rpcs3/rpcs3/Emu/RSX/rsx_utils.cpp
DHrpcs3 3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00

110 lines
3.9 KiB
C++

#include "stdafx.h"
#include "rsx_utils.h"
#include "rsx_methods.h"
#include "Emu/RSX/GCM.h"
#include "Common/BufferUtils.h"
extern "C"
{
#include "libswscale/swscale.h"
}
namespace rsx
{
void convert_scale_image(u8 *dst, AVPixelFormat dst_format, int dst_width, int dst_height, int dst_pitch,
const u8 *src, AVPixelFormat src_format, int src_width, int src_height, int src_pitch, int src_slice_h, bool bilinear)
{
std::unique_ptr<SwsContext, void(*)(SwsContext*)> sws(sws_getContext(src_width, src_height, src_format,
dst_width, dst_height, dst_format, bilinear ? SWS_FAST_BILINEAR : SWS_POINT, NULL, NULL, NULL), sws_freeContext);
sws_scale(sws.get(), &src, &src_pitch, 0, src_slice_h, &dst, &dst_pitch);
}
void convert_scale_image(std::unique_ptr<u8[]>& dst, AVPixelFormat dst_format, int dst_width, int dst_height, int dst_pitch,
const u8 *src, AVPixelFormat src_format, int src_width, int src_height, int src_pitch, int src_slice_h, bool bilinear)
{
dst.reset(new u8[dst_pitch * dst_height]);
convert_scale_image(dst.get(), dst_format, dst_width, dst_height, dst_pitch,
src, src_format, src_width, src_height, src_pitch, src_slice_h, bilinear);
}
void clip_image(u8 *dst, const u8 *src, int clip_x, int clip_y, int clip_w, int clip_h, int bpp, int src_pitch, int dst_pitch)
{
for (int y = 0; y < clip_h; ++y)
{
u8 *dst_row = dst + y * dst_pitch;
const u8 *src_row = src + (y + clip_y) * src_pitch + clip_x * bpp;
std::memmove(dst_row, src_row, clip_w * bpp);
}
}
void clip_image(std::unique_ptr<u8[]>& dst, const u8 *src,
int clip_x, int clip_y, int clip_w, int clip_h, int bpp, int src_pitch, int dst_pitch)
{
dst.reset(new u8[clip_h * dst_pitch]);
clip_image(dst.get(), src, clip_x, clip_y, clip_w, clip_h, bpp, src_pitch, dst_pitch);
}
void fill_scale_offset_matrix(void *dest_, bool transpose,
float offset_x, float offset_y, float offset_z,
float scale_x, float scale_y, float scale_z)
{
char *dest = (char*)dest_;
if (transpose)
{
stream_vector(dest + 4 * sizeof(f32) * 0, scale_x, 0, 0, 0);
stream_vector(dest + 4 * sizeof(f32) * 1, 0, scale_y, 0, 0);
stream_vector(dest + 4 * sizeof(f32) * 2, 0, 0, scale_z, 0);
stream_vector(dest + 4 * sizeof(f32) * 3, offset_x, offset_y, offset_z, 1);
}
else
{
stream_vector(dest + 4 * sizeof(f32) * 0, scale_x, 0, 0, offset_x);
stream_vector(dest + 4 * sizeof(f32) * 1, 0, scale_y, 0, offset_y);
stream_vector(dest + 4 * sizeof(f32) * 2, 0, 0, scale_z, offset_z);
stream_vector(dest + 4 * sizeof(f32) * 3, 0.f, 0.f, 0.f, 1.f);
}
}
void fill_window_matrix(void *dest, bool transpose)
{
u32 shader_window = method_registers[NV4097_SET_SHADER_WINDOW];
u16 height = shader_window & 0xfff;
window_origin origin = to_window_origin((shader_window >> 12) & 0xf);
window_pixel_center pixelCenter = to_window_pixel_center(shader_window >> 16);
f32 offset_x = f32(method_registers[NV4097_SET_WINDOW_OFFSET] & 0xffff);
f32 offset_y = f32(method_registers[NV4097_SET_WINDOW_OFFSET] >> 16);
f32 scale_y = 1.0;
if (origin == window_origin::bottom)
{
offset_y = height - offset_y + 1;
scale_y = -1.0f;
}
if (false && pixelCenter == window_pixel_center::half)
{
offset_x += 0.5f;
offset_y += 0.5f;
}
fill_scale_offset_matrix(dest, transpose, offset_x, offset_y, 0.0f, 1.0f, scale_y, 1.0f);
}
void fill_viewport_matrix(void *buffer, bool transpose)
{
f32 offset_x = (f32&)method_registers[NV4097_SET_VIEWPORT_OFFSET + 0];
f32 offset_y = (f32&)method_registers[NV4097_SET_VIEWPORT_OFFSET + 1];
f32 offset_z = (f32&)method_registers[NV4097_SET_VIEWPORT_OFFSET + 2];
f32 scale_x = (f32&)method_registers[NV4097_SET_VIEWPORT_SCALE + 0];
f32 scale_y = (f32&)method_registers[NV4097_SET_VIEWPORT_SCALE + 1];
f32 scale_z = (f32&)method_registers[NV4097_SET_VIEWPORT_SCALE + 2];
fill_scale_offset_matrix(buffer, transpose, offset_x, offset_y, offset_z, scale_x, scale_y, scale_z);
}
}