec4(greaterThanEqual($0, $1))"); break; // SGE
case 0x0c: SetDst("vec4(lessThanEqual($0, $1))"); break; // SLE
case 0x0d: SetDst("vec4(greaterThan($0, $1))"); break; // SGT
case 0x0e: SetDst("vec4(notEqual($0, $1))"); break; // SNE
case 0x0f: SetDst("vec4(equal($0, $1))"); break; // SEQ
case 0x10: SetDst("fract($0)"); break; // FRC
case 0x11: SetDst("floor($0)"); break; // FLR
case 0x12: SetDst("discard", false); break; // KIL (kill fragment)
//case 0x13: break; // PK4 (pack four signed 8-bit values)
//case 0x14: break; // UP4 (unpack four signed 8-bit values)
case 0x15: SetDst("dFdx($0)"); break; // DDX
case 0x16: SetDst("dFdy($0)"); break; // DDY
case 0x17: SetDst("texture($t, $0.xy)"); break; // TEX (texture lookup)
//case 0x18: break; // TXP (projective texture lookup)
//case 0x19: break; // TXD (texture lookup with derivatives)
case 0x1a: SetDst("(1 / $0)"); break; // RCP
case 0x1b: SetDst("inversesqrt(abs($0))"); break; // RSQ
case 0x1c: SetDst("exp2($0)"); break; // EX2
case 0x1d: SetDst("log2($0)"); break; // LG2
case 0x1e: SetDst("vec4(1.0, $0.x, ($0.x > 0 ? exp2($0.w * log2($0.y)) : 0.0), 1.0)"); break; // LIT (compute light coefficients)
case 0x1f: SetDst("($0 * ($1 - $2) + $2)"); break; // LRP (linear interpolation)
case 0x20: SetDst("vec4(equal($0, vec4(1.0)))"); break; // STR (set on true)
case 0x21: SetDst("vec4(equal($0, vec4(0.0)))"); break; // SFL (set on false)
case 0x22: SetDst("cos($0)"); break; // COS
case 0x23: SetDst("sin($0)"); break; // SIN
//case 0x24: break; // PK2 (pack two 16-bit floats)
//case 0x25: break; // UP2 (unpack two 16-bit floats)
case 0x26: SetDst("pow($0, $1)"); break; // POW
//case 0x27: break; // PKB
//case 0x28: break; // UPB
//case 0x29: break; // PK16
//case 0x2a: break; // UP16
//case 0x2b: break; // BEM
//case 0x2c: break; // PKG
//case 0x2d: break; // UPG
case 0x2e: SetDst("($0.x * $1.x + $0.y * $1.y + $2.x)"); break; // DP2A (2-component dot product and add)
//case 0x2f: break; // TXL (texture lookup with LOD)
//case 0x30: break;
//case 0x31: break; // TXB (texture lookup with bias)
//case 0x33: break; // TEXBEM
//case 0x34: break; // TXPBEM
//case 0x35: break; // BEMLUM
case 0x36: SetDst("($0 - 2.0 * $1 * dot($0, $1))"); break; // RFL (reflection vector)
//case 0x37: break; // TIMESWTEX
case 0x38: SetDst("vec2(dot($0.xy, $1.xy)).xxxx"); break; // DP2
case 0x39: SetDst("normalize($0.xyz)"); break; // NRM
case 0x3a: SetDst("($0 / $1)"); break; // DIV
case 0x3b: SetDst("($0 / sqrt($1))"); break; // DIVSQ
case 0x3c: SetDst("vec4(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); break; // LIF
case 0x3d: break; // FENCT
case 0x3e: break; // FENCB
case 0x40: SetDst("break"); break; //BRK
//case 0x41: break; //CAL
case 0x42:
AddCode("if($cond)"); //IF
m_else_offsets.push_back(src1.else_offset << 2);
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
break;
case 0x43: //LOOP
AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) //LOOP",
m_loop_count, src1.rep2, m_loop_count, src1.rep1, m_loop_count, src1.rep3));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
break;
case 0x44: //REP
AddCode(fmt::Format("if($cond) for(int i%u = %u; i%u < %u; i%u += %u) //REP",
m_loop_count, src1.rep2, m_loop_count, src1.rep1, m_loop_count, src1.rep3));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
break;
//case 0x45: SetDst("return"); break; //RET
default:
ConLog.Error("Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
//Emu.Pause();
break;
}
m_size += m_offset;
if(dst.end) break;
data.Skip(m_offset);
}
m_shader = BuildCode();
main.clear();
m_parr.params.clear();
}
GLShaderProgram::GLShaderProgram()
: m_decompiler_thread(nullptr)
, m_id(0)
{
}
GLShaderProgram::~GLShaderProgram()
{
if(m_decompiler_thread)
{
Wait();
if(m_decompiler_thread->IsAlive())
{
m_decompiler_thread->Stop();
}
delete m_decompiler_thread;
m_decompiler_thread = nullptr;
}
Delete();
}
void GLShaderProgram::Wait()
{
if(m_decompiler_thread && m_decompiler_thread->IsAlive())
{
m_decompiler_thread->Join();
}
}
void GLShaderProgram::Decompile(RSXShaderProgram& prog)
{
GLFragmentDecompilerThread decompiler(m_shader, m_parr, prog.addr, prog.size, prog.ctrl);
decompiler.Task();
}
void GLShaderProgram::DecompileAsync(RSXShaderProgram& prog)
{
if(m_decompiler_thread)
{
Wait();
if(m_decompiler_thread->IsAlive())
{
m_decompiler_thread->Stop();
}
delete m_decompiler_thread;
m_decompiler_thread = nullptr;
}
m_decompiler_thread = new GLFragmentDecompilerThread(m_shader, m_parr, prog.addr, prog.size, prog.ctrl);
m_decompiler_thread->Start();
}
void GLShaderProgram::Compile()
{
if (m_id) glDeleteShader(m_id);
m_id = glCreateShader(GL_FRAGMENT_SHADER);
const char* str = m_shader.c_str();
const int strlen = m_shader.length();
glShaderSource(m_id, 1, &str, &strlen);
glCompileShader(m_id);
GLint compileStatus = GL_FALSE;
glGetShaderiv(m_id, GL_COMPILE_STATUS, &compileStatus); // Determine the result of the glCompileShader call
if (compileStatus != GL_TRUE) // If the shader failed to compile...
{
GLint infoLength;
glGetShaderiv(m_id, GL_INFO_LOG_LENGTH, &infoLength); // Retrieve the length in bytes (including trailing NULL) of the shader info log
if (infoLength > 0)
{
GLsizei len;
char* buf = new char[infoLength]; // Buffer to store infoLog
glGetShaderInfoLog(m_id, infoLength, &len, buf); // Retrieve the shader info log into our buffer
ConLog.Error("Failed to compile shader: %s", buf); // Write log to the console
delete[] buf;
}
ConLog.Write(m_shader.c_str()); // Log the text of the shader that failed to compile
Emu.Pause(); // Pause the emulator, we can't really continue from here
}
}
void GLShaderProgram::Delete()
{
for (u32 i = 0; i<m_parr.params.size(); ++i)
{
m_parr.params[i].items.clear();
m_parr.params[i].type.clear();
}
m_parr.params.clear();
m_shader.clear();
if (m_id)
{
glDeleteShader(m_id);
m_id = 0;
}
}