mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-06 15:01:28 +12:00
1198 lines
38 KiB
C++
1198 lines
38 KiB
C++
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#include <QApplication>
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#include <QMenuBar>
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#include <QMessageBox>
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#include <QFileDialog>
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#include <QVBoxLayout>
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#include <QDockWidget>
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#include <QProgressDialog>
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#include <QDesktopWidget>
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#include <QDesktopServices>
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#include "save_data_utility.h"
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#include "kernel_explorer.h"
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#include "game_list_frame.h"
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#include "debugger_frame.h"
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#include "log_frame.h"
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#include "settings_dialog.h"
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#include "pad_settings_dialog.h"
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#include "auto_pause_settings_dialog.h"
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#include "cg_disasm_window.h"
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#include "memory_string_searcher.h"
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#include "memory_viewer_panel.h"
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#include "rsx_debugger.h"
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#include "main_window.h"
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#include "emu_settings.h"
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#include <thread>
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#include "stdafx.h"
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#include "Emu/System.h"
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#include "Emu/Memory/Memory.h"
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#include "Crypto/unpkg.h"
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#include "Crypto/unself.h"
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#include "Loader/PUP.h"
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#include "Loader/TAR.h"
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#include "Utilities/Thread.h"
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#include "Utilities/StrUtil.h"
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#include "rpcs3_version.h"
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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main_window::main_window(QWidget *parent) : QMainWindow(parent), m_sys_menu_opened(false)
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{
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guiSettings.reset(new gui_settings());
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setDockNestingEnabled(true);
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// Get Render Adapters
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m_Render_Creator = Render_Creator();
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//Load Icons: This needs to happen before any actions or buttons are created
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icon_play = QIcon(":/Icons/play.png");
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icon_pause = QIcon(":/Icons/pause.png");
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icon_stop = QIcon(":/Icons/stop.png");
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icon_restart = QIcon(":/Icons/restart.png");
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appIcon = QIcon(":/rpcs3.ico");
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CreateActions();
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CreateMenus();
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CreateDockWindows();
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setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
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ConfigureGuiFromSettings(true);
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CreateConnects();
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setWindowTitle(QString::fromStdString("RPCS3 v" + rpcs3::version.to_string()));
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!appIcon.isNull() ? setWindowIcon(appIcon) : LOG_WARNING(GENERAL, "AppImage could not be loaded!");
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QTimer::singleShot(1, [=]() {
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// Need to have this happen fast, but not now because connects aren't created yet.
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// So, a tricky balance in terms of time but this works.
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emit RequestGlobalStylesheetChange(guiSettings->GetCurrentStylesheetPath());
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});
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}
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main_window::~main_window()
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{
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}
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auto Pause = []()
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{
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if (Emu.IsReady()) Emu.Run();
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else if (Emu.IsPaused()) Emu.Resume();
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else if (Emu.IsRunning()) Emu.Pause();
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else if (!Emu.GetPath().empty()) Emu.Load();
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};
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void main_window::CreateThumbnailToolbar()
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{
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#ifdef _WIN32
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thumb_bar = new QWinThumbnailToolBar(this);
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thumb_bar->setWindow(windowHandle());
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thumb_playPause = new QWinThumbnailToolButton(thumb_bar);
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thumb_playPause->setToolTip(tr("Start"));
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thumb_playPause->setIcon(icon_play);
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thumb_playPause->setEnabled(false);
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thumb_stop = new QWinThumbnailToolButton(thumb_bar);
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thumb_stop->setToolTip(tr("Stop"));
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thumb_stop->setIcon(icon_stop);
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thumb_stop->setEnabled(false);
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thumb_restart = new QWinThumbnailToolButton(thumb_bar);
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thumb_restart->setToolTip(tr("Restart"));
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thumb_restart->setIcon(icon_restart);
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thumb_restart->setEnabled(false);
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thumb_bar->addButton(thumb_playPause);
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thumb_bar->addButton(thumb_stop);
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thumb_bar->addButton(thumb_restart);
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connect(thumb_stop, &QWinThumbnailToolButton::clicked, [=]() { Emu.Stop(); });
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connect(thumb_restart, &QWinThumbnailToolButton::clicked, [=]() { Emu.Stop(); Emu.Load(); });
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connect(thumb_playPause, &QWinThumbnailToolButton::clicked, Pause);
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#endif
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}
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// returns appIcon
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QIcon main_window::GetAppIcon()
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{
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return appIcon;
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}
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// loads the appIcon from path and embeds it centered into an empty square icon
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void main_window::SetAppIconFromPath(const std::string path)
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{
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// get Icon for the gs_frame from path. this handles presumably all possible use cases
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QString qpath = QString::fromUtf8(path.data(), path.size());
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std::string icon_list[] = { "/ICON0.PNG", "/PS3_GAME/ICON0.PNG" };
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std::string path_list[] = { path, sstr(qpath.section("/", 0, -2)) ,sstr(qpath.section("/", 0, -3)) };
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for (std::string pth : path_list)
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{
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for (std::string ico : icon_list)
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{
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ico = pth + ico;
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if (fs::is_file(ico))
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{
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// load the image from path. It will most likely be a rectangle
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QImage source = QImage(QString::fromUtf8(ico.data(), ico.size()));
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int edgeMax = std::max(source.width(), source.height());
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// create a new transparent image with square size and same format as source (maybe handle other formats than RGB32 as well?)
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QImage::Format format = source.format() == QImage::Format_RGB32 ? QImage::Format_ARGB32 : source.format();
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QImage dest = QImage(edgeMax, edgeMax, format);
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dest.fill(QColor("transparent"));
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// get the location to draw the source image centered within the dest image.
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QPoint destPos = source.width() > source.height() ? QPoint(0, (source.width() - source.height()) / 2)
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: QPoint((source.height() - source.width()) / 2, 0);
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// Paint the source into/over the dest
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QPainter painter(&dest);
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painter.drawImage(destPos, source);
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painter.end();
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// set Icon
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appIcon = QIcon(QPixmap::fromImage(dest));
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return;
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}
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}
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}
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// if nothing was found reset the icon to default
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appIcon = QIcon(":/rpcs3.ico");
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}
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void main_window::BootElf()
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{
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bool stopped = false;
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if (Emu.IsRunning())
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{
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Emu.Pause();
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stopped = true;
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}
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QString path_last_ELF = guiSettings->GetValue(GUI::fd_boot_elf).toString();
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QString filePath = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_ELF, tr(
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"(S)ELF files (*BOOT.BIN *.elf *.self);;"
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"ELF files (BOOT.BIN *.elf);;"
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"SELF files (EBOOT.BIN *.self);;"
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"BOOT files (*BOOT.BIN);;"
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"BIN files (*.bin);;"
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"All files (*.*)"),
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Q_NULLPTR, QFileDialog::DontResolveSymlinks);
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if (filePath == NULL)
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{
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if (stopped) Emu.Resume();
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return;
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}
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LOG_NOTICE(LOADER, "(S)ELF: booting...");
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// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
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// game folder in case of having e.g. a Game Folder with collected links to elf files.
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// Don't set last path earlier in case of cancelled dialog
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guiSettings->SetValue(GUI::fd_boot_elf, filePath);
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const std::string path = sstr(QFileInfo(filePath).canonicalFilePath());
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SetAppIconFromPath(path);
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Emu.Stop();
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Emu.SetPath(path);
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Emu.Load();
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if (Emu.IsReady()) LOG_SUCCESS(LOADER, "(S)ELF: boot done.");
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}
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void main_window::BootGame()
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{
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bool stopped = false;
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if (Emu.IsRunning())
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{
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Emu.Pause();
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stopped = true;
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}
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QString path_last_Game = guiSettings->GetValue(GUI::fd_boot_game).toString();
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QString dirPath = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_Game, QFileDialog::ShowDirsOnly);
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if (dirPath == NULL)
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{
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if (stopped) Emu.Resume();
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return;
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}
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Emu.Stop();
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guiSettings->SetValue(GUI::fd_boot_game, QFileInfo(dirPath).path());
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const std::string path = sstr(dirPath);
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SetAppIconFromPath(path);
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if (!Emu.BootGame(path))
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{
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LOG_ERROR(GENERAL, "PS3 executable not found in selected folder (%s)", path);
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}
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}
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void main_window::InstallPkg()
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{
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QString path_last_PKG = guiSettings->GetValue(GUI::fd_install_pkg).toString();
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QString filePath = QFileDialog::getOpenFileName(this, tr("Select PKG To Install"), path_last_PKG, tr("PKG files (*.pkg);;All files (*.*)"));
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if (filePath == NULL)
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{
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return;
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}
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Emu.Stop();
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guiSettings->SetValue(GUI::fd_install_pkg, QFileInfo(filePath).path());
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const std::string fileName = sstr(QFileInfo(filePath).fileName());
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const std::string path = sstr(filePath);
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// Open PKG file
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fs::file pkg_f(path);
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if (!pkg_f || pkg_f.size() < 64)
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{
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LOG_ERROR(LOADER, "PKG: Failed to open %s", path);
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return;
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}
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// Get title ID
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std::vector<char> title_id(9);
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pkg_f.seek(55);
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pkg_f.read(title_id);
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pkg_f.seek(0);
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// Get full path
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const auto& local_path = Emu.GetGameDir() + std::string(std::begin(title_id), std::end(title_id));
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if (!fs::create_dir(local_path))
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{
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if (fs::is_dir(local_path))
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{
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if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Another installation found. Do you want to overwrite it?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
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{
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LOG_ERROR(LOADER, "PKG: Cancelled installation to existing directory %s", local_path);
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return;
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}
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}
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else
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{
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LOG_ERROR(LOADER, "PKG: Could not create the installation directory %s", local_path);
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return;
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}
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}
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QProgressDialog pdlg(tr("Installing package ... please wait ..."), tr("Cancel"), 0, 1000, this);
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pdlg.setWindowTitle(tr("RPCS3 Package Installer"));
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pdlg.setWindowModality(Qt::WindowModal);
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pdlg.setFixedSize(500, pdlg.height());
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pdlg.show();
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#ifdef _WIN32
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QWinTaskbarButton *taskbar_button = new QWinTaskbarButton();
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taskbar_button->setWindow(windowHandle());
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QWinTaskbarProgress *taskbar_progress = taskbar_button->progress();
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taskbar_progress->setRange(0, 1000);
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taskbar_progress->setVisible(true);
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#endif
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// Synchronization variable
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atomic_t<double> progress(0.);
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{
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// Run PKG unpacking asynchronously
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scope_thread worker("PKG Installer", [&]
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{
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if (pkg_install(pkg_f, local_path + '/', progress))
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{
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progress = 1.;
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return;
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}
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// TODO: Ask user to delete files on cancellation/failure?
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progress = -1.;
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});
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// Wait for the completion
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while (std::this_thread::sleep_for(5ms), std::abs(progress) < 1.)
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{
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if (pdlg.wasCanceled())
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{
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progress -= 1.;
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#ifdef _WIN32
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taskbar_progress->hide();
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taskbar_button->~QWinTaskbarButton();
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#endif
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if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Remove incomplete folder?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)
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{
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fs::remove_all(local_path);
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gameListFrame->Refresh();
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LOG_SUCCESS(LOADER, "PKG: removed incomplete installation in %s", local_path);
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return;
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}
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break;
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}
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// Update progress window
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pdlg.setValue(static_cast<int>(progress * pdlg.maximum()));
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#ifdef _WIN32
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taskbar_progress->setValue(static_cast<int>(progress * taskbar_progress->maximum()));
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#endif
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QCoreApplication::processEvents();
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}
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if (progress > 0.)
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{
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pdlg.setValue(pdlg.maximum());
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#ifdef _WIN32
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taskbar_progress->setValue(taskbar_progress->maximum());
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#endif
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std::this_thread::sleep_for(100ms);
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}
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}
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if (progress >= 1.)
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{
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gameListFrame->Refresh();
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LOG_SUCCESS(GENERAL, "Successfully installed %s.", fileName);
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guiSettings->ShowInfoBox(GUI::ib_pkg_success, tr("Success!"), tr("Successfully installed software from package!"), this);
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#ifdef _WIN32
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taskbar_progress->hide();
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taskbar_button->~QWinTaskbarButton();
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#endif
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}
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}
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void main_window::InstallPup()
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{
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QString path_last_PUP = guiSettings->GetValue(GUI::fd_install_pup).toString();
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QString filePath = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_PUP, tr("PS3 update file (PS3UPDAT.PUP)"));
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if (filePath == NULL)
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{
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return;
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}
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Emu.Stop();
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guiSettings->SetValue(GUI::fd_install_pup, QFileInfo(filePath).path());
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const std::string path = sstr(filePath);
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fs::file pup_f(path);
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pup_object pup(pup_f);
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if (!pup)
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{
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LOG_ERROR(GENERAL, "Error while installing firmware: PUP file is invalid.");
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QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP file is invalid."));
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return;
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}
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fs::file update_files_f = pup.get_file(0x300);
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tar_object update_files(update_files_f);
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auto updatefilenames = update_files.get_filenames();
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updatefilenames.erase(std::remove_if(
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updatefilenames.begin(), updatefilenames.end(), [](std::string s) { return s.find("dev_flash_") == std::string::npos; }),
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updatefilenames.end());
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QProgressDialog pdlg(tr("Installing firmware ... please wait ..."), tr("Cancel"), 0, static_cast<int>(updatefilenames.size()), this);
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pdlg.setWindowTitle(tr("RPCS3 Firmware Installer"));
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pdlg.setWindowModality(Qt::WindowModal);
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pdlg.setFixedSize(500, pdlg.height());
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pdlg.show();
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#ifdef _WIN32
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QWinTaskbarButton *taskbar_button = new QWinTaskbarButton();
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taskbar_button->setWindow(windowHandle());
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QWinTaskbarProgress *taskbar_progress = taskbar_button->progress();
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taskbar_progress->setRange(0, static_cast<int>(updatefilenames.size()));
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taskbar_progress->setVisible(true);
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#endif
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// Synchronization variable
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atomic_t<int> progress(0);
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{
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// Run asynchronously
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scope_thread worker("Firmware Installer", [&]
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{
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for (auto updatefilename : updatefilenames)
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{
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if (progress == -1) break;
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fs::file updatefile = update_files.get_file(updatefilename);
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SCEDecrypter self_dec(updatefile);
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self_dec.LoadHeaders();
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self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
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self_dec.DecryptData();
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auto dev_flash_tar_f = self_dec.MakeFile();
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if (dev_flash_tar_f.size() < 3) {
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LOG_ERROR(GENERAL, "Error while installing firmware: PUP contents are invalid.");
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QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: PUP contents are invalid."));
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progress = -1;
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}
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tar_object dev_flash_tar(dev_flash_tar_f[2]);
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if (!dev_flash_tar.extract(fs::get_config_dir()))
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{
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LOG_ERROR(GENERAL, "Error while installing firmware: TAR contents are invalid.");
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QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: TAR contents are invalid."));
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progress = -1;
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}
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if (progress >= 0)
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progress += 1;
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}
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});
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// Wait for the completion
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while (std::this_thread::sleep_for(5ms), std::abs(progress) < pdlg.maximum())
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{
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if (pdlg.wasCanceled())
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{
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progress = -1;
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#ifdef _WIN32
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taskbar_progress->hide();
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taskbar_button->~QWinTaskbarButton();
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#endif
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break;
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}
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// Update progress window
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pdlg.setValue(static_cast<int>(progress));
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#ifdef _WIN32
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taskbar_progress->setValue(static_cast<int>(progress));
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#endif
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QCoreApplication::processEvents();
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}
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update_files_f.close();
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pup_f.close();
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if (progress > 0)
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{
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pdlg.setValue(pdlg.maximum());
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#ifdef _WIN32
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taskbar_progress->setValue(taskbar_progress->maximum());
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#endif
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std::this_thread::sleep_for(100ms);
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}
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}
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if (progress > 0)
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{
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LOG_SUCCESS(GENERAL, "Successfully installed PS3 firmware.");
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guiSettings->ShowInfoBox(GUI::ib_pup_success, tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), this);
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#ifdef _WIN32
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taskbar_progress->hide();
|
|
taskbar_button->~QWinTaskbarButton();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// This is ugly, but PS3 headers shall not be included there.
|
|
extern void sysutil_send_system_cmd(u64 status, u64 param);
|
|
|
|
void main_window::DecryptSPRXLibraries()
|
|
{
|
|
QString path_last_SPRX = guiSettings->GetValue(GUI::fd_decrypt_sprx).toString();
|
|
QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select SPRX files"), path_last_SPRX, tr("SPRX files (*.sprx)"));
|
|
|
|
if (modules.isEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Emu.Stop();
|
|
|
|
guiSettings->SetValue(GUI::fd_decrypt_sprx, QFileInfo(modules.first()).path());
|
|
|
|
LOG_NOTICE(GENERAL, "Decrypting SPRX libraries...");
|
|
|
|
for (QString& module : modules)
|
|
{
|
|
std::string prx_path = sstr(module);
|
|
const std::string& prx_dir = fs::get_parent_dir(prx_path);
|
|
|
|
fs::file elf_file(prx_path);
|
|
|
|
if (elf_file && elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
|
|
{
|
|
const std::size_t prx_ext_pos = prx_path.find_last_of('.');
|
|
const std::string& prx_ext = fmt::to_upper(prx_path.substr(prx_ext_pos != -1 ? prx_ext_pos : prx_path.size()));
|
|
const std::string& prx_name = prx_path.substr(prx_dir.size());
|
|
|
|
elf_file = decrypt_self(std::move(elf_file));
|
|
|
|
prx_path.erase(prx_path.size() - 4, 1); // change *.sprx to *.prx
|
|
|
|
if (elf_file)
|
|
{
|
|
if (fs::file new_file{ prx_path, fs::rewrite })
|
|
{
|
|
new_file.write(elf_file.to_string());
|
|
LOG_SUCCESS(GENERAL, "Decrypted %s", prx_dir + prx_name);
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(GENERAL, "Failed to create %s", prx_path);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(GENERAL, "Failed to decrypt %s", prx_dir + prx_name);
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_NOTICE(GENERAL, "Finished decrypting all SPRX libraries.");
|
|
}
|
|
|
|
void main_window::About()
|
|
{
|
|
QDialog* about = new QDialog(this);
|
|
|
|
QPushButton* gitHub = new QPushButton(tr("GitHub"), about);
|
|
QPushButton* website = new QPushButton(tr("Website"), about);
|
|
QPushButton* forum = new QPushButton(tr("Forum"), about);
|
|
QPushButton* patreon = new QPushButton(tr("Patreon"), about);
|
|
QPushButton* close = new QPushButton(tr("Close"), about);
|
|
close->setDefault(true);
|
|
|
|
QLabel* icon = new QLabel(this);
|
|
icon->setPixmap(QIcon(":/rpcs3.ico").pixmap(96, 96));
|
|
|
|
QLabel* caption = new QLabel(tr(
|
|
"<h1>RPCS3</h1>"
|
|
"A PlayStation 3 emulator and debugger.<br>"
|
|
"RPCS3 Version: %1").arg(qstr(rpcs3::version.to_string())
|
|
));
|
|
QLabel* developers = new QLabel(
|
|
"<p><b>Developers:</b><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>Oil<br>Nekotekina<br>Bigpet<br>¬gopalsr83<br>¬tambry<br>"
|
|
"vlj<br>kd-11<br>jarveson<br>raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>Numan</p>"
|
|
);
|
|
QLabel* contributors = new QLabel(
|
|
"<p><b>Contributors:</b><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>"
|
|
"lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>hcorion<br>Megamouse<br>flash-fire</p>"
|
|
);
|
|
QLabel* supporters = new QLabel(
|
|
"<p><b>Supporters:</b><br>Howard Garrison<br>EXPotemkin<br>Marko V.<br>danhp<br>Jake (5315825)<br>Ian Reid<br>Tad Sherlock<br>Tyler Friesen<br>"
|
|
"Folzar<br>Payton Williams<br>RedPill Australia<br>yanghong<br>Mohammed El-Serougi<br>Дима ~Ximer13~ Кулин<br>James Reed<br>BaroqueSonata</p>"
|
|
);
|
|
icon->setAlignment(Qt::AlignLeft);
|
|
caption->setAlignment(Qt::AlignLeft);
|
|
developers->setAlignment(Qt::AlignTop);
|
|
contributors->setAlignment(Qt::AlignTop);
|
|
supporters->setAlignment(Qt::AlignTop);
|
|
|
|
// Caption Layout
|
|
QVBoxLayout* caption_layout = new QVBoxLayout();
|
|
caption_layout->setAlignment(Qt::AlignLeft);
|
|
caption_layout->addSpacing(15);
|
|
caption_layout->addWidget(caption);
|
|
|
|
// Header Section
|
|
QHBoxLayout* header_layout = new QHBoxLayout();
|
|
header_layout->setAlignment(Qt::AlignCenter);
|
|
header_layout->addLayout(caption_layout);
|
|
header_layout->addStretch();
|
|
header_layout->addWidget(icon);
|
|
header_layout->addStretch();
|
|
|
|
// Names Section
|
|
QHBoxLayout* text_layout = new QHBoxLayout();
|
|
text_layout->setAlignment(Qt::AlignTop);
|
|
text_layout->addWidget(developers);
|
|
text_layout->addWidget(contributors);
|
|
text_layout->addWidget(supporters);
|
|
|
|
// Button Section
|
|
QHBoxLayout* button_layout = new QHBoxLayout();
|
|
button_layout->addWidget(gitHub);
|
|
button_layout->addWidget(website);
|
|
button_layout->addWidget(forum);
|
|
button_layout->addWidget(patreon);
|
|
button_layout->addStretch();
|
|
button_layout->addWidget(close);
|
|
|
|
// Main Layout
|
|
QVBoxLayout* layout = new QVBoxLayout();
|
|
layout->addLayout(header_layout);
|
|
layout->addLayout(text_layout);
|
|
layout->addSpacing(20);
|
|
layout->addLayout(button_layout);
|
|
|
|
// Events
|
|
connect(gitHub, &QAbstractButton::clicked, [] { QDesktopServices::openUrl(QUrl("https://www.github.com/RPCS3")); });
|
|
connect(website, &QAbstractButton::clicked, [] { QDesktopServices::openUrl(QUrl("https://www.rpcs3.net")); });
|
|
connect(forum, &QAbstractButton::clicked, [] { QDesktopServices::openUrl(QUrl("http://www.emunewz.net/forum/forumdisplay.php?fid=172")); });
|
|
connect(patreon, &QAbstractButton::clicked, [] { QDesktopServices::openUrl(QUrl("https://www.patreon.com/Nekotekina")); });
|
|
connect(close, &QAbstractButton::clicked, about, &QWidget::close);
|
|
|
|
// Create About Dialog
|
|
about->setWindowTitle(tr("About RPCS3"));
|
|
about->setWindowFlags(about->windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
|
about->setMinimumWidth(500);
|
|
about->setLayout(layout);
|
|
about->setFixedSize(about->sizeHint());
|
|
about->exec();
|
|
}
|
|
|
|
/** Needed so that when a backup occurs of window state in guisettings, the state is current.
|
|
* Also, so that on close, the window state is preserved.
|
|
*/
|
|
void main_window::SaveWindowState()
|
|
{
|
|
// Save gui settings
|
|
guiSettings->SetValue(GUI::mw_geometry, saveGeometry());
|
|
guiSettings->SetValue(GUI::mw_windowState, saveState());
|
|
|
|
// Save column settings
|
|
gameListFrame->SaveSettings();
|
|
}
|
|
|
|
void main_window::OnEmuRun()
|
|
{
|
|
debuggerFrame->EnableButtons(true);
|
|
#ifdef _WIN32
|
|
thumb_playPause->setToolTip(tr("Pause"));
|
|
thumb_playPause->setIcon(icon_pause);
|
|
#endif
|
|
sysPauseAct->setText(tr("&Pause\tCtrl+P"));
|
|
sysPauseAct->setIcon(icon_pause);
|
|
menu_run->setText(tr("&Pause"));
|
|
menu_run->setIcon(icon_pause);
|
|
EnableMenus(true);
|
|
}
|
|
|
|
void main_window::OnEmuResume()
|
|
{
|
|
#ifdef _WIN32
|
|
thumb_playPause->setToolTip(tr("Pause"));
|
|
thumb_playPause->setIcon(icon_pause);
|
|
#endif
|
|
sysPauseAct->setText(tr("&Pause\tCtrl+P"));
|
|
sysPauseAct->setIcon(icon_pause);
|
|
menu_run->setText(tr("&Pause"));
|
|
menu_run->setIcon(icon_pause);
|
|
}
|
|
|
|
void main_window::OnEmuPause()
|
|
{
|
|
#ifdef _WIN32
|
|
thumb_playPause->setToolTip(tr("Resume"));
|
|
thumb_playPause->setIcon(icon_play);
|
|
#endif
|
|
sysPauseAct->setText(tr("&Resume\tCtrl+E"));
|
|
sysPauseAct->setIcon(icon_play);
|
|
menu_run->setText(tr("&Resume"));
|
|
menu_run->setIcon(icon_play);
|
|
}
|
|
|
|
void main_window::OnEmuStop()
|
|
{
|
|
debuggerFrame->EnableButtons(false);
|
|
#ifdef _WIN32
|
|
thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start") : tr("Resume"));
|
|
thumb_playPause->setIcon(icon_play);
|
|
#endif
|
|
menu_run->setText(Emu.IsReady() ? tr("&Start") : tr("&Resume"));
|
|
menu_run->setIcon(icon_play);
|
|
EnableMenus(false);
|
|
if (!Emu.GetPath().empty())
|
|
{
|
|
sysPauseAct->setText(tr("&Restart\tCtrl+E"));
|
|
sysPauseAct->setIcon(icon_restart);
|
|
sysPauseAct->setEnabled(true);
|
|
menu_restart->setEnabled(true);
|
|
#ifdef _WIN32
|
|
thumb_restart->setEnabled(true);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
|
|
sysPauseAct->setIcon(icon_play);
|
|
}
|
|
}
|
|
|
|
void main_window::OnEmuReady()
|
|
{
|
|
#ifdef _WIN32
|
|
thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start") : tr("Resume"));
|
|
thumb_playPause->setIcon(icon_play);
|
|
#endif
|
|
sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
|
|
sysPauseAct->setIcon(icon_play);
|
|
menu_run->setText(Emu.IsReady() ? tr("&Start") : tr("&Resume"));
|
|
menu_run->setIcon(icon_play);
|
|
EnableMenus(true);
|
|
}
|
|
|
|
extern bool user_asked_for_frame_capture;
|
|
|
|
void main_window::EnableMenus(bool enabled)
|
|
{
|
|
// Thumbnail Buttons
|
|
#ifdef _WIN32
|
|
thumb_playPause->setEnabled(enabled);
|
|
thumb_stop->setEnabled(enabled);
|
|
thumb_restart->setEnabled(enabled);
|
|
#endif
|
|
|
|
// Buttons
|
|
menu_run->setEnabled(enabled);
|
|
menu_stop->setEnabled(enabled);
|
|
menu_restart->setEnabled(enabled);
|
|
|
|
// Emulation
|
|
sysPauseAct->setEnabled(enabled);
|
|
sysStopAct->setEnabled(enabled);
|
|
|
|
// PS3 Commands
|
|
sysSendOpenMenuAct->setEnabled(enabled);
|
|
sysSendExitAct->setEnabled(enabled);
|
|
|
|
// Tools
|
|
toolskernel_explorerAct->setEnabled(enabled);
|
|
toolsmemory_viewerAct->setEnabled(enabled);
|
|
toolsRsxDebuggerAct->setEnabled(enabled);
|
|
toolsStringSearchAct->setEnabled(enabled);
|
|
}
|
|
|
|
void main_window::CreateActions()
|
|
{
|
|
bootElfAct = new QAction(tr("Boot (S)ELF file"), this);
|
|
bootGameAct = new QAction(tr("Boot &Game"), this);
|
|
bootInstallPkgAct = new QAction(tr("&Install PKG"), this);
|
|
bootInstallPupAct = new QAction(tr("&Install Firmware"), this);
|
|
|
|
exitAct = new QAction(tr("E&xit"), this);
|
|
exitAct->setShortcuts(QKeySequence::Quit);
|
|
exitAct->setStatusTip(tr("Exit the application"));
|
|
|
|
sysPauseAct = new QAction(tr("&Pause"), this);
|
|
sysPauseAct->setEnabled(false);
|
|
sysPauseAct->setIcon(icon_pause);
|
|
|
|
sysStopAct = new QAction(tr("&Stop"), this);
|
|
sysStopAct->setEnabled(false);
|
|
sysStopAct->setIcon(icon_stop);
|
|
|
|
sysSendOpenMenuAct = new QAction(tr("Send &open system menu cmd"), this);
|
|
sysSendOpenMenuAct->setEnabled(false);
|
|
|
|
sysSendExitAct = new QAction(tr("Send &exit cmd"), this);
|
|
sysSendExitAct->setEnabled(false);
|
|
|
|
confSettingsAct = new QAction(tr("&Settings"), this);
|
|
confPadAct = new QAction(tr("&Keyboard Settings"), this);
|
|
|
|
confAutopauseManagerAct = new QAction(tr("&Auto Pause Settings"), this);
|
|
confAutopauseManagerAct->setEnabled(false);
|
|
|
|
confSavedataManagerAct = new QAction(tr("Save &Data Utility"), this);
|
|
confSavedataManagerAct->setEnabled(false);
|
|
|
|
toolsCgDisasmAct = new QAction(tr("&Cg Disasm"), this);
|
|
toolsCgDisasmAct->setEnabled(true);
|
|
|
|
toolskernel_explorerAct = new QAction(tr("&Kernel Explorer"), this);
|
|
toolskernel_explorerAct->setEnabled(false);
|
|
|
|
toolsmemory_viewerAct = new QAction(tr("&Memory Viewer"), this);
|
|
toolsmemory_viewerAct->setEnabled(false);
|
|
|
|
toolsRsxDebuggerAct = new QAction(tr("&RSX Debugger"), this);
|
|
toolsRsxDebuggerAct->setEnabled(false);
|
|
|
|
toolsStringSearchAct = new QAction(tr("&String Search"), this);
|
|
toolsStringSearchAct->setEnabled(false);
|
|
|
|
toolsDecryptSprxLibsAct = new QAction(tr("SPRX &Decryption"), this);
|
|
|
|
showDebuggerAct = new QAction(tr("Show Debugger"), this);
|
|
showDebuggerAct->setCheckable(true);
|
|
|
|
showLogAct = new QAction(tr("Show Log/TTY"), this);
|
|
showLogAct->setCheckable(true);
|
|
|
|
showGameListAct = new QAction(tr("Show Game List"), this);
|
|
showGameListAct->setCheckable(true);
|
|
|
|
showControlsAct = new QAction(tr("Show Controls"), this);
|
|
showControlsAct->setCheckable(true);
|
|
|
|
refreshGameListAct = new QAction(tr("&Refresh Game List"), this);
|
|
|
|
showCatHDDGameAct = new QAction(category::hdd_Game, this);
|
|
showCatHDDGameAct->setCheckable(true);
|
|
|
|
showCatDiscGameAct = new QAction(category::disc_Game, this);
|
|
showCatDiscGameAct->setCheckable(true);
|
|
|
|
showCatHomeAct = new QAction(category::home, this);
|
|
showCatHomeAct->setCheckable(true);
|
|
|
|
showCatAudioVideoAct = new QAction(category::audio_Video, this);
|
|
showCatAudioVideoAct->setCheckable(true);
|
|
|
|
showCatGameDataAct = new QAction(category::game_Data, this);
|
|
showCatGameDataAct->setCheckable(true);
|
|
|
|
showCatUnknownAct = new QAction(category::unknown, this);
|
|
showCatUnknownAct->setCheckable(true);
|
|
|
|
setIconSizeSmallAct = new QAction(tr("Small"), this);
|
|
setIconSizeSmallAct->setCheckable(true);
|
|
|
|
setIconSizeMediumAct = new QAction(tr("Medium"), this);
|
|
setIconSizeMediumAct->setCheckable(true);
|
|
|
|
setIconSizeLargeAct = new QAction(tr("Large"), this);
|
|
setIconSizeLargeAct->setCheckable(true);
|
|
|
|
iconSizeActGroup = new QActionGroup(this);
|
|
iconSizeActGroup->addAction(setIconSizeSmallAct);
|
|
iconSizeActGroup->addAction(setIconSizeMediumAct);
|
|
iconSizeActGroup->addAction(setIconSizeLargeAct);
|
|
setIconSizeSmallAct->setChecked(true);
|
|
|
|
aboutAct = new QAction(tr("&About"), this);
|
|
aboutAct->setStatusTip(tr("Show the application's About box"));
|
|
|
|
aboutQtAct = new QAction(tr("About &Qt"), this);
|
|
aboutQtAct->setStatusTip(tr("Show the Qt library's About box"));
|
|
}
|
|
|
|
void main_window::CreateConnects()
|
|
{
|
|
connect(bootElfAct, &QAction::triggered, this, &main_window::BootElf);
|
|
connect(bootGameAct, &QAction::triggered, this, &main_window::BootGame);
|
|
connect(bootInstallPkgAct, &QAction::triggered, this, &main_window::InstallPkg);
|
|
connect(bootInstallPupAct, &QAction::triggered, this, &main_window::InstallPup);
|
|
connect(exitAct, &QAction::triggered, this, &QWidget::close);
|
|
connect(sysPauseAct, &QAction::triggered, Pause);
|
|
connect(sysStopAct, &QAction::triggered, [=]() { Emu.Stop(); });
|
|
connect(sysSendOpenMenuAct, &QAction::triggered, [=](){
|
|
sysutil_send_system_cmd(m_sys_menu_opened ? 0x0132 /* CELL_SYSUTIL_SYSTEM_MENU_CLOSE */ : 0x0131 /* CELL_SYSUTIL_SYSTEM_MENU_OPEN */, 0);
|
|
m_sys_menu_opened = !m_sys_menu_opened;
|
|
sysSendOpenMenuAct->setText(tr("Send &%0 system menu cmd").arg(m_sys_menu_opened ? tr("close") : tr("open")));
|
|
});
|
|
connect(sysSendExitAct, &QAction::triggered, [=](){
|
|
sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0);
|
|
});
|
|
connect(confSettingsAct, &QAction::triggered, [=](){
|
|
settings_dialog dlg(guiSettings, m_Render_Creator, this);
|
|
connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
|
|
connect(&dlg, &settings_dialog::GuiSettingsSyncRequest, [=]() {ConfigureGuiFromSettings(true); });
|
|
connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
|
|
dlg.exec();
|
|
});
|
|
connect(confPadAct, &QAction::triggered, this, [=](){
|
|
pad_settings_dialog dlg(this);
|
|
dlg.exec();
|
|
});
|
|
connect(confAutopauseManagerAct, &QAction::triggered, [=](){
|
|
auto_pause_settings_dialog dlg(this);
|
|
dlg.exec();
|
|
});
|
|
connect(confSavedataManagerAct, &QAction::triggered, [=](){
|
|
save_data_list_dialog* sdid = new save_data_list_dialog(this, true);
|
|
sdid->show();
|
|
});
|
|
connect(toolsCgDisasmAct, &QAction::triggered, [=](){
|
|
cg_disasm_window* cgdw = new cg_disasm_window(this);
|
|
cgdw->show();
|
|
});
|
|
connect(toolskernel_explorerAct, &QAction::triggered, [=](){
|
|
kernel_explorer* kernelExplorer = new kernel_explorer(this);
|
|
kernelExplorer->show();
|
|
});
|
|
connect(toolsmemory_viewerAct, &QAction::triggered, [=](){
|
|
memory_viewer_panel* mvp = new memory_viewer_panel(this);
|
|
mvp->show();
|
|
});
|
|
connect(toolsRsxDebuggerAct, &QAction::triggered, [=](){
|
|
rsx_debugger* rsx = new rsx_debugger(this);
|
|
rsx->show();
|
|
});
|
|
connect(toolsStringSearchAct, &QAction::triggered, [=](){
|
|
memory_string_searcher* mss = new memory_string_searcher(this);
|
|
mss->show();
|
|
});
|
|
connect(toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
|
|
connect(showDebuggerAct, &QAction::triggered, [=](bool checked){
|
|
checked ? debuggerFrame->show() : debuggerFrame->hide();
|
|
guiSettings->SetValue(GUI::mw_debugger, checked);
|
|
});
|
|
connect(showLogAct, &QAction::triggered, [=](bool checked){
|
|
checked ? logFrame->show() : logFrame->hide();
|
|
guiSettings->SetValue(GUI::mw_logger, checked);
|
|
});
|
|
connect(showGameListAct, &QAction::triggered, [=](bool checked){
|
|
checked ? gameListFrame->show() : gameListFrame->hide();
|
|
guiSettings->SetValue(GUI::mw_gamelist, checked);
|
|
});
|
|
connect(showControlsAct, &QAction::triggered, this, [=](bool checked){
|
|
checked ? controls->show() : controls->hide();
|
|
guiSettings->SetValue(GUI::mw_controls, checked);
|
|
});
|
|
connect(refreshGameListAct, &QAction::triggered, [=](){
|
|
gameListFrame->Refresh();
|
|
});
|
|
connect(showCatHDDGameAct, &QAction::triggered, [=](bool checked){
|
|
gameListFrame->ToggleCategoryFilter(category::hdd_Game, checked);
|
|
guiSettings->SetCategoryVisibility(category::hdd_Game, checked);
|
|
});
|
|
connect(showCatDiscGameAct, &QAction::triggered, [=](bool checked){
|
|
gameListFrame->ToggleCategoryFilter(category::disc_Game, checked);
|
|
guiSettings->SetCategoryVisibility(category::disc_Game, checked);
|
|
});
|
|
connect(showCatHomeAct, &QAction::triggered, [=](bool checked){
|
|
gameListFrame->ToggleCategoryFilter(category::home, checked);
|
|
guiSettings->SetCategoryVisibility(category::home, checked);
|
|
});
|
|
connect(showCatAudioVideoAct, &QAction::triggered, [=](bool checked){
|
|
gameListFrame->ToggleCategoryFilter(category::audio_Video, checked);
|
|
guiSettings->SetCategoryVisibility(category::audio_Video, checked);
|
|
});
|
|
connect(showCatGameDataAct, &QAction::triggered, [=](bool checked){
|
|
gameListFrame->ToggleCategoryFilter(category::game_Data, checked);
|
|
guiSettings->SetCategoryVisibility(category::game_Data, checked);
|
|
});
|
|
connect(showCatUnknownAct, &QAction::triggered, [=](bool checked) {
|
|
gameListFrame->ToggleCategoryFilter(category::unknown, checked);
|
|
guiSettings->SetCategoryVisibility(category::unknown, checked);
|
|
});
|
|
connect(aboutAct, &QAction::triggered, this, &main_window::About);
|
|
connect(aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
|
|
connect(menu_run, &QAbstractButton::clicked, Pause);
|
|
connect(menu_stop, &QAbstractButton::clicked, [=]() { Emu.Stop(); });
|
|
connect(menu_restart, &QAbstractButton::clicked, [=]() { Emu.Stop(); Emu.Load(); });
|
|
connect(menu_capture_frame, &QAbstractButton::clicked, [=](){
|
|
user_asked_for_frame_capture = true;
|
|
});
|
|
connect(iconSizeActGroup, &QActionGroup::triggered, [=](QAction* act)
|
|
{
|
|
QString key;
|
|
|
|
if (act == setIconSizeLargeAct) key = GUI::gl_icon_key_large;
|
|
else if (act == setIconSizeMediumAct) key = GUI::gl_icon_key_medium;
|
|
else key = GUI::gl_icon_key_small;
|
|
|
|
guiSettings->SetValue(GUI::gl_iconSize, key);
|
|
gameListFrame->ResizeIcons(GUI::gl_icon_size.at(key));
|
|
});
|
|
}
|
|
|
|
void main_window::CreateMenus()
|
|
{
|
|
QMenu *bootMenu = menuBar()->addMenu(tr("&Boot"));
|
|
bootMenu->addAction(bootElfAct);
|
|
bootMenu->addAction(bootGameAct);
|
|
bootMenu->addSeparator();
|
|
bootMenu->addAction(bootInstallPkgAct);
|
|
bootMenu->addAction(bootInstallPupAct);
|
|
bootMenu->addSeparator();
|
|
bootMenu->addAction(exitAct);
|
|
|
|
QMenu *sysMenu = menuBar()->addMenu(tr("&System"));
|
|
sysMenu->addAction(sysPauseAct);
|
|
sysMenu->addAction(sysStopAct);
|
|
sysMenu->addSeparator();
|
|
sysMenu->addAction(sysSendOpenMenuAct);
|
|
sysMenu->addAction(sysSendExitAct);
|
|
|
|
QMenu *confMenu = menuBar()->addMenu(tr("&Config"));
|
|
confMenu->addAction(confSettingsAct);
|
|
confMenu->addAction(confPadAct);
|
|
confMenu->addSeparator();
|
|
confMenu->addAction(confAutopauseManagerAct);
|
|
confMenu->addSeparator();
|
|
confMenu->addAction(confSavedataManagerAct);
|
|
|
|
QMenu *toolsMenu = menuBar()->addMenu(tr("&Utilities"));
|
|
toolsMenu->addAction(toolsCgDisasmAct);
|
|
toolsMenu->addAction(toolskernel_explorerAct);
|
|
toolsMenu->addAction(toolsmemory_viewerAct);
|
|
toolsMenu->addAction(toolsRsxDebuggerAct);
|
|
toolsMenu->addAction(toolsStringSearchAct);
|
|
toolsMenu->addAction(toolsDecryptSprxLibsAct);
|
|
|
|
QMenu *viewMenu = menuBar()->addMenu(tr("&View"));
|
|
viewMenu->addAction(showLogAct);
|
|
viewMenu->addAction(showDebuggerAct);
|
|
viewMenu->addAction(showControlsAct);
|
|
viewMenu->addSeparator();
|
|
viewMenu->addAction(showGameListAct);
|
|
viewMenu->addAction(refreshGameListAct);
|
|
|
|
QMenu *categoryMenu = viewMenu->addMenu(tr("Show Categories"));
|
|
categoryMenu->addAction(showCatHDDGameAct);
|
|
categoryMenu->addAction(showCatDiscGameAct);
|
|
categoryMenu->addAction(showCatHomeAct);
|
|
categoryMenu->addAction(showCatAudioVideoAct);
|
|
categoryMenu->addAction(showCatGameDataAct);
|
|
categoryMenu->addAction(showCatUnknownAct);
|
|
|
|
QMenu *iconSizeMenu = viewMenu->addMenu(tr("Icon Size"));
|
|
iconSizeMenu->addAction(setIconSizeSmallAct);
|
|
iconSizeMenu->addAction(setIconSizeMediumAct);
|
|
iconSizeMenu->addAction(setIconSizeLargeAct);
|
|
|
|
QMenu *helpMenu = menuBar()->addMenu(tr("&Help"));
|
|
helpMenu->addAction(aboutAct);
|
|
helpMenu->addAction(aboutQtAct);
|
|
|
|
QHBoxLayout* controls_layout = new QHBoxLayout();
|
|
menu_run = new QPushButton(tr("Start"));
|
|
menu_stop = new QPushButton(tr("Stop"));
|
|
menu_restart = new QPushButton(tr("Restart"));
|
|
menu_capture_frame = new QPushButton(tr("Capture Frame"));
|
|
menu_run->setEnabled(false);
|
|
menu_stop->setEnabled(false);
|
|
menu_restart->setEnabled(false);
|
|
menu_run->setIcon(icon_play);
|
|
menu_stop->setIcon(icon_stop);
|
|
menu_restart->setIcon(icon_restart);
|
|
controls_layout->addWidget(menu_run);
|
|
controls_layout->addWidget(menu_stop);
|
|
controls_layout->addWidget(menu_restart);
|
|
controls_layout->addWidget(menu_capture_frame);
|
|
controls_layout->addSpacing(5);
|
|
controls_layout->setContentsMargins(0, 0, 0, 0);
|
|
controls = new QWidget(this);
|
|
controls->setLayout(controls_layout);
|
|
menuBar()->setCornerWidget(controls, Qt::TopRightCorner);
|
|
}
|
|
|
|
void main_window::CreateDockWindows()
|
|
{
|
|
gameListFrame = new game_list_frame(guiSettings, m_Render_Creator, this);
|
|
gameListFrame->setObjectName("gamelist");
|
|
debuggerFrame = new debugger_frame(this);
|
|
debuggerFrame->setObjectName("debugger");
|
|
logFrame = new log_frame(guiSettings, this);
|
|
logFrame->setObjectName("logger");
|
|
|
|
addDockWidget(Qt::LeftDockWidgetArea, gameListFrame);
|
|
addDockWidget(Qt::LeftDockWidgetArea, logFrame);
|
|
addDockWidget(Qt::RightDockWidgetArea, debuggerFrame);
|
|
|
|
connect(logFrame, &log_frame::log_frameClosed, [=]()
|
|
{
|
|
if (showLogAct->isChecked())
|
|
{
|
|
showLogAct->setChecked(false);
|
|
guiSettings->SetValue(GUI::mw_logger, false);
|
|
}
|
|
});
|
|
connect(debuggerFrame, &debugger_frame::DebugFrameClosed, [=](){
|
|
if (showDebuggerAct->isChecked())
|
|
{
|
|
showDebuggerAct->setChecked(false);
|
|
guiSettings->SetValue(GUI::mw_debugger, false);
|
|
}
|
|
});
|
|
connect(gameListFrame, &game_list_frame::game_list_frameClosed, [=]()
|
|
{
|
|
if (showGameListAct->isChecked())
|
|
{
|
|
showGameListAct->setChecked(false);
|
|
guiSettings->SetValue(GUI::mw_gamelist, false);
|
|
}
|
|
});
|
|
connect(gameListFrame, &game_list_frame::RequestIconPathSet, this, &main_window::SetAppIconFromPath);
|
|
}
|
|
|
|
void main_window::ConfigureGuiFromSettings(bool configureAll)
|
|
{
|
|
// Restore GUI state if needed. We need to if they exist.
|
|
QByteArray geometry = guiSettings->GetValue(GUI::mw_geometry).toByteArray();
|
|
if (geometry.isEmpty() == false)
|
|
{
|
|
restoreGeometry(geometry);
|
|
}
|
|
else
|
|
{ // By default, set the window to 70% of the screen and the debugger frame is hidden.
|
|
debuggerFrame->hide();
|
|
|
|
QSize defaultSize = QDesktopWidget().availableGeometry().size() * 0.7;
|
|
resize(defaultSize);
|
|
}
|
|
|
|
restoreState(guiSettings->GetValue(GUI::mw_windowState).toByteArray());
|
|
|
|
showLogAct->setChecked(guiSettings->GetValue(GUI::mw_logger).toBool());
|
|
showGameListAct->setChecked(guiSettings->GetValue(GUI::mw_gamelist).toBool());
|
|
showDebuggerAct->setChecked(guiSettings->GetValue(GUI::mw_debugger).toBool());
|
|
showControlsAct->setChecked(guiSettings->GetValue(GUI::mw_controls).toBool());
|
|
guiSettings->GetValue(GUI::mw_controls).toBool() ? controls->show() : controls->hide();
|
|
|
|
showCatHDDGameAct->setChecked(guiSettings->GetCategoryVisibility(category::hdd_Game));
|
|
showCatDiscGameAct->setChecked(guiSettings->GetCategoryVisibility(category::disc_Game));
|
|
showCatHomeAct->setChecked(guiSettings->GetCategoryVisibility(category::home));
|
|
showCatAudioVideoAct->setChecked(guiSettings->GetCategoryVisibility(category::audio_Video));
|
|
showCatGameDataAct->setChecked(guiSettings->GetCategoryVisibility(category::game_Data));
|
|
showCatUnknownAct->setChecked(guiSettings->GetCategoryVisibility(category::unknown));
|
|
|
|
QString key = guiSettings->GetValue(GUI::gl_iconSize).toString();
|
|
if (key == GUI::gl_icon_key_large) setIconSizeLargeAct->setChecked(true);
|
|
else if (key == GUI::gl_icon_key_medium) setIconSizeMediumAct->setChecked(true);
|
|
else setIconSizeSmallAct->setChecked(true);
|
|
|
|
if (configureAll)
|
|
{
|
|
// Handle log settings
|
|
logFrame->LoadSettings();
|
|
|
|
// Gamelist
|
|
gameListFrame->LoadSettings();
|
|
}
|
|
}
|
|
|
|
void main_window::keyPressEvent(QKeyEvent *keyEvent)
|
|
{
|
|
if (keyEvent->modifiers() == Qt::ControlModifier)
|
|
{
|
|
switch (keyEvent->key())
|
|
{
|
|
case Qt::Key_E: if (Emu.IsPaused()) Emu.Resume(); else if (Emu.IsReady()) Emu.Run(); return;
|
|
case Qt::Key_P: if (Emu.IsRunning()) Emu.Pause(); return;
|
|
case Qt::Key_S: if (!Emu.IsStopped()) Emu.Stop(); return;
|
|
case Qt::Key_R: if (!Emu.GetPath().empty()) { Emu.Stop(); Emu.Run(); } return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Override the Qt close event to have the emulator stop and the application die. May add a warning dialog in future.
|
|
*/
|
|
void main_window::closeEvent(QCloseEvent* closeEvent)
|
|
{
|
|
Q_UNUSED(closeEvent);
|
|
|
|
// Cleanly stop the emulator.
|
|
Emu.Stop();
|
|
|
|
SaveWindowState();
|
|
|
|
// I need the gui settings to sync, and that means having the destructor called as guiSetting's parent is main_window.
|
|
setAttribute(Qt::WA_DeleteOnClose);
|
|
QMainWindow::close();
|
|
|
|
|
|
// It's possible to have other windows open, like games. So, force the application to die.
|
|
QApplication::quit();
|
|
}
|