rpcs3/rpcs3/Emu/CPU/CPUThreadManager.cpp
Alexandro Sánchez Bach 373d189edb Merge pull request #70 from Nekotekina/rpcs3
and conflicts fixed.
2014-02-13 12:13:05 +01:00

111 lines
2.2 KiB
C++

#include "stdafx.h"
#include "CPUThreadManager.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/Cell/RawSPUThread.h"
#include "Emu/ARMv7/ARMv7Thread.h"
CPUThreadManager::CPUThreadManager()
: m_raw_spu_num(0)
{
}
CPUThreadManager::~CPUThreadManager()
{
Close();
}
void CPUThreadManager::Close()
{
m_raw_spu_num = 0;
while(m_threads.GetCount()) RemoveThread(m_threads[0].GetId());
}
CPUThread& CPUThreadManager::AddThread(CPUThreadType type)
{
std::lock_guard<std::mutex> lock(m_mtx_thread);
CPUThread* new_thread;
switch(type)
{
case CPU_THREAD_PPU: new_thread = new PPUThread(); break;
case CPU_THREAD_SPU: new_thread = new SPUThread(); break;
case CPU_THREAD_RAW_SPU: new_thread = new RawSPUThread(m_raw_spu_num++); break;
case CPU_THREAD_ARMv7: new_thread = new ARMv7Thread(); break;
default: assert(0);
}
new_thread->SetId(Emu.GetIdManager().GetNewID(wxString::Format("%s Thread", new_thread->GetTypeString().wx_str()).ToStdString(), new_thread));
m_threads.Add(new_thread);
#ifndef QT_UI
wxGetApp().SendDbgCommand(DID_CREATE_THREAD, new_thread);
#endif
return *new_thread;
}
void CPUThreadManager::RemoveThread(const u32 id)
{
std::lock_guard<std::mutex> lock(m_mtx_thread);
for(u32 i=0; i<m_threads.GetCount(); ++i)
{
if(m_threads[i].m_wait_thread_id == id)
{
m_threads[i].Wait(false);
m_threads[i].m_wait_thread_id = -1;
}
if(m_threads[i].GetId() != id) continue;
CPUThread* thr = &m_threads[i];
#ifndef QT_UI
wxGetApp().SendDbgCommand(DID_REMOVE_THREAD, thr);
#endif
thr->Close();
m_threads.RemoveFAt(i);
break;
}
Emu.GetIdManager().RemoveID(id);
Emu.CheckStatus();
}
s32 CPUThreadManager::GetThreadNumById(CPUThreadType type, u32 id)
{
std::lock_guard<std::mutex> lock(m_mtx_thread);
s32 num = 0;
for(u32 i=0; i<m_threads.GetCount(); ++i)
{
if(m_threads[i].GetId() == id) return num;
if(m_threads[i].GetType() == type) num++;
}
return -1;
}
CPUThread* CPUThreadManager::GetThread(u32 id)
{
CPUThread* res;
if (!id) return nullptr;
if (!Emu.GetIdManager().GetIDData(id, res)) return nullptr;
return res;
}
void CPUThreadManager::Exec()
{
std::lock_guard<std::mutex> lock(m_mtx_thread);
for(u32 i=0; i<m_threads.GetCount(); ++i)
{
m_threads[i].Exec();
}
}